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Imuabicus der Fertige

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Posts posted by Imuabicus der Fertige

  1. 2 hours ago, windypanda1 said:

    3. Magic Wyvern (with Orange Hair)

    Characters: Annette

    This build makes full use of Annette’s Lightning Axe combat art for offense. Lightning Axe hits considerably harder than Soulblade and Frozen Lance, which lets it secure kills more easily. However, its accuracy is lower, so you want all the accuracy you can get.

    -----------------------------------------------------------------------------------

    Class: Wyvern Lord

    Main Weapon: Silver Axe+

    Accessory: Accuracy Ring

    Abilities:

    1.    [Fiendish Blow]

    2.    [Hit+20]

    3.    [Axe Prowess Lv5]

    4.    Death Blow

    5.    Rally Speed / Alert Stance+

    I don´t think LA benefits from both +6STR/MAG skills? You probably want Fiendish Blow and Uncanny Blow.

     

    I disagree with the prerequisite to Bishop being Physic. It should be Warp. No reason to have Darting Blow on a mage, methinks. If it has a reasonable MAG stat, it should be a Warlock or a DF.

  2. Meh, this is just Schrödingers ambush spawn: there will be spawns, they might be anywhere, anytime but you won´t know. I don´t think () is enough of a hint. This does nothing for ambush spawns. 

    I also played this map and still got caught off guard - but I also skip everything that isn´t the actual game so I got no right to complain.

    It leaves the big question "Where and from which point in time?" in my opinion. If you want ambush spawns at all they ougth to be either properly indicated and clearly established that they are possible, paranoia fuelling it may be, or they need to be giant once every few maps oh shit moments with guaranteed enough space between the enemy wave and the player - Minervas chapter with the reinforcements on the upper right would come to mind (though if the player moves north first they might still get ugly surprises, I´d wager) or the prologue chapter where someone gotta die.

  3. Absolutely, especially if they actually lean into Dragonstone variety.

    A rock for 1-2 range, one for 1 range, one for tanking, one for doubling or with a brave effect, an effective damage rock, a high range rock, rocks with additional effects such as +X % skill activation or Armored Blow, rocks that give stat boosts  and benefits akin to classes - flying + X Str, armoured + X DEF/RES, mounted = mov increase.

    And then of course the potential for higher tier rocks of the aforementioned rocks. 

  4. In the usual FE setting? Hell nah. The amount of damage you´d enable via ranged attacks alone and when considering we have 2.5 damage types, would be tremendous.

    Hexagonal tiles would lend themselves better to games with larger casts and potentially greater deployment slots I´d imagine, since these units would actually get to do something.

    I am perplexed by the suggestions of initiative-based gameplay - is speed not yet good enough of a stat? Units with high speed tend to be pretty good, this would just make them even better since they´d act more often, while the slow people would fall even further. 

     

    3 Archers in a civ game make for an impenetrable fortress, technological discrepancies not accounted for. 

  5. All looks, no substance.

    There´s a whole lot of nothing happening on these maps. Add those glorious sticky swamps, deserts and a whole buncha 1tile chokes.

    Enemy units are laughable, unless they target RES in which case you might actually have to be careful... if the AI wasn´t dumber than a box of rocks.

    One does not simply hold an Orange AND an Iron Sword.

     

    The greatest entertainment this game has to offer is killing the-not-real-Desaix.

  6. 13 hours ago, CyberZord said:

    I assume that the gameplay played a huge part

    the only part that matters. Story is irrelevant.

    13 hours ago, CyberZord said:

    Could you go into a bit more detail over why you feel that way about Birthright? I'm curious as to the specifics if you don't mind me asking.

    What use are cool mechanics, when the maps to use them on aren´t as good? Which is to say BR´s map design is firmly uninteresting. And maybe the units a bit too frail for my tastes.

    13 hours ago, CyberZord said:

    I haven't played Revelations, though I usually hear people say that it's the "middle game" of the three.

    All the skills. All the units. EZ map for grinding. Sandbox achieved. 

  7. Lost Gilbert in chapter 13 and thus magic axe Annette was benched. But for story reasons he is still there and that makes me kinda really salty.

     

    I lost Xane once in a run and only noticed in the final chapter when I needed him for a teleport.

  8. Isn´t there a giant table in the monastery being used for tutoring and stuff after the timeskip? That one closed off room to the, hmmm, left? I think you can even clip through the table. 

     

    Other than that.

    Steel chairs as weapons.

    Tables as shields.

    Throw in some alcohol elixirs.

    It´ll be a riot.

  9. On 7/8/2022 at 12:51 AM, Dark Holy Elf said:

    This feels like a significant nerf to defence-based tanks.

    Nothing speaks against adding anything to armoured units that differentiates the from regular units beyond -1 Mov.

    Such as permanent in-class dmg reduction on top of the DEF stat. 

    On 7/8/2022 at 5:21 PM, Shadow Mir said:

    You might as well give everyone Lethality then.

    I don´t think the difference between a crit and Lethality needs an explanation.

    On 7/8/2022 at 5:21 PM, Shadow Mir said:

    Also, as someone who has long wanted critical hits to be made weaker, I disagree with this.

    I disagree with your disagreement.

    Crits are like wasps. Mostly unwelcomed, ultimately negligible.

  10. On 6/18/2022 at 1:37 AM, AnonymousSpeed said:

    It actually just requires there not be any enemies left after than player phase (or at least not enough who can reach him to kill him), so he can indeed use lunge on an enemy and live.

    Lunge is niche for wall jumps. You won´t be able to hit everything behind a wall.

    Not enough to kill Gunther seems like a... tall? small? I-dunno-order, particularly in lategame.

    On 6/18/2022 at 1:37 AM, AnonymousSpeed said:

    I meant Fighter might be better as an innate reclass option than Mercenary, not that he should get it through through Corrin marriage.

    I know?

    Rally STR for STR/DEF access, Axefaire to mayhaps pass down.

  11. On 6/16/2022 at 2:58 PM, AnonymousSpeed said:

    Trigger skills are still kinda bad.

    But funi.

    On 6/16/2022 at 2:58 PM, AnonymousSpeed said:

    Dude, just trade.

    brb 2 busy killin peeps

    On 6/16/2022 at 2:58 PM, AnonymousSpeed said:

    Xander is the only one who gives you a flying shelterbot.

    I rethought the concept of flying shelterbot and it doesn´t sound good for the old lad. Lunge is for getting good units in position, which Gunther isn´t and Shelter is basic utility which Gunther can do, but that is a low bar (Do you have Cav Y/N?).

    Lunge-ing (?), in the case of Gunther, requires there be no other enemy since he won´t survive anything. Unless he´s just a sacrifice, in which case: +1 SD point.

    Y´know. For the price of one S-support you can get a free "shelterbot" with better stats than Gunther. And if Corrin is a woman...

    On 6/16/2022 at 2:58 PM, AnonymousSpeed said:

    Not so much fighting as surviving, which lets you be a little looser with positioning.

    According to conventional FE wisdom, Wyvern is already the bestest class ever, so if he has trouble surviving as one, nothing is going to fix him. Especially with all that legendary MoVeMeNt. Maybe give him boots to increase his options.

    I think Merc is better for a more balanced stat spread - SPD/SKL for Merc, Wyvern and Horse is STR/DEF with slight differences. 

    Would give Rally STR and a quick Axefaire though. Too bad he fucks up Kanna.

  12. On 6/14/2022 at 6:48 AM, AnonymousSpeed said:

    Perhaps, but I'd capture an Oni Savage for Shove.

    KUMAGERA WITH A STEEL CHAIR!

    On 6/14/2022 at 6:48 AM, AnonymousSpeed said:

    I'll put it on my twenty-some Conquest things to try.

    Listen.

    Quixotic + Ignis + STR or MAGtaker.

    The capitalist build. [Brought to you by the power of Cheeto Kodo Ltd.]

    On 6/14/2022 at 6:48 AM, AnonymousSpeed said:

    Gunter, who can Rally Defense

    For the casual price of 3 Lvls, and a HS out of... 4 at that point in time? Do I have that right?

    On 6/14/2022 at 6:48 AM, AnonymousSpeed said:

    His dual-strikes are actually okay with an effective weapon

    There´s that slight issue where better units than Gunther can 1HKO enemies with effective weapons, thus the support boy won´t have them. 

    On 6/14/2022 at 6:48 AM, AnonymousSpeed said:

    silver

    cringe

    On 6/14/2022 at 6:48 AM, AnonymousSpeed said:

    Gunter would like Knight more than Mercenary because he doesn't have the durability to make good use of Sol, but he's so slow that Wary Fighter would benefit him.

    In order to make this support unit better at fighting, let´s give it another class to spend 3 lvls in, which isn´t the class we want him to be in, where it will struggle to reach enemies, struggle to kill enemies and also won´t do a lot of supporting either.

    You are probably right. Adventurer would have been better. That sweet staff utility.

  13. 2 hours ago, AnonymousSpeed said:

    I'd disagree. Backpack is nice, but shelter shenanigans can let you get extra dances each turn. And since Beruka and Camilla are actually functional combat units, you may want them actually attacking instead of using Rally Defense. Even as a backpack, an 8-move flying class is a great way to move Corrin around the map if he's a Master Ninja or Nohr Noble or something. It's all support, but not all backpacking.

    Shelter: Silas, reclassed Jacob, reclassed Arthur, Peri, Silas, Gunther, Xander, Sophie, Dwyer, Siegbert & whoever gets mothered by Peri.

    Lunge: Elise, Beruka, Camilla, Gunther, Xander, Siegbert, Percy & whoever gets mothered by Beruka/Camilla.

    + Corrin if the appropriate talent is chosen.

    Also some convicts if you bother, I guess but that´s kinda                                                                                                                                                                                     out there.

    The majority of these units can stand and fend for themselves on top of doing what Gunther can do and some of these child units are not at all difficult to get before Gunther swoops in. They are, as you say, functional combat units, with Gunthers supposed utility but increased survivability. Neither are any of these skills ones you get late into the game - both are lvl 10. 

    If you Shelter you don´t Lunge. I´m not sure I understand why Lunge is so good, it´s value looking more determind by breaking up an enemy formation and setting up a good AS - which Gunther won´t.

    2 hours ago, AnonymousSpeed said:

    True, but Xander is the only other character with that combination of classes naturally. They're pretty slick positioning skills, especially on a flying unit.

    Poor Siegbert.

  14. On 6/11/2022 at 5:30 AM, AnonymousSpeed said:

    Sage.

    Hm?

    On 6/11/2022 at 5:30 AM, AnonymousSpeed said:

    Help actually getting to where he can be helpful. 8 move ignoring terrain effects means Gunter has pretty wide coverage with his support skills, and being able to flier skip half of Chapter 23 (among other, sometimes less dramatic fly-skips) is icing on the cake.

    I meant as a dedicated Corrin backpack, since that is imo his sole purpose - at "worst" you have a GK or Paladin which still makes for amazing PU bonuses in combination with his PS. Diffcult terrain in the lategame is chapter 22, too cramped for Gunther to be on his way without surpervision and the water areas in chapter 24, where Gunther has no business being considering the map is dark and full of flying horses. And for the Great Wall of Pineapple, as far as I´m aware, enemies aren`t aggressive outside of the initial squad to the right and some reinforcements from the left, not exactly putting much pressure on the player to skip quickly and the terrain seems forgiving.

    Flying Rally DEF is certainly great, but his ability to use it seems less relevant when considering we have Beruka and Camilla becomes just that tiny bit more outragously good as a WL, gifting a second Rally Def - both of these ladies making for better units than Gunther. Also Haitaka might be among the squad which is potential Rally DEF Nr. 3 and the RALLYMAN exists.

    Lunge and Shelter... you get a lotta horses and wyverns in CQ is all I´m sayin.

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