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SwordsDude

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    Shadow Dragon

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  1. Fair enough. The game does feel quite a bit different compared to past fire emblem games. Did indeed miss the point that even the base game didn't lure you in.
  2. I sometimes use some spare ones on standby if it makes a difference for one shotting an opponent withouth taking any damage. Or on units wich are super slow anyway.
  3. I get your point but tree houses dlc the majority of the value is in that cindred shadows. all the other stuff is probably only 5$ in value let's be honest. the extra story content was its main selling point at 25$ you did check 3 houses dlc right? first 3 waves where only clothes some weapons and 2 extra characters a few extra spots it's almost nothing wave 4 is the majority of the content it's like 5$ for the first 3 waves of dlc and 20$ for wave 4 if i had to guess. if it was selective you might have only saved 5 to 10$. however you probably gained more by wave 4 dlc alone than being selective in awakening imo. https://fireemblem.nintendo.com/three-houses/downloadable-content/ Also grind maps saving time is debatable depends on what kind of game you want to play. You could just play through hard or lunatic mode withouth grinding easily. heck those modes even block those monster units on past roads by giving them max stats making them unbeatable anyway. Also in the grind way, you could easily spend 20+ hours on that. while withouth grinding you probably might have beaten the game by than. If you want to play the games like the classic older FE games I would not recommend grind maps at all since all the difficulty is gone with those. If you want to cheese the game parade through the game like a god while fighting weaklings than yes dlc maps are way to go. Only in lunatic plus is the game even remotely challenging than and some dlc maps. however some skill combinations like nosefatsu tanks arhmthrift galeforce etc etc where kinda broken so even than difficulty was questionable. Personally I enjoyed my playthroughs in awakening the most withouth grinding as in past games, but i could see why people like to over power stuff with big numbers.
  4. How much did the game from release change compared to what it is now aside from the characters and power creep. Also do you really think that feh mobile app in the beginning was supposed to earn 650 million. was it supposed to be big or small budget etc do you really think they spend more than the 3ds titles awakening and fates wich has some of the best sales in the series If I had to guess it was supposed to be a fraction of the costs just to advertise the mainline games. a ton of mobile gacha games do not make over 100 million$ heck most are profitable at only 1 million a year also are we forgetting dragalia lost wich made 6 times less money and is succefull?. it was something to test the waters and to advertise the main series, this wasnt a big budget title like say mario kart tour wich did go hard because feh a low budget title earned so much money. It was well above their expectations and I'm not to sure if their budget in the beginning was actually high. considering that they only made it to advertise the main games.
  5. if where looking at standard orb prices. around 50 cents an orb with the higher amounts. or with them orb deals. the feh pass gives 10 orbs. wich is around 5$ worth of orbs than you have 5$ left for all the pay to win stuff + the extra skins + some extra features. Sure there are some discount packs but it's not that much better. in terms of deals compared to the ingame purchases even if you would include monthly deals. it is one of the better deals in the game for what you get, it is a better deal than those montlhy orb packs thanks to the extra features and the few replendid heroes that you get each month. However naturally since ingame purchases where high from the very beginning. and feh pass is more in your face about it it's not reall that great to the lesser spenders. I don't think 20 or 30 orbs in the fehpass + all the extra stuff would give feh pass postive rep. to much stuff locked behind a paywall, and people love freedom. also again 10$ a month it's just a thing that people don't like to think about even people who spend more on the game per month. it's a negative image. Montly orb packs where not forced in you spending money per month everytime for the whole year. again feh pass probably pisses off even people who did occasionally buy those orb deals multiple times a year with no problems at all. Only time will tell I guess,maybe, revenue will increase. I highly doubt it considering that only higher spenders a fraction of playerbase see it as a positive but who knows. I'm pretty sure most people are pissed that the replendid hero skins and the expanded summoner support are locked behind a paywall. not to mention the added permanent stats. Might be better if free players had a shot to get those and that the pass just guarantees people who pay to have them instead of relying on rng summons for non feh pass owners. Summoner support in a lesser degree but again it's an unfair feature. those 2 things are prime examples of locking content behind a paywall. Also i don't think FE heroes will run short on money anytime soon We did discuss the prices so at the start it costed let's say 400K to 1 million to develop a high end mobile game including first year server costs. let's go high and say 1 million for feh heroes. The game had 491 characters. let's say it's 800$ per character art + voice acting let's say 400K added in them extra features in the 2 3 years that the game is out And let's say 200K for management and server costs per year. it came out in 2017 so let's say 2 more years of maintenance + server costs 400K so 1.8 Million invested into this game. I think feh will do just fine. heck let's double it for the heck of it, 3.6 million let's inflate the costs even if it is probablly allot less. even at only 10 million revenue a year it's plenty of profit I'd say. New Character art and voice acting will be 150 - 200 K a year server costs and management around 200K a year. 350 - 500K a year maintenance + extra content.
  6. The feh pass was a bad idea it will cost them tons of revenue in the longrun They where to greedy, they should have known that below high spenders the pass would be seen as negative. your whale players already spend a ton the pass won't make a big difference if only those people buy it. The pass prevents new players to enter the game and it discourages smaller and medium spenders. who didnt pay attention that they did spend 50 100 200+ $ on the game per year anyway. single purchases add up. so in the short term they might lose those small to medium player spendings. In the long run less odd to get new future whales. The subscription system in a gacha game is a pretty flawed system imo. you only gain more revenue if a sizable chunk buys the subscription and anyone with common sense would have figured that only the more heavy spenders would buy it. also even if they make the feh pass crazy good in wich even medium spenders might buy it. you'll still lose the new stream of players. There is not really a way to make the feh pass look good. people will still be salty if it is only 5$ a month or less. I'm pretty sure that a subscription system will probably even hurt games such as grand fate order. They should have learned from mario kart tour. it had tons of downloads in such a short time over 4 times the player base of fe heroes. it broke records yet the income is very mediocre because of all the negative press. they killed future spenders from the very start. They have already made people pissed If they want some form of damage control I'd at the very least would say that all skins and features would be accesible withouth a pass.
  7. You can't compare a netflix subscription to a subscription for a gacha. Netflix among the majority of people is considered a crazy good deal. it's cheaper than regular television actually renting 1 or 2 movies online costs more than netflix wich gives you acces to pretty much everything except the super recent stuff. if you buy 1 single movie physical it's already more pricy than 1 month of netflix. and you can even share the account to make it dirt cheap. netflix is crazy value in the movie series sector Netflix is literally the reason why regular tv is dying. Even cheap people will consider netflix as a great deal and it is. it is much cheaper than anything else in that sector You can say that it is opinion based but in reality services like netflix dominate the movie markets atm among casuals worldwide. The only reason why one would consider netflix to be a bad deal is if one does not like to watch movies series etc. if where talking deluxe cable tv options. netflix killed it. all those services to rent single movies netflix killed it. Word of warcraft sure I agree. however world of warcraft in it's hayday with 11 million active people has a hell lot more server costs than a mobile gacha. the monthly payments where needed. server costs for mmorpg's are way more expensive to maintain. you need to be online at all times multiple people at the same time. registering moves and damage per second. It's more heavy than say monster hunter world or smash bros in wich you just have to connect a few players not connection millions of players at the same time. also in the old days wow did not have any micro transactions. no pay to win aspects aside from buying an account from somebody else. server costs for world of warcraft costed 137000 $ a day https://www.geek.com/games/world-of-warcraft-facts-put-in-perspective-1106111/ and for a game like pokemon go in an article wich I provided yesterday. server costs for a 1 year are only 150K you only need to transfer a bit of data after all. the online aspect does not need to be precise and is mostly single player. and if you have a smaller playerbase like Fire emblem heroes those server costs would be allot less aswell.
  8. Your not supposed to grind in a gba fire emblem game or any fire emblem game actually except for the modern ones on certain difficulties. If the games are to easy for you even on the more difficult modes if you grind to much that's all on you Grinding in especially the older fire emblem games kills the difficulty and gameplay imo. There is a reason why arena and boss abuse are not considered normal gameplay. you usually only have few units at max lvl by the end of the game with normal play or not even that. Withouth grinding you can also just clear the more difficult modes and actually need to have some strategy. Optimise your lvl ups etc. The games where designed with the exp given to you in the maingame. if you grind you get way to much exp killing the difficulty. ofcourse the games are going to be childs play than. I really miss those days of old school fire emblem. FE shadow dragon mystery of the emblem and radiant dawn older kinda games. Also being stuck in certain chapters since you fucked up with the lvl balance or that to many of your good units died. I loved that rarely any other games are that punishing. that's one of the main things about the older fire emblem games that I loved. if you play badly on the higher difficulties you have to restart from chapter 1 if you don't have any other save file and decided to keep on playing while losing stuff. awakening and up kinda lost that classic FE punishing survival aspect even on the more difficult modes. also you seem to like the difficulty in path of radiance. If where talking classic fire emblem games before awakening, path of radiance is by far the easiest game in the series. so yes it's allot easier withouth grinding even on hard but that's not saying much. all fe games where perfectly doable withouth grinding some games just needed more strategy and for you to recognize wich units have great potential growths and wich units where better left on the bench. I love path of radiance btw but the difficulty in that game was a minor nitpick. and the japanese version had a harder maniac setting wich might have fixed that issue so that's quite a shame that all western releases did not get that, it was japan only. also say like secret shops to buy stat boosters. if you don't arena abuse you can barely buy any of those anyway they are so pricy you need to buy weapons for the army aswell after all. money wasnt that plentyfull in a ton of the older games after all. not to mention that most people missed those secret anna shops during play throughs anyway. GL finding those withouth a guide
  9. Fates was better especially conquest. gameplay is king for me. Prefer awakening over fates conquest though.
  10. I think it will actually slightly decrease the revenue and it might potentially speed up that process in the long run by a quite bit aswell. whale players are a fraction of the population. and your actually scaring allot of the smaller to medium spenders away. it will not decrease to much since the majority of the earnings are still from the small fraction of whale players. and let's not forget that the feh pass subscription + locking gameplay features and exclusive skins to that also kinda scares potential new players away who didnt play the game yet. every small medium or whale spender was a free player after all. so the feh pass is a dumb idea when you think about it. on paper it seems awesome if pretty much every player pays for the subscription while in reality it might make people quit the game including spenders and you'll gain less new players. Whales will for sure buy the feh pass since it is a better deal than regular orb prices that's not even a contest for what you get. But it's a very small gain compared to the losses that they will get, considering that the smaller to medium spenders might stop spending and quit since they notice the cost of the game. Mario kart tour is an excellent example in how a subscrption ruined the revenue. it has less than 100 million revenue and it had so much negative press thanks to the pass. mario kart tour killed potential whales and smaller spenders from the very start, worst way to start a brand new game. It would have probably made way more money withouth a subscription even animal crossing beats that game. it had way more downloads than FEH ever had They kinda killed potential whales or yearly smaller spenders. those spending can add up maybe more than the feh pass. that revenue might be lost thanks to the feh pass. since only the small% of whales will mostly buy the pass. https://sensortower.com/blog/nintendo-revenue-one-billion The trick to gacha games is that people spend a bit here and there and don't notice the costs what's 20$ here and there 6 to 10 times a year they forget about it or that 50$ bill for that one character people like freedom, that's the key to succes in gacha. Most people do not want to remind themselves of their purchases in a gacha game especially non whale players. the feh pass kinda remind them of those costs though your taking away some of that freedom especially when exclusive stuff is locked behind a pass, We also live in a world when you already have a ton of subscriptions, one for a single game is a but to much for allot of people even if they did spend a couple hundred $ on the game in single purchases with not problems at all. I even think a 1$ subscription will piss people off since they are forced to pay for the game every month. Most people don't like that. IMO if they wanted to have a pass system, only provide it to the bigger whales in secret send those a message when they spend a certain amount like 500$. and don't lock certain features skins or characters to said service since free or low spending players like to have the illusion that they could gain any unit or gameplay feature withouth spending a single dime. also a ton of those people might spend a decent chunk at some point anyway when they missed some events or for a favourite character since such players do invest a ton of time into the game. again you need to treat gacha players gently otherwise they'll go away. Now if you are to give a pass to a whale player. they will buy it since they already warmed up to the game to spend money. however allot of small to medium sized spenders are not yet warmed up to the idea of spending on a subscription. You can compare it to the boiled frog syndrome If you heat up the pan to fast the frog is scared and jumps away. but if you rise the temperature slowly you could literally boil them to death since they didnt notice the increase in the temperature. The smaller and medium spenders have not been boiled enough to appreciate the feh pass. so FEH cranked the temperature a bit to high losing a sizable chunk of those players in the process. A whale obviously used to those high cooking temperatures doesn't notice it a bit and likes the idea of the pass it's another great deal to spend money on.
  11. Are you sure if the old system was better. you where paying 3$ or more for a single map giving some skills or for some story new classes. and those added up would it really be that much more pricy. Awakening dlc was 60$ total. 55$ when you got in early for the first dlc being free. It is btw more pricy than 60$ if you did not buy the 3 map packs if you decide to to pick 1 of 3 per dlc update. And than we compare it to fire emblem tree houses with 25$ dlc in wich the majority of the value clearly is in the extra story content. and where not talking just a single map here. probably more content than those single purchases in awakening. Would awakening be that much cheaper if you where selective I'm not to sure. and again single maps per purchase. The new method of dlc is more value for your buck. since in awakening you paid more for less. Dlc in general is never that great of a deal, Tree houses did however do dlc better imo the 3ds was way to pricy.
  12. FE heroes has a ton of different artists wich made just 1 to multiple characters . meaning that a ton of characters in feh with them updates are just a commision for a ton of artists who participated. a side job for the moment. most artists are free lancers after all and doing multiple commisions at a time. I we say look at this guy who has done 3 characters in feh heroes like the Lucina exalt bunny suit. https://www.deviantart.com/tomiokajiro/gallery https://twitter.com/tomioka2#_=_ in his twitter page the recommended commision price is 25000 yen wich is 230 dollars as a guide line. There are some artists with 5+ characters so i'd imagine a bigger job for those but a ton of artists only did literally 1 to 3 characters. I'm not going to say that the art prices are facts. but looking it all them profiles of said artists. it's pretty much what i expected of the more popular artists on deviant art pixit with such prices. it's not that much different. high end commisions rarely exceed 500$ and if you order multiple characters at once you'll get a package deal making it cheaper per character Where not talking artists like ken sugimori who work full time only for pokemon and don't do anything else. or artists for zelda mario games pretty much any big game. or in the case of tree houses in wich the guy had to work full time on it. where talking a few pictures per character only after all. Usually when where talking game development you have some artists who work full time and do all the work but in the case of feh heroes it seems like a commision based system per character. they have so many artists who only do a few characters after all. I'll back off with the dicussions for now. But I really think some people might overestimate the costs of the art and especially the voice acting in the regular updates.
  13. for the voice acting around 60$ an hour is fairly normal if you look around can't imagine a few voice lines exceeding that time limit. only really popular roles get full time jobs and a better salary than that. overall voice actors for games and anime are not great paying jobs unless where talking some really popular character roles wich get allot of screen time. and as far as art part goes it could differ but don;t expect sky high numbers. a ton of the more popular sought after artists rarely do commisions wich exceed the 500$ usually 250$ mark for simular drawing quality as in FEH heroes or a ton of other gacha games Here's a link to all the artsis in feh heroes https://fireemblemwiki.org/wiki/Artists_of_the_Fire_Emblem_series/Fire_Emblem_Heroes The feh heroes art is just another commision for such artists. Now the artist for say tree houses had to do allot more than just a few pics so in those cases it will naturally be far more pricy than 500$ maybe even a full time job to name one example. it all depends on the size of the commision really. also if where talking japanese artists a ton of them are heavily under paid in wich they only earn around 500$ a month so really hard to tell depends wich artists they choose really. a ton of people in the japanese art sector get abused big time since they enjoy doing it so much. However I'd imagine they would pick some of the better artists so 250 to 500$ per commision is probably the correct estimate.
  14. Voice actors don't earn as much as you might think. they usually get paid 60 to 100$ an hour especially if where talking anime and games. and where not talking big roles here with them new characters, these are just a couple of lines usually. and they are not getting paid for practice at home. Might just be 100 to 200$ per character for voice acting only heck maybe even 50$ it's usually just a couple of voice lines. voice acting with those few voice lines are not going to break the bank anytime soon. There are exceptions for really popular roles such as goku vegeta mario etc for the better paid gigs but feh isnt one of them I'd imagine just the normal rates at around 60$ an hour. Same goes for the artists for the new characters. sure it adds up but where not talking big money here. probably around 500$ per update if i had to guess. So new character art and voice acting 500 to 1000$ per update I'd say. these people do tons of other things on the side this isnt a full time job for those voice actors or artists. it's just one of the many commisions that they do. I'd still say that pokemon go is probably the more expensive game to make compared to fe heroes. voice acting and 2d art aren't that pricy.
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