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Imuabicus der Fertige

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Everything posted by Imuabicus der Fertige

  1. Shiver: Fighting Move that increases ATK by one and unfreezes/prevents freezing.
  2. so upon @SnowFires input and because I checked the Opening post and while I did throw the dlc squad in there what do the good people fo the forest, think about rating the DLC boys n girls with the DLC rings and bracelets?
  3. Yo is this: taken from here: a thing or has ever been a thing? I realize it´s not gonna prevent spam floods and new members probably would get caught in the crossfire somewhere, but maybe it´d keep the newest topics feed clean and contain the spam to a singular subforum?
  4. Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Nel Class: Fell Child Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 5 35 14 12 17 19 14 15 16 8 Growths: / 55 30 25 40 45 30 35 30 10 Personal Skill: If foe initiates combat against Rafal, grants Crit+10 to unit for 1 turn. Innate Proficiency: Lance SP: 2000 Support Bonuses: C Hit+10 B Hit+10 A Hit+10 S Hit+10 Tools and mo stats: Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Engage Numbers - Google Tabellen Rating: Next unit on Monday
  5. diversifying units Somewhat sure the og build stats (body?) where used to calculate the effects of rescuing a unit on the rescuers speed stats (rescuer body - rescuee body = potential penalty to speed)? i think it´s a shit system, that just narrows down the group of units into the sqaud of those who do and those who don´t double, but the wheel hath turned and here we are again It´d obviously be pretty cool if it was incorporated through means of skills, personal or class, or weapons effects, but let´s not get ahead of ourselves. Weight +3/5 is the current upper limit of IS daredevilism.
  6. she bacc Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Anna Class: Axe Fighter Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 5 29 10 2 9 7 4 5 3 7 T. Bases: 5 3 1 2 4 2 1 4 2 0 Growths: / 55 15 50 50 50 20 35 45 5 Personal Skill: May obtain 500G when unit defeats a foe. Trigger %=Lck. Innate Proficiency: Bow SP: 300 Support Bonuses: C Hit+15 B Hit+15, Avoid+5 A Hit+20, Avoid+5 S Hit+30, Avoid+5 Tools and mo stats: Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Engage Numbers - Google Tabellen Rating: 4.5 Next unit on Thursday
  7. Manakooties. to be clear I ain´t mocking here ngl, I´d prefer to see the formation of the legendary golden ages we never get to see, with dragons alongside humans or vice versa, instead of digging around in ruins hell, dragons get domesticated by humans via 1x livestock/week and bam, magical golden retriever dragons
  8. Clearly Manaketes need to shed skin when in dragonform, otherwise the itch just drives them to insane bouts of destruction. Class Skill [Wait: When waiting (dex% + lck%) chance to gain a smithing material.]
  9. Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Jean Class: Martial Monk Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 1 19 4 5 10 7 4 8 3 3 T. Bases: 1 1 1 0 4 2 1 0 0 0 Growths: / 50 20 20 35 40 25 20 25 5 Personal Skill: Grants unit enhanced stat growth when leveling up. Innate Proficiency: Arts SP: 300 Support Bonuses: C Hit+10, Critical+3 B Hit+10, Critical+3, Dodge+5 A Hit+10, Critical+6, Dodge+5 S Hit+10, Critical+12, Dodge+5 Tools and mo stats: Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Engage Numbers - Google Tabellen Rating: 2.75 Next unit on Monday @samthedigital At least I have no plans to do the Emblems (currently lel), we got Anna and the DLC squad still. Additionally, i´ll be taking a break when done with this, formatting is horrendous when everything takes minutes to load. I did think to make a conclusion topic with the ratings posted or alternatively bump the original post and potentially question if anyone feels one of them should be redone, but I dunno how much that would be wanted.
  10. Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Veyle Class: Fell Child Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 35 35 20 26 24 23 17 29 18 7 T. Bases: 35 15 17 19 20 18 15 22 15 3 Growths: / 40 25 45 35 30 25 35 20 0 Personal Skill: Adjacent allies deal +1 damage and take 3 less damage. Innate Proficiency: Tome SP: 2500 Support Bonuses: C Hit+10, Dodge+5 B Hit+15, Dodge+5 A Hit+15, Dodge+10 S Hit+15, Dodge+20 Tools and mo stats: Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Engage Numbers - Google Tabellen Rating: 6.4 Next unit on Thursday
  11. bout this dark: dw, i never played DS2 and Bloodborne or Demon Souls so your soul will forever be darker than mine Before I forget: Elden Ring is actually the first game that made me recognize Voice Actors, though not strictly in the game itself. Rannis VA is also the VA for Xenoblade 3s Mio and imagine my fucken surprise as I am walking through Michael Zaki land and suddenly Shadowheart speaks directly in my head 3 times. Damn near died irl. I dunno why I recognized these two specifically, I mean duh Rannis/Mios Voice is very recognizable but this be the only time I ever became aware of VA work.
  12. Elden Ring (From Software 2022) Finished 2023/09/27, Playtime 228.6 hours. Elden Schwing, where you play as John or Joan Ring and kill gods, because everyone has a boss and shat shit falls down so somebody gotta clean up and that´d be us, the Maidenless Tarnished. It´s probably the most hyped game, besides Cyberpunk and unlike Cyberpunk, ER didn´t just crash and burn before being put out, to my understanding ER was a complete and utter success. Not that I´d know, I played Code Vein, then Lords of the Fallen to prepare for DS3, then picked up DS3. Liked DS3, got Sekiro and so here we are, playing ER. Since then I´ve also picked up DS1. To get it out the way, ER has 3 kinds of achievement, "Kill that Man" "Find X Legendary Stuff" and "Get these Endings." And one achievment for forging a weapon to max rank, one for using ERs equivalent of an Ember and one for getting all achievments. Kill Boss is selfexplanatory, the legendary stuff you have to find is separated into the categories weapons, spells, talismans and ashes, what those are I´ll go over down below. Endings you have to get three, the basic bitch one where you just sit down and the others require you to either 1) get married (in other words a quest line) or 2) comit global genocide (not sure if questline is mandatory). The GG ending locks you in, but there is a singular way to get out of it, hidden behind the most frustrating boss in the game and then you have to find the place to use it, which is a hidden arena. Oh well. Thank fuck there is no pvp achievment. That´s it, 8.8% players have platinumed the game. Anyway, let´s talk what´s new in Sekiro Souls: Bloodborne Dies Twice. It´s kind of fascinating to see the evolution of a gameconcept, as it´s founding father intends. Obviously it´s open world, or well, open world occasionally gated behind a boss. I like it, because of it´s differences to DS. Let´s forget open world-closed sorld for a second. In DS everything is always in some state of dying or dying again. There is all that green shit outside the Havel tower in DS and the DLC but still, you turn a corner, boom, some undead tryna nibble your toes. Elden Ring has animals, and not just the DS3 I-will fuck-you-up-Crustaceans but deers, birds and penguins and turtles and weird Xenoblade-looking rabbit (grebbit or smth?) things. Also, you get the best equipment for vehicular manslaughter one could ever ask for, a Honda Accord by the name of Torrent. Yes, you can "joust" if you want to feel like a FE6 accuracy issue. Not only do you parry, dodge or block you can also duck, jump and guard counter (attack after block). Somehow Power Stancing hath returned. Jump attacks are excellent especially with heavy weapons because a jump attack is the shortest distance between a heavy weapon and it´s target. Crafting exists and it´s useful if a) you are one of these curious anime people who just wanna know what the inside of a rat looks like after spaghettification or 2) you watched a youtube tutorial. Canonical Summons! Remember the Legendary Ashes I mentioned above? These are divided in common and special, a select few of the special you have to find for the achievement. You can also upgrade them like a weapon. Summoning a companion, when looking at it from the perspective ofhaving played Code Vein, has a problem, that ER also hasn´t solved, but let´s focus on the good. Ashes makes fighting easier, unless you summon shitty base sorceror guy. The good ashes are exactly that, very very good. One might say they are better than the player. Weapons are separated into two upgrade categories, regular smithing stones (+25) and somber smithing stones (+10). Somber smithing stone weapons are the equivalent to boss weapon of DS. ER also let´s us, I think exclusively for smithing stone weapons, chose the weapon art if you have it. You can DS3 Stomp -> Upward Slash with you Great Sword in DS3, you can also sommersault pancake a guy with the same weapon. This mechanic serves as the DS equivalent of infusing, provided you have found the correct items to do so. Not all Weapon Arts are availabe for all weapon though. Dungeons and Legacy Dungeons! The former are areas marked through some kind of special entrance, sometimes present a puzzle and otherwise end in 1 or 2 bosses. Dungeons are cool for the first few runs, but after that you´ll notice that they are almost always the same, with only some differences in layouts. Legacy Dungeons are the Sen´s Fortresses, the Castle Ashinas, the Lothric Castles of ER, except much bigger. Here you´ll find most of your big story bosses. They are very cool areas, especially Leyndell, Royal Capital, as well as Stormveil Castle and Miquellas Haligtree. That´s wuz poppin, let´s talk about an important part of souls like, perhaps the most important thing, ze bosses. Jokes on you, I won´t do that since it´s kind of diffcult ot talk about ER bosses because there´s a whole lot of them (apparently around 230) and a lot of them get reused with minor or no difference or become common enemies or both. Instead I´ll make it short, so here´s 2 things: there´s pretty clearly a slider of DS1 or Sekrio style combat in ER and FromSoft couldn´t decide where to put it. 2) I don´t think the game has a single boss on the same level of Champion Gundyr, Nameless King, Sister Friede, Demon in Pain/from Below, Darkeater Midir, Slave Knight Gael, either of the Isshin fights, either of the Owl fights. I don´t think ER bosses are bad fights, they just don´t get to sit at the big boy table. Fuck it, most of them don´t get to crack open a cold one with Guardian Ape or Lady Butterfly. Most bosses aren´t worth mentioning, because hurrdurr reuse, a lot of bosses are too big for themselves (fight by belly-/nutslap) and some bosses feel like you are fighting 1v2 with the amount of shit they put out at the same time. Anyway that´s probably the last game I´ll ever do all achievements, except maybe Sekiro where I only need 2 more endings and Nier Automata, mainly cuz I heard you can just buy achievements in Nier. I think the refunding of ressources is pretty neat, the fact that they even had a tech tree and um... mercenary back ups and canonical revival? The random merchant tables where interesting too. Benching Diana should be it´s own challenge category. If she can´t take it, noone can.
  13. Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Mauvier Class: Royal Knight Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 12 51 21 23 25 22 26 24 16 12 T. Bases: 31 28 14 18 16 14 21 20 11 6 Growths: / 70 35 40 40 35 50 45 15 15 Personal Skill: If unit uses Wait without attacking or using items, grants Def+2 for 1 turn. Innate Proficiency: Staff SP: 2500 Support Bonuses: C Hit+10 B Hit+10 A Hit+10 S Hit+10 Tools and mo stats: Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Engage Numbers - Google Tabellen Rating: 5.1 Next unit on Monday
  14. Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Saphir Class: Warrior Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 7 51 24 2 23 19 19 9 15 15 T. Bases: 26 24 12 1 16 12 15 6 13 7 Growths: / 80 35 0 25 30 30 5 20 10 Personal Skill: If unit’s HP is 50% or less at start of combat, grants Hit/Avo+20 during combat. Innate Proficiency: Axe SP: 2000 Support Bonuses: C Hit+10, Avoid+5 B Hit+10, Critical+3, Avoid+5 A Hit+10, Critical+3, Avoid+10 S Hit+10, Critical+3, Avoid+20 Tools and mo stats: Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Engage Numbers - Google Tabellen Rating: 5 Next unit on Thursday
  15. Rethinking it, how often do we even see complaints about unit discussion and interference in the name of efficiency to begin with. Hell, how often do you see unit discussion and not was Edelgard right all along? The last time I witnessed someone remark on the nature of unit discussion was back when the clivetalk in the unpopular FE-opinions thread was around and there it was commentary on the near copy-paste nature of reddit comments. I also think that with fandom size it simply becomes increasingly diffcult to (un-/willingly) maintain a, let´s call it "elitist" mindset - I remember some Pokemon Nuzlocker talking about the Ultra Necrozma Clause and how the discussion around this has fizzled out, with the community around nuzlocking growing. I would think the same could be said about FE. No disrespect, but the more I think about it, the more this seems inventing or reigniting a problem to solve it. Also, hell to the naw. Discussing performance may be something done somewhat easily in older games where branching promotions and builds have not existed, but forget that real quick with Awakening/Fates/TH/Engage imo. Discussing all the potential things to do with Effie, reclasses, pair-ups, supports, tonics, permanent stat boosts, weaponry, with/without DLC, accounting for the stats of every enemy and accounting for every single WT interaction, wexp gains on a unit that joins in basically chapter 1 of the campaign? That is a metric tons of work. I did something on a much much smaller scale in a topic about... was it armor knights? It had something to do with armor knights. Regardless it was to see how Effies speed holds up in CQ relative to enemies and doing that was a ton of work and that was only to see how fast she was. Didn´t something like team reviews exist anyway? Unit Debates of something shelved like that? Mekkah does have some unit discussion lists, which do focus on what can unit x do. Also, we do have the rate the unit threads, at least for TH and Engage on SF and I believe similar things exist on reddit.
  16. According to the Stat Sheet I got Mauvier has +13HP/13STR/4MAG/4DEX/3SPD/14DEF/3RES/8LCK/2BLD on base Lindon. Lindon also joins 4 chapters before Mauvier. Lindon looks like an easy upgrade to Citrinne/Celine, if either of the two survived the Ivy/Pandreo/Hortensia massacre. jfc, Pandreo joins with (Lindons stats -1) 6 chapters earlier.
  17. tf is up with this site not taking ctrl+v? Anyway: Personal Skill: If unit is equipped with a weapon of lower level than foe’s, grants Crit+20 during combat.
  18. Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Lindon Class: Sage Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 5 38 8 19 21 19 12 21 8 10 T. Bases: 23 18 7 10 13 12 9 12 5 5 Growths: / 65 25 25 25 40 25 40 15 10 Personal Skill: If unit is equipped with a weapon of lower level than foe’s, grants Crit+20 during combat. Innate Proficiency: Staff SP: 2000 Support Bonuses: C Hit+10, Avoid+5 B Hit+10, Critical+3, Avoid+5 A Hit+10, Critical+3, Avoid+5, Dodge+5 S Hit+10, Critical+6, Avoid+5, Dodge+5 Tools and mo stats: Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Engage Numbers - Google Tabellen Rating: 5 Next unit on Monday
  19. Since we don´t got none of them documents... no cancer. Cancer is only the first step to crustacean. We are born of the crab, made men by the crustacean, undone by the shrimp. Our carapace is yet to grow.
  20. Cancer doesn´t exist in FE because it hasn´t been discovered yet. As with any of the not-very-delightful things, such as the bubonic plague, influenza, small pox, cholera. Imagine telling one of your devs to implement a % chance a unit contracts cancer. I mean, cancer also just doesn´t just kill you on the spot. Chernobyl Staff: 7% chance to grow additional limbs. If legs +2Mov; if arms, always double.
  21. Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Goldmary Class: Hero Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 3 40 17 2 18 20 20 12 13 9 T. Bases: 20 17 9 2 10 11 15 10 10 2 Growths: / 65 30 5 25 25 55 25 25 5 Personal Skill: If foe is male, inflicts Hit-20 on that foe during combat. Innate Proficiency: Lance SP: 1800 Support Bonuses: C Hit+10, Dodge+5 B Hit+15, Dodge+5 A Hit+15, Dodge+10 S Hit+15, Dodge+20 Tools and mo stats: Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Engage Numbers - Google Tabellen Rating: 6.29 Next unit on Thursday
  22. Have the forum loading times increased for other people as well, kinda since beginning of September? It´s weird, because sometimes the forum loads normal (usual when entering the site for the first time a day) and other times (especially noticable when submitting new topics) the forums will take a couple seconds to load.
  23. Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Rosado Class: Wyvern Knight Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 3 44 16 7 19 21 15 11 8 8 T. Bases: 20 19 7 6 11 12 9 6 5 2 Growths: / 75 45 25 40 45 30 30 20 5 Personal Skill: If foe is male, inflicts Avo-20 on that foe during combat. Innate Proficiency: Axe SP: 1800 Support Bonuses: C Hit+15 B Hit+15, Avoid+5 A Hit+20, Avoid+5 S Hit+30, Avoid+5 Tools and mo stats: Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Engage Numbers - Google Tabellen Rating: 4.92 Next unit on Thursday
  24. -> relatively open game with 1.4 metric fucktons of exploration -> most important game mechanic introduced in chapter 3 *gunshots* kids with their gawdam skill issues ... sounds like middle of chapter 3? I think I got 40 hours of exploring everything up to the beginning of chapter 4 that didn´t ohko me before having to put it down. The more confusing thing is giving the player up to 7 characters doing their thing. The screen is only so big.
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