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Imuabicus der Fertige

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Everything posted by Imuabicus der Fertige

  1. Hero has Handaxe, SM has... Rutger? I´m looking at the og Ogma/Navarre and Navarre seems like an almost strict downgrade? Aside from weapon level. And in SD, they even have the same weapon level, but Navarre gained 8 Lck and Ogma +2 lvl and +2 HP? The hell happened here?
  2. Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Panette Class: Berserker Lvl HP STR MAG DEX SPD LCK DEF RES BLD Bases: 1 46 25 3 19 13 11 7 11 11 T. Bases: 16 17 12 3 13 7 8 5 9 2 Growths: / 75 45 10 40 25 30 15 20 15 Personal Skill: If unit’s HP is not at max after combat, grants Crit+10 as long as unit’s HP stays below max. Innate Proficiency: Knife, Axe SP: 1500 Support Bonuses: C Hit+15 B Hit+15, Avoid+5 A Hit+20, Avoid+5 S Hit+30, Avoid+5 Tools and mo stats: Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Engage Numbers - Google Tabellen Rating: 9 Next unit on Monday
  3. mrw no squire, no heavy bois Eh, Hinata/Hana, Arthur/Charlotte, Setsuna/Takumi, Effie/Bennie, Hinoka/Subaki, Odin/Nyx, Saizo/Kaze/Kagero, Hayato/Orochi (growth unit Hayato may be) are all pretty different units in my opinion, even when considering the quality gaps in retainer-lord (aforementioned Setsuna/Takumi, Hinoka/Subaki but especially Beruka/Camilla, Peri/Xander) Emphasis on personal growths over class growths and correspondingly distributed high bases should make for Navarre/Ogmas scenarios aplenty, even with only one (base) class. Though terrain costs, individual modifiers (think the Fates S rank classes bonuses) might get lost, though base classes got no business having the latter I think.
  4. I dislike "real world" inspired class names that go beyond the scope or have nothing to do with the real world implication, is a way I´d put it I think. I´m fine with Halberdier, Archer, even Sniper etc. but stuff like Troubadour, Valkyrie, Melusine feel strange. I also dislike it when they give names like Aura, Siegfried, Wille Glanz (a literal nonsense name), Excalibur and so on, to items though I wouldn´t be able to explain why. At the same time, Bishops wielding holy magic and staves is also fine with me, weirdly. Similarily I wouldn´t like Hussars, Curassiers, Landsknecht, Doppelsöldner, Dragoon, Keshig, Janissary and the like, because these names refer to more or less specific troops (or are just outside the time setting of FE´s so far anyway). I´m fine with Sword/Axe/Lance Fighter/Rider/Armor at the same time I think it´s a tedious if not worse a boring naming system. I thought a base class Soldier with access to sword, axe and lance specialises into Sword/Axe/Lance Fighter who then promote into their final form of... whatever one choses.
  5. I´m kinda of the opinion that magic/physical hybrid classes should either be lore bound to a nation or as a personal class to a character. So maybe Camilla isn´t a Malig Knight but The Malig Knight and her weapon could ´ve been the magic damage equivalent axe to Siegfried and the Raijinto (real strong Bolt Axe, I guess). Same with Hinoka but a Bolt Lance, though with another class. I´m gonna say, the more I think about it, the less I like FEs using class names like Myrmidon, Paladin, Assassin at the same time, Axe Fighter/Rider, Sword Fighter/Rider, Lance Fighter/Rider just don´t have even remotely the same ring to it. I also don´t think any healer class should be stuck with just healing. At least let them have a butter knife. For that sweet dodge stat. I´ve also been thinking a new class of bows, the DS inspired Greatbow: high damage, high range, can´t double, a wee bit inaccurate maybe, impacting the enemies movement range.
  6. Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Timerra Class: Sentinel (promotes to Pickett, with Class Skill: Sandstorm: While making a physical attack, may calculate damage with 150% of Def instead of Str. Trigger %=Dex.) Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 18 35 14 6 17 18 16 8 10 5 T. Bases: 18 11 6 5 12 11 8 7 7 1 Growths: / 55 25 25 45 45 30 30 30 10 Personal Skill: Inflicts Crit-5 on foes within 3 spaces. Innate Proficiency: Lance SP: 1500 Support Bonuses: C Hit+10, Critical+3 B Hit+10, Critical+3, Dodge+5 A Hit+10, Critical+6, Dodge+5 S Hit+10, Critical+12, Dodge+5 Tools and mo stats: Engage Numbers - Google Tabellen Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Rating: 5 Next unit on Thursday
  7. Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Bunet Class: Great Knight Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 1 41 15 5 15 9 20 8 13 11 T. Bases: 16 15 6 3 7 4 7 6 10 3 Growths: / 65 30 10 40 35 45 25 40 10 Personal Skill: On eating a packed lunch, unit may obtain another of the same item. Trigger %=Lck. Innate Proficiency: Sword SP: 1200 Support Bonuses: C Hit+10, Critical+3 B Hit+10, Critical+3, Dodge+5 A Hit+10, Critical+6, Dodge+5 S Hit+10, Critical+12, Dodge+5 Tools and mo stats: Engage Numbers - Google Tabellen Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Rating: 2 Next unit on Monday
  8. Standing in terrain and moving (unit placed in forest at beginning of turn moves into another tile) should consume the additional Movement cost. No reason why walking through is more diffcult but standing in it is just fine.
  9. RIP Lae´zel, she squared up but she ain´t Her. Vlaakiths Will won´t be done. Maybe I should try speak with dead on her, just for fun. Imagine getting the Nightsong before even getting to Moonrise Tower, couldn´t be me. Fighting is good so far (normal, I think Balanced it´s called) but goddam do I have some accuraccy issues. The Meenlock fight was brutal. Feels like I´m missing 3/5 of my attacks. Contrary to seemingly popular opinion, I´ve had my share of problems with visual bugs, things not loading in when loading in a new area or when returning via warping, cutscenes playing twice. Nothing nessecarily gamebreaking, but hella annoying when you want to go over the bridge or in a building that does not yet exist. +1 for dog and owlbear
  10. Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Pandreo Class: High Priest Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 1 34 7 16 18 17 8 22 14 8 T. Bases: 16 14 4 8 10 11 5 12 9 4 Growths: / 60 5 30 45 45 15 55 30 15 Personal Skill: Grants a bonus to Hit and Avo equal to 3× the number of allies and foes within 2 spaces. Innate Proficiency: Staff SP: 1200 Support Bonuses: C Hit+10, Dodge+5 B Hit+15, Dodge+5 A Hit+15, Dodge+10 S Hit+15, Dodge+20 Tools and mo stats: Engage Numbers - Google Tabellen Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Rating: 8.21 Next unit on Thusrday
  11. Eh, I gave up playing solo... planning the perfect ambush is too much fun and i wouldn´t know how to do some fights solo anyway. What squad is everyone running? I reclassed Shoadowheart to a Life Cleric for more dakka everyone else (Lae´zel, Wyll) remains the same. I messed around with a Dark Urge Lolth-Sworn Drow Bard and the dialogue options feel like they pull you in 5 different directions all the time: kill, insult, (racially) discriminate, use brainbug, bardthings.
  12. Re: inventory... yeah it´s getting pretty bad with scrolls, potions, items that seem important but I got no clue about them... would be pretty cool if 1) we could autodesignate containers for certain things and 2) the autostacking worked properly. missing a roll in this game makes me relive Darkest Dungeon pains I had forgotten
  13. Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Fogado Class: Sentinel(Promotes to Cupido, with PS: When countering, unit may deal extra damage = half of damage taken. Trigger %=Dex.) Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 17 33 12 7 17 18 10 11 8 8 T. Bases: 17 12 7 6 8 11 6 8 6 2 Growths: / 60 30 25 30 55 30 35 25 10 Personal Skill: During combat with a foe who was also unit’s most recent opponent, inflicts Crit-10 on that foe. Innate Proficiency: Bow SP: 1200 Support Bonuses: C Hit+10, Avoid+5 B Hit+10, Critical+3, Avoid+5 A Hit+10, Critical+3, Avoid+10 S Hit+10, Critical+3, Avoid+20 Tools and mo stats: Engage Numbers - Google Tabellen Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Rating: 7.1 Next unit on Monday
  14. I´m using backpacks and the like to group items together to help a bit with that. It´s probably way worse with 4 characters though. I´m not familiar with either BG or DnD but so far I haven´t seen a reason for resting, but that´s probably more important for spellcasters. My character is constanly saying they´re tired, but like the show must go on.
  15. ...or so he says, the game having been in EA since... 2020? Granted I haven´t touched the game since... patch 6 I think and I haven´t gotten very far thanks to an unholy download (still in druid cave) but how´s the game treat you all so far and what are you playing if you don´t mind sharing? I´m playing a basic human ranger, though solo. I will say it looks a lot less... glitchy, especially the cutscenes but the game still feels kinda wonky with the transitions between gameplay-cutscenes and I just had a Bugbear t-pose on me for the entire fight. I also made the mistake of glancing at the steam forum... naw. I may have accidentially blown up Lae´zel.
  16. Austrian confectioneries: observe Mohr im Hemd - Wikipedia Mohr (moor) being the og term for the muslims of iberia as I understand. Today not so much. I tried looking it up, gift in medieval german still means both poison and gift ("something you give"). It apparently also means the date on which a document was signed? That I don´t get.
  17. Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Zelkov Class: Thief Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 17 35 15 3 19 19 14 5 7 9 T. Bases: 17 13 10 3 9 9 8 3 5 5 Growths: / 65 35 15 40 35 35 15 25 10 Personal Skill: If foe initiates combat, inflicts Hit-10 on that foe during combat. Innate Proficiency: Knife SP: 1000 Support Bonuses: C Hit+15 B Hit+15, Avoid+5 A Hit+20, Avoid+5 S Hit+30, Avoid+5 Tools and mo stats: Engage Numbers - Google Tabellen Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Rating: 5.375 Next unit on Thursday
  18. I do update the beginning post and was thinking of doing the unthinkable and necro it when done, but I don´t include ratings given after the day the next unit is posted.
  19. I only got 2 games to 100%, that being Brotato and Thronefall Thronefall ( 12.2 hours, Grizzly Games) The name of the game is short and sweet, you control a king and build your castle and defend it from preset waves of enemies of differing varieties of speed, damage, range and HP. By playing and scoring you get further unlocks, those being 2 additional weapons, a bunch of meta-perks chosen pre-map as well as enemy modifiers, which affect total score and upgrade paths for your buildings on map. There´s some fun stuff in there, like trampling the enemy under the hooves of your horse. You don´t chose what to build where, that´s preset, but you do chose what to build when and that boils down to more money sooner, everything else leads to pain. There´s 4 maps, one being a preset tutorial map, every other map you can choose what you wanna do; however each map has some quests, challenging the player to play through it with certain enemy modifiers and sometimes specific weapons or reaching a ceratin score. Fuck the enemy HP modifier, all my homies hate the HP modifier. There´s 9 achievements, starting with kill a man, win every maps quest and ending with win everything. The achievments come quite naturally when playing.
  20. I got that take entirely from you, in the OP the macabre was referencing your comparison of cutting scavenging to cutting before copious amounts of sex, a worrying comparison do not worry, your tendencies are safe with me 🤫 What do you mean Ashnards death isn´t confirmed? Ashnard has a death quote on his map, death officiated, story told. Haven´t witnessed the after battle dialogs I suppose? What, the player army holding a fucken speech in the enemies castle isn´t reason to think so? These are things the writers directly tell you through dialog. Who killed Frederick II. of Babenberg he asks and who killed Ottokar II. of Bohemia he wonders. Answers he will find, not. If gameplay tells stories, then what story does it tell when I dodge in a souls-like? What story does it tell, when Corrin takes with them a Vulnerary? Underlined: I accounted for this in my second paragraph, the very same paragragh you dismissed with "uhm, akschually itsh shuper hard to softlock", which naturally your argument didn´t extend beyond the games that involved fails safe such as Athos, Shadow Dragon, designed to prevent or alleviate such scenarios. Your inability to comprehend that I have not made an absolute statement, outside of gameplay is not story, in this regard and your insistence to make my own story, in essence telling me I may as well just take a couple dirt piles, give em names and shove em around and see that as a story, something I tried to tell you I wasn´t interested in as they are my stories which I know and not other peoples stories, which I don´t know and are thus of interest to me, has seemingly severly hindered your ability to engage with the question I loosely defined and posed to this forum. That being the question of how much, if at all, unit death in both story (death quotes, changes in supports) and gameplay (unit loss, inventory loss, inability to access events) are used in combination to create yet a new path (as told by the writers behind the game) in both story (one example could be actual events of mourning such as burials) and gameplay (classes, skills, weapon ranks, scavenging your prized equipment reminiscent of SD 24x) the answer to which was a mix of not really, an example of this stance being Integritys answer and well it does have changing supports and then there were AnonymousSpeed and you with answers that boil down to "just don´t reset bro" and "DIY storytelling", which is a reduction of what has been asked to such a degree, that in hindsight it has me stumped as to how these are conclusions you two could have reached, because these so clearly miss the point. And you are right, I did not give any and all examples of FE scripts changing with a units deaths, because firstly that goes simply beyond the scope of what I am willing to invest in terms of time, secondly it would probably drive away people otherwise willing to engage with the thread and thirdly I would have assumed and from my experience with interacting with the members of SF and outside of select examples, that the good people of this forum would generally have the intelligence and awareness to understand from what has been posted over the course of this thread beginning with my OP and having pretty large scale answers within the next 6 posts. I did not think that a discussion like this, fueled primarily by my curiousity what other people think and written up in the span of an hour, would need this sort of 100k signs with quotes and receipts kind of effort.
  21. Guidelines: 2.1.) mention the diffculty on which you rate the unit 2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds. 2.3.) no DLC rings, no non-unit DLC bonuses 2.4.) no grinding in skirmishes 2.5.) no rng abuse (no resetting for bond rings) 2.6.) cooking is allowed 2.7.) ratings to be given in the format X/10 2.8.) if it isn´t mentioned above, it´s fair game 2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating Unit: Kagetsu Class: Swordmaster Lvl HP STR MAG DEX SPD DEF RES LCK BLD Bases: 1 35 17 5 22 22 14 10 17 9 T. Bases: 16 14 11 4 13 11 10 7 13 3 Growths: / 60 30 15 50 50 40 25 40 10 Personal Skill: If unit initiates combat, inflicts Avo-10 on foe during combat. Innate Proficiency: Sword SP: 1000 Support Bonuses: C Hit+10, Avoid+5 B Hit+10, Critical+3, Avoid+5 A Hit+10, Critical+3, Avoid+5, Dodge+5 S Hit+10, Critical+6, Avoid+5, Dodge+5 Tools and mo stats: Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com) Engage Numbers - Google Tabellen Rating: 8.58 Next unit on Monday
  22. Easy, just give the enemies 0 dmg so noone can die. I don´t see why Marth dying should be the end of the story. It´s the story of the war against the Shadow Dragon and not of Fire Emblem: blue-haired-boy-who-lost-his-kingdom-goes-to-another-kingdom-finds-allies-and-acquires-the-means-of-dragon-slaying and unless I´m misremembering the Falchion is by no means an Anri-family exclusive. Hurr-durr, Tiki and Naga being more failsafes. Malledus is still there, Jeigan too, Caeda, Hardin, Nyna, Minerva once her lil sis is safe... the show can go on. Permadeath would be meaningful if there was a game over ending and not just a screen telling you to not pass go.
  23. Some reasons I found: -) Mexico saw itself as some sort of solidarity with the oppressed state and pürotesting against something that happens on another continent... free prestige I guess -) Mexico apparently had some weapons/ammunitions deals with Austria, which apparently these weapons then went to Spain, but I can´t really find much more than short notes on the side. -) The protest note was delivered the day after some foreign oil refineries or similar was nationalized and intended as a stay in yo lane to the US of A. Funnily enough, Mexico protested at the UN in French:
  24. Got any interest in Thronefall, EA as it is? Looks a wee bit like Bad North, but more limited in scope.
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