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Sir_Jamsession

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Posts posted by Sir_Jamsession

  1. On 10/25/2019 at 4:30 PM, LegendOfLoog said:

    I can answer some of the questions. This is in context of a BL run which should have the highest levels in general since it has the most chapters. 

    1) My highest level was Dimitri at 43. My average level was 37 across all my units. 

    2) If you’re prepared beforehand and don’t spread out your resources too far, most units should hit skill level requirements. Certain Advanced classes are probably the most difficult to hit (those with a single A rank), but it can be done. 

    3) Sure. I do think it’s probably simpler to just use a fixed-growth system over an RNG system, but running the current system over a large number of runs would still work. 

    4) Looks fine to me.

    Thanks for the info!

  2. Teasing some code I've been working on but could someone take a look at this for me and give some feedback.

    I've built a stat generator in python that uses the following as input (using a fan favorite for example):

    Char Lysithea  
    Class Start End
    Noble 1 4
    Monk 5 9
    Mage 10 19
    Warlock 20 29
    Gremory 30 45

    And gives you the chart below. It factors in class change, class base stats, character and class growths. All the goodness. Obviously this doesn't reflect the items you might use (might add that later?)

    There are still some bugs to work out. But I'm getting there. A few questions:

    1. What level do people generally end game at in maddening?
    2. Do people generally make the min level targets for class change there?
      • Beginner at 5
      • Intermediate at 10
      • Advanced at 20
      • Master at 30
    3. Is making a tool like this available for public use something people are interested in?
    4. Notice anything off?

     

      class             hp          str        mag        dex        spd         lck        def       res        cha
    1 Noble 22 4 11 7 7 4 3 4 5
    2 Noble 22 4 11 8 8 4 4 5 6
    3 Noble 22 4 11 8 8 4 5 6 6
    4 Noble 22 4 11 9 8 5 5 6 6
    5 Monk 22 5 12 9 9 5 5 7 6
    6 Monk 22 5 13 10 9 5 5 8 6
    7 Monk 22 5 14 10 10 6 5 8 7
    8 Monk 22 5 15 11 10 6 5 8 7
    9 Monk 22 6 16 11 10 7 5 8 7
    10 Mage 26 6 18 13 11 8 5 10 7
    11 Mage 26 6 19 14 12 8 5 10 7
    12 Mage 26 6 20 15 12 8 5 10 7
    13 Mage 26 7 21 15 13 8 5 11 8
    14 Mage 26 7 21 16 13 8 5 12 9
    15 Mage 26 7 21 17 13 8 5 12 10
    16 Mage 26 7 21 18 13 8 5 12 11
    17 Mage 27 7 22 19 14 8 6 13 12
    18 Mage 27 8 23 20 14 8 6 14 12
    19 Mage 27 8 24 20 14 9 6 14 12
    20 Warlock 31 9 27 21 15 10 12 19 12
    21 Warlock 32 9 28 22 15 10 12 19 13
    22 Warlock 32 9 29 23 15 10 12 20 13
    23 Warlock 32 9 29 24 15 10 12 20 13
    24 Warlock 32 9 30 25 16 10 12 20 13
    25 Warlock 32 9 31 26 17 10 12 20 13
    26 Warlock 33 9 32 26 18 11 12 20 13
    27 Warlock 33 9 32 27 18 11 12 20 13
    28 Warlock 33 9 33 28 18 11 12 20 14
    29 Warlock 33 9 34 29 19 11 12 20 14
    30 Gremory 34 9 36 31 19 12 13 20 16
    31 Gremory 34 9 37 32 19 12 13 20 16
    32 Gremory 35 9 38 32 20 12 13 20 17
    33 Gremory 35 9 39 32 20 12 14 21 17
    34 Gremory 35 9 40 33 20 12 14 22 17
    35 Gremory 35 9 41 34 20 12 14 22 18
    36 Gremory 35 9 42 35 21 13 14 22 18
    37 Gremory 35 9 42 35 22 13 14 23 18
    38 Gremory 36 9 43 36 22 13 14 23 19
    39 Gremory 37 9 43 36 23 14 14 23 19
    40 Gremory 37 9 44 36 23 14 14 23 20
    41 Gremory 37 9 45 37 23 15 14 23 20
    42 Gremory 37 9 46 38 24 15 14 23 20
    43 Gremory 37 9 46 38 24 16 14 23 20
    44 Gremory 37 9 47 38 24 16 14 23 20
    45 Gremory 37 9 48 39 25 16 14 23 20

    Ideally you'd run the input 100 times and generate statistics on "There's a 90% chance you'll be in this range". Honestly that's a lot closer now that the generation piece is already done. Still big thanks to all who deliver content for Serene Forest 3 Houses.

  3. So referencing this page:

    https://serenesforest.net/three-houses/classes/class-change/

    and this page:

    https://serenesforest.net/three-houses/classes/base-stats/

    Do class-change values affect base stats? For instance, say I go from mercenary to fortress knight and my shown HP is 20. How do class-change stats factor in here?

    • Current HP = 20
    • Fortress Knight's base HP = 35.
    • Mercenary HP class-change HP = 1
    • Fortress Knight's class-change HP = 5

    When I level up, does the game do the following?

    1. Starting value (20)
    2. Remove the mercenary class-value (-1 = 19)
    3. Adjust to the Fortress Knight's base HP (+16 = 35)
    4. Add the Fortress Knight's class-change HP (+5 = 40)

    I don't think that's it, but I'm really not sure how it's calculated.

    Thanks!

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