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James Marshall

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  • Favorite Fire Emblem Game
    Three Houses

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  1. How about we each describe a new character that we would add to a remake of Radiant Dawn if we were in charge of remaking it?. Here's mine Mine would me A Unrecruitable Female Character that was A Semi-Major Villain that claims to be the most powerful Common-Born Silver Knight that Begnion has ever known Despite that she is very weak for A Silver Knight, but she isn't lying, that is because she is the only Common-Born Silver Knight that Begnion has ever known, which means that she must be the most powerful Common-Born Silver Knight that Begnion has ever known
  2. I've read on the internet about how in order to be allowed to be allowed to permanently immigrate to The UK people have to meet certain requirements, 1 of which is that they must have acquired a job that must earn them at least a set amount of money each year and I've thought of what I think is a very reasonable exception. What do you think? The type of very reasonable exception is those that have earned millions by investing in such things as stocks, shares, business, industry's such the oil, fishing and mining or land and property or have won millions on The European Lottery, these people haven't and likely never will acquire a job that must earn them at least a set amount per year but via legitimate means they have earned enough to ensure that they will never need to work
  3. The last time I played Lyn Mode I decided to make it more challenging then normal by trying to make Mathew good enough to be useable on Eliwood Hard Mode, it worked and he was well worth using on Eliwood Hard Mode. Here's how he turned out. How heavily RNG-Blessed was my Mathew He levelled up 7 times, even though his Speed only(?) has A Growth Rate of 70% everytime he levelled up he gained +1 Spd and even though I was playing Lyn Hard Mode he gained enough pointsof Str that he was able to wound Lundgren and he would attack twice per round, but he could only do 1x2 or 2 damage and I had to gave him both The Energy Ring and The Armor-Slayer
  4. I've recently restarted Fire Emblem 7/this Game, I've also beat Lyn Mode, but I'm worried about my Serra, she's leveled up 9 times but her MAG has only increased once and that was during her 1st level up. Which means that despite A MAG Growth Rate of 50% she has gone 8 levels without gaining even 1 point of MAG. Is my Serra now worthless?
  5. Just spotted a few mistakes. Sorry. Here's the corrections He is A Level 15 Lord. Level 27 Mage. Level 39 Dark Mage. Level 54 Dark Bishop. His stats are 61Hp, Str 20, Mag 61, Dex 54, Spd 42, Lck 26, Def 24, Res 40 and Ch 38 His growths rates are Hp 60%, Str 20%, Mag 80%, Dex 70%, Spd 55%, Lck 25%, Def 20%, Res 65% and Ch 40% His talents are C+ with Swords, E+ with Lances, E+ with Axes, C+ with Bows, D+ with Brawl, S+ with Reason, E+ with Faith, S+ with Authority, E+ with Heavy Armour, C+ with Riding and D with Flying He attacks with Miasma A, Swarm Z, Luna A, Death, A Dark Magic Version of Bolting, when he reached S in Reason he gained Fiendfire, which has the lowest accuracy of any Spell in the series but if it hits its a guaranteed 1-hit-KO and Nosferatu and can't heal His Crests are A Major Crest of Slytherin, which has the same effects as A Major Crest of A Cloucester and A Major Crest of Griffindor, which has the same effects as A Major Crest of Faldarius He has The Subdue, Curved Shot and Schism Short Combat Arts He has The Mastermind, Black Magic Uses x2, Dark Magic Uses x2, White Magic Uses x2, Reason Level 5, Authority Level 5, Hp+5, Dark Magic +10% Crit and Battalion Desperation Abilities He is Strong in Reason, Swords and Authority, he is weak in Faith, Heavy Armour and Flying and he has A Budding Talent in Riding
  6. I know you say that Harry shouldn't have A Crest of Griffindor and I understand what you're saying, but I forgot to mention that the dream showed that Griffindors Bloodline was believed to have become extinct in The Year 1,538, but it didn't, Griffindor had A 1-night Stand with A Witch, that Witch had A Daughter who had A Daughter that was A Squib, The Griffindor Bloodline lived on in secret and Harry's Mother was a descendant of The Squib that was the illegitimate daughter of the illegitimate daughter of Griffindor
  7. Last night I had A Dream and it showed me how Voldemort from Harry Potter would look if he were in Fire Emblem Three Houses. So what do you think of this Three Houses Version of Voldemort?, these are his Abilities on Maddening Difficulty and in case you are wondering in The Dream Harry had A Major Crest of Griffindor and when Voldemort used Harries Blood to restore him in Book 4 it gave Voldemort A Major Crest of Griffindor He is A Level 13 Lord. Level 24 Mage. Level 35 Dark Mage. Level 49 Dark Bishop. His stats are 57Hp, Str 18, Mag 57, Dex 50, Spd 39, Lck 24, Def 22, Res 36 and Ch 34 His talents are C+ with Swords, E+ with Lances, E+ with Axes, C+ with Bows, D+ with Brawl, S+ with Reason, E+ with Faith, S+ with Authority, E+ with Heavy Armour, C+ with Riding and D with Flying He attacks with Miasma A, Swarm Z, Luna A, Dark Spikes T, Hades Q, when he reached S in Reason he gained Fiendfire, which has the lowest accuracy of any Spell in the series but if it hits its a guaranteed 1-hit-KO and Nosferatu and can't heal His Crests are A Major Crest of Slytherin, which has the same effects as A Major Crest of A Cloucester and A Major Crest of Griffindor, which has the same effects as A Major Crest of Faldarius He has The Subdue, Curved Shot and Schism Short Combat Arts He has The Mastermind, Black Magic Uses x2, Dark Magic Uses x2, White Magic Uses x2, Reason Level 5, Authority Level 5, Hp+5, Dark Magic +10% Crit and Battalion Desperation Abilities He is Strong in Reason, Swords and Authority, he is weak in Faith, Heavy Armour and Flying and he has A Budding Talent in Riding
  8. Is he really that slow?. In all 3 of my Playthroughs he's been useable until the final battle of Part 5, but its possible that his Spd was heavily RNG-Blessed
  9. Have they?. I only ever visited 3 riding schools, the 1st 1 my school only used once and the 2nd 1 had very few horses and the only horse whose name I remember was called Jack
  10. During my last 2 years at school during term-time I went horse-riding once, I always rode the same Horse, she was called Misty and she was called that because she was all White and she was born been on a very Misty day and she had a cousin who was at the same riding school, he was called Chestnut and he was called that for 2 reasons, the 1st is that his coat was a chestnut brown and the 2nd is that his original owners favorite snack was A Bag of Chestnuts. What do you think?. Do you agree the names were appropriate?
  11. I've spend most of the last 3 weeks working on rules for Spyer Gang in Modern Necromunda. Here they are. What do you think? They are based off The Spyer Gang from 1st edition Necromunda But I’ve modified them, changed them and adapted them so that they can be used in 3rd edition Necromunda I’ll admit that I’ve tried to both keep them as similar to 1st edition as possible but I think that they are at least slightly unbalanced This makes sense in a way, after all they are supposed to be very bored members of some of Necromunda's Noble Houses that have come into The Underhive to amuse themselves by killing, destroying and slaughtering and whilst they are 1 of the strongest Gangs if not the strongest Gang at the start of most campaigns games theirs a massive problem This is that they are hampered by the fact that not only will even 1 death be a great loss but theirs also the fact that their lack of numbers, reduced earnings from territories, no Juves, prospects, gangers and leaders and everything costing double what it normally does means that once the campaign reach's the half-way point, or even sooner if your foes get stronger then normal the they become 1 of the weakest Gangs if not the strongest Gang in the campaigns The basic the idea behind them is that whilst most Gangs win using a mixture of quantity or quality they win using quality and never rely on quantity I’ve also tried to keep them like 1st edition Spyer, which means that The Gangs are made up of A Very Small Number of very elite Models that when or if possible she be both armed to the teeth and armoured to the teeth And Spyer Gangs also have both 10 unique benefits and 10 unique drawbacks that are all related to 1 of their 10 benefits and those 10 unique benefits and 10 unique drawbacks that are all related to 1 of their 10 benefits are as follows The 1st is that they are a entire Gang of Champions and you can choose for them to have both The Stats and The Special Abilities of A Champions and you can freely choose your champions from The Champions of The 6 House Gangs, from Enforcer Gangs and from Vonotar Gangs, but once The Campaign has started Spyer Gangs can’t recruit any more Members The 2nd is that they get A Free Settlement and A Free Drinking Hole, but on The Downside both The Free Settlement and A Free Drinking Hole give 20 Credits less then normal but you still get at least 10 Credits What’s even worse is that if you’re Settlement would normally get you A Juve or A Ganger you don’t get A Juve or A Ganger, instead The Juve or Ganger is orcefully drafted into The Planetary Defence Force, which earns your Gang A Recruiters Fee of either 20 Credits for A Juve or 40 Credits for A Ganger The 3rd is that when recruiting your Gang you can buy anything, even stuff that’s Rare or Illegal and that normally only A House Gang, Enforcers Gang or Vonotar Gang can get, but afterwards all Items that aren’t Rare or Illegal gain Rare 10 and items that are Rare or Illegal add +2 to their Rarity Value/Illegal Value The 4th is that they start with 1 Suit of Mesh Armour, 1 Autogun, 1 Set of Filter Plugs 1 set of Smoke Grenades and 2 Fighting Knive’s that must both be Master-Crafted, but because Spyers would insist on buying stuff that’s of a lot higher quality then normal any and anything and everything by Spyers cost double what they’d normally cost Paying double the normal price of anything and everything they have even applies to stuff they get once the campaign starts and also applies to the 1 Suit of Mesh Armour, 1 Autogun, 1 Set of Filter Plugs 1 set of Smoke Grenades and 2 Fighting Knives that must both be Master-Crafted that all Spyers automatically start with The 5th is that they can never be Outlawed, but at the same time they can’t get Favors, in Law and Misrule Campaigns no matter how high their Rep gets they never get the bonus The 6th is that no matter their foe or the mission they only get half the normal number of Tactics Cards but they can use Tactics Cards that are normally only available to 1 of The 6 Houses, to Enforcer and to Vonotars The 7th is that Skills wise they get Combat, Ferocity and Muscle as Primary, always get Shooting as Secondary, but as they haven’t yet received their full education or training they treat both Leadership and Savant as Secondary On the bad guy as all their stuff slows them down the only way they can take Agility Skills is by paying to roll on any Skill Table and even then it costs 5 XP more then normal, which means it costs at least 20 XP The 8th is that you can spend Credits to gain initial XP and every 25 Credits you spend gets you 2D6+2 initial XP, but when creating your gang no matter what experance A Spyer starts with both LD and INT can’t be increased to better then 4+, WS and BS can both only be increased twice and all other stats can only be increased once The 9th is that if A Gang Member either dies or retires you do get a replacement, but he or she is A Brand New Champion that only(?) starts with 1 3rd, rounded to the higher 10 credits, the value of the stuff the model he replaced that when he/she died and he/she only(?) has 1 6th, rounded down, The XP the model he replaced had The 10th is that they have access to the things that only 1 House has, 2 examples are House Orlocks Legendary Names and House Goliaths Gene-Splicing, but each thing that only 1 House can use can only be given to 1 Spyer And As a example 2 Spyers couldn’t both have House Orlocks Legendary Names or House Goliaths Gene-Splicing but 1 could have House Orlocks Legendary Names and the other could use House Goliaths Gene-Splicing
  12. It is true that memories, especially from childhood, are not very reliable but this is the only thing from my Childhood that I remember as being 100% true, but I have also remembered that getting the best ending nearly every time was due to luck and nothing else
  13. My opinion is that the best route home isn't through Ailell, the Valley of Torment, rather its that they suspected that he might try something, which he did, and they thought that the guys hired thugs wouldn't look for them in Ailell, the Valley of Torment
  14. Its The Aptitude Mark 4 that cost 30k, not The Mark 3 Version
  15. Not quite, its 15,000 Gold for A Scroll of The Skill Aptitude Mark 1 which gives +10% to all Growth Rates, 20,000 Gold for A Scroll of The Skill Aptitude Mark 2 which gives +15% to all Growth Rates, 25,000 Gold for A Scroll of The Skill Aptitude Mark 3 which gives +20% to all Growth Rates and 30,000 Gold for A Scroll of The Skill Aptitude Mark 4 which gives +25% to all Growth Rates Because Scrolls of The Skill Aptitude Mark 1 are a lot easier to make then Scrolls of The Skills Aptitude Mark 2, Aptitude Mark 3 and Aptitude Mark 4 if you buy 3 or more Scrolls of The Skill Aptitude Mark 1 at the same time then they only(?) cost 10,000 Gold per Scroll That's why if you buy them at the same time 3 Scrolls of The Skill Aptitude Mark 1 only(?) cost The Same as 1 Scroll of The Skill Aptitude Mark 3 but if you use them on the same unit then using 3 Scrolls of The Skill Aptitude Mark 1 gives the unit you use them on 30% to all of his/her Growth Rates but using 1 of The Skill Aptitude Mark 4 only(?) gives the unit you use it on +25 to all of his/her Growth Rates
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