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Imuabicus der Fertige

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Posts posted by Imuabicus der Fertige

  1. What are the limits of stat edits you are willing to commit? :3

    Also, maybe check this one out for ideas: 

     

     

     

    You know what, [Nohrian King Sakura].

    She shall have base stats as she comes, a C-Rank in Axes and in her inventory she shall carry a [Handaxe], an [Adamant Club], a [Concoction] and a [Battle Seal].

    Her lvl 5 skill shall be [Nobility] her lvl 10 skill shall be [Aptitude] for before one leads a King must hone her skills and her lvl 25 skill shall be [Inspiration] and lvl 35 skill shall be [Inspiration].

    Add [Axefaire], [Voice of Peace], [Charm] as you want.

    Should you be capable of defeating Anthony, Sakura shall find the Nohrian treasure [Bölverk] in his possession and use it.

  2. 2 hours ago, SnowFire said:

    This is the unpopular opinions thread, but...  I can't agree here!  At least for games that aren't Three Houses or Awakening (as those games are dominated by skill choices instead, and more generally have Large Numbers that dull the impact of +2 to a stat).  You don't need to have looked up the growths and memorized them, just look at what the stats are Right Now.  If you have a fave unit but with one bad stat, throwing stat boosters in their direction is potent in most FEs.  It's both intuitive to casual players ("Hey, RD Haar needs more Speed" or "FE8 Marisa could use some Str") and effective in older FEs, where +2 Defense can be extremely significant.

    The first Speedwing in RD drops, to my knowledge in 2-3, so right between chapters where Haar would be usable, as a result you would be sitting on a Speedwing doing nothing and with the above point about foresight, there is no guarantee when or how Haar comes back (of course, this is after the first routsplit, so one might expect some degree of uncertainty in terms of availability). The other Speedwing is 3-9, which is fair enough I guess, although this too is a chapter Haar isn´t available in and then Endgame 1 (if that´s what it´s called).

    As for Marisa, same deal, joins in chapter 10, first Energy Ring available in chapter 7 through thievery, then 12 going forward. 

  3. The following implies not looking up or knowing the stats of enemies by heart because you replayed the game for the umpteenth time.

    Fire Emblem does not provide the information for stat boosters to work well, much less efficiently and don´t they sell for only like 1/10 the price? Whoopdedoo, your side objective equals 2 Javelins. You have no information on enemy stats in the future and no information on the growths of your characters. And going off of base stats is strange too, because the good unit is only being made slightly better (if even that), the middling unit might just hit the 1 map spd benchmark and then slow down again because fuck you, and the bad unit... is probably still bad and no amount of boots will fix it.

    I´m gonna suffocate someone with Spirit Dust.

    On that note, I think Valentia has Cheese as statboosters? Could we let it mature for a bigger increase or would it decrease?

  4. 11 hours ago, Shanty Pete's 1st Mate said:

    Hm... what if the Fire Emblem gave him the "Provoke" effect that Marth had in FE1? Although, whether that's a "pro" or a "con" is up for debate.

    Depend on how good our theoretical remake Marth is.

    11 hours ago, Shanty Pete's 1st Mate said:

    Alternatively, it opens a rift through space and time that... gives Marth and adjacent allies access to the Convoy. Powerful stuff, no?

    Nagi is Merlinus confirmed. Just a CG of her handing an elixir through a portal. Deeprealm who?

    11 hours ago, Shanty Pete's 1st Mate said:

    Putting these together, what if the Fire Emblem drastically cut damage from Manaketes' attacks? Sort of a "firewall". The Fire Emblem is then perfect for defending against dragons, while the Falchion is perfect for attacking dragons. They would work in tandem for the ultimate Manakete-buster.

    Make the good end - Medeus defeat - require the player character that deals the finishing blow has to have the FE in it´s inventory, otherwise Medeus just resurrects immediatly on EP and eats the offender.

    I´m kinda fond of the idea of it being just this thing you carry around with a singular purpose, because God didn´t think people would be dumb enough to steal that holy thing from the holy place.

    Like Adrah sees this: 

    Spoiler

    "Nuclear Waste Warning Messages" Art Print by lejuletre | Redbubble

    and goes "nuhuh, mine."

  5. On 1/17/2024 at 5:42 PM, Nauriam said:

    This statement really irks me, and I think it comes down to the fact that I enjoy fundamentally different aspects of these games than most of the youtubers I have seen. The youtubers I watch do ironman runs, and randomizers, and the majority of the enjoyment of the game comes from the strategy and the randomness that Fire Emblem provides. I, on the other hand, really enjoy the story, and I usually enjoy the game more if the story is integrated well with the gameplay.

    There is only so much content you can make of a games story, both before the story is at its end and your channel just fucken dies (presumably, the hell do I know about YT). Sure enough, I do think FE games have the potential, or some at least, for a channel like VaatiVidya for the Souls series, but frankly, I don´t think Fire Emblem sets a tone as much as a Souls game for example, because it is simply much harder to do that for the strategist behind the screen than the Hoontah in a Dream or the Ashen Juan or the Maidenless MF, actively going about their business in the world.

    I´ve gotten much more invested in the story of my girl Sirris of the Sunless Realm, my boy Greirat the Thief, my other girl Millicent and even the Firekeeper than anything Fire Emblem has done. Like, ever, the only times I have involved myself with story is when I read people opinions on this forum and that one time I made an Engage ring for Naga.

    On 1/17/2024 at 5:42 PM, Nauriam said:

    Ludonarrative harmony - This one is a big one for me. If you’re unfamiliar: the ludonarrative is the relationship between the story at hand, and what is happening in the gameplay. This category includes how well you personally are connecting with what the story is trying to convey (for example, if the army is in a desperate scramble to escape from a great threat, you should feel like you’re in a desperate scramble to move your army to the escape point). The main point here is that the feelings that the gameplay makes you feel should match the feelings that the characters in the game are feeling. If this is done poorly, it can detach the player emotionally from the characters (this is something that FE Fates is often accused of being poor at).

    My suspension of disbelief stops a bad stats.

  6. 8 hours ago, Jotari said:

    I like my character to be characterized though. And the bigger the cast the harder it is to do that. Unless they just throw more money and more writers at it, but too many cooks can be an issue too. That being said, my mind just keeps going back to Archanea no matter how much of this series I plan. Despite Jugdral being my favourite narrative, I think Archanea and its cast of nobodies is my favourite setting.

    *puts up fingerguns*

    See? You don´t need characterization.

    Reject Individualism, embrace Fodder, comrade.

    8 hours ago, Jotari said:

    I think more personal skills should be just plain regular skills. Like Vaike just gets really Strength. He just has it on his moveset at all times, meaning your free to build around that and make a rally build with an extra slot, or just ignore it and use it when it's useful. Rather than creating some kind of very niche skill just for the sake of being unique. Nobody is complaining that Lysethia has vanilla Discipline as he personal skill, because it's a decent enough skill that works on her.

    I was fully prepared to drop a "Fates obviously has the best PS" but then I looked through Three Houses list and to my chargrin I think TH does have the most useful assortment of PS, only their effects don´t scale with the statflation of higher difficulties, so they kinda fall flat.

  7. Classism ahead, I suppose.

     

    I think having a lot of units like New Mystery of the Emblem makes perfect sense for Fire Emblem and would make the games overall more interesting, by virtue of having more possible and wacky interactions.

    Why should [insert name of military/political leader here] not have an entourage of people they dont directly know? People outside of their innermost circle or court which is at the same time where [insert name of military/political leader here] are most safe? Even the King of the People TM Marth can´t shake hands with every soldiers, otherwise he´d gain +1STR/chapter. Surely you pick up more than Mercenary replacement number 3 or worse Cavalier number 5 on your campaign through the continent.

    And why do they need characterization? If they join with Hardin in SD chapter 5 you know their portrait, at least their name, their most obvious allegiance and that´s all you need to be frank. This isn´t "Fire Emblem Hero Number 18" and they dont need to and can´t be, because there can only be so many blue haired sword wielding royals with a dash of draconic heritage or a background of foretold savior, it´s "soldier with barely any contact to their military leadership" and the player is at all times the elusive strategist concerned with numbers anyway.

    Not to mention silent stories of the mercenary that joined with bad physical stats and good magic stats? Levin Sword? A reclass to mage for RP mayhaps? Obviously all of the above would have to happen under the viewpoint of balance because being joined by an endless supply of free challenge modes isn´t fun either.

     

    On that note and somewhat related, I think Personal Skills ought to be scaled back in number and be given either to the truly relevant story characters or if the character is built around the gimmick of the Personal Skills. I´d much rather have less unique but more overall good Characters/Personal Skills than nothingburgers and edgycases like Fates Selenas skill or many of the Engage PS which i dont remember to be particularly impressive (might be user error, I´ll concede that).

  8. 15 minutes ago, Jotari said:

    It would be nice to have the Fire Emblem be more relevant than an infinite use chest key.

    *gasps* now he can open doors and lower bridges? Maybe even... close and lock them?

    Tbh, isn´t the Fire Emblem just the weakened remnants of Nagas Seal on the Earth Dragons? Not even complete in the timeline of Shadow Dragon, what with the Balls of Significance getting sold by Adrah. Makes perfect sense it isn´t an item of particular use to non-Divine Dragons, tho seeing it´s a shield it could give Marth some DEF/RES bonuses.

  9. On 1/16/2024 at 12:15 PM, Barren said:

    I was thinking of doing something similar for Sakura since as of now she is level 3 with a D rank in rods and needs 6 exp to level up. Then I watched a video by someone called Bad at Life and while he did showed off Sky Knight Sakura, he said that he doesn’t recommend it due to her bulk not really improving. But at the same time it does help her utilize her personal ability better since flight is really good.

    Right, just thought of this, because duh - DLC - but, Dark Falcon Sakura?

    It loses the staff utility of Falcon Knight but supercharges her magic potential. Her STR/DEF will be a dash worse (like -2 points all around?) which wasn´t good to begin with, but it offers some Weapon Triangle control AND u have access to the good scrolls of Hoshido like Calamity Gate and Horse Spirit.

    According to the wiki.org you´ll get a weapons scroll in chapter 11 and another as treasure in chapter 16, in case of weapon rank worries and ofc you´d keep the Heart Seal.

  10. 10 hours ago, Shadow Mir said:

    Counterpoint: Wyvern doesn't improve her weaknesses that much, and you abandon her strengths to make her a crappy melee unit. Also, she couldn't hit the broad side of a barn with axes if her life depended on it.

    The usual from you I see.

    Anyway, for a chance, here is 

    a calculator for average stats in CQ Fire Emblem Fates: Character Average Stats (zekareisoujin.github.io)

    an Imgur gallery of enemy stats and skills in CQ Lunatic Fire Emblem Fates- Lunatic Conquest Enemy Stats. - Imgur

    everything u need for weapon related calculations in Fates Weapon triangle - Fire Emblem WikiWeapon level - Fire Emblem WikiFire Emblem Fates - Serenes Forest

    everything related to units specifically and classes generally Base Stats - Serenes ForestGrowth Rates - Serenes ForestBase Stats - Serenes ForestGrowth Rates - Serenes Forest.

    With all of this, you might be for the first time since I have been on this forum, in the position to actually back up the stuff you´ve proclaimed with actual numbers, which hasen´t happened once in the last four years I have seen your posts.

    We both know you won´t, but I´m always happy to be surprised.

  11. 18 minutes ago, Barren said:

    I was thinking of doing something similar for Sakura since as of now she is level 3 with a D rank in rods and needs 6 exp to level up. Then I watched a video by someone called Bad at Life and while he did showed off Sky Knight Sakura, he said that he doesn’t recommend it due to her bulk not really improving. But at the same time it does help her utilize her personal ability better since flight is really good.

    Only reason for SK Sakura I see is Bolt Naginata Shenanigans.

    Additionally WR!Elise is a stronger reclass (+2HP/+6STR/-1SPD/+6DEF) than SK for Sakura (0HP/+3STR/+2SPD/0DEF). Keep in mind WyvernRider!Elise gets Str+2 as of lvl up. SK just improves Sakuras SPD/RES, neither of which should be actual problems, while WR improves all of Elise weakpoints. Also also, Bronze Axe is stronger than Bronze Naginata.

    Sakura is going to be ur best bet at a strong, accurate and doubling mage sadly + Hoshidan Staves have 2 range so she´s always in a position to use her PS while even avoiding threat. Though iirc she isnt all that frailed if levelled a bit.

    18 minutes ago, Barren said:

    I could also wait until I get Hayato and immediately heart seal him into Oni Savage for better bulk and he already comes with D in scrolls iirc. Plus his club could be worked on until he eventually can get Bolt Axe as well as Hammer and Pike-Ruin Club.

    I dunno at which chapter u are, but a lvl 1 Hayato is sitting at Oni 19HP/7STR/2SKL/6SPD/10DEF/3RES, which is an almost exclusively inferior Hana (DEF being higher here) and Hana is already hard to use + u lose ur one other chance at a competent mage *sad orochi noises*

    20 minutes ago, Barren said:

    Then there is Mozu so she can get Quick Draw.

    Mozu is better than Takumi and Setsuna in the long run, but neither of these require a Seal and Takumi is good anyway. Setsuna should turn out servicable with a +Str Tonic and a forge perhaps, considering her stupidly high speed. I think at least, I never used her.

    24 minutes ago, Barren said:

    And Felicia who I guess can nab something like Sol to pass down or maybe Inspiration from Strategist.

    If pass down, Inspiration, Sol requires Hero on E-Ranks on a magic inclined unit. Ew.

    And Inspiration is just going to be more useful anyway.

    29 minutes ago, Barren said:

    I’m on chapter 8 currently.

    Right. I think the only thing that changes is for Hayato, since u´d be using him into chapter 9 and I guess his DEF is good enough to stand against its physical enemies, hes just not gonna deal a lot of damage and u´d have to baby him against the mages.

     

    I´d put my money on Strategist Felicia, since it sounds like the most overall useful reclass (essentially another Sakura Aura on a Horse), I will however also look in the direction of Spearfighter Hinoka, which is just a superior Oboro who is already very good. 

  12. 1 hour ago, Jotari said:

    The battle (against Gomer) goes more smoothly than expected, the threat seemingly exaggerated. But forces from Grust turn up to inspect the situation and Marth is forced to flee back to Talys lest he be discovered (Ogma and the official Talys forces remain behind to treat with the expedition from Grust).

    If the maps on the wiki.org are to be trusted, what the fuck are Grustians doing on a port near/within Talys. These two kingdoms couldnt be further apart.

    1 hour ago, Jotari said:

    Chapter 4: Battle in the Lea: This chapter is pretty minor in the original, the main focus here would be the return of Merric and what information he brings about Khadein.

    Insert Macedonian Postal System Dracoknight telling the big bads that the boy prince is still alive.

    1 hour ago, Jotari said:

    Chapter 7: Lefandith Gauntlet: This is largely unchanged. Only an actual scene between Marth and Minerva should play out. This is also where Bantu joins like in Shadow Dragon.

    I dunno why, but I think Caeda fits the "Talk to the warrior princess on the flying steed" task better. Do I know why? No.

    1 hour ago, Jotari said:

    Xemcel from the Dolhr chapter is also here overseeing the assault.

    Throw in a new Manakete, a Pyrathi survivor maybe lol, Xemcel specifcally guards Dohlr Keep to ensure Eggdeus hatches into Fully-Evil-Dragon-deus.

    1 hour ago, Jotari said:

    Chapter 30: Land of the Dragonkin: Marth beats Xemcel in the field and prepares to storm Dolhr castle. If some kind of gameplay mechanic could be imposed here to explain why you have to split your army for the final battle, then that would be nice.

    Storm the Keep from different angles, to deactivate shrines enhancing Medeus, so that a capped Marth may survive 1 round of combat ><

     

    Also, get Gra out on more maps, the second Jiol learns of Marths survival (i.e. chapter 4) he should be shivering in his boots. Let his Elite Knights, vulnerable to Armorslayers and Hammers put a timer on every map.

  13. I always just assumed it was weird naming decisions like FF´s (?) Firaga or Thundaga or w/e they are called.

    6 minutes ago, Acacia Sgt said:

    Looking there, it seems the Chinese and Korean translations do go for Volcano.

    I also remember the spell blowing fire from the ground and the gallery on the wiki suggests the same.

    It do be one of the og tomes and i kinda appreciate the modest obscurity of the name.

  14. Simple question, Reinforcements for the player that are visible on the deployment screen, their position and inventory being changeable among said reinforcements, that are however not present on the map from turn one, but enter on say turn 3 or 5? Like a squad of scouts you had to choose/send out in a prior maps, returning, that had to go around the enemy forces.

    Has this or something of this variety been attempted in FE or other SRPGs, cuz i dont remember it?

    E: i guess chapter 13 from TH for non-CF, but i mean a more planned entry to map.

  15. 22 hours ago, Jotari said:

    The only bad ends Fire Emblem has done are the incomplete endings via not jumping through all the hoops to get the true ending. Most notably Mystery of the Emblem and Binding Blade.

    i dunno if i´d consider incomplete endings bad endings, unless they have a dialogue that says the world is destroyed

    22 hours ago, Jotari said:

    Unless you have no fate in the long term viability of Edelgard's dictatorship, then Crimson Flower too

    Spoiler

    OIP1.jpg.7e648255cf3ca29c57c581fad6c0e18b.jpg

    mfw i abort the tyranny (its leader is a midget)

    9 hours ago, ARMADS!!! said:

     ̶T̶h̶e̶r̶e̶'̶s̶ ̶a̶l̶s̶o̶ ̶t̶h̶e̶ ̶B̶B̶Q̶ ̶p̶a̶r̶t̶y̶ ̶i̶n̶ ̶F̶E̶4̶,̶ ̶i̶f̶ ̶t̶h̶a̶t̶ ̶c̶o̶u̶n̶t̶s̶ ̶l̶o̶l̶.  ̶A̶l̶s̶o̶ ̶t̶h̶e̶ ̶s̶t̶u̶p̶i̶d̶ ̶e̶n̶d̶i̶n̶g̶ ̶f̶o̶r̶ ̶M̶a̶r̶k̶ ̶I̶n ̶F̶E̶7̶ ̶i̶f̶ ̶y̶o̶u̶ ̶h̶a̶v̶e̶ ̶a̶n̶ ̶A̶ ̶r̶a̶n̶k̶,̶ ̶t̶h̶a̶t̶ ̶h̶a̶s̶ ̶t̶h̶e̶ ̶w̶h̶o̶l̶e̶ ̶c̶o̶n̶t̶i̶n̶e̶n̶t̶ ̶s̶t̶a̶r̶t̶ ̶ ̶f̶u̶c̶k̶i̶n̶g̶ ̶w̶a̶r ̶t̶o̶ ̶s̶e̶e̶ ̶w̶h̶o̶'̶d̶ ̶h̶a̶v̶e̶ ̶y̶o̶u̶ ̶a̶s̶ ̶a̶ ̶t̶a̶c̶t̶i̶t̶i̶a̶n̶ (t̶h̶i̶s̶ ̶h̶a̶p̶p̶e̶n̶s̶ ̶f̶o̶r̶ ̶r̶e̶a̶l̶)̶.

    When I say bad end I´m more so thinking in the way of "Grimbin executing Chrom and Co. while busting out sweet moves, before flipping the worlds light switch" if u catch my drift.

     

    Another argument against Egad: she´s an armor class without magic when she has a talent in reason. 

  16. 13 minutes ago, Jotari said:

    Almyra is honestly an open book. Pretty much everything we hear about it is steeped and bias. But even then, am ending where the Mongols just wreck everything...sire, why not? I'm okay with an out there bad ending like that. Down with the Muscovites! Be better than cloned Silver Snow.

    Sure, FE could use an/more (are there any lol) officiated Game Over Bad Ends.

  17. 33 minutes ago, Jotari said:

    organizes an invasion

    33 minutes ago, Jotari said:

    That'd be pretty cool.

    Spoiler

    image.thumb.jpeg.639e8391e7080f2bfe4520172e554fbb.jpeg

     

    34 minutes ago, Jotari said:

    Golden Wind genuinely could have been a route where Edelgard takes all of Fodlan and Claude retreats to Almyra and organizes an invasion from there. That'd be pretty cool.

    Dumb jokes aside, naw i dont see that. Almyrans, if memory serves, are just portrayed as warmongerers while Claude has his whole unearth secrets and reform society schtick, that wouldnt work out too well imo. Then again it´s been some time and i haven´t played 3 Hopes, so I may be missing some lore.

    Like asking the Mongols to end Feudalism in medival France, sure, there will be no more Feudalism, because there be no more farmers (this is exaggeration and a dishonest take, probably).

  18. 6 hours ago, Hrothgar777 said:

    How is it that she acceded to the throne and took power from the insurrectionist nobles in the first place? It doesn't look like much went into that (her father swore her in and that was that), but that's only true on the surface.

    1) I recall one comment which said something to the effect of "It must've taken years of quiet planning". If we take this at face value and accept it as true, and given how complicated the feudal governing structure of Fodlan is, then we can assume it took "18th century European political intrigue" level of maneuvering to pull this off. Furthermore it was done completely under the noses of the insurrectionists, as Ferdinand's dad was taken utterly by surprise when the coronation happened. Some other FE lord saying "We'll hide in some bushes and ambush our foe" or "We'll split into two armies and surround them" is quite simplistic compared to whatever it is Edelgard pulled off here.

     

    2) Then, there's the attack on Garreg Mach itself. Fodlan is confirmed to be about 2/3rds the size of Europe and armies traveled on horseback. Meaning it'd take a long time to march from the empire's heart to the monastery, and this force would be seen coming a long way off. Instead, the empire disguised soldiers as merchants and pilgrims, and painstakingly amassed an invasion-sized force within 2 weeks' travel from their target, all without being detected. I can't stress enough how professional this whole operation must've been. All it would've taken was for one single guy who was understandably hesitant to attack the Church he'd been raised in to blab, but somehow this didn't happen.

     

    3) Finally, to a lesser extent, there's the very idea of the "Flame Emperor Army". In the Middle Ages there was, to my knowledge, no concept of a black ops unit to ensure plausible deniability. Furthermore Edelgard managed to establish this fairly sizable group while she had no formal power in the Adrestrian government, all without anyone noticing.

     

    You might say "Edelgard didn't do this herself. She enlisted the help of many people smarter than her (such as Hubert), and as emperor she commanded the whole imperial bureaucracy". Okay. But if we give her no personal credit, then the same could be said for many of the stratagems that we see in other Fire Emblem games. Even if "Hey, let's do X and Y" came from a lord's own mouth, it could've often been true that they were given counsel to this effect ahead of a given conversation and then they decided to act on it. In which case the question of who's the smartest can't really be answered.

    1) the sliders without light control the empire no? i distinctly remember that and smol E collaborating with em for gains

    2) considering the player armies travel at the speed of "we are wherever we are needed without explanation and back at the monastery to eat 2-4 times a month" maybe Edelgard made deals with the powers that be (which is to say, i dont think the writers particularly concerned themselves with the realities and logitics of moving armies in any way shape or form)

    3) pretty sure mercenaries were just that; i also cant find anything other on the FEA than Kostas (a bandit) the DK (battle crazy guy?) and that kid u kill in the catacombs

    4 hours ago, Jotari said:

    Yeah but ultimately this was all in service of starting a war she really had no choice of winning.

    sus

    4 hours ago, Jotari said:

    Yeah but ultimately this was all in service of starting a war she really had no choice of winning. I've said it before, Edelgard had every advantage going into the war, she gets half of the Alliance and Kingdom on her side via subterfuge, fields demonic beasts, seizes the Monastery in the first months of the war, takes out Rhea the only active dragon in the world and...she still ends up in a stalemate. Only ever winning with literal divine intervention, and losing in more routes that winning. She had the deck stacked phenomenally in her favour and still loses, which makes it seem like trying to take over the entire continent was just a foolish idea to begin with.

    An army that isnt hers and an economy that isnt hers either, I believe? Is Byleth the divine intervention or am i forgetting something again?

    If she just won we wouldnt have a game on our hands, Claude is too much of a non committed fuckboy to lead an underground resistance and Dmitri would get stoned (the violent kind) after comitting terrorist acts against the "New Imperial Citizens TM"

    -

    Clearly the smartest is Corrin because they dont kill their enemies so the economy is saved. And the dumbest is Robin, cuz they could have been one sickass dragon instead they chose the power of friendship. Are they stupid?

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