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lvl 1 zergling
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Favorite Fire Emblem Game
Fates: Conquest
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Imuabicus der Fertige's Achievements
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Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Lindon Class: Sage Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 5 38 8 19 21 19 12 21 8 10 T. Bases: 23 18 7 10 13 12 9 12 5 5 Growths: / 65 25 25 25 40 25 40 15 10 Personal Skill: If foe is male, inflicts Hit-20 on that foe during combat. Innate Proficiency: Staff SP: 2000 Support Bonuses: C Hit+10, Avoid+5 B Hit+10, Critical+3, Avoid+5 A Hit+10, Critical+3, Avoid+5, Dodge+5 S Hit+10, Critical+6, Avoid+5, Dodge+5 Tools and mo stats: Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Engage Numbers - Google Tabellen Rating: Next unit on Monday
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Since we don´t got none of them documents... no cancer. Cancer is only the first step to crustacean. We are born of the crab, made men by the crustacean, undone by the shrimp. Our carapace is yet to grow.
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- cancer
- fire emblem
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Cancer doesn´t exist in FE because it hasn´t been discovered yet. As with any of the not-very-delightful things, such as the bubonic plague, influenza, small pox, cholera. Imagine telling one of your devs to implement a % chance a unit contracts cancer. I mean, cancer also just doesn´t just kill you on the spot. Chernobyl Staff: 7% chance to grow additional limbs. If legs +2Mov; if arms, always double.
- 20 replies
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- cancer
- fire emblem
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Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Goldmary Class: Hero Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 3 40 17 2 18 20 20 12 13 9 T. Bases: 20 17 9 2 10 11 15 10 10 2 Growths: / 65 30 5 25 25 55 25 25 5 Personal Skill: If foe is male, inflicts Hit-20 on that foe during combat. Innate Proficiency: Lance SP: 1800 Support Bonuses: C Hit+10, Dodge+5 B Hit+15, Dodge+5 A Hit+15, Dodge+10 S Hit+15, Dodge+20 Tools and mo stats: Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Engage Numbers - Google Tabellen Rating: 6.29 Next unit on Thursday
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Website loading/running slow?
Imuabicus der Fertige replied to indigoasis's topic in Member Feedback
Have the forum loading times increased for other people as well, kinda since beginning of September? It´s weird, because sometimes the forum loads normal (usual when entering the site for the first time a day) and other times (especially noticable when submitting new topics) the forums will take a couple seconds to load. -
Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Rosado Class: Wyvern Knight Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 3 44 16 7 19 21 15 11 8 8 T. Bases: 20 19 7 6 11 12 9 6 5 2 Growths: / 75 45 25 40 45 30 30 20 5 Personal Skill: If foe is male, inflicts Avo-20 on that foe during combat. Innate Proficiency: Axe SP: 1800 Support Bonuses: C Hit+15 B Hit+15, Avoid+5 A Hit+20, Avoid+5 S Hit+30, Avoid+5 Tools and mo stats: Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Engage Numbers - Google Tabellen Rating: 4.92 Next unit on Thursday
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What is your unpopular video game opinion?
Imuabicus der Fertige replied to 𝐍𝐲𝐪𝐮𝐢𝐥's topic in General Gaming
-> relatively open game with 1.4 metric fucktons of exploration -> most important game mechanic introduced in chapter 3 *gunshots* kids with their gawdam skill issues ... sounds like middle of chapter 3? I think I got 40 hours of exploring everything up to the beginning of chapter 4 that didn´t ohko me before having to put it down. The more confusing thing is giving the player up to 7 characters doing their thing. The screen is only so big.- 228 replies
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Would something like Etrian Odyssey be announced here? If so, I would be feeling up for a lil exploration.
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Regarding Permadeath in FE
Imuabicus der Fertige replied to Imuabicus der Fertige's topic in General Fire Emblem
lmao, "only what I aks must be answered, else I go away" considering your posts didn´t amount to anything beyond selfenlightened rehearsels, nothing of value was lost With that, I wish you all the best coping somewhere else.👋 I think whether a unit is a replacment unit or not would depend on the role/niche the unit plays, the join time and the quality of the unit alltogether and with that what the devs gave any unit - as cavaliers SD Abel/Kain get replaced by Matthis, Vyland, Roshea yet I wouldn´t consider them additions ot the squad, but Hardin would probably be an addition and with that also a replacement to the army? I don´t think that Midia/Arran are good enough to be additions to the army, assuming healthy and trained Kain/Abel/Hardin but would probably work as replacements. Same with Ogma-Caesar, Navvare-Radd, but Athena might be considered an addition? I don´t know. I guess Lena is a replacement for Wrys, that outperforms it´s predecessor, same for Wendell (relative to Wrys)? I don´t think Amelia, as a growth unit and growth units in general anyway, has a replacement, but I think the comparison between her and Duessel, who may join just a chapter later depending on route is especially extreme. I was originally considering asking about Caeda relative to Palla/Catria, but refrained since Caeda does have a niche weapon that Palla/Catria can´t as easily fill (well Ridersbane). There´s Minerva as well, as of Caedas promotion she basically closes most stat gaps to Minerva, at the same time Minerva is probably the only other unit, besides a really, really used chapter 2 axeboy with the rank to use Hauteclere. No, it didn´t "softlock me yet", since there is one or two more units in the game, the yet being a pretty important part of that initial statement, but that is ignorant on the whole "capable of less" which resulted in, myself also being at fault here, underestimating the movement cost of beach or sand tiles in chapter 10 and losing out on goodies. Is it a lot? Probably not. Is it gamebreaking? Obviously not. But it is less. Because they were also KIA during battle and noone knew whodunnit, back when the uncertainty of Ashnards death and who did it came up. Y) This holds true for the first Kaga games, since to my understanding he was the big boss behind most everything and I dunno how game development works, but 2 things: Fire Emblem is an established franchise, with a set MO on how it plays, aside from the warriors offshots and TMS and Cipher. And I don´t think the gameplay is dictated by the writers responsible for the story? But again, no clue on game development. If a game was sold as Fire Emblem, but played like Minecraft people would probably be upset (I imagine), that doesn´t mean you couldn´t tell a FE story. It´d be whack as all hell, but probably not impossible. Hell we have 3 FE games that don´t play like FE´s and I think the warrior offshoots tell the usual FE story? X) That´s not what I meant. I don´t think the writer behind the story of FE particularly cared about Oboro with my Iron Sword and Vulnerary. Acknowledging gameplay in FE means, in my opinion, that gameplay decision are acknowledged in writing. You kill the Immculate One with Hunters Volley from Sniper Felix? Get a quote from Felix, cue epilogue, whole shebang. Do the same but with Paladin Ferdinand? Get a quote from Ferdinand, cue epilogue. Specifcally whack Immaculate One with Aymr from Edelgard? Get that specific cutscene, since Edelgard is slightly more relevant than either Felix or Ferdinand and cue epilogue. That´s my idea of story/gameplay integration. Getting that cutscene with Edelgard/Byleth doubleteaming the Immaculate One regardless of whoever did the last digit of damage? That goes against that as well. Where does it do something like this, hm? How come, why should something like mourning, like a subordinate or comrade taking up arms in another persons name, fall to the player? Why does it not affect people for more than one support, I ask knowing that this is a game with "limited" time to do/dwell on things. In my eyes, there is pretty good potential in terms of gameplay to incorporate death, be it skills, mechanics, inherting classes, new unique classes alltogether, dedicated maps and I don´t think/feel FE does death as one of it´s supposed impactful driving forces justice. I dunno what mechanical halftruths I spread about permadeath. -
This in light of the Seadall rating thread: Make a valuable unit, an obvious example being Dancers, traitors, spies what have you. You can expose and be rid of them immediately and not have to deal with the repercussions of having a traitor, but you also won´t have [valuable unit], or you keep them around and in response the following maps have more better positioned enemies, loot is gone. Or something along those lines. Unrelated, Pegasi should be able to stop flying and be treated as regular cavalry so no bow weakness (though I have yet to rationalize why bows are effective against fliers, other than a balance attempt) and Wyvern Riders should be able to split into footsoldier-unit and hangry lizard. Unrecoverable HPcost/use, with HP recovered only between maps. u r not worthy On another note, I wanna see a Heim x Naga x Book of Naga situation with a playable character. The more they use their weapon, the more they become whoeever is inside. [Whomsoever takes up this blade, shall wield power eternal. Just as the blade rends flesh, so must power scar the spirit] as they say.
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Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Seadall Class: Dancer Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 15 33 12 4 15 16 10 10 11 8 T. Bases: 15 12 7 3 7 8 8 5 6 3 Growths: / 55 25 15 25 50 25 25 35 10 Personal Skill: At start of turn, allies within 2 spaces of unit recover 10% of their max HP. Innate Proficiency: Arts SP: 1500 Support Bonuses: C Hit+10, Critical+3 B Hit+10, Critical+3, Dodge+5 A Hit+10, Critical+6, Dodge+5 S Hit+10, Critical+12, Dodge+5 Tools and mo stats: Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Engage Numbers - Google Tabellen Rating: 9.57 Next unit on Thursday
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Thinking on it... Shadow Dragon style forging - if I want forging I wanna be able to just forge for that and not some +X version of the weapon for a billion times cost. TH batallion effects except on magic and not an additional squad. Fireballs spanning some 3x3 tiles, elemental interactions - oh you are standing in some water? How bout some lightning? Or some cool wind? A TH style equipment slot, besides the regular weapons - shields, armor, whatever. A class line that actually focuses on medical knowledge to heal, instead of harhar heal staff go brrrrr. Apothecary -> Medicus (-> Feldscher). Items could be herbs, bandages, tonics and stat boosts could be part of the repertoire too.
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Me neither and I never have been on there either, I just thought it could be useful. Taking a quick glance through the questions posed there, I think a survey on an element of discussion in FE should be just fine. If it doesn´t fit they´ll either ignore it or someones gonna get in contact/delete the topic I presume.
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funany% the most ambitious endgame of all times The most efficient way to play Fire Emblem ought to be whichever way a player can maximize their fun, as such any style of play would be perfectly included. I do think this is a non-issue, tbh. It´s talking about a hobby, not a hostage negotiation (I hope?!). I think the FE community is too fragmented to come to a result in this regard anyway and all issues of unit evaluation are to be considered and attempted to be clarified prior to the discussion. Oh yeah, maybe you can get some more people involved by posting this to the FE gamefaqs, if you want? I didn´t see it specifically stated in your survey. Also consider FEgame centric subreddits if you haven´t?
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three houses My AM Maddening Run
Imuabicus der Fertige replied to Alef Zero's topic in Fire Emblem: Three Houses
deja vu we´ve been here before a lot no matter what