Jump to content

Imuabicus der Fertige

Member
  • Posts

    946
  • Joined

  • Last visited

Retained

  • Member Title
    duck extreme

Profile Information

  • Location
    Catacombs of Vindobona

Previous Fields

  • Favorite Fire Emblem Game
    Fates: Conquest

Recent Profile Visitors

5,212 profile views

Imuabicus der Fertige's Achievements

  1. Characters and grids were their criteria, that´s why I included what I included. Right, Wargroove, that´s the game whose name I forgor yesterday!
  2. Rip history, time for herstory. Also, are we under the sun? Or besides it? Or over it? Dawg... that´s what a furry would say. I expect pipebombs by tomorrow morning.
  3. Agree, but Setsunas problem is less Mozu... and more so the pineapple with a special bow. Making Mozu an archer in Brithright... I mean yeah, it´s still Archerzu, but eh. Hard, eh. And Reina. Can´t forget would be but not actually granny Reina. ...And Shura? AM I remembering things right?
  4. Yah, but that´s a birb... imagine a whole ass HORSE trying to fly up there. Need an oxygen mask for horse and rider.
  5. Take the current sum of a units stats and randomize them every map.
  6. Dude I´m sorry but just... google? Of the top of my head Advance Wars, FF Tactis, Dark Deity, Banner of the Maid, Vestaria Saga, Berwick Saga... Tactical role-playing game - Wikipedia
  7. ... by elaborating on the weapons system, for example? We have Bronze -> Iron -> Steel -> Silver as a baseline but we also have sidegrades and variations of this, like the heavy weapons (I think PoR,RD and smach weapons in Engage). If we take Bronze -> Iron -> Steel -> Silver and +MT/-Hit;-MT/+Hit as a base, that´s at least 8 weapons; then we can have even more specialized weapons, specifically high hit ones with low might and reverse etc. And then, weapons that influence Procc Rate (Read: Sword with Quixotic Effect.) Then we could think of consummables for secondary stats for example, +10hit? Maybe weapons which act one wepaon rank higher than the unit might be able to use, but very low uses. I was pretty clear, that such a change would have to be thorough, as it does concern a stat which touches a lot, but not very strongly. Re: Not all stats are equal. I just want the games to punish hyperfocs on Movement for once. Oh, you moved too far ahead within X turns? Damn, ambush spawn trap. Enemy units that actually hold weapons, that can threaten horses and fliers (and I don´t just mean bows). I think the Kitsune map fucking over any horse based army is splendid. An isolation mechanic, which lowers your units evade/crit-evade/hit/crit when surrounded by too many enemies. Maybe extended to having too many enemies too close affecting units... obviously this would affect the enemy negatively too. Boots and horseshoes and... whatever the fuck you´d give fliers (drugs?), affecting the entire army for X amount of maps and the effect disappearing after said maps. Fliers as subject to air currents... which can change, obviously. Mountains should probably affect fliers as well... I ain´t heard of no gawdamn birb on Mt. Everest (but maybe I just don´t listen)
  8. ... shoutout to my girl Orochi for being a neat lil mage. Omnyouji, I guess. Just the Hoshidans in general for being a largely inferior squad of units, who are so much fun fixing.
  9. Shadow Dragon and NMotE; you can actually tell what´s going on. Something FE being 3D and good is mutually exclusive.
  10. People harping about Media Literacy might wanna have a talk with the catholic church - they´d come to great understanding over Dogmas. Damn, if only he wrote a story that hasn´t been written in the last ~5000 years. Do we count cave drawings as story? Then add a couple years. Who´s the last person who invented a completely new trope anyway? literally you:
  11. Not an inherent trend to media in itself, but the great majority of fans and the degree to which headcanons and the actually presented media itself are being intermixed. I made a very angry comment about something similar in the General Unpopular Opinions thread. I am so fucking thankful, that SF only goes through hyper-activity when a new game comes out, or someone throws shade towards their favorite boy Dmitri or their gal Edelgardand and that the shittier less interesting discussions can be steerad clear from thanks to individual topics... as bad as it might be to say, as a member of this board, I so very much appreciate it´s... low tempo, is how I´d put it.
  12. See what I mean? The stat gets calculated by x1-2 or more to amount to anything. WTA in GBAFE to RD amounts to +/- 15% hit, SD-NM has WTA with +5-10, Awakening +5-15% and Fates +5-15% (20% if S-Rank). These bonuses are just +3-10 SKL, no RNG required. Not to mention having WTA is defensive in nature as well, as it lowers enemy hit/dmg, as opposed to only affecting Hit. And there are games that allow you to manipulate WT such as the Reaver Weapons or Dual Weapons and DOUBLES the WT effect. Weapon LVL in SD/NM is between +5-15%, +5-10% for Awakening and +5-15% in Fates = +3/10 SKL. Then we have all the skills affecting Hitrate, for Awakening between +10 and +50, so 7-33 SKL! Just using a Bronze Axe would give +5Hit = 3Skl. That´s before opening the the semi-unreliable can of worms regarding critical hits, wherein SKL is used on (SKL) or (SKL/2) basis and hinges even more on Weapons (Killer weapons) and Skills (Death Blow). By removing DEX/SKL and correspondingly elaborating on a Weapon Rank/Weapon Triangle System, Weapon stats (Really? +5 hit diff, per ranks?) and more elaborate skill systems you´d make CHOICE more interesting, rather than the brittle swiss army knife stat Dex currently is, which can be increased by, oh boy, +2/5 and whatever Rallie we want to use. Hell, the most interesting thing done with SKL in FE is Subakis Pike.
  13. I propose the erasure of the Skill/Dex stat in future entries. It serves no other purpose than a lil boost to hitrate, a lil bit of crit and the activation rate of skills, the first of which is dictated by weapon stats and weapon ranks, the second is, well, also tied to weapons and more to wepaon ranks and activation rate for skills... lmao. IS isn´t leaning hard enough into activation rates to not require stupid amounts of investments to make them worthwhile. Removing it would make weapons and weapon ranks more meaningful and would either force the removal of procc skills, or having them be reworked, maybe in a system that involves activation boosts like Quixotic or new one, again, tied to weapons. All the things it does, something else holds more or the same amount of sway over and the one thing it does have going for itself (well, outside of Luck procc skills) is just kinda not great. As such, why not get rid of this redundant survivor of the 1990s? Lay ´em to rest.
  14. I dunno the script for Kotaro, but I don´t see why we shouldn´t be able to add a rat to our troops... and for Kilma, you already get his daughter, so go get the King too! No? What the Irish got to do with this? And what is a Bona Fide Irish?
  15. Sure, if we can sell the new recruits into Slavery to pad our budget. I´m all for it. They wouldn´t be trustworthy anyway. Hyman in SD H5 would probably be pretty strong, albeit I dunno his growths/if the enemies have any. Could also capture Camus and whip him until he´ll live his love for Nyna, goddamnitall. Kotaro would probably be THE Ninja of CQ. Oh yeah, the Ice tribe guy (Kilma?) from chapter 8 would go hard as well I wager. You underestimate the taters power. Its optimal for tranportation and in case of emergency can be used as projectile. Boiled potato? That shit will outlive you and your entire extended family. All hail POTATO!
×
×
  • Create New...