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Mehgamayn

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Everything posted by Mehgamayn

  1. Hello, I understand this is a Fire Emblem forum, but i know the GBA fire emblem games have a romhacking fanbase & i was wondering if any of you could help me out with a problem i am having. I have been asking around various around various romhacking forums, but i have not been able to figure it out. I have been working on a romhack that changes the masked man final battle's music to the unused final battle song, but i have come across a strange problem. This is my romhack so far Notice that slowly into the song it plays this "screaming" noise that gets louder as the song goes on, that is supposed to be there. The problem is when the text sequence happens during the battle. The text sequence starts to play its own song & it eventually fades away with the song, but the problem is this text sequence for some odd reason cancels the "screaming" & it stops, the screaming only starts back up once the song loops, until another text sequence plays, cancelling the screaming. I have been poking around Mother 3 with a program called Sappy. I recorded the song playing in the program as i found there are some things of note https://www.youtube.com/watch?v=DYj5kBdYow4 The 4 first lines are the screaming that plays throughout the song. Firstly, all the lines except the first 4 turn "gold" & get an extra command line with an arrow, i can only assume the extra command is something to make that line loop/replay, or something like that. The first 4 screaming lines do not have these. I have done some test running different songs for the boss battle, & from what i could tell, none of them had instruments mute after the text sequence, it seemed like the only one that had muted instruments was the song i'm trying to use. I am thinking 3 things 1. The first 4 screaming lines are possibly too lower pitched, so for some reason when the text sequence plays, it cancels them. 2.Those "gold" lines with the additional commands with the arrow still play, but the 4 screaming lines do not because they dont have the additional command lines. 3.I may possibly have to edit &/or change some of the instruments to the midi. I am hoping there is something i am spacing-out & i actually do not have to, but to me its starting to look like i am going to have to edit the midi or bust. I had attempted to look around in a hex editor hoping to find a way to stop the text sequence music from playing so it would just continue the battle music instead, i had someone recommend that i should to try to use a gba game debugger & try to search for what ever causes the text sequence music to play by setting a breakpoint, i tried doing this with NO$GBA but i have absolutely no idea what i am looking at or searching for. I have also tested to make sure it was not the song (the one that plays during the text sequence) causing the screaming to stop & it was not, no matter if i changed the song or had it play no song, the screaming instruments still became muted. I am guessing its the text sequence itself causing the screaming to stop playing, as it makes the battle music fade out, then back in, but i still don't understand why those 4 screaming instruments are the only ones that stop playing & not the rest of the instruments too. I tried everything i could think of with a hex editor, but i did not make any progress trying to fix this. If anyone has any ideas or recommendations on how i could try to fix this, i would appreciate it very much
  2. I was doing that for the generic Mogall & Arch Mogall units, i am not sure how to get the game to use the critical frames, thank you though
  3. I attempted to re-import the frames manually to the rom but they still are not being used. This website here https://fireemblemwiki.org/wiki/Unused_content_in_Fire_Emblem:_The_Sacred_Stones#Battle_sprites & https://tcrf.net/Fire_Emblem:_The_Sacred_Stones Mentions it might be a developer oversight the frames aren't used & "don't display properly in-game" but i still don't understand why the game uses the non critical attack frames for a critical attack, considering its in the same animation files & location where the critical animation would be used.
  4. Hello, the unused critical hit frames are already in the battle animations of the Mogall & Arch Mogall, where the critical hit animation section is but the game doesn't use the frames for some reason, even though they are where their supposed to be.
  5. Hi, i am trying to make a modification to the sacred stones so it uses the unused frames of the Mogall & Arch Mogall's critical attack, here are the unused frames & here is how the normal critical attack displays in game I am using FEBuilder & i'm not sure if i'm supposed use another program to use the frames. The frames are already in the game files but i'm not sure how to actually make the game use them.
  6. I know there are hacks for FE 7 & FE 8 that allow for more than 5 supports & i would like to know if there is a cheat for unlimited supports in The binding Blade. I am using Visual Boy Advance & this is the English translation of The Binding Blade i am using
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