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scwz

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  1. FE: 3H is an overall pretty decent game, but few changes and additions could make it a lot more enjoyable. Items I'd like to see an item added through DLC that acts like the Blossom skill from FE: Radiant Dawn. It halves the experience gained from a character, but gives stats that failed to increase a second chance to increase. There's plenty of EXP to go around if you quickly max your professor level and then do at least 3 extra battles a month. Gaining levels doesn't matter much if you get screwed on stat growth, though. The devs even made it a mechanic to add salt to the wound by having characters comment on poor level ups. I want to play the game and not be worried about being screwed over by RNG every second! So an item like that would be greatly appreciated! It would also be nice to have a consumable item that removes a skill weakness. Classes I'd like to see more master classes, traditional top-tier classes and a restructuring of existing classes and their abilities. The lack of master classes and the unlocks of them really limits this game. Every other FE game had it so the next tier of classes made sense, continued your character's progress and was more powerful. Throw all that away with this game. A great example of this is the swordmaster class. The only option for a next tier class that continues its progress is mortal savant... A class that's a downgrade for pretty much every unit in the game. What they should've done is had a trueblade master class with a S+ sword requirement that had astra instead. They should've also added sentinel, reaver, marksman, marshall, archsage and saint as master classes. Being able to continue the progress of your character in a logical way is fun. Forcing your characters to learn entirely new skills or just take an illogical course to progress is not fun. There needs to be a place for classes that excel in one particular skill at the master tier! I get that the cavalry and flying classes can dismount, but that still doesn't make up for the lack of master classes. Matter of fact, the dismounting feature should be nerfed after a bunch of infantry only master classes are added. I like the concept of having master classes that have multiple skill requirements, but this game executes it terribly. For a lot of master classes, you need to bring your character's skill from an E all the way to a B+ or A. This process seems like an unbearably long time, but you sure don't get rewarded for it! Most of the master classes have the defiant abilities as an unlock. Those abilities are unoriginal, weak and just overall bad game design. They should've all had an original and unique ability like quick riposte from the war master class... Then there's the bow knight class with high movement, canto and +2 bow range that's way too OP, despite the lame defiant ability. Bow knight should've been an advanced class with Bow B / Riding C+ requirements and no Bowrange ability. The master class should've been Silver Knight instead with a bowrange of only +1. The marksman class with a Bow S+ requirement should've been the one with a bowrange of +2. Characters I'd like to see weaker characters get a slight boost to their growth rates so they're more playable. That especially goes for Cyril (at least +%20 to strength!). Cyril should be a level 1 underdog that you can train to be an absolute beast (even better than Lysithea!).
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