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Etterbeer

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  1. Have you tried waiting for a while? I've seen something similar when a unit has a missing animation for something and just loops the animation. In my case however, the looping stopped after 10 times and the game continues normally.
  2. I have finished my playthrough and have put all bugs I found on the github issues section. Found nothing major or gamebreaking actually. Good job. Also, will it eventually be possible to adjust a character's model to match the colors of the character? Just like how the palette changes in the GBA games bases on a character's colors? This might be low priority or even impossible because this time it's about whole models, but still would like to know. 🙂 I was always excited to see how characters look in a different class.
  3. Also, normal enemies stopped getting randomized after chapter 12. All enemies were normal like the vanilla game.
  4. One big glitch I encountered was with the Chapter 12 Boss. Seeker was a wyvern knight, but appeared as a shadow Ike. Everything was fine until the turn where he started moving for the second time. The game crashed when he moved for the second time. Also looking at his stats on that same turn (using savestates) also crashed the game. Just a black screen that never did go away. Imma restart chapter and rush him, to see if I can prevent this from happening. The chapter 11 boss was also a shadow Ike. His class was a cat but no issues with him at all. EDIT: Yeah this prevented this from happening.
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