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Imuabicus der Fertige

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Posts posted by Imuabicus der Fertige

  1. 13 hours ago, Fabulously Olivier said:

    "Just an RPG" is a weird statement. RPGs are the most ambitious game genre other than MAYBE grand/4X strategy. "Just a ..." sounds like something one would say about a rail shooter or some other hopelessly outdated genre like that.

    its not what i said wrote and ambition is not a noteworthy quality 

  2. 13 hours ago, Fabulously Olivier said:

    Nah. Some games actually don't gain enough mechanics or stop tutorializing until so many hours in.

     

    Xenoblade 2 legitimately does not get even decent until after a certain character death, because that's when they start rolling in the big elemental combos. The combat system is too shallow without them.

    Xenoblade combat is bad in general, in 2 u could just roll credits after Mythra arrives and dropkicks all content down the stairwell. 

    11 hours ago, Fabulously Olivier said:

    NieR Automata doesn't actually take time to get good. It just is what it is from the start and you peal off more layers. If you don't love it at the end of 2B's story, you're not going to love it in 9S's story.

    A whinefest about existence with a touch of all according to keikaku, wrapped in 2 button combat is what it is and they knew that wasnt enough.

  3. Brotato. Swift, easy to access, a modding community that keeps things interesting and incredibly fun to find out the different ways u can shoot, poke, punch, stab and blow up innocent eldritch creatures on their native planet. I guess it´s part of the Vampire Survivors spawned genre and if so, it is most definitely the highest this genre can go. 

    Baller´Gate of the Third Incarnation be ballin` but it´s just another rpg at the end of the day, no amount of weird shit be fixing that. And in my head it didnt come out in 2023 anyway.

  4. On 12/8/2023 at 10:11 PM, Shanty Pete's 1st Mate said:

    This sword was forged from the fang of the great dragon,

    I´m wondering, if u sharpen the Falchion, does that count as dental care? Could u bill Naga or her other self Nagi? How does Nagi feel about giving you her tooth, when clearly you´ve already lost the og ones? Is the origin of Fire Emblem blacksmithing just part of the teeth brushing routine for dragons? 

  5. 2 hours ago, Metal Flash said:

    However, they should not both be labeled as S-supports. Have the romantic ones still be S-rank, while the platonic final support is A+-rank.

    Why tho? To avoid abstract confusion on the content of what you might be about to read? 

    1 hour ago, Jotari said:

    Does S have any inherent connection to romance though? Like, the S doesn't stand for Snuggling or something I'm pretty sure. It's just the standard rank denoting something higher than A(for some reason, who came up with that?*). They very well could have went with A+ in Awakening and that's what we could call marriage supports nowadays. I guess, one can say Fates established A+ as a "platonic non marriage marriage support", only, A+ supports don't actually have conversations attached to them in Fates, so separating romantic and platonic supports into S and A+ could mistakenly give veteran players the indication that those supports don't have conversations. If they're to be split (which honestly I don't see much need to do, especially in a game without children where it effects nothing mechanically), it should probably be something like R for Romance and F for friend, though F rank sounds kind of bad, so maybe IDK, P for Pal.

    Colour code it instead - grey-green-blue-violet-orange - and when u reach orange it loudly yells LEGENDARY!

    didnt PoR and that other Ike game denote relationships or base camp talks with X amount of stars to show progress?

  6. 3 hours ago, Shanty Pete's 1st Mate said:

    I'm referring to the "Up to the Mountains, Down to the Countryside" movement. It was a campaign by Mao to displace rising urban intellectuals into rural settings, so as to "build character" (and eliminate the threat he believed they posed to himself and the Communist Party). Authoritarian nonsense, if you will.

    what i was referring to was you quoting the same sentence twice but the quotes are from different people (me and jotari)

  7. 4 hours ago, Shanty Pete's 1st Mate said:
    On 11/29/2023 at 11:45 PM, Jotari said:

    If there's anything really deserving of criticism it's that they used the exact same map for both 😕 I can forgive Gaiden for that, but come on SoV, you can be a bit more creative than that. Two adjacent desert areas having the exact same layout is just silly.

    Huh, I never noticed this. Maybe because your army starts at opposite sides of the map, depending on which one you go with? I find the map reuse more tolerable when they vary it in this sort of way.

    On 11/30/2023 at 7:46 AM, Imuabicus der Fertige said:

    If there's anything really deserving of criticism it's that they used the exact same map for both 😕 I can forgive Gaiden for that, but come on SoV, you can be a bit more creative than that. Two adjacent desert areas having the exact same layout is just silly.

    Down to the Countryside with you! Or up to the Mountains, it's your call.

    what happen here

  8. Don´t worry, SoV deserves every rant coming it´s way.

    On 11/16/2023 at 8:52 PM, Alef Zero said:

    Mechanically, game does not hold well - too few classes, that feel largely the same, too little mechanics to work with.

    What do you mean bro? You have guy with no move and sword, guy with no move and stick, guy with mov and stick, girl with mov and stick but no attack stat, guy with no mov and fuck you range and MaGiC GiRls/gUys but still no mov. Diversity accomplished.

    And then you put all that shit on maps with 1 tumbleweed per 2x2 line/column and we have a game on our hands, exciting.

    Don forget that class diversity gets enhanced by the entirety of Valencia being made of french people, this being the reason why they can hold either a sword (stale baguette) or bread (fresh baguette) and axes are for the filthy, smelly, cake-eating peasantry.

    On 11/16/2023 at 8:52 PM, Alef Zero said:

    Witches having unlimited teleportation range is straight terrible design. They can teleport anywhere they like and you can never protect every single unit, you are always at risk of random instakill.

    If stupidity were a skill these ladies would have infinite accuracy.

    On 11/16/2023 at 8:52 PM, Alef Zero said:

    Why are enemies so tanky? Even dumb mages can easily take doubling from physical unit to the face, and survive

    Normally u have good units that can kill enemies, but not in SoV. It´s part of the process of Jeigan indoctrination and we trust Kaga the process.

    On 11/16/2023 at 8:52 PM, Alef Zero said:

    Also Nomah, is he supposed to be a joke character? The "Eleventh hour old (gay) man character"? He's so useless I don't know why he's even in the game.

    Early Fire Emblem installs failsafes for idiots children so that they too may see the credits roll, most often in the form of "powerful mage guy who could end the story if he so wished but then we dont have a game to sell so shut the fuck up about story and move those pixels."

    On 11/16/2023 at 11:16 PM, Shaky Jones said:

    and how much I hate mao design in SoV. 

    on god, fr fr

    Spoiler

    R.thumb.jpg.4cca529f262ba418f3768121cdc9d64e.jpg

    On 11/18/2023 at 11:29 PM, lenticular said:

    All our units are replaced with basic stones like in chequers or go, but with numbers stuck on them so we can reference their character sheets. There's no story, no music, only the most minimal graphics. Would you want to play that game? Because I certainly wouldn't.

    giphy.gif.cd72ee6d5b7ed1478df38bf980a38d23.gifexcuse the edge to this

     

    On 11/18/2023 at 11:29 PM, lenticular said:

    Abstract Emblem would just have way too many problems to be a game that I'd find compelling. It's massively asymmetric in an uninteresting way. The AI is generally not built to even try to beat the player and a lot of the strategy comes from knowing how to manipulate it into playing terribly. There are a ton of fiddly and over-complicated rules that don't really offer much in the way of strategic or tactical depth, but just serve as little traps that slow down play by making you check for them all just in case. There are dominant strategies that just completely outclass other approaches, with most of the pieces you get being largely irrelevant for any sort of optimised play.

    Fire Emblem works, Fire Emblem is fun -- at least for me -- because of the amalgamation of gameplay and story and art and music and everything else all coming together into a single passage that is greater than the sum of its parts. Carefully leveling up the small mage girl and the old man with the amazing beard is massively more satisfying than leveling up generic unit #14 and generic unit #27. Having context turns gameplay weaknesses into strengths. In an abstract strategy game, if option one is strictly better than option two, then I'm taking option one. In Fire Emblem, if unit one is strictly better than unit two except that I like unit two more, then I'm taking unit two and embracing the extra challenge.

    So yeah, it would be weird to want to play Fire Embelm exclusively for the story. Just go read a book instead, and you'll probably get a better story. But I find it equally weird to want to play Fire Emblem exclusively for the gameplay. Just go play chess or go instead and you'll get better gameplay. What Fire Emblem offers is to blend the two together.

    Imagine having working difficulty options instead of inflation porn sliders, couldn´t be FE.

    There´s a tremendous difference between effort and being successful (win screen) in Fire Emblem and chess. And I imagine a large part of FE´s appeal is the potential ease of success.

  9. Guidelines:

    2.1.) mention the diffculty on which you rate the unit 

    2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds.

    2.3.) no DLC rings, no non-unit DLC bonuses

    2.4.) no grinding in skirmishes

    2.5.) no rng abuse (no resetting for bond rings)

    2.6.) cooking is allowed

    2.7.) ratings to be given in the format X/10

    2.8.) if it isn´t mentioned above, it´s fair game

    2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating

    2.10.) DLC rings may be considered

     

    Average stat calculator: Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com)

     

    Nel

    Spoiler

    Class: Fell Child

                         Lvl   HP    STR   MAG   DEX   SPD     DEF    RES   LCK   BLD

    Bases:          20    35      14      12        17      19       14        15      16      8

    Growths:      /      55     30      25       40      45      30        35     30     10

     

    Personal Skill: If foe initiates combat against Rafal, grants Crit+10 to unit for 1 turn.

    Innate Proficiency: Lance

    SP: 2000

     

    Support Bonuses:

    C    Hit+10
    B    Hit+10
    A    Hit+10
    S    Hit+10

    Rafal

    Spoiler

    Class: Fell Child

                         Lvl   HP    STR   MAG   DEX   SPD     DEF    RES   LCK   BLD

    Bases:          20   39      19       7        17      16        20       11      12      9

    Growths:      /      70     40      10       40      35       45       20     10     10

     

    Personal Skill: When an ally within 2 spaces defeats a foe, grants Crit+10 to unit for 1 turn.

    Innate Proficiency: Axe

    SP: 2000

     

    Support Bonuses:

    C    Hit+10
    B    Hit+10
    A    Hit+10
    S    Hit+10

    Zelestia

    Spoiler

    Class: Melusine

                         Lvl   HP    STR   MAG   DEX   SPD     DEF    RES   LCK   BLD

    Bases:          20   38      17      18        16     20        15        19      7       9

    Growths:      /      60     35      35       35     50       30        35     20      5

     

    Personal Skill: When unit defeats a foe, grants Hit+20 to allies within 2 spaces for 1 turn.

    Innate Proficiency: Sword

    SP: 2000

     

    Support Bonuses:

    C    Hit+10
    B    Hit+10
    A    Hit+10
    S    Hit+10

    Gregory

    Spoiler

    Class: Fell Child

                         Lvl   HP    STR   MAG   DEX   SPD     DEF    RES   LCK   BLD

    Bases:          1     35      10      25        13      13       13        25      9       8

    Growths:      /      55     30      50       20      25      35        50     25      5

     

    Personal Skill: When there are more foes than allies within 3 spaces, grants Avo+20

    Innate Proficiency: Staff

    SP: 2000

     

    Support Bonuses:

    C    Hit+10
    B    Hit+10
    A    Hit+10
    S    Hit+10

    Madeline

    Spoiler

    Class: General

                         Lvl   HP    STR   MAG   DEX   SPD     DEF    RES   LCK   BLD

    Bases:          1      46     24       6        12       7         27        9       9      13

    Growths:      /      75     50      20       15      15         55       25     25     10

     

    Personal Skill: If foe initiates combat and unit is adjacent to an ally, unit takes 2 less damage.

    Innate Proficiency: Axe

    SP: 2000

     

    Support Bonuses:

    C    Hit+10
    B    Hit+10
    A    Hit+10
    S    Hit+10

  10. So from the Intermission thread some folks wanted a thread to discuss ratings they changed their minds on, so here we go.

    Below be @lenticulars list, shamelessly stolen, sorted by 10-1 rating:

    Spoiler
    1. Seadall        9.57
    2. Chloé        9
    3. Ivy            9
    4. Panette        9
    5. Kagetsu        8.58
    6. Pandreo        8.21
    7. Merrin        8.19
    8. Alear        7.6 
    9. Hortensia    7.5
    10. Louis        7.4
    11. Fogado        7.1
    12. Céline        6.4
    13. Veyle        6.4
    14. Goldmary    6.29
    15. Framme        6.25
    16. Lapis        5.8
    17. Amber        5.75
    18. Yunaka        5.75
    19. Diamant        5.67
    20. Alcryst        5.5
    21. Citrinne    5.5
    22. Zelkov        5.38
    23. Vander        5.2
    24. Mauvier        5.1
    25. Clanne        5
    26. Lindon        5
    27. Saphir        5
    28. Timerra        5
    29. Rosado        4.92
    30. Anna        4.5        
    31. Etie        4.25
    32. Alfred        3.75
    33. Jade        3.7
    34. Boucheron    3.67
    35. Jean        2.75
    36. Bunet        2

     

     

    The DLC units will follow later today in a single thread, once I got all my info together.

  11. 5 minutes ago, Shadow Mir said:

    I know that censorship is generally frowned upon, but in Fates's case, it actually made one feature BETTER. I have seen the private quarters in the Japanese version, and I can only think "Holy hell, glad that was changed". The face rubbing part bothers me, but worse, it takes too damn long.

    the cringe cave is made of cringe

    why even go in there, like what for

  12. On 10/17/2023 at 6:31 PM, samthedigital said:

    The only real problem I have in rating the units is that I haven't used the characters more than once,

    That´s generally the impression I´m under that the dlc characters just.. aren´t all that used? At least impression by feedback in this threads and the Nel thread which was meager. 

    I think I´mma wait till Sunday this or Monday next week with this and then see where we stand.

    51 minutes ago, Bartozio said:
    On 10/17/2023 at 6:31 PM, samthedigital said:

    @samthedigital This might be off-topic, but it would also be neat to have a topic afterwards to discuss the units that some of us missed or the unit rankings in general; I didn't comment on many of the earlier units, and I've changed my mind on a character or two in the meantime. I'm not sure that there's enough to warrant individual character revision threads.

    I second this. I overall like how the rankings came out, but there's several placings that I feel would at least be interesting to discuss (Goldmary having a considerable higher score than Saphir and Lindon for example). A single thread is probably fine though, since there's likely a lot of units people just agree on.

    So just post a thread with the above list (or maybe I´ll shamelessly snag lenticulars list for visualization purposes) and let people throw stones at who they want?

    Maybe with a Vote set up to see if there´d be specific interest to discuss a character in a separate topic?

  13. 3 hours ago, Shanty Pete's 1st Mate said:

    Interesting! I really enjoy the repositionals as well. I'd say, throw in Draw Back as well. Maybe Smite, too, as a niche that one or two "bad" units could have

    throw em all in a positional-command menu to differentiate from refresh and rally, make em available for everyone and dependant on body/con-stat

    3 hours ago, Shanty Pete's 1st Mate said:

    Reminds me - it's a shame that the Mine was a "one and done" item. It'd be cool to see them brought back, with new effects. Say, an "Ice-Mine", that freezes the target in place. Or a "Magma Mine", that turns the floor into lava when triggered. Make it something the enemies can use too - although, be sure to show them placing the mines. That would reward observant players, without necessarily turning into a rehash of the Tellius bridge maps.

    I´m more partial to the Fates crate.

    Light rune in Blazing Blade - PoR?

  14. 13 hours ago, The Seraph of Tomorrow said:

    FE has been around so long that nearly every class combination that can exist, has existed in a game.

    I don´t think so? Like, not even remotely? I swear @Jotari had a topic about class combos we´ve not had yet, but I couldn´t find it on the swift.

    SF won´t let me quote but this still from you:

    Quote

    So there isn't a reason to deny the player from building their own combinations.

    Yes, yes there is. When you make a build for a character you first look at what they be good at, what they be bad at and then you decide what you wanna do with it. Fates is an excellent to mediocre example with it´s class dualism in the joining units and the choices of alternate classes afforded to the player.

    Sure you could make Nyx a Swordmaster. It´s just not gonna work all that well, unless you throw ressources at her like crazy and even at the best of times you´d have an extremely flimsy levinsword user with some serious accuraccy issues who explodes whenever a ninja looks at her, but yeah SM Nyx is possible with a cost.

    13 hours ago, The Seraph of Tomorrow said:

    Naturally freedom allows for versatility and versatility can be powerful in a tactics game.

    (3H's failed in this regard when it came to balancing as it made the mistake of allowing characters to carry a weapon for every situation. This made the game easy since one rider could have a slayer weapon for every enemy type.)

    Weapons have nothing to do with TH class and unit balance, it´s that WLs/Pegs stand far and wide above the rest of the classes in stats and move and on place two we get everything that gets the chance to double attack.

    Add that the game has like 3 unique students/house (including the damn lord), the rest are either copy pasted across all 3 houses or only between 2 houses + monastery recruitables are either "I´m you in the future but worse" or Jeritza.

     

    Anyway, to be not a total downer, mid map objective changes and more dynamic maps in general, both in total map objective as well as map features. I´m thinking about a Vestaria Saga chapter whose number eludes me rn, but the objective turns from "seize/kill" boss methinks to "fuck off" when enemies catch up and then we throw in Dragon Veins and other shenangians - I think VS chapter 15 has a dragon attack semi randomly because you make noise in it´s territority?

    We constantly find old shit in the forests anyway, be it some ancient coins, mass graves, or WW2 bombs some of which could be integrated into FE.  

  15. Below the ratings for the base game units:

    Spoiler

    Unit Ratings:

    Alear    7.6
    Vander    5.2
    Clanne    5
    Framme    6.25
    Alfred    3.75
    Etie    4.25
    Boucheron    3.67
    Céline    6.4
    Chloé    9
    Louis    7.4
    Yunaka    5.75
    Alcryst    5.5
    Citrinne    5.5
    Lapis    5.8
    Diamant    5.67
    Amber    5.75
    Jade    3.7
    Ivy    9
    Kagetsu    8.58
    Zelkov    5.38
    Fogado    7.1
    Pandreo    8.21
    Bunet    2
    Timerra    5
    Panette    9
    Merrin    8.19
    Hortensia    7.5
    Seadall    9.57
    Rosado    4.92
    Goldmary    6.29
    Lindon    5
    Saphir    5
    Mauvier    5.1
    Veyle    6.4
    Jean    2.75
    Anna    4.5

     

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    Anyway, I made this topic to ask what ya´ll wanna do with the DLC units, considering the near non existent response to Nel and the rule amendment suggested by Snowfire:

    On 10/13/2023 at 8:29 AM, SnowFire said:

    As a slight nitpick, if rating DLC units, I think it's fair to also allow DLC rings (well, bracelets technically), Rule 3 in the guidelines.  If you have access to Nel, you definitely have access to Edelgard / Dimitri / Claude at minimum and for free basically, and possibly more.  (Although the DLC maps generally being harder than the regular game makes it weird, granted, since if you could already beat the DLC Emblem join map, you're clearly capable of taking on the rest of the game...)

    as well as the variability in their recruitment mentioned by samthedigital:

    On 10/13/2023 at 5:24 PM, samthedigital said:

    It makes the most sense, but I'd also have to wonder when we can assume that the DLC characters get recruited. They're pretty broken if we play through the Xenologue on Normal just to have them for the main game on Maddening if the rest of the DLC doesn't break the game already.

  16. Yo is this:

    Spoiler

    I can't post outside of Introductions!

    It's probably time-based.  Please be patient.

    I can't make topics!/I can't get on Discord!

    That's based on your post count (no, I'm not going to tell you how much it is in public, I hate spammers).  Interact with the community for a bit, and you'll eventually be allowed to make your own topics.  Far from the Forest doesn't contribute towards your post count!

     


    taken from here:

    a thing or has ever been a thing? I realize it´s not gonna prevent spam floods and new members probably would get caught in the crossfire somewhere, but maybe it´d keep the newest topics feed clean and contain the spam to a singular subforum? 

  17. Guidelines:

    2.1.) mention the diffculty on which you rate the unit 

    2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds.

    2.3.) no DLC rings, no non-unit DLC bonuses

    2.4.) no grinding in skirmishes

    2.5.) no rng abuse (no resetting for bond rings)

    2.6.) cooking is allowed

    2.7.) ratings to be given in the format X/10

    2.8.) if it isn´t mentioned above, it´s fair game

    2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating

     

    Unit: Nel

    Class: Fell Child

                         Lvl   HP    STR   MAG   DEX   SPD     DEF    RES   LCK   BLD

    Bases:          5     35      14      12        17      19       14        15      16      8

    Growths:      /      55     30      25       40      45      30        35     30     10

     

    Personal Skill: If foe initiates combat against Rafal, grants Crit+10 to unit for 1 turn.

    Innate Proficiency: Lance

    SP: 2000

     

    Support Bonuses:

    C    Hit+10
    B    Hit+10
    A    Hit+10
    S    Hit+10

     

    Tools and mo stats:

    Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com)

    Engage Numbers - Google Tabellen

     

    Rating: 

    Next unit on Monday

  18. diversifying units

    Somewhat sure the og build stats (body?) where used to calculate the effects of rescuing a unit on the rescuers speed stats (rescuer body - rescuee body = potential penalty to speed)?

    i think it´s a shit system, that just narrows down the group of units into the sqaud of those who do and those who don´t double, but the wheel hath turned and here we are again

    It´d obviously be pretty cool if it was incorporated through means of skills, personal or class, or weapons effects, but let´s not get ahead of ourselves. Weight +3/5 is the current upper limit of IS daredevilism.

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