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Imuabicus der Fertige

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Posts posted by Imuabicus der Fertige

  1. On 4/5/2024 at 5:15 AM, Eltosian Kadath said:

    How would this change make choices more interesting in any way? It sounds like you just limit the amount of choice you have by removing the ability to use units with skill stats and weapon levels that differ from eachother. A unit that has more weapon options but is less reliable vs a unit with more restrictive weapon options but is more reliable with chances for extra damage is the interesting choice this change would removing with this change.

    ... by elaborating on the weapons system, for example? We have Bronze -> Iron -> Steel -> Silver as a baseline but we also have sidegrades and variations of this, like the heavy weapons (I think PoR,RD and smach weapons in Engage). If we take Bronze -> Iron -> Steel -> Silver and +MT/-Hit;-MT/+Hit as a base, that´s at least 8 weapons; then we can have even more specialized weapons, specifically high hit ones with low might and reverse etc. And then, weapons that influence Procc Rate (Read: Sword with Quixotic Effect.) Then we could think of consummables for secondary stats for example, +10hit? Maybe weapons which act one wepaon rank higher than the unit might be able to use, but very low uses.
    I was pretty clear, that such a change would have to be thorough, as it does concern a stat which touches a lot, but not very strongly.


    Re: Not all stats are equal.
    I just want the games to punish hyperfocs on Movement for once. Oh, you moved too far ahead within X turns? Damn, ambush spawn trap. Enemy units that actually hold weapons, that can threaten horses and fliers (and I don´t just mean bows). I think the Kitsune map fucking over any horse based army is splendid
    An isolation mechanic, which lowers your units evade/crit-evade/hit/crit when surrounded by too many enemies. Maybe extended to having too many enemies too close affecting units... obviously this would affect the enemy negatively too.
    Boots and horseshoes and... whatever the fuck you´d give fliers (drugs?), affecting the entire army for X amount of maps and the effect disappearing after said maps.
    Fliers as subject to air currents... which can change, obviously.
    Mountains should probably affect fliers as well... I ain´t heard of no gawdamn birb on Mt. Everest (but maybe I just don´t listen)

  2. People harping about Media Literacy might wanna have a talk with the catholic church - they´d come to great understanding over Dogmas.
     

    On 4/20/2024 at 3:43 PM, vanguard333 said:

    Even the director of Three Houses: Toshiyuki Kusakihara, had that mindset; saying in an interview about Three Houses' development that, "I don't think there's much value to a story you can easily predict."

    Damn, if only he wrote a story that hasn´t been written in the last ~5000 years. Do we count cave drawings as story? Then add a couple years. Who´s the last person who invented a completely new trope anyway?

     

    On 4/19/2024 at 6:12 PM, AnonymousSpeed said:

    i feel like i'm getting trolled

    literally you:

    Spoiler

    lappdumb.png.b312e61921091f2aebd220f408c7c8d1.png

  3. Not an inherent trend to media in itself, but the great majority of fans and the degree to which headcanons and the actually presented media itself are being intermixed. I made a very angry comment about something similar in the General Unpopular Opinions thread.

    I am so fucking thankful, that SF only goes through hyper-activity when a new game comes out, or someone throws shade towards their favorite boy Dmitri or their gal Edelgardand and that the shittier less interesting discussions can be steerad clear from thanks to individual topics... as bad as it might be to say, as a member of this board, I so very much appreciate it´s... low tempo, is how I´d put it.

  4. 19 hours ago, FRZNHeir said:

    I mean skill/dex is an important part of the accuracy calculations. The formula in Sacred Stones (per https://serenesforest.net/the-sacred-stones/miscellaneous/calculations/) is Weapon Hit + (Skill x 2) + (Luck / 2) + Support bonus + Weapon triangle bonus + S Rank bonus. While the hit rate itself is the most important part of the calculation, the battle accuracy formula checks it against enemy avoid, in which the bonuses provided from Skill and Luck may be impactful. 

    For Three Houses, the formula is almost identical, at least according to the Fire Emblem Wiki, as I could not find a page on here regarding the combat calculations: Weapon accuracy: Hit + (Dexterity × 2) + (Luck / 2) + (Support bonus) + (Skill bonus). 

    For Awakening, per SF's section on calcs- Weapon’s Hit rate + [(Skill x 3 + Luck) / 2] + Weapon Rank bonus
    Awakening Crit Calc- Weapon’s Critical + (Skill / 2)

    Without getting into Skill proc calcs, which are usually just based off of raw Skill/Dex, the Skill/Dex stat is SUPER important for combat calcs, not just providing a "lil boost" to hit rate. It can make or break certain units (usually axe users). To use an example that may be a bit of a stretch case- 
    Vaike, the man, the myth, the legend from FE:A is notably the first dedicated Axe user you get. His bases for Skill and Luck are a respective 8 and 4. He starts with a D rank in Axes. The first weapon you get for him is an Iron Axe. 
    Not accounting for enemy avoid, if we plug in the numbers to the calc formula

    • 75+[((8 x 3)+4)/2]+5
    • 75+[(28)/2]+5
    • 75+14+5
    • 94

    This gives Vaike a 94% Hit rate, assuming enemy dodge is a 0. If we grab enemy data (Risen Barbarian, Lv 2) from the chapter he was introduced in (On Lunatic, as Serenes doesn't seem to have the enemy data for chapter 2 on normal or hard) we can get a full combat calc-

    • Risen Barbarian Avo Calc: (Speed x 3 + Luck)/2-> (10 x 3 + 6)/2 -> 36/2 -> 18 avo
    • Combat calculation- Hit rate + Weapon triangle bonus + Support bonus – Enemy’s (Avoid + Terrain bonus + Support bonus) [%]
      • 94 (Vaike's hit rate) + 0 (Both are axe users) + 0 (No supports) - Enemy's (18+ 0 + 0) -> 94-18 -> 76%

    This gives Vaike a 76% chance to hit, and that 25% chance of missing is not insignificant on higher difficulties. Taking the same combat but bumping up his Skill by 2, assuming a REALLY good level or two gives us this- 

    • 75+[((10 x 3)+4)/2]+5 -> 75+[34/2]+5 -> 75+17+5 -> 97%
    • 97 (Vaike's hit rate) + 0 (Both are axe users) + 0 (No supports) - Enemy's (18+ 0 + 0) -> 97-18 -> 79%

    Three points may not seem like too much, but you can see that this does make a difference over time, as it compounds more over time. If Vaike somehow, some way gains 10!!!! points in Skill (and got screwed in Luck) the calc looks like this 

    • 75+[((18 x 3)+4)/2]+5 -> 75+[58/2]+5 -> 75+29+5 -> 109% Hit Rate
    • 109 (Vaike's hit rate) + 0 (Both are axe users) + 0 (No supports) - Enemy's (18+ 0 + 0) -> 109-18 -> 91% 

    This makes sending Vaike into combat against said Risen Barbarian a lot less risky, with a 15% difference in hit rate through only(lol) gaining 10 points in Skill. This isn't even taking to account Crit calculations, where he'd have a simple 9% chance to crit- 

    • Weapon’s Critical + (Skill / 2) -> 0 + (18/2) -> 9


    TL;DR- Skill/Dex actually plays a non-insignificant part in Combat Calculation. It's not *as* important as strength, but it is an important stat nonetheless. There are some units who can be considered unplayable on higher difficulties as they have low Skill growth and will rarely hit their attacks. All that is without getting into the usefulness of using Skill to help characterize units. 

    See what I mean? The stat gets calculated by x1-2 or more to amount to anything. WTA in GBAFE to RD amounts to +/- 15% hit, SD-NM has WTA with +5-10, Awakening +5-15% and Fates +5-15% (20% if S-Rank). These bonuses are just +3-10 SKL, no RNG required. Not to mention having WTA is defensive in nature as well, as it lowers enemy hit/dmg, as opposed to only affecting Hit. And there are games that allow you to manipulate WT such as the Reaver Weapons or Dual Weapons and DOUBLES the WT effect.

    Weapon LVL in SD/NM is between +5-15%, +5-10% for Awakening and +5-15% in Fates = +3/10 SKL.

    Then we have all the skills affecting Hitrate, for Awakening between +10 and +50, so 7-33 SKL!

    Just using a Bronze Axe would give +5Hit = 3Skl.

     

    That´s before opening the the semi-unreliable can of worms regarding critical hits, wherein SKL is used on (SKL) or (SKL/2) basis and hinges even more on Weapons (Killer weapons) and Skills (Death Blow).

     

    By removing DEX/SKL and correspondingly elaborating on a Weapon Rank/Weapon Triangle System, Weapon stats (Really? +5 hit diff, per ranks?) and more elaborate skill systems you´d make CHOICE more interesting, rather than the brittle swiss army knife stat Dex currently is, which can be increased by, oh boy, +2/5 and whatever Rallie we want to use.

    Hell, the most interesting thing done with SKL in FE is Subakis Pike.

  5. I propose the erasure of the Skill/Dex stat in future entries.
     

    It serves no other purpose than a lil boost to hitrate, a lil bit of crit and the activation rate of skills, the first of which is dictated by weapon stats and weapon ranks, the second is, well, also tied to weapons and more to wepaon ranks and activation rate for skills... lmao. IS isn´t leaning hard enough into activation rates to not require stupid amounts of investments to make them worthwhile.

    Removing it would make weapons and weapon ranks more meaningful and would either force the removal of procc skills, or having them be reworked, maybe in a system that involves activation boosts like Quixotic or new one, again, tied to weapons. All the things it does, something else holds more or the same amount of sway over and the one thing it does have going for itself (well, outside of Luck procc skills) is just kinda not great. As such, why not get rid of this redundant survivor of the 1990s? Lay ´em to rest.

  6. On 3/30/2024 at 5:24 PM, Jotari said:

    Problem is, they're already from games with Fates style capture and are considered too plot relevant to be captured.

    I dunno the script for Kotaro, but I don´t see why we shouldn´t be able to add a rat to our troops... and for Kilma, you already get his daughter, so go get the King too!

    On 3/30/2024 at 5:24 PM, Jotari said:

    ...You know I'm bone fide Irish, right?

    No? What the Irish got to do with this? And what is a Bona Fide Irish?

  7. Sure, if we can sell the new recruits into Slavery to pad our budget. I´m all for it. They wouldn´t be trustworthy anyway.

    Hyman in SD H5 would probably be pretty strong, albeit I dunno his growths/if the enemies have any. Could also capture Camus and whip him until he´ll live his love for Nyna, goddamnitall.

    Kotaro would probably be THE Ninja of CQ. Oh yeah, the Ice tribe guy (Kilma?) from chapter 8 would go hard as well I wager.

     

    6 hours ago, Jotari said:

    convince characters to change their loyalties by giving them potatoes

    You underestimate the taters power. Its optimal for tranportation and in case of emergency can be used as projectile. Boiled potato? That shit will outlive you and your entire extended family.

    All hail POTATO!

  8. Can´t stress enough how quick the important people swing the banhammer if you just throw them a mention at discord.

    So if you like a clean Forest, go make a Discord Account, just for the joy of reporting bots.

  9. Naga, give me OG dragon lady.

    Not her offshoot Tiki, or the other gal Nagi. N-A-G-A.

     

    Didn´t SoV bring back Camus? Wait, Zeke exists in Gaiden already. I´ll take a free Gradivus in every FE going forward tyvm.

  10. 20 hours ago, Integrity said:

    CATS HIDDEN IN GEORGIA (TRAVELLIN CATS, 2024)

    I have nothing to add to cats in Georgia other than

    Spoiler

    a mildly disappointed Georgia

    Spoiler

    image.png.c47f130e8a1165b3f9f1e03ce468b6a1.png

    On 3/19/2024 at 6:19 PM, Integrity said:

    "Soulslike" is such a fudgy term.

    soulslike roguelite metroi- *gunshot*

    On 3/19/2024 at 6:19 PM, Integrity said:

    P's more of a guard-focused guy, with a large portion of blocked damage being recoverable on the counterattack and a perfect parry not only blocking all damage if timed well, but conferring the stagger you would have received onto the enemy. Staggering an enemy coats their health bar in white, prompting you to hit them with a charged attack to set up a riposte state for huge damage. That's the crux of P's combat all game long: parry and counterattack, not dodge and punish.

    So its actually more like Seki- *more gunshots*

    I haven´t gotten the game, mainly because I´m cooling off of the Souls game style, but what I´ve seen from the game in a few streams etc. it did look to follow more a flow of combat rather than the usual red light-green light of dodge roll-stab.

    why yes, I did just post a video from 14 years ago, showing content from 20 years ago.

    On 3/19/2024 at 6:19 PM, Integrity said:

    Gemini comments on your journeys through Krat, giving a bit of personality to your otherwise-stoic avatar and giving you companionship as everything falls apart around you. I love the guy,

    POV: A lamp took your job.

    Spoiler

    image.thumb.jpeg.4135b4470b27385b637e0ef8a9905bb0.jpeg

     

    That being said, I do wonder, where the Souls genre will go? I feel like the possibilties of the genre are... kind of exhausted? From the classic Demons/Dark Souls, the more elaborate ways of a Nioh or Wo Long, Bloodbornes weapon system and rally system, Sekiros deflecting and deathblows... there´s only so many variations of attacks you can do, only so much delay to put in an attack... Judging by the amount of Overhaul mods for Elden Schwing that put in Sekior deflecting or try to, I think the tried and true combat could use something else. Well, there do be Elden Blings DLC to look forward to.

     

    I take it Code Vein is next? The Anime of Souls? 😛

  11. 13 hours ago, Fabulously Olivier said:

    Nah. You're flat wrong. The protagonist is almost never the most interesting character.

    Nah chief, for that ain´t what I´m blabbering about as the Big Boss above has pointed out and 2) it´s dumb as fuck. The reason you think side characters are more interesting (probably, the fuck I know ´bout you) is cuz you don´t get the game world shown from their perspective so you have something to wonder about, while you most likely see exactly and know more about the MC, hence less room for interpretation, thus seemingly interesting. Not to mention the shit habit of trying for some kind of self insert as a MC.

  12. Pegasus Knights should be highly geared towards offense and not this small biceps congregation of girls, with the exception of my girl Palla. YOu´d have to be insane flying on a horse into an enemy army in a Combat Skirt... clearly this indicates a massive STR stat on account of horse and rider to carry their massive balls yoloing themselves against the enemy.

  13. "Character X is such a missed opportunity" - STFU, you story inflating would-be cancer, your favorite arrangement of pixels or polygons not getting your desired amount of content because they aren´t the main character doesn´t make them a missed opportunity, but puts them in their place as a side piece. Stay in your lane, sidekick.

  14. Honestly, I feel like an idiot but Chloe hasn´t worked for me.
    Gave her me MS and she was just what you´d expect from a flying horse unit. Fast as fuck, frail as hell (except Res if memory serves, duh) and weak as shit. And then I gave her a crit engraved forge and she still didn´t kill shit. And I know I gave her stat boosts, just have to look up what drops when, but I think I remember 2 STR boosts. Wouldn´t recommend, but that´s what I get for believing in Big Palla Propaganda.

     

    I´d guess if you grind out the early armor (Louis?) guy he´d make somewhat of a decent bastion early on.

     

    Noone you get before The Sand Kingdom TM and a bunch of it´s goons too are worth keeping that can´t be easily replaced, barring the usual big names.

    Sell them seals, I say. Disrespect common FE wisdom. 

  15. On 2/22/2024 at 12:24 PM, lenticular said:

    Specific limited resources. I'm thinking of things like stat boosters or weapons here. "Oh, Jimbob is a great unit. You just need to give him two Energy Drops, a Speedwing, and a Brave Lance and he's as good as anyone else!" That sort of thing. And while it's true that this would be a particularly high investment just to pull someone up to par, there are very few units throughout all of Fire Emblem that genuinely require this sort of favouritism if we want them to be viable. And yes, I know that you're now thinking about Bantu or Karla or similar, but they're very much the exception rather than the rule.

    And other reclass resources~ Think Heart Sealing Mozu; that same seal could be used for Corrin shenanigans, Servant 1 reclass if you´re boring and insecure, MAID EFFIE! Think of the possibilities! And maybe specific effective weaponry, Est does join in SD with a Ridersbane I believe on a map full of Cavs...

    Another thing to consider would be if the high investment unit covers a niche not directly available. To remain with the prior example, Villager/MoA Mozu is reason for despair, Archer/SNiper Mozu is your most reliable, ranged, high damage unit in CQ and offers the Archer line to a few of her friends~ Est on the other hand joins after Caeda had almost 20 chapters to rampage across all of Archanea with her special horse skewer, Minerva be out the swinging axes at A-rank and Catria and Palla have been around ballin. She does nothing your army doesn´t already have copious amounts off. Same with Amelia I belive, though I think Ross has some opportunities outside of carrying his dads weapons? Not sure, haven´t played much of Sacred Stones.

    I suppose I might be talking about growth units more than high investment units here? Bantu is probably a high investment unit too, but with low growths to boot.

    On 2/22/2024 at 2:50 PM, Jotari said:

    Viewing Fire Emblem from a perspective of efficiency is so 2010s. Hence forth I suggest all tier lists be ranked by how fun a unit is to use. So Astrid is S tier and Lehran is F Tier (can't even attack without devoiding another unit of their ability to attack! What the hell is that!?).

    Shaky Jones, alt account found. Get rattled lvl 1 skeleton, you need to lvl up!

     

    On that note... in Three Houses, basically every unit is a growth unit, barring staff. So my question is, would Catherin be a high investment unit? If you recruit her early she´s almost guaranteed to outstat your whole army, yet the sentiment for her is she requires a lot of time/tutoring to get into better classes...

  16. Hey hey sheeple, the guy with the FE Engage unit discussion threads here.

    I was wondering if you all would be interested in making threads for the individual Emblems, collect and present all their info in said thread ("re-/join time", stats, effects, skills, etc.) and then discuss what the Emblem is good for, who it is good for, any situations they were unexpectedly good in, where and who they were bad on, unit/class-combiantions that worked out and so on and so forth, maybe with your top picks (with reasoning of course) for who to stick it on?

    Yes for discussion, No for no discussion. Thanks for y´alls attention in any case.

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