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James Marshall

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  1. I did think about the respect they show Naliah but it occurred to me that its possible, but very unlikely, that Laguz not from Hatary are sexist and that the reason they respect her isn't because she's The Queen of Hatary, rather its because she saved Rafiel
  2. I've been thinking about the way that some(most?) Laguz Tribes choose their rulers and 2 things come to mind. What do you think? and I'm aware that theirs no official answer to these, I just want other peoples opinions The 1st that that nothing and no-one in The Tellius Games says that females can't be Laguz Sovereigns, so those that mean that all Laguz Countries would accept A Female Ruler? or does that only happen in Hatary? The other is that all Laguz Tribes other then The Herons choose their rulers based on power, so does that mean that The Herons choose their rulers based on Intelligence or wisdom of charisma or whose the best diplomat or something similiar?
  3. I've recently finished my 2nd Blue Lions playthrough, which was my 5th playthrough overall, and my Bernadetta was completely and utterly hopeless. Are all my Bernadettas Stats very heavily RNG-Screwed?. Here are her stats, what do you think? and I didn't use 1 stat booster on her When she was A Level 19 Noble I made her A Level 19 Archer, when she was A Level 29 Archer I made her A Level 29 Sniper. When she was A Level 40 Sniper I made her A Level 40 Bow Knight, she is now A Level 45 Bow Knight and her stats are 48Hp, Str 25, Mag 17, Dex 40, Spd 28, Lck 17, Def 18, Res 16 and Ch 24
  4. Ooops I didn't think of it that way, the way I saw it is that my friend knows that I use a lot of online forums and as he didn't tell me that I can't ask for advise on 1 I assumed that that was his way of allowing me to without actually saying it
  5. Cos I want advise on which character to give The Skill to. Not to mention that my friend didn't say that if I need to ask for help that I can't do it on a online forum?
  6. Its A Fan Made Game that a friend of mine made, but he has a paranoid fear of having his ideas stolen, that's why he refuses to let anyone other then me and close family of his even look at this game, the stat caps of every character in the game are 70Hp, Str 30, Mag 30, Skill 30, Spd 30, Lck 35, Def 30 and Res 30 and due to serious abuse of The Fighting Tournaments, which are the games version of The Arena, all my characters are at least Level 20 in A 1st Tier Class
  7. In The Fan Made FE Game I've sold all of my Gems and I now have The 40,000 Gold needed for Scroll of The Mark 4 Aptitude Skill, which gives +25% to all of the users Growth Rates and I plan to use it on 1 of 4 characters, but I have a question. Which of these 4 Characters should I use it on? The 4 characters levels and stats are as follows, I'm listing the growth rates both with and without using Scroll of The Mark 4 Aptitude Skill, all characters have the same max stats and those are 70Hp, Str 30, Mag 30, Skill 30, Spd 30, Lck 35, Def 30 and Res 30 1 is A Level 20 Shaman. Level 6 Summoner. She has A S with Dark and A C with Staffs. Her stats are 43Hp, Str 14, Mag 25, Skill 21, Spd 22, Lck 18, Def 15 and Res 27. If she doesn't use The Scroll of The Mark 4 Aptitude Skill her growth rates are Hp 65%, Str 35%, Mag 75%, Skill 55%, Spd 55%, Lck 55%, Def 35% and Res 70% and if she uses it then her growth rates increase to Hp 90%, Str 60%, Mag 100%, Skill 80%, Spd 80%, Lck 80%, Def 60% and Res 95% 1 is A Level 20 Nun(female only version of The Male only Bishop). Level 6 Bishop. She has A S with Light and A C with Staffs. Her stats are 41Hp, Str 11, Mag 23, Skill 21, Spd 21, Lck 26, Def 11 and Res 24. If she doesn't use The Scroll of The Mark 4 Aptitude Skill her growth rates are Hp 60%, Str 30%, Mag 75%, Skill 50%, Spd 50%, Lck 65%, Def 30% and Res 65% and if she uses it then her growth rates increase to Hp 85%, Str 55%, Mag 100%, Skill 75%, Spd 75%, Lck 90%, Def 55% and Res 90% 1 is A Level 20 Wyvern Rider. Level 6 Wyvern Lord. She has A S with Lances and A C with Swords. Her stats are 45Hp, Str 24, Mag 8, Skill 22, Spd 20, Lck 18, Def 22 and Res 11. If she doesn't use The Scroll of The Mark 4 Aptitude Skill her growth rates are Hp 90%, Str 65%, Mag 15%, Skill 55%, Spd 55%, Lck 45%, Def 60% and Res 25% and if she uses it then her growth rates increase to Hp 115%, Str 90%, Mag 40%, Skill 80%, Spd 80%, Lck 70%, Def 85% and Res 50% 1 is A Level 20 Mercenary. Level 6 Hero. She has A S with Swords and A C with Axes. Her stats are 48Hp, Str 25, Mag 8, Skill 22, Spd 21, Lck 21, Def 22 and Res 14. If she doesn't use The Scroll of The Mark 4 Aptitude Skill her growth rates are Hp 110%, Str 65%, Mag 25%, Skill 55%, Spd 55%, Lck 55%, Def 65% and Res 35% and if she uses it then her growth rates increase to Hp 135%, Str 690, Mag 50%, Skill 80%, Spd 80%, Lck 80%, Def 90% and Res 60%
  8. How about we each list 1 mistake per game that we nearly always made in early Pokemon Games that we played. Here's mine On Pokemon Blue as you could use Cut without beating Lieutenant Surge I often forget to beat him and wouldn't remember until I was on the way to Victory Road and was turned away by 1 of The Gate Guards On Pokemon Silver as I wasn't used to A Gym Leader not giving me A Badge straight after beating him/her, which was why I would beat Whitney and forget to get her badge, unlike in The Remakes you can progress by beating her but without getting her badge and I often only remembered to pick up her badge when I got to Victory Road and was turned away by The Gate Guard
  9. Just finished generating the country, hoping to do the first year or so, by the games time, today and post about it tomorrow I'll also mention that shortly after 10.50AM on Sunday The 17/1/2,022 the friend of mine that made this game told me that The number and/or type and/or rank of The Soldiers that I choose aren’t the only soldiers that my characters country, rather they are only the elite members of both The Royal Guard and of The countries regular armed forces And That means that it doesn’t include members of the regular army that aren’t elite, and that it also doesn’t includes the reserves, the games equivalent of The Territorial Army, part time soldiers and civilians that have agreed to fight if needed The game Mode Free-Build And Thanks to my friends changes it’s the only option Difficulty Easiest Initial number of Digi-Dollars/currency in the bank Its equal to my population x2 rounded up to 330,000,000 Digi-Dollars Initial food stored Even if a country wide famine or similiar disaster loses us the entire harvest then their is still enough stored supplies to feed the population of my country for a number of months equal to my population divided by 1 million rounded up to 17 Advantages and disadvantages that I have with regards to the other 3 countries With regards to Country 1 The Advantage is that my food production is better then theirs and The Disadvantage is that the area that produce my countries food are very far close to each other but the area they are in is remote, which makes my food production a lot easier to sabotage then their food production is With regards to Country 2 The Advantage is that roughly 68% of the Soldiers in my country are more loyal to The Royal Family then the Soldiers in their country are and The Disadvantage is that they are loyal to The Royal Family not to my character, which means that if they feel the situation warrants it they may choose to abandon the king or queen/my character, and save his or her heirs/my characters heirs With regards to Country 3 The Advantage is that when it comes to trading with forgein countries I have 3 ways to do it by land, but they only have 1 way to do it by land and The Disadvantage is that I have 0 ways to do that by sea, but they have 3 ways to do that by sea My nation Alignment Neutral Is Slavery initially legal Yes Stuff in it Initially 2,700 farms, 1,500 Farming Communities, 800 of both logging Communities and Mining Communities, 500 Villages, 70 Towns, 8 regular Cities and The Capital City Currently 2,700 farms, 1,500 Farming Communities, 800 of both logging Communities and Mining Communities, 500 Villages, 70 Towns, 8 regular Cities and The Capital City Population The initial population was around 16,076,600 and the current population is around 16,076,600 Soldiers Regular Army Initial The Rookies amount to 1,008, The Champions amount to 302, The Ultimate’s amount to 6 and I have 1 Mega Current The Rookies amount to 1,008, The Champions amount to 302, The Ultimate’s amount to 6 and I have 1 Mega Kings Guard Initial The Rookies are 60 Augumons, 60 Gobumons, 60 Renamons, 60 Impmons, 40 Biomon and 20 Batmon(Myiotismons Neutral Rookie Form) The Champions are 37 Ghostmons(Data Type Version of The Virus Type Bakermon), 22 Sorcerymons, 22 Catomons, 8 Flameimpmons(Impmons Champion Form), 6 Growlmons, and 6 Gargumons The Ultimate’s are 1 Skullmeramon, 1 Conjurermon(Wizardmons Data Type Ultimate Form), 1 Weregarurumon and 1 Ninjarumon(Ninjamons Ultimate Form) The 1 Mega is A Metalscorpiomon(Scorpiomons Mega Form) Current The Rookies are 60 Augumons, 60 Gobumons, 60 Renamons, 60 Impmons, 40 Biomon and 20 Batmon(Myiotismons Data Type Rookie Form) The Champions are 37 Ghostmons(Data Type Version of The Virus Type Bakermon), 22 Sorcerymons, 22 Catomons, 8 Flameimpmons(Impmons Data Type C
  10. My friend has just updated me on the game, so here's the updated info on it My friend has decided to use most The Digimon that I made for 4 different Digimon RPG's that I made but never played between March 2,003 and November 2,017 Generally speaking other then The Soldiers that the nation you play as start with the forces that nations of the 3 alignment types are as follows, and this applies to all nations, not just yours Most Nations allied to Good have few low quality troops and a large number of high quality Troops and win using the quality of their forces Most Nations allied to Evil have very few high quality troops and a very large number of very low quality troops and win using the quantity of their forces Most nations that are Neutral have access to large numbers each of low, average and high quality troops and win using a mix of the quality, quantity and variety of their soldiers You are The Very Young, saying that though you're character is still in his(or her) very late teens or very early 20’s, New Ruler of A Country in A World with both Humans and Digimon in it You get to choose your countries alignment from Good, Evil and Neutral and the alignment can make certain Digimon easier, harder or impossible to recruit You can choose 1 of 4 countries of the alignment you've chosen and regardless of which you choose they all have both some form of advantage over each of the other 3 and some form of disadvantage over each of the other 3 In Freebuild Mode on any setting other the easiest are unless you cause or provoke a war theirs few wars and almost no major wars and in Freebuild on Easiest Setting nless your cause or provoke a war theirs almost no wars and no major wars If you play A Evil Nation you always start out with Slavery of Digimon but not Humans and if you play as 1 its almost impossible to abolish it and even if you do manage to make slavery lllegal doing it will make you a lot of enemies If playing as A Neutral Nation you choose whether you do or don't use Slavery, if you do use it then its easy to abolish it and if you don't have it then it then it easy to make it legal If you play A Good Nation then it starts out anti-slavery and its almost impossible to make it legal and even if you do manage to make slavery legal doing it will make you a lot of enemies Generally speaking most of the time when you defeat and capture misguided Enemies Evil Nations will make them slaves or make use of their services Good nations will send them to jail or make use of their services or ransom to their families Neutral nations that do use Slavery can either imprison them, make use of their services or sell them into Slavery or ransom to their families Neutral Nations that don't use Slavery will either imprison or ransom to their families and all nations can pardon them and make use of their services Nations that use Slavery use A Device that combines a version of the ability of The Dark Rings from Digimon Season 2 that can make them mindless but doesn’t have to with The Transmitters mentioned in Star Wars The Phantom Menace that lets them keep their sentience and at the push of a button blows them up Due to the game starting, even on easiest setting, shortly after your country finishes rebuilding after a 20 year civil war that saw you as the only survivor of The Royal Family your nation has few soldiers but they are powerful, skilled and elite and unless you cause any theirs almost guaranteed to no trouble for at least 10 years As well as which most situations can be resolved using only normal soldiers, but there are some were sending your character can result in diplomacy being used to end it peacefully Other times when only sending your character and his or her partners can result in a lot less violence and sometimes even which can be good for PR Their are times when only(?) sending your character, his or her partners and a few royal guards can result in the enemy surrendering, which can end a conflict peacefully, is very good for PR There are times when only(?) sending your character, his or her partners and a few royal guards can result in you freeing a independent village from the control of bandits and these will likely join you There are also times when only(?) sending your character, his or her partners and a few royal guards can result in you freeing Digimon that were prisoners or even slaves of the bandits, all nations other then Evil Nations always free these, Evil Nations have the option to free them When only(?) sending your character, his or her partners and a few royal guards to defeat bandits you can choose to only imprison them rather then kill them or enslave them This makes it more likely that Bandits will either surrender if attacked or even that if you pardon them they’ll join you, which is good for PR and can be a very good source of troops that are both useful and good fighters You don't get to choose any of The Digimon in The Regular(?) Army, but you have the option choose The Digimon in The Royal Guard Army and you have to choose your characters Digimon Partners For some reason my friend has chosen to remove Story Mode, but as I planned to only play Free-Build Mode it wouldn't have mattered In The now removed Story-Mode their were 7 points in the campaign where their would be a few years between chapters, the 1st would be for your wedding, the 2nd would be for your sons birth, the 3rd would be for your death and your sons 1st few years as king, the 4th would be for your the birth of your sons daughters, the 5th would be for your sons death and his daughters 1st few years as queen, the 6th would be for your great grandsons birth and the 7th would be 9 years long and would follow the very peaceful last 4 years of your granddaughters reign, the peaceful first 5 years of your great grandson reign and then the final part, which I know nothing about As well as which Freebuild has no gaps between chapters, you don't have to father(or mother if you're playing a female character) a heir and if you want to you can choose to never father(or mother if you're playing a female character) a heir, but if you don't then the game will only last a maximum of 100 years, at which point the only way the game won't end is if you fathered a illegitimate child that you didn't know about, and if you're playing a female then that's not a option Like I said The armed Forces of The Country you start with has a army of few soldiers but they are powerful, skilled and elite, which is always good at the start But at least you get 1,000 points to spend on enlarging it but the points costs are 50 for A Rookie, 150 for A Champion, 300 for A Ultimate and 500 for A Mega As well as which I’ll admit that whilst the does not sound like many in any edition to any you recruit you also start off with 1,000 Rookies, 300 Champions, 5 Ultimate's and 1 Mega You also get A Small Royal Guard of 300 Rookies, 100 Champions, 3 Ultimate's and 1 Mega and you get 500 points to spend on enlarging it and yet again the points costs are 50 for A Rookie, 150 for A Champion, 300 for A Ultimate and 500 for A Mega You also play A Exalted Royal Tamer and that means you get 200 points to spend on up to 6 Digimon partners, but the costs are lowered to 100 rather then 500 for A Mega, 50 not 300 for A Ultimate, 30 not 150 for A Champion and 10 not 50 for A Rookies but you can only have a maximum of 2 Ultimate’s and can only have 1 Mega Their are times when you can defeat and capture misguided Enemies can be spared and recruited to either serve in the army or do something else that will be of use and doing this is the only way for some nations to get some Digimon 2 of my favorite examples of that are that this is the only guaranteed way for Evil Nations to get Good Digimon of Champion Rank or higher and the only way for Good Nations to get Evil Digimon of Champion Rank or higher that are guaranteed to be loyal to them As a example if used as A Soldier Icedevimon makes it easier for your armies to fight in Cold, and Wintery, Terrain, Area's, Environments and Seasons, making him A Politician is the only way to guarantee that Nations allied to good have the ability to recruit Rookie level Digimon that are loyal to you and that are either Virus Types or are normally allied to Evil Abd The best, in my opinion, use for Icedevimon is that if he is used as A Businessmen then he will(eventually) open A Network of Frozen Food Chains and this will(again eventually) turn the time food remains edible for from weeks into months
  11. Like I said I would in a post I made about 20 minutes back here's a updated post about a FE Game a friend of mine made. What do you think? Here’s info on it It combines the best parts of The Fire Emblem Series, The Fighting Fantasy Gamebooks, The Final Fantasy Series and Dungeons and Dragons It uses The Outrealm Gate from FE 13 to summon named Characters from Fire Emblem and Fighting Fantasy, uses stuff inspired by FE 10, Fighting Fantasy Armies of Death, Final Fantasy Tactics and Dungeons and Dragons Follower Rules to let you build A Mercenary Unit and maybe even Army that uses ideas from Final Fantasy and uses things from Dungeons and Dragons to either be granted, earn or seize lands The 1st adventure even uses A variation of The Fan Made Fighting Fantasy Gamebook The Black Lobster Tavern were The Pub you run has been changed to A Upper--Middle Class Pub You tell the owner it earns less then what it does, but its still enough to keep him very happy and fairly content, earn Eventually I can and will use the embezzled money to form A Mercenary Group by buying The Freedom of Slaves and buy A Old Fort that's run-down and derelict but isn't beyond repair and can be fixed up and used as A Base And I almost forgot to mention that for some reason the friend that made this Fan Made FE Game decided that regardless of a units age, gender, class or age all of the characters in the game would have the same maximum stat values and that they would be 70Hp, Str 30, Mag 30, Skill 30, Spd 30, Lck 35, Def 30 and Res 30 So Now On I go My character Name Erin Erinna Inspiration Named after my 2 favorite characters from my Code Lyoko Dreams that aren’t in The Actual TV Show and they are Jeremy and Aleita’s Time Travelling Future Twins And This characters 1st name is The Boy Twins First name and his 2nd name is The Girl Twins First name Class Mage Knight Which basically A Fairly Strong, Very Fast and Moderately Armoured Mage If this were a regular FE Game then this Class it would be both the fastest Armoured Units in The Series and among The Fastest Infantry Units in the series And But this is A Fan Made FE Game and in it this Class is both the fastest Class of Armoured Unit in the game and 1 of The Slowest Infantry Units in the game Family and their place Society Historical family Because his personal skill is Chosen by Destiny my character has to be A Commoners Their haven't been any Beggars or homeless people in his family in at least 220 years, no Children of Slaves that were allowed to be born free have married into his family in at least 570 years and none of his family have been born into Slavery in at least 1,110 years His close family as a whole and his parents in particular can’t be wealthy land owners and they also can even be very wealthy merchants It is also very unlikely that his close family as a whole and his parents in particular aren’t either poor Land Owners or wealthy merchants Saying that though they have a much higher chance then normal of being Wealthy Business Owners And The combination of him being destined for greatness and his families popularity and reputation mean that if succeeds at a task that may earn him A Noble Title then he has a slightly higher chance then normal of earning it Modern family A 1D66 roll of A 34 means I’m the son of A Wealthy Businessmen A 1D66 roll of A 55 means he owned A Stables that bred horses to sell to very wealthy merchants And 2 2D6 rolls that come up A 10 means that he inherited it and that it earns him a profit of 2D6+2x10+160 Gold Coins a year and it also earns him 1D3 Horse’s that can be used for riding, scouting and hunting but I can’t knowingly take it into a situation that I believe could prove dangerous And Personal Skill A 1D66 roll of A 66 means Destined for Greatness That means the following I can start in A Class normally only available to those that are either Nobility or very wealthy land owners With regards to his stats it lets me increase 5 of them by +1 With regardless to his growth rates it lets me increase 5 of them by +5%, 3 of them by +10% and all 8 of by +1D3% And It means that rather then 1 weapon Rank Start at D and the other, if he has 1, starting at E they both start at D and when he promotes any Weapons that he gains start at D Rank not E Rank Also The Combination of his Personal Skill, his starting Class and his Families position in society mean the following When it comes to unusual starting stuff he gets A Horse that can be used for riding, scouting and hunting but I can’t knowingly take it into a situation that I believe could prove dangerous When it comes to starting cash wise rather then 2D2x100 Gold he get 1,000 Gold +3D6x+1x100 Gold or 2,300 Gold When it comes to starting Gear wise rather then then normal 1 Vulnerary he gets 2 Vulneraries and has A 2-in-6 chance of Anti-Toxin but I fail the roll And When it comes to Starting Weapon rather then have either 1 random Weapon of medium Strength or 1 weak weapon of my choice of low Strength I get either 2 random Weapons of medium Strength or 2 weapons of my choice of low Strength Initial stuff Level A Level 2D2 Mage Knight And That makes me A Level 3 Mage Knight Stats I take The Base Stats of A Level 1 Mage Knight Those base stats are 20Hp, Str 4, Mag 4, Skill 5, Spd 5, Lck 5, Def 4 and Res 5 Then as I’m A Level 3 Mage Knight I add +2 each to Mag, Skill, Lck and Res and +1 each to Hp, Str, Spd and Def That gives me base stats of 21Hp, Str 5, Mag 6, Skill 7, Spd 6, Lck 7, Def 5 and Res 7 I get to increase 5 of them by +1 And That raises my stats to 22Hp, Str 5, Mag 7, Skill 7, Spd 7, Lck 8, Def 4 and Res 7 Stat growth rates Base growth rates are Hp 55%, Str 35%, Mag 65%, Skill 60%, Spd 40%, Lck 60%, Def 20% and Res 40% I get to increase 5 of them by +5%, 3 of them by +10% and all 8 of by +1D3% And That raises my growth rates to Hp 62%, Str 41%, Mag 77%, Skill 67%, Spd 53%, Lck 66%, Def 28% and Res 53% Weapon Ranks Choose any 1 of Anima Magic or Dark Magic, also choose any 1 of Swords or Axes and they both start at D Rank And I choose D Rank with Anima Magic and D Rank with Swords Equipment I get 2 Dose Vulneraries either 2 random Weapons of Medium Strength or 2 weapons of low strength of my choice And I get 2 3 dose Vulneraries, I go for 2 weapons of low strength of my choice and I choose 1 Fire Tome and 1 Bronze Sword Current Class Mage Knight Level He is A Level 20 Mage Knight. Level 3 Sage-General. A with Anima. A with Swords. D with Staffs. E with Bows His stats are 42Hp, Str 19, Mag 27, Skill 25, Spd 26-2 or 22, Lck 24+1 or 23, Def 16+2 or 18 and Res 27+2 or 29 His growth rates are to Hp 96%, Str 64%, Mag 95%, Skill 94%, Spd 78%, Lck 90%, Def 53% and Res 78% Skills Personal Destined for Greatness And It has 5 benefits 1st it lets A Commoner use Classes normally only available to Royalty, Nobility and Diplomats 2nd it gives you a small boost to 5 stats, a small boost to 5 growth rates, a decent boost to 3 growth rates and a tiny boost to all growth rates 3rd is that if you succeed at a task that has a chance of earning you a title and/or lands it increases your chance of a title and/or lands 4th is that if your base class can use 2 weapons rather then 1 start at D Rank and 1 start at E Rank they both start at D Rank and if you promote into A Class that gives you a new weapon then your new weapon also start at D Rank 5th is that you have a chance to start with extra gold, but I didn’t, a chance to start with A anti-toxin, but again I didn’t, and you start with 2 rather then 1 Vulneraries and 2 rather then 1 Weapons Class Super Fast Mover A Infantry Version of Canto. Which means that after attacking he can use his left-over movement Unique to his-Social Class as A Wealthy Commoner whose father(or mother) paid to have him(or her) trained in 2 different ways of fighting Magi-cian Knight If he’s A Armoured Unit he can use Magic and if he is A Magic Using Unit then he can use heavy armour Stuff on him Healing 1 1 dose Elixer 1 4 dose Vulnerary Weapons 1 Fire Tome 1 Bronze Sword 1 Thunder Tome 1 Steel Sword Magic stuff 1 Mark 2 Ring of Defense Gives me +2 Def, +2 Res, +1 Lck and +5 CRIT Avoid, but it also gives me -2 Spd And Even worse is that initially, but not now, at the time I got it my Str was low enough that this characters Steel Sword reduced his Spd by another -2, which means a total of -4 His followers And The reason that they have all agreed to get paid 30% less then normal is cos they get the following benefits Access to free very high quality Food and none alcoholic Drinks Employees get free very high quality Accommodation and if married their partner and kids, if any, get free very good quality Accommodation Access to free very good quality none alcoholic Drinks The number of holiday days they get per month is 3 more then normal, and they get those are paid days They get free access to fairly advanced medical care If they agree that when they retire or die their oldest child takes their place in my organization then that child gets A level of schooling that’s free and gives the child a very good educatiion And They’ve all got 2 Insurance Funds that I provide for them. 1’s A Decent Sized Fund that covers none serious Accidents and the others A Very Small Sized Fund that covers accidents that are Serious but not life threatening Former Slaves that I bought the freedom of and until they’ve paid me back get no pay And They now each get 1,130 Gold per year Nino She is A Level 20 Mage. A with Tomes Her stats are 35Hp, Str 15, Mag 20, Skill 20, Spd 20, Lck 17, Def 12 and Res 20 Her growth rates are Hp 79%, Str 43%, Mag 85%, Skill 71%, Spd 71%, Lck 74%, Def 33% and Res 64% Belongings 1 Elfflame Tome, 1 Wind Tome and 1 Herbs Skills Personal Powerful Self Taught Illiterate When recruited she starts out with A Anima Rank 1.5 levels higher then normal but all other Anima Ranks require x2.5 the normal number of EXP And As 2 examples of that raise her Anima Rank from B Rank to A Rank would require 200x2.5 or 500 points of Weapon EXP and to raise her Anima Rank from A Rank to S A Rank would require 400x2.5 or 1,000 points of Weapon EXP Class None Unique to her Social Class as A Charming Former Slave Slave Persuader If A Enemy Unit is A Slave then she may be able to persuade him/her/them that in return for aiding my units that my Lead Character could be persuaded to buy his/her/their Freedom Mist She is A Level 20 Female Priest. A with Staffs Her stats are 34Hp, Str 13, Mag 20, Skill 20, Spd 20, Lck 19, Def 13 and Res 20 Her growth rates are Hp 77%, Str 43%, Mag 85%, Skill 71%, Spd 73%, Lck 74%, Def 34% and Res 62% Belongings 1 Mend Staff, 1 Vulnerary, 1 Herb and 1 Door Key Skills Personal Tomboy Healer Despite Priest normally being A Male only Class she can and has become A Female version of A Priest Class None Unique to her Social Class as A Former Cooking Slave Good Cook When it comes to Cooking she has enough cookery training to lower the groups monthly food bills by -8% Radd He is A Level 20 Myrmidon. A with Swords His stats are 34Hp, Str 20, Mag 11, Skill 20, Spd 20, Lck 18, Def 16 and Res 13 His growth rates are Hp 92%, Str 63%, Mag 34%, Skill 93%, Spd 102%, Lck 77%, Def 53% and Res 30% Belongings 1 Steel Sword, 1 Vulnerary and 1 Herb Skills Personal Axe Potential When promoting into A 2nd Tier Class he can become A Hero and he can do that without reclassing into A Mercenary Class None Unique to his Social Class as A Knowledgeable Arena Slave In the arena most units don’t learn their foes Class, Level and Weapon until its too late to back but if he fights he learns his foes Class, Level and Weapon just in time to, if they want to, back out Ashe He is A Level 20 Archer. A with Bows His stats are 33Hp, Str 20, Mag 13, Skill 20, Spd 20, Lck 22, Def 20 and Res 12 His stat growths are Hp 92%, Str 71%, Mag 46%, Skill 74%, Spd 81%, Lck 84%, Def 63% and Res 28% Belongings 1 Steel Bow, 1 Vulnerary and 1 Anti-Toxin Skills Personal Bow Protegee Even if he reclasses into A Class that can’t normally use Bows he can still use them Class None Unique to his Social Class as A Hunting Slave When somewhere were he either has permission or a license to hunt or anyone can hunt then every 8 hours he spends hunting will net us enough game meats to feed 10 people for 4 days Hiroki He is A Level 20 Thief. Level 3 Assassin. S with Swords. E with Bows His stats are 34Hp, Str 15, Mag 6, Skill 19, Spd 22, Lck 17, Def 16 and Res 9 His stat growths are Hp 91%, Str 52%, Mag 25%, Skill 70%, Spd 88%, Lck 80%, Def 48% and Res 46% Belongings 1 Silver Blade, 2 3 Vulneraries and 1 3 Dose Herb Skills Personal Lock-Master Doesn’t need Lockpicks or Chest Keys to open Chests, doesn’t need Door Keys to open Doors and doesn’t need Bridge Keys to open Drawbridges Class None Unique to his background Night-Sight In Scenarios were Night or other types of Darkness and only Night or other types of Darkness limit how far a unit can see the distance his vision isn’t reduced That I pay with money from my 2 Baronies The 1’s that get paid 1,800 Gold per year Jorin He is A Level 20 Sword Knight. A with Swords His stats are 36Hp, Str 20, Mag 7, Skill 20, Spd 20, Lck 15, Def 18 and Res 8 His stat growths are Hp 82%, Str 76%, Mag 24%, Skill 69%, Spd 66%, Lck 60%, Def 70% and Res 31% Belongings 1 Iron Sword, 1 Bronze Sword and 1 Herb Skills Personal Romeo When fighting Female Enemies he gains +2 Def and +2 Res and when fighting Male Enemies he gains +2 Str and +2 Skill Class Canto Unique to his background Sworn To Defend The Fair When adjacent to A Female Playable Unit enemies that attack her suffer -15 Hit, -5 CRIT and do -2 damage Sylvia She is A Level 20 Cleric. A with Staffs Her stats are 31Hp, Str 8, Mag 20, Skill 18, Spd 18, Lck 22, Def 11 and Res 20 Her stat growths are Hp 65%, Str 33%, Mag 76%, Skill 65%, Spd 64%, Lck 75%, Def 36% and Res 74% Belongings 1 Mend Staff, 1 Warp Staff and 1 Elixer Skills Personal Regular Staff Preserver When healing with A Staff she may not use up a use and the chance is equal to her Level +her Lck x2, which in her case means 37% Class None Unique to her background Herbal Medicines If she wasn't seriously injured during a fight then she can make between 1 and 3(2D2-1) Vulneraries that all have 1 and 3(again 2D2-1) doses Hugo He is A Level 20 Brigand. A with Axes His stats are 46Hp, Str 20, Mag 6, Skill 19, Spd 20, Lck 20, Def 17 and Res 8 His stat growths are Hp 114%, Str 89%, Mag 20%, Skill 69%, Spd 71%, Lck 79%, Def 60% and Res 24% Skills Personal Won’t kill A Lady Whenever he lands A Blow that would kill A Female Enemy The Female is instead knocked out and can be ransomed Class None Unique to his background Looter If we defeat A Force of Bandits or Brigands or Outlaws he can loot their lair and get 2D6+1x100 Gold Coins Belongings 1 Killer Axe, 1 Hand Axe and 1 Herb Reynard He is A Level 20 Lance Knight. A with Axes His stats are 37Hp, Str 20, Mag 9, Skill 20, Spd 17, Lck 16, Def 18 and Res 12 His stat growths are Hp 79%, Str 81%, Mag 23%, Skill 76%, Spd 70%, Lck 64%, Def 65% and Res 34% Belongings 1 Iron Lance, 1 Javelin and 1 Herb Skills Personal Natural Diplomat Their are some scenarios that are among the hardest in the series that Reynard can make a lot easier by persuading several enemies that their side can't win and that its in their best interests for them to leave whilst they are still alive Class Canto Unique to his background Noble Born Being of Noble Birth makes it easier for him to help us persuade Nobles to give us jobs Lucinda She is A Level 20 Sword Knight. A with Swords His stats are 41Hp, Str 18, Mag 8, Skill 20, Spd 20, Lck 14, Def 18 and Res 10 His stat growths are Hp 81%, Str 79%, Mag 25%, Skill 74%, Spd 71%, Lck 66%, Def 64% and Res 36% Belongings 1 Steel Sword, 1 Anti-toxin and 1 Herb Skills Personal Natural Leader Even though she’s not The Leader he can still issue Commands and instruction Class Canto Unique to her background Very Charismatic Some of the units that only my lord can persuade to join me can also be persuaded by Lucinda Lanora She is A Level 20 Curate. A with Staffs Her stats are 32Hp, St 10, Mag 20, Skill 18, Spd 20, Lck 21, Def 12 and Res 20 He stat growths are Hp 70%, Str 40%, Mag 86%, Skill 65%, Spd 65%, Lck 79%, Def 34% and Res 81% Belongings 1 Mend Staff, 1 Heal Staff and 1 Elixer Skills Personal Greater Staff Preserver When healing with A Staff she may not use up a use and the chance is equal to her Level x2 +her Lck x3, +1D3, which in her case means a 56% chance Class None Unique to her background Herb Knowledge If she wasn’t badly injured in a fight then she can gather herbs that will sell for 6D6+2 Gold Aleita And The Str she had when recruited was low enough for her Silver Lance to reduce her Spd by -1 She is A Level 20 Pegasus Knight. A with Lances Her stats are 34Hp, Str 19, Mag 10, Skill 20, Spd 20, Lck 20, Def 16 and Res 20 Her stat growths are Hp 75%, Str 54%, Mag 36%, Skill 75%, Spd 79%, Lck 76%, Def 44% and Res 50% Belongings 1 Silver Lance, 1 Javelin and 1 Vulnerary Skills Personal Bird Hunter After A Battle in which she isn’t badly injured she can hunt Birds, which will net us either 4D6+2 Dead Wild Birds that we can sell for 4 Gold Coins each or 6D6+3 meals worth of Wild Bird Meat Class Canto Unique to her background High Flier During A Battle I can have her fly high, this means she can’t be attacked, but it also means she can’t attack Jim M And The Str he had when recruited was low enough for his Silver Axe to reduce his Spd by -2 He is A Level 20 Armour Axe. A with Axes Her stats are 41Hp, Str 20, Mag 7, Skill 20, Spd 14, Lck 20, Def 22 and Res 8 He stat growths are Hp 91%, Str 79%, Mag 20%, Skill 70%, Spd 50%, Lck 65%, Def 86% and Res 30% Belongings 1 Silver Axe, 1 Hand Axe and 1 Pure Water Skills Personal Lance Protegee When promoting to Axe General The Lance Rank he gains is D, not E Class None Unique to his background Junior Master of Axes If he promotes at level 13 or lower his Rank with Axes increases to S and if he promotes at level 25 he only(?) gets half the Weapon EXP needed to advance from A Rank to S Rank The 1’s that get paid 1,130 Gold per year Lie-Show-Ron He is A Level 12 Axe Knight. Level 5 Great Knight. S with Axes. C with Lances His stats are 35Hp, Str 14, Mag 3, Skill 11, Spd 11, Lck 9, Def 12 and Res 6 His stat growths are Hp 62%, Str 43%, Mag 11%, Skill 36%, Spd 38%, Lck 36%, Def 38% and Res 17% Belongings 1 Silver Axe, 1 Javelin and 2 2-dose Valkyries Skills Personal Very Scary Appearance He’s looks both very nasty and very scary, but he’s actually a decent guy, when he wants to be, and there are times when he can use his Very Scary Appearance to scare away some of the enemies less brave members, which can make a tough fight easier then it would have been I he didn’t use hos Skill Class Canto Unique to his background Talented Savior When rescuing another unit his Skill and Spd are only drop by -25%, rounded down, rather then the normal -50% Serenity Wheeler She is A Level 17 Troubadour. Level 3 Valkyrie. with Staffs and despite only being A Troubadour her personal Skill lets her use both E Rank and D Rank Anima Tomes. Now has C with Tomes Her stats are 37Hp, Str 13, Mag 25, Skill 22, Spd 23, Lck 20, Def 11 and Res 23 Her stat growths are Hp 74%, Str 38%, Mag 80%, Skill 65%, Spd 68%, Lck 75, Def 31% and Res 63% Belongings 1 Physic Staff, 1 Sleep Staff and 1 Elixer Skills Personal Trained Lesser Mage Even though Troubadours normally can’t use Anima Magic without either Reclassing to Mage or promoting to Valkyrie this Skill lets her use both E Rank and D Rank Anima Tomes without doing either of those Class Canto Unique to her background Lesser Rescuer Most units can only Rescue other units if the rescuers SAV is higher then the other units CON, she can rescue units that have the same CON as her SAV The 1’s that get 2,500 Gold per year Azel He bears Minor Fala Blood He is A Level 16 Mage. Level 6 Sage. S with Anima. C with Staffs Her stats are 49Hp, Str 10, Mag 26, Skill 18, Spd 26, Lck 14, Def 14 and Res 22 His stat growths are 80%, Str 20%, Mag 55%, Skill 35%, Spd 65%, Lck 30%, Def 25% and Res 55% Tiltiu She bears Minor Tordo Blood She is A Level 16 Mage. Level 6 Sage. S with Anima. C with Staffs Her stats are 52Hp, Str 11, Mag 27, Skill 26, Spd 26, Lck 19, Def 12 and Res 27 Her stat growths are 70%, Str 15%, Mag 50%, Skill 40%, Spd 60%, Lck 35%, Def 20% and Res 65% Lex He bears Minor Neir Blood He is A Level 16 Fighter. Level 6 Warrior. S with Axes. C with Bows His stats are 58Hp, Str 27, Mag 8, Skill 23, Spd 27, Lck 20, Def 24 and Res 12 His stat growths are 110%, Str 70%, Mag 15%, Skill 40%, Spd 50%, Lck 45%, Def 65% and Res 15% Ayra She has Minor Odo Blood She is A Level 16 Myrmidon. Level 6 Swordmaster. S with Swords Her stats are 49Hp, Str 22, Mag 8, Skill 24, Spd 25, Lck 19, Def 18 and Res 9 Her stat growths are 85%, Str 50%, Mag 25%, Skill 70%, Spd 70%, Lck 60%, Def 45% and Res 15% Also Lie-Show-Ron is weak, not as good as he once was and is very close to retirement He already has enough to enjoy a good retirement and he’s only doing this job to get some excitement whilst he’s still young enough And That’s why he’s only(?) getting 1,130 Gold per year, which is half what he could get Sakura is The 20 year old Daughter and heir of A Earl, her father was 17 when she was born and now he’s only 37 She knows that unless something happens to her father he will definitely live for at least another 10 years That means she won’t been be A Earless for at least 10 years and took in this job to get some excitement before she becomes A Earl whilst he’s still young enough And That’s why she’s only(?) getting 1,130 Gold per year, which is 55%, rounded to the higher 10 Gold, what she could get The 4 Veteran Elites that each get 4,115 Gold Coins each year And They are all unnamed 1 Level 20 Shaman. Level 6 Summoner. S with Dark. C with Staffs Her stats are 43Hp, Str 14, Mag 25, Skill 21, Spd 22, Lck 18, Def 15 and Res 27 Her growth rates are Hp 65%, Str 35%, Mag 75%, Skill 55%, Spd 55%, Lck 55%, Def 35% and Res 70% Her belongings are A Flux Tome, A Luna Tome, A Mend Staff, A Elixer and A Anti-Toxin Skills Personal Ex Slave Trader When she is fighting A Generic Foe I can try to take him/her alive, and if I do I can sell him/her into Slavery and get Gold equal to his/her level x600 Class Summon She can summon Phantom Warriors that will fight alongside my other units, but she can only summon 1 at a time Unique to his Background Herbal Know-How In every battle the 1st 3 times she heals he uses Herbal Medicines, which means she doesn’t use up 1 of her Staffs Usages 1 Level 20 Cleric. Level 6 Bishop. S with Dark. C with Staffs She is A Level 20 Nun(female only version of The Male only Bishop). Level 6 Bishop. S with Light. C with Staffs Her stats are 41Hp, Str 11, Mag 23, Skill 21, Spd 21, Lck 26, Def 11 and Res 24 Her growth rates are Hp 60%, Str 30%, Mag 75%, Skill 50%, Spd 50%, Lck 65%, Def 30% and Res 65% Her belongings are A Aura Tome, A Purge Tome, A Mend Staff, A Elixer and A Herb Skills Personal Contacts in high places She can try to secure us better jobs then we’d normally get and cos of her powerful friends most people won’t double-cross her Class Monster Slayer When dealing with Animals and/or monsters her Spells do x3 damage Unique to her background Healing Hands She can use this up to 3 times and each time its used 1 adjacent Unit regains up to 12Hp 1 Level 20 Wyvern Rider. Level 6 Wyvern Lord. S with Lances. C with Swords Her stats are 45Hp, Str 24, Mag 8, Skill 22, Spd 20, Lck 18, Def 22 and Res 11 Her growth rates are Hp 90%, Str 65%, Mag 15%, Skill 55%, Spd 55%, Lck 45%, Def 60% and Res 25% Her belongings are 1 Silver Lance, 1 Killer Sword, 1 Javelin and 2 Vulneraries Skills Personal Mountain Hunter If she waits whilst in mountain Terrain then she can gather 2D6+2 Mountain Fox Pelts that are each worth 7 Gold Class Canto Unique to her background Sky Lancer Even if she reclasses into A Class that normally can’t use Lances then she can still use them 1 Level 20 Mercenary. Level 6 Hero. S with Swords. C with Axes Her stats are 48Hp, Str 25, Mag 8, Skill 22, Spd 21, Lck 21, Def 22 and Res 14 Her growth rates are Hp 110%, Str 65%, Mag 25%, Skill 55%, Spd 55%, Lck 55%, Def 65% and Res 35% Her belongings are 1 Silver Sword, 1 Killer Axe, 1 Hand Axe, 1 Vulnerary and 1 Herb Skills Personal Ex Gladiator When fighting in A Arena she gains +10 HIT, +10 AVOID, +5 CRIT and does +1 Damage Class Favored Enemy -Brigands When fighting that are either Brigands or were Brigands that have been promoted she gains +10 HIT, +10 AVOID, +5 CRIT and does +1 Damage Unique to his background Bodyguard to The Greater Fair When theirs A Noble Born Female Unit next to her any enemies that attack her suffer -15 HIT, -10 CRIT and does -2 Damage Business’s 1st and 2nd They are both Stables that bred horses to sell to very wealthy merchants that I inherited They are both worth 3,000 Gold Coins They both earn me profit of 300 Gold Coins a year And They also both earn me him 2 Horse’s that can be used for riding, scouting and hunting but I can’t knowingly take 1 of them into a situation that I believe could prove dangerous Lands and Properties 4 Farming Estates that are all worth 7,750 Gold that all net me 853 Gold per year 2 Hunting Estate’s that are both worth 8,250 Gold that both earn me 908 Gold per year 2 area’s of 30 Acres of Best Quality Rural Land that both have 15 Rural Houses on them, that are both worth 6,750 Gold that both earn me 465 Gold per year 1 area of 5 Acres of Good Quality Rural Land that has 10 Rural Houses, 5 Farmsteads and 2 Rural Estates on it, it is worth 14,450 Gold Coins and it earns me 1,510 Gold Coins per year 1 Hunting Estate worth 6,000 Gold that earns me 720 Gold per year 1 Area of 20 Acres of Poor Quality Rural Land that has 40 Rural Houses on it, it is worth 4,500 Gold and it earns me 240 Gold per year Total value I have Business’s, Lands and Properties worth a total of 91,900 Gold that earns me a profit of 7,228 Gold and 2 Horse’s per year Titles 1st Title’s The Worlds most Minor Baron And It consists of 3 times what I had when I was The Worlds most Senior Land-Owning Knight My domains I rule A Area of 16 farms, 9 farming communities, 3 fishing communities, 3 Logging Communities, 3 very large villages, 2 very small casts and 1 decent sized castle It has a population of 2,153, it is guarded by A 262 strong civilian militia and it also has 184 healers And All in all it nets me money equal to 14,853 Gold Coins per year and also nets me 210 days worth of food per year 2nd A Minor Baron Barony I rule A Area of 19 farms, 11 farming communities, 4 fishing communities, 3 logging Communities, 3 very large and 1 massive villages, 2 very small castles and 1 decent sized castle It has a population of 2,503, it is guarded by A 304 strong civilian militia and it also has 220 ealers All in all it nets me money equal to pay 8 of my underlings 1,800 Gold each and to hire 70 professional Soldiers that consist of 31 Light Infantry with Melee Weapons, 31 Light Infantry with Ranged Weapons and 8 Light Cavalry Saying that though paying 8 of my underlings and hiring those 70 professional Soldiers uses up every Gold Coin it earns me Major properties The Base It Fairly large sized fort It has a fairly large amount of Space, has fairly good accommodation, decent recreational facilities, a very small pond for bathing and providing the foes are niether too numerous or too well equipped its fairly easy to defend It has living space for 18 Soldiers, it has stables for up to 11 regular sized and 2 large sized Horse’s and it has Sheds that can hold up to chickens and ducks totaling up to 40 and cows, sheep and goats totaling up to 17 Inside the fort there is enough unused ground that if we can find the time and effort, can afford the costs, wages, fees and expenses and can apply for and be granted planning permission then we could increase it so that it can hold several times more then what it currently can As it happens theirs, only just, enough space for extensions to double both the number of Soldiers and the number of horses it can hold, triple the number of Chickens and/or ducks it can hold and increase the number or cows and/or sheep and/or goats it can hold by +50% rounded up to 26 It has 25 Chickens that if cared for will provide us with either 4D6+3 Eggs that can be sold for 2 Gold Coins per egg pr day or 2D6+1 meals worth of Eggs per day It has 10 Cows that if cared for will provide us with either 5D3+3 pints of Milk per day that can be sold for 5 Gold Coins per pint or can be preserved and stored or will net us 4D3+1 meals worth of Cheese per day The courtyard holds numerous containers that are used to acquire rainwater that provides us with rainwater and every week me and my men use our bows bring down enough Wild Ducks to have A Sunday Roast That means that as long as we’re careful and don’t lose our means of replenishing our supplies then we have permanent to eggs, cheese, milk and water and weekly access to A Roasted Wild Duck Ooops My friend made a mistake. He forgot to tell me that Milk, Cheese, Eggs and money from selling them was only random in the prototype version In the main version you always get the same, which I’ve long suspected That means that every full 25 days my 25 chickens give us we get 247 Eggs that we sold for 494 Gold Coins, 133 meals worth of Eggs per day And It also means that every full 25 days our 10 cows give us 140 pints of Milk that we sold for 700 Gold Coins per pint, another 60 pints of Milk that we store and 56 meals worth of Cheese that we store Stuff stored here Loot Cash and jewels 29,858 Gold Coins, 2 Red Gems that worth 5,000 Gold each that will sell for 2,500 Gold each, 2 Pink Gems worth 2,000 Gold each that each sell for 1,000 Gold and 1 Blue Gem that’s worth 10,000 Gold that sells for 5,000 Gold Other valuables 800 Gold worth of Cloth, 800 Gold worth of Cloth, 800 Gold worth of Figurines made of wood, 10 decent sized Silver Earrings worth 5 Gold each and 1 very large Box that holds 110 Gold worth of Tobacco Other stuff of use Weapons 2 Steel Axes, 1 Silver Sword, 1 Killer Bow, 1 Killer Sword, 1 Axe-Reaver, 1 Steel Lance, 1 Arch-Flame Tome, 1 Fire Tome, Lance Reaver and 1 Thunder Tome Stat boosters 1 Talismen -gives +2 Res, 1 Secret Book -gives +2 Skill, 1 Goddess Icon -gives +4 Lck and 1 Magi Ring -gives +2 MAG Promotion items The Promotion Item for Mage Knights that’s known as A Magi-cian Shield, 1 Guiding Ring, 1 Elysian Whip, 1 Knights Crest and 1 Energy Ring Other stuff 5 1 dose Vulneraries, 2 3 dose Vulneraries, 2 2 dose Vulneraries, 1 Elixer and 1 Pure Water Animals 4 Horse’s that can all be used for riding, scouting and hunting but I can’t knowingly take it into a situation that I believe could prove dangerous Food 2,497 meals worth of Eggs per day, 1,038 meals worth of Cheese, 9 weeks worth of rum, beef, lamb, fruits, porridge, bread, biscuits and water and 1 year worth of Agricultural themed foods Drinks hold 2 doses that each restores 8Hp and 16 1-pint bottles of slightly above average quality wine -they all hold 2 pints that each restore 11Hp Stuff about income, costs and profits Taking everything into account that nets me 41,039 Gold Coins, 210 days worth of food and 2 decent quality horses per year Take away costs totaling 40%, rounded up, of that 41,039 Gold Coins gives me a year profit of 41,039 Gold Coins -16,416 Gold Coins or a profit of 24,623 Gold Coins each year Those costs totaling 40%, rounded up, of my yearly earnings are 11% to The King, 11% to The Church, 6% for Property Insurance, 6% for my own insurance and 6% for my employees insurance My 2nd Barony makes me a lot more money then the first It makes me enough to pay 8 of my followers 1,800 Gold Coins each With 2,500x4 or 10,000 Gold Coins each year of my 24,623 Gold Coins each year I recruit 4 highly Skilled Elites, which leaves 14,623 Gold Coins Add in 3,774 Gold Coins -40%, rounded up. or -1,512 Gold Coins gives 2,262 Gold Coins each year or a total profit of 16,885 Gold Coins each year And Take away 4,115x4 or 16,460 Gold for 4 Elite Veterans leaves me with a total profit of 425 Gold Coins each year The Chapters 1st A variation of The Fan Made Fighting Fantasy Gamebook The Black Lobster Tavern wer e The Pub you run has been changed to A Upper-Middle Class Pub You tell the owner it earns less then what it does, but its still enough to keep him very happy and fairly content, earn And Eventually uses the embezzled money to form A Mercenary Group by buying The Freedom of Slaves and buy A Old Fort that's run-down and derelict but isn't beyond repair and can be fixed up and used as A Base So All in all I spend 293 days running it In total bar room brawls, Drunkern contests of Strength, Skill and Endurance and evicting trouble-causes gain 10 Levels, which raises me to Level 13 All in all between those 10 Levels I gained the following stat boosts. +4 in both Def and +4 Str, +6 in Hp and +7 each in Mag, Skill, Spd, Lck and Res I also increase my Anima Rank from D to B and my Sword Rank from D to C In total I net 34,470 Gold Coins, 35 Bottles of Ale -they each restores 8Hp, 29 weeks worth of rum, beef, lamb, fruits, porridge, bread, biscuits and water, 3 1 dose Elixers, 1 Thunder Tome, 1 Steel Sword, 1 Silver Sword, 1 4 dose Vulnerary, 1 Ring of Defense -gives +2 Def, +2 Res, +1 Lck and +5 CRIT Avoid, 1 5 dose bottle of Elixer of Boosting -each dose raises all of The Drinkers stats by +22 and all of his/her growth rates by +2D2% and 1 year worth of Agricultural themed foods And That gives me a total of 34,440 Gold Coins +2,300 Gold Coins or 36,740 Gold Coins Also I choose to use them to buy the freedom of 4 Level 7 Slaves for 28,000 Gold Coins, who will return the favor to me by fighting for me I also purchase a Fairly sized fort for 6,700 Gold Coins, that has a Good amount of Space, has fairly good accommodation, decent recreational facilities, a very small pond for bathing, providing the foes are niether too numerous or too well equipped its fairly easy to defend and has room for both 18 Soldiers and 10 Horse’s That gives me 2,040 Gold Coins, add in 1 years earning from my another 2,040+280 or 2,320 Gold Coins and also gets me 2 Horse’s that can be used for riding, scouting and hunting but I can’t knowingly take it into a situation that I believe could prove dangerous For my 4 Level 7 Ex Slaves that I gain the loyalty of by buying the freedom of I choose to use The Outrealm Gate to get this games versions of FE 7’s Nino(Mage), FE 9’s Mist(Female Priest), FE 11’s Radd(Myrmidon) and FE 16’s Ashe(Archer) My characters 4 Ex Slaves that I gained the loyalty of by buying the freedom of each benefit from 1 dose of 1 5 dose bottle of Elixer of Boosting, which boosts all of their stats by +1 and all of their Growth Rates of all 5 of us by +2D2% each And Including that +1D3% to all of their growth rates their Stats, Weapon Rank and Growth Rates are as follows Nino And Her stats and Growth Rates are The same as Mists She is A Level 7 Mage. B with Tomes Her stats are 25Hp, Str 9, Mag 13, Skill 11, Spd 11, Lck 9, Def 6 and Res 10 Her growth rates are Hp 63%, Str 28%, Mag 69%, Skill 57%, Spd 57%, Lck 58%, Def 19% and Res 48% Mist And Her stats and Growth Rates are The same as Nino’s She is A Level 7 Female Priest. C with Staffs Her stats are 25Hp, Str 9, Mag 13, Skill 11, Spd 11, Lck 9, Def 6 and Res 10 Her growth rates are Hp 63%, Str 28%, Mag 69%, Skill 57%, Spd 57%, Lck 58%, Def 19% and Res 48% Radd He is A Level 7 Myrmidon. C with Swords His stats are 23Hp, Str 10, Mag 5, Skill 15, Spd 15, Lck 8, Def 8 and Res 4 His growth rates are Hp 77%, Str 49%, Mag 18%, Skill 77%, Spd 87%, Lck 64%, Def 38% and Res 14% Ashe He is A Level 7 Archer His stats are 24Hp, Str 13, Mag 4, Skill 11, Spd 11, Lck 10, Def 12 and Res 3 His stat growths are Hp 77%, Str 58%, Mag 29%, Skill 58%, Spd 67%, Lck 69%, Def 49% and Res 12% Missions 2 to 6 A 5-parter that are versions of Road to Ruin Chapters 1, 2, 3, 4 and 5, the variation is that I'm hired to prevent A miniature Bandit Army that have been Outlawed by both The Settings Version of Askum and its version of Sybaris This army of Scum are The Settings Version of Askum and its version of Sybaris are wanted Dead not Alive by both The Settings Version of Askum and its version of The Settings Version of Askum and its version of Sybaris and are being hunted by Freelance Bounty Hunters hired by both The Settings Version of Askum and its version of Sybaris These nasty types are trying to get revenge by starting A War between The Settings Version of Askum and its version of Sybaris and Chapter 5 is changed so that the betrayal and attempt to kill you is by treacherous Mercenaries whose true loyalty is not The Settings Version of Askum or its version of Sybaris rather its to The Miniature Bandit Army Their are 6 recruitable units, I recruit all 6 and my reward for stopping A war between Askum and Sybaris is Askum agreeing to pay my new recruits a yearly sum that's 12.4%, rounded up, higher then people of their class, profession, education and rank would normally get When it comes to the 4 you can recruit in the official Road to Ruin they are as follows 2 of them are Jorin and Sylvia that we save in the same way you do in The Official Road To Ruin Other then being recruitable by any attractive female member of my Army Hugo is recruited in the same way you do in The Official Road to Ruin And Lanora was simply unfortunate enough to meet Pheasants that didn't know that Eldar Magic can be used for Good, we stepped in, stopped her being burnt at the stake and she returned the favor by joining us They 2 that are enemies as follows Reynard is changed to a recruitable Mercenary Cavalier looking to Avenge his Wife, we both save his life and help him get avenge his Wife, he joins us and he is A version of The Orfey Archtype, starts in A 1st Tier Class and has stats that would be more suited to A Mercenary then A Cavalier And Lucinda is changed to A Recruitable Spy that posses as A Cavalier who need for money desperate enough for her to turn Spy and in the end she survives, but The Injuries she accumulated over her 4.22 year mission mean she has to retire on medical grounds but gets a massive amount of compensation and a very large pension and as she still feels able to fight joins us So I did it I did it right I get the best results in all 5 battles I recruit 6 new units I make a lot of friends And I get lot of loot Stuff I get Loot 10,000 Gold, 2 Red Gems that are each worth 5,000 Gold and sell for 2,500 Gold each, 1 Killer Bow, 1 Killer Sword, 1 Elixer, 1 Talismen -gives +2 Res, 1 Axe-Reaver and 1 Secret Book -gives +2 Skill Rewards 8,000 Gold in Bounties and 7,000 Gold for saving A Very Senior Barons Daughter That a total of 15,000 Gold And I turn it into 1 Hunting Estate worth 8,250 Gold that nets me 908 Gold per 4 missions and 1 area of 3 Acres of Best Quality Rural Land that has 15 Rural Houses on it, is worth 6,750 Gold that nets me 465 Gold per 4 missions Also The leader gains 2 Levels and gains +2 each to Mag, Spd, Lck and Def and +1 each to Hp, Str, Skill and Def and gains +1 Sword Rank My 4 original characters all get 4 Levels, gain +2 in 5 Stats, gain +3 in 2 Stats and gain +1 in 1 Stat an they all gain 1 Weapon Rank And My 6 New Character all advance to Level 8 Also Over these last 26 days my 10 cows have netted us 140 pints of Milk that we sold for 700 Gold Coins per pint, another 60 pints of Milk that we store and 56 meals worth of Cheese that we store And Also over these last 26 days my 25 Chickens that if cared for will provide us with 247 Eggs that we sold for 494 Gold Coins and 133 meals worth of Eggs per day Mission 7 Name A Version of Chapter 3 of Order of The Crimson Arm were we are hired to save The Son and heir of A Very Minor Duke So We do it We do it right We save The Son and heir of A Very Minor Duke We get rewarded with 4,500 Gold in cash, 1 Hunting Estate worth 1D6x1,000 Gold of 6,000 Gold that earns me 12% of its value per year or 720 Gold per year and having the number of both my business’s, lands and properties doubled I spend that 4,500 Gold on 1 Area of 20 Acres of poor Rural Land that has 40 Rural Hovels on it, it is worth 4,500 Gold and it earns me 240 Gold per year The GM also lets me try to convince The Very Minor Duke to give all my units, including 2 new 1’s, A Elixer that will give all of them +1 to all of their stats and the same +1D4+5% to all the growth rates of all of their stats The roll requires A 20 or higher on 1D20+1D6, The Game randomly generates first A 16 on The 1D20 then A 4 on The 1D6, which means that I only just succeed That means I pass, which also means that he gives all my units, including 2 new 1’s, A Elixer that will give all of them +1 to all of their stats and all of them will +8% to all the growth rates of all of their stats My New Stables always has and my original Stables now does earn my character a guaranteed 300 Gold and 2 Horse’s per year All in all that means that including the money I invested I’ve acquired 28,500 Gold worth of business’s, lands and properties that nets me 2,533 Gold per year Between them Sylvia and Lanora net me 29 Gold Coins and 3 Vulneraries that all have 1 dose And All units gain 1 Level and they all gain +1 in 5 of their 8 stats Also I recruit 2 units 1 is A Pegasus Knight based off of Aleita from Code Lyoko and which my friend thought it funny to name Aleita The other 1 is A Armoured Axe User who is based off of what PE Teacher Jim Morales looks like on Lyoko and which my friend thought it funny to name Jim Both of those are Level 11 Units and come with A Promotion Item and despite that I’m not promoting either of them for a while What PE Teacher Jim Morales looks like on Lyoko is from my Code Lyoko Dreams that I told my friend about And The Very Minor Duke whose Son and Heir I saved agrees to pay their wages Also I also get quite a lot of loot And All in all the loots 3,012 Gold Coins, 2 Steel Axes, 1 Blue Gem that’s worth 10,000 Gold that sells for 5,000 Gold, 1 Guiding Ring, 1 Steel Lance, 1 Archfire Tome, 1 Pure Water and 1 very large Box that holds 110 Gold worth of Tobacco Also Its now The 5/1/1,685 And That means my lands net me 1,509 Gold Coins Also My food productions the same as last time That means over these last 26 days my 10 cows have netted us 140 pints of Milk that we sold for 700 Gold Coins per pint, another 60 pints of Milk that we store and 56 meals worth of Cheese that we store And It also means that over these last 26 days my 25 Chickens that if cared for will provide us with 247 Eggs that we sold for 494 Gold Coins and 133 meals worth of Eggs per day Also I roll on Tables my Friend put in the game I generate A 44 then A 3 That means that the local town has A Sale on Teenage Slaves The sale is because A Local Gang of Teenage Thieves were captured and sentenced to Slavery And This is a good opportunity to pick up Slaves, that must be of The Thief Class, who are 1D3 levels higher then normal So I decide to go their, buy the freedom of 1 of them and recruit him/her I’m hoping to get my 1st promoted unit But he/she will cost a lot I get their And I go to The Slave Markets So My friend knows that I have had Code Lyoko Dreams that have Yumi’s Brother Hiroki on Lyoko he looks like A Fire Emblem Assassin He’s based this 1 off of Hiroki’s Appearance on Lyoko And He even thought it would be funny to name him Hiroki So I buy him for 13,000 Gold of my 18,860 Gold That 13,000 Gold makes him Level 13 Thief As theirs a big sale on As he’s 1D3 levels higher in A 1st tier Class He ends up being A Level 13+1D3 Thief In the end he is A Level 16 Thief. A with Swords His stats are 29Hp, Str 11, Mag 4, Skill 14, Spd 19, Lck 13, Def 11 and Res 6 His stat growths are Hp 70%, Str 40%, Mag 10%, Skill 55%, Spd 75%, Lck 65%, Def 35% and Res 30% Skills Personal Lock-Master Doesn’t need Lockpicks or Chest Keys to open Chests, doesn’t need Door Keys to open Doors and doesn’t need Bridge Keys to open Drawbridges Class None Unique to his background Night-Sight In Scenarios were Night or other types of Darkness and only Night or other types of Darkness limit how far a unit can see the distance his vision isn’t reduced Also I buy him 1 Silver Blade for 1,800 Gold, 2 3 Vulneraries for 300x12 or 600 Gold and 1 3 Dose Herb for 150 Gold And That leaves me with 3,310 Gold Also We took a break that lasted nearly a month My food productions the same as last time That means over these last 26 days my 10 cows have netted us 140 pints of Milk that we sold for 700 Gold Coins per pint, another 60 pints of Milk that we store and 56 meals worth of Cheese that we store It also means that over these last 26 days my 25 Chickens that if cared for will provide us with 247 Eggs that we sold for 494 Gold Coins and 133 meals worth of Eggs per day All in all that gives me 1,802 Gold +700 Gold +247 Gold +30 Gold or a total of 2,479 Gold And Thanks to Sylvia’s Herbal Medicines Skill my Mercenary Group also get 2 2 dose Vulneraries Chapter 8 Name A Much Harder Version of Chapter 00 of Order of The Crimson Arm In it rather then being tricked into either removing from power or killing her we are hired to save her And In this she is changed to The Great Granddaughter of The Kings Sister So I do it I do it right All of my units gain 3 levels up All of their 3 levels up consist of 1 perfect level up, 1 level up in all bar Hugo gain no stat increases and even he only gains +1 and 1 level up in which they all gain +1 to 5 stats This is The Mission in which I gain The Games Jeigan, and the friend that made this game thought it would be funny to make him A Unique Jeigan My friend did that by making him A Recruitable Enemy and by having him join you at the point in the game were you normally recruit The Games Orfey Its also The Mission in which I gain The Games Lena, and the friend that made this game thought it would be funny to make him A Unique Lena My friend did that by making her A Recruitable Enemy, to make her A Troubadour not A Cleric, to give her A Skill that lets her use both E Rank and D Rank Anima Tomes without promoting and by having her join you at the point in the game were you normally recruit The Games Merric And Loot wise I gain 3,300 Gold worth of Bounties, 920 Gold in loot, 16 1-pint bottles of slightly above average quality wine -they all hold 2 pints that each restore 11Hp, 10 decent sized Silver Earrings worth 5 Gold each, 2 Pink Gems worth 2,000 Gold each that each sell for 1,000 Gold, 2 weapons(I’ve forgot which), 2 stat boosters(yet again I’ve forgot which) and 1 promotion Item(yet again I’ve forgot which) Also As a reward for saving a distant relation of the kings I roll on The Rewards Table and A 14 on 3D6 followed by A 2 on 1D6 means that I am made The Worlds most Senior Land-Owning Knight I’m given over the 8 farms, 3 farming communities, 1 fishing community, 1 Logging Community and 1 village near our current base that has a population of 667, has A 98 strong civilian militia and has 75 healers All in all it nets me money equal to 667x10 +10% -20% rounded or 5,869 Gold Coins per year and also nets me 63 days worth of food per year The GM also hers The Father of The distant relation of the king that I rescued lets me choose my reward and I choose A Keg of A Strong Elixer that will increase the growth rates of all of my units by +1D3+5% And That +1D3+5% to the growth rates of all of my units even goes to my 2 new units and if I’m lucky that could turn my Jeigan from completely useless to almost completely useless Also The Jeigan and Lena are as follows and my friend choose to name them are 2 of The Main Characters from A RPG he wrote years ago that’s part Card Captors and part Yugioh Gen 1 The Jeigan Name Lie-Show-Ron He is A Level 12 Axe Knight. Level 3 Great Knight. S with Axes. D with Lances His stats are 34Hp, Str 11, Mag 3, Skill 10, Spd 10, Lck 8, Def 10 and Res 5 Before getting +1D3+5% to all his growth rates his stat growths were Hp 55%, Str 35%, Mag 5%, Skill 30%, Spd 30%, Lck 30%, Def 30% and Res 10% After getting +1D3+5% to all his growth rates his stat growths are Hp 62%, Str 43%, Mag 11%, Skill 36%, Spd 38%, Lck 36%, Def 38% and Res 17% Belongings 1 Silver Axe, 1 Javelin and 2 2-dose Valkyries Skills Personal Very Scary Appearance He’s looks both very nasty and very scary, but he’s actually a decent guy, when he wants to be, and there are times when he can use his Very Scary Appearance to scare away some of the enemies less brave members, which can make a tough fight easier then it would have been I he didn’t use hos Skill Class Canto Unique to his background Talented Savior When rescuing another unit his Skill and Spd are only drop by -25%, rounded down, rather then the normal -50% The Lena Name Serenity Wheeler She is A Level 14 Troubadour. A with Staffs and despite only being A Troubadour her personal Skill lets her use both E Rank and D Rank Anima Tomes Her stats are 28Hp, Str 8, Mag 17, Skill 15, Spd 15, Lck 15, Def 7 and Res 15 Before getting +1D3+5% to all his growth rates his stat growths were Hp 55%, Str 25%, Mag 65%, Skill 50%, Spd 55%, Lck 60%, Def 15% and Res 50% After getting +1D3+5% to all his growth rates his stat growths are Hp 61%, Str 32%, Mag 73, Skill 57%, Spd 62%, Lck 67%, Def 23% and Res 57% Belongings 1 Physic Staff, 1 Sleep Staff and 1 Elixer Skills Personal Trained Lesser Mage Even though Troubadours normally can’t use Anima Magic without either Reclassing to Mage or promoting to Valkyrie this Skill lets her use both E Rank and D Rank Anima Tomes without doing either of those Class Canto Unique to her background Greater Rescuer Most units can only Rescue other units if the rescuers SAV is at least 2 higher then The CON of The Unit she wants to rescue, but because of this Skill she can rescue units that have the same CON as her SAV Also Lie-Show-Ron is weak, not as good as he once was and is very close to retirement He already has enough to enjoy a good retirement and he’s only doing this job to get some excitement whilst he’s still young enough And That’s why he’s only(?) getting 1,130 Gold per year, which is half what he could get Sakura is The 20 year old Daughter and heir of A Earl, her father was 17 when she was born and now he’s only 37 She knows that unless something happens to her father he will definitely live for at least another 10 years That means she won’t been be A Earless for at least 10 years and took in this job to get some excitement before she becomes A Earl whilst he’s still young enough And That’s why she’s only(?) getting 1,130 Gold per year, which is 55%, rounded to the higher 10 Gold, what she could get Also My food productions the same as last time That means over these last 26 days my 10 cows have netted us 140 pints of Milk that we sold for 700 Gold Coins per pint, another 60 pints of Milk that we store and 56 meals worth of Cheese that we store It also means that over these last 26 days my 25 Chickens that if cared for will provide us with 247 Eggs that we sold for 494 Gold Coins and 133 meals worth of Eggs per day And All in all that gives me 8,724 Gold Coins Ooops My friend made a mistake He forgot to tell me that Milk, Cheese, Eggs and money from selling them was only random in the prototype version In the main version you always get the same, which I’ve long suspected That means that every full 25 days our 25 chickens give us we get 247 Eggs that we sold for 494 Gold Coins, 133 meals worth of Eggs per day And It also means that every full 25 days our 10 cows give us 140 pints of Milk that we sold for 700 Gold Coins per pint, another 60 pints of Milk that we store and 56 meals worth of Cheese that we store Also 1 of my Ex Slaves nets me 30 Gold from finding and selling Herbs Another of my Ex Slaves makes me 2 1 dose Vulneraries And Aleita’s Personal Skill nets me 21 Dead Wild Birds that we sell for 4 Gold Coins each or for a total of 84 Gold Coins Chapter 9 Name The mission idea is based around A Mission from The Gods It has my Mercenary Group send to The World of Genealogy of The Holy War Its shortly before the battle that I think is called The Battle of Bharra, but I’ve since checked and its actually called The Battle of Belhalla I’ve got A Mission to save as many Characters that either have Minor Blood and/or have given birth to a bearer of Major Blood The levels of these Characters, of which their can be up to 4, are equal to Level 2D2+13 in A 1st Tier Class and Level 2D2+1 in A 2nd Tier Class By pure chance they all end up Level 16 in A 1st Tier Class/Level 4 in A 2nd Tier Class Any Women are assumed to have already given birth and if needed any and all mothers had twins Any that I save I have to take to my world, where they’ll be safe and if they like my world they may permanently stay in my world Saying that even if they don’t stay permanently they’ll definitely stay in my world for at least 16 years, likely for at least 19 years and possibly for as long as 22 years Pay wise if I only save 2, out of a maximum of 4, I’ll get 3,000 Gold and if I save 2 or 3 then I get Gold equal to the number saved x5,000 Gold If I save the maximum of 4 then I not only do I get 20,000 Gold in cash, 800 Gold worth of Cloth, 800 Gold worth of Cloth, 800 Gold worth of Figurines made of wood and The Gods reward me by arranging for me to be made A Very Minor Baron And Although any married parings already have Children they can still have more Children and if I want to I can pay 25,000 Gold each, this will put them in The Deep Realms and after only 50 days they will be level 2D3+9 in A 1st Tier Class So I save Azel/Minor Fala and his wife Tiltiu/Minor Tordo and Lex/Minor Neir, and his wife Ayra/Minor Odo They all agree they’ll join me, but they’ll each 2,500 Gold per year All my unpromoted characters that are level 17 or lower gain 4 levels, my Mage Knight and Thief are over Level 17 and rise to Level 20 and my promoted unit gains 1 Level I loot A Fell Contract and use it to make Hiroki/my Thief my, A Level 20 Thief/Level 1 Assassin and he gains A E Rank with Bows I also loot A Arms Scroll and A Guiding Ring and I choose to use The Guiding Ring to Make Sakura/My Troubadour, A Level 17 Troubadour/Level 1 Valkyrie I also use The Arms Scroll on her. This raise’s her Staffs Rank to S, because her Personal Skill is Greater Mage Prodigy she started with A D with Anima Magic and The Arms Scroll raise’s her Anima Magic Rank to A C As well as which both of them gain +4Hp, either +2 or +3 to all Stats, +1D3+11% to their Hp Growth Rate and +1D3+5 to their other Growth Rates And As my reward I get 20,000 Gold in cash, 800 Gold worth of Cloth, 800 Gold worth of Cloth, 800 Gold worth of Figurines made of wood and The Gods reward me by arranging for me to be made A Very Minor Baron Also My 4 new units are as follows Azel He bears Minor Fala Blood He is A Level 16 Mage. Level 4 Sage. S with Anima. D with Staffs Her stats are 47Hp, Str 9, Mag 24, Skill 17, Spd 24, Lck 13, Def 13 and Res 21 His stat growths are 80%, Str 20%, Mag 55%, Skill 35%, Spd 65%, Lck 30%, Def 25% and Res 55% Tiltiu She bears Minor Tordo Blood She is A Level 16 Mage. Level 4 Sage. S with Anima. D with Staffs Her stats are 50Hp, Str 10, Mag 25, Skill 25, Spd 24, Lck 18, Def 11 and Res 25 Her stat growths are 70%, Str 15%, Mag 50%, Skill 40%, Spd 60%, Lck 35%, Def 20% and Res 65% Lex He bears Minor Neir Blood He is A Level 16 Fighter. Level 4 Warrior. S with Axes. D with Bows His stats are 56Hp, Str 25, Mag 7, Skill 22, Spd 25, Lck 19, Def 22 and Res 11 His stat growths are 110%, Str 70%, Mag 15%, Skill 40%, Spd 50%, Lck 45%, Def 65% and Res 15% Ayra She has Minor Odo Blood She is A Level 16 Myrmidon. Level 4 Swordmaster. S with Swords Her stats are 47Hp, Str 21, Mag 6, Skill 22, Spd 23, Lck 17, Def 17 and Res 8 Her stat growths are 85%, Str 50%, Mag 25%, Skill 70%, Spd 70%, Lck 60%, Def 45% and Res 15% Chapter 9 Name Another Barony recently rebelled But it was put down The King has had A Idea He will hold a 1 year long tournament Its only for Mercenary Groups The Winning Mercenary Group gets The Barony My Group Wins My Mercenary Group gets The Large Barony that is The Grand Prize I also get A secondary Prize of A Master Seal to promote my Leader and enough training to gain 2 Levels And Just like with my Ex Thief and Ex Troubadour he gains +4Hp, either +2 or +3 to all Stats, +1D3+11% to their Hp Growth Rate and +1D3+5 to their other Growth Rates So It’s 25% bigger then my other Barony That means A Population of 2,502 It gives me enough cash to pay 8 of my underlings 1,800 Gold each I can still hire 70 professional Soldiers that consist of 31 Light Infantry with Melee Weapons, 31 Light Infantry with Ranged Weapons and 8 Light Cavalry Saying that though hiring those 70 professional Soldiers uses up every Gold Coin it earns me And My other Baronies population goes up by +4D6+4x8 people Also Over the last year I’ve netted 14,623 Gold Coins, 63 Meals worth of food and 5 Horses I invest 14,450 Gold Coins of that in 1 area of 5 Acres of Good Quality Rural Land that has 10 Rural Houses, 5 Farmsteads and 2 Rural Estates on it, it is worth 14,450 Gold Coins and it earns me 1,510 Gold Coins per year And All in all that gives my character a small profit of 173 Gold Coins, 63 Meals worth of food and 5 Horses Also My chickens net me 14 lots of 133 meals worth of Eggs or a total of 1,862 meals worth of Eggs And My cows net me 14 lots of 60 pints of Milk that we store and 56 meals worth of Cheese that we store or a total of 840 pints of Milk that we store and 804 meals worth of Cheese Also Level wise all of my unpromoted units rose to Level 20 And Also level wise all of my promoted units gained 2 Levels Also I made a fortune gambling I made my current cash +10% That gives me 31,878 Gold I invest 31,000 Gold into 4 Farming Estates worth 7,750 Gold that each net me 853 Gold per year All in all that’s property worth 31,000 Gold that each net me 3,412 Gold per year I use 4,115x4 or 16,460 Gold per year to hire 4 Veteran Elites All 4 of them are unnamed And They are as follows 1 Level 20 Shaman. Level 6 Summoner. S with Dark. C with Staffs Her stats are 43Hp, Str 14, Mag 25, Skill 21, Spd 22, Lck 18, Def 15 and Res 27 Her growth rates are Hp 65%, Str 35%, Mag 75%, Skill 55%, Spd 55%, Lck 55%, Def 35% and Res 70% Her belongings are A Flux Tome, A Luna Tome, A Mend Staff, A Elixer and A Anti-Toxin Skills Personal Ex Slave Trader When she is fighting A Generic Foe I can try to take him/her alive, and if I do I can sell him/her into Slavery and get Gold equal to his/her level x600 Class Summon She can summon Phantom Warriors that will fight alongside my other units, but she can only summon 1 at a time Unique to his Background Herbal Know-How In every battle the 1st 3 times she heals he uses Herbal Medicines, which means she doesn’t use up 1 of her Staffs Usages 1 Level 20 Cleric. Level 6 Bishop. S with Dark. C with Staffs She is A Level 20 Nun(female only version of The Male only Bishop). Level 6 Bishop. S with Light. C with Staffs Her stats are 41Hp, Str 11, Mag 23, Skill 21, Spd 21, Lck 26, Def 11 and Res 24 Her growth rates are Hp 60%, Str 30%, Mag 75%, Skill 50%, Spd 50%, Lck 65%, Def 30% and Res 65% Her belongings are A Aura Tome, A Purge Tome, A Mend Staff, A Elixer and A Herb Skills Personal Contacts in high places She can try to secure us better jobs then we’d normally get and cos of her powerful friends most people won’t double-cross her Class Monster Slayer When dealing with Animals and/or monsters her Spells do x3 damage Unique to her background Healing Hands She can use this up to 3 times and each time its used 1 adjacent Unit regains up to 12Hp 1 Level 20 Wyvern Rider. Level 6 Wyvern Lord. S with Lances. C with Swords Her stats are 45Hp, Str 24, Mag 8, Skill 22, Spd 20, Lck 18, Def 22 and Res 11 Her growth rates are Hp 90%, Str 65%, Mag 15%, Skill 55%, Spd 55%, Lck 45%, Def 60% and Res 25% Her belongings are 1 Silver Lance, 1 Killer Sword, 1 Javelin and 2 Vulneraries Skills Personal Mountain Hunter If she waits whilst in mountain Terrain then she can gather 2D6+2 Mountain Fox Pelts that are each worth 7 Gold Class Canto Unique to her background Sky Lancer Even if she reclasses into A Class that normally can’t use Lances then she can still use them 1 Level 20 Mercenary. Level 6 Hero. S with Swords. C with Axes Her stats are 48Hp, Str 25, Mag 8, Skill 22, Spd 21, Lck 21, Def 22 and Res 14 Her growth rates are Hp 110%, Str 65%, Mag 25%, Skill 55%, Spd 55%, Lck 55%, Def 65% and Res 35% Her belongings are 1 Silver Sword, 1 Killer Axe, 1 Hand Axe, 1 Vulnerary and 1 Herb Skills Personal Ex Gladiator When fighting in A Arena she gains +10 HIT, +10 AVOID, +5 CRIT and does +1 Damage Class Favored Enemy -Brigands When fighting that are either Brigands or were Brigands that have been promoted she gains +10 HIT, +10 AVOID, +5 CRIT and does +1 Damage Unique to his background Bodyguard to The Greater Fair When theirs A Noble Born Female Unit next to her any enemies that attack her suffer -15 HIT, -10 CRIT and does -2 Damage
  12. It does sound very interesting I'll admit, but the thing is that both of The 2 Friends I know that have made their own Fan Made FE Games have a very irrational fear of their work being stolen and refuse to let anyone other then close family and very close friends even watch people playing them and you likely wouldn't believe how hard it for me to get their permission to post information on them. Also later today I'll post a updated post on The Fan Made FE Game that the other friend of mine made
  13. Another friend of mine claims to be working on A Game that's part Digimon, part Fire Emblem that has you running A Country and you get to choose your countries alignment from Good, Evil and Neutral and the alignment can make certain Digimon easier, harder or impossible to recruit. What do you think?. Does it sound interesting? You can choose 1 of 4 countries of the alignment you've chosen and regardless of which you choose they all have both some form of advantage over each of the other 3 and some form or disadvantage over each of the other 3 In Freebuild Mode on any setting other the easiest are unless you cause or provoke a war theirs few wars and almost no major wars and in Freebuild on Easiest Setting nless your cause or provoke a war theirs almost no wars and no major wars If you play A Evil Nation you always start out with Slavery of Digimon but not Humans and if you play as 1 its almost impossible to abolish it, if playing as A Neutral Nation you choose whether you do or don't use Slavery, if you do use it then its easy to abolish it and if you don't have it then it then it easy to make it legal and if you play A Good Nation then it starts out anti-slavery and its almost impossible to make it legal Generally speaking most of the time when you defeat and capture misguided Enemies Evil Nations will make them slaves or make use of their services, Good nations will send them to jail or make use of their services, neutral nations that do use Slavery can either imprison them, make use of their services or sell them into Slavery, 1's that don't will either imprison or ransom to their families and all nations can pardon them and make use of their services The armed Forces of The Country you start with has a decent sized Army standard Army and you get 1,000 points to spend on enlarging it but the points costs are 50 for A Rookie, 150 for A Champion, 300 for A Ultimate and 500 for A Mega and that may not sound much but you start of 1,000 Rookies, 300 Champions, 5 Ultimate's and 1 Mega You also get A Small Royal Guard of 300 Rookies, 100 Champions, 3 Ultimate's and 1 Mega and you get 500 points to spend on enlarging it and yet again the points costs are 50 for A Rookie, 150 for A Champion, 300 for A Champion, 300 for A Ultimate and 500 for A Mega You also play A Exalted Royal Tamer and that means you get 200 points to spend on up to 6 Digimon partners, but the costs are lowered to 100 rather then 500 for A Mega, 1 Mega, 50 not 300 for A Ultimate, 30 not 150 for A Champion and 10 not 50 for A Rookies but you can only have a maximum of 2 Ultimate’s and 1 Mega Their are times when you can defeat and capture misguided Enemies can be spared and recruited to either serve in the army or do something else that will be of use and doing this is the on. 2 of my favorite examples of that are that this is the only way for Evil Nations to get Good Digimon of Champion Rank or higher and the only way for Good Nations to get Evil Digimon of Champion Rank or higher As a example if used as A Soldier Icedevimon makes it easier for your armies to fight in Cold, and Wintery, Terrain, Area's, Environments and Seasons, if used as A Politician he makes it possible for Nations allied to good to recruit Rookies that are either Virus Types or are normally allied to Evil and if used as A Businessmen he can open A Network of Frozen Food Chains, which turns the time food remains edible for from weeks into months
  14. Back in 1,997 I played A Super Nintendi Game called A:S:P Air Strike Patrol and a few minutes back I read that their are several reasons why its believed to be impossible to get A Perfect Ending with hacking, program modifying or playing on A Emulator Another thing that makes that hard is that everytime the game is restarted the locations of The 10 SCUD's is chosen But that's not true because I nearly always got the best ending and did it with no guide, no hacking and no programming, rather I nearly always got the best ending simply by doing what I thought any American Hero would do in that situation. Was I simply lucky?
  15. I've decided to start Lets Go Pikachu again but I have a problem The problem us that have in order to make it a lot easier I spend almost 9 hours levelling my Team in Mount Moon and have used well over 4,100 candies, roughly 98% of which boosted Speed But I'm worried, my weakest is Level 31 but I haven't even left Mount Moon and I want to know. Have I overlevelled far too far?, and have I removed most of the games fun and challenge? My team is as follows The Level 34 Male Eevee that’s my starter. is stats are 101Hp, Attack 81, Defence 78, Special Attack 63, Special Defence 78 and Speed 172. He knows Headbutt, Double-Edge, Bite and Take Down 1 Level 34 Nidoking. His stats are 107Hp, Attack 89, Defence 59, Special Attack 71, Special Defence 75 and Speed 172. He knows Thrash, Headbutt, Double Kick and Poison Sting 1 Level 33 Female Weepinbell. Her stats are 86Hp, Attack 76, Defence 58, Special Attack 73, Special Defence 44 and Speed 157. She knows Vine Whip, Headbutt, Razor Leaf and Acid 1 Level 33 Female Pidgeotto. Her stats are 95Hp, Attack 46, Defence 49, Special Attack 61, Special Defence 47 and Speed 158. She knows Headbutt, Quick Attack, Gust and Wing Attack 1 Level 31 Female Butterfree. Her stats are 89Hp, Attack 40, Defence 56, Special Attack 66, Special Defence 71 and Speed 139. She knows Psybeam, Bug Buzz, Air Slash and Headbutt 1 Level 31 Male Pikachu. His stats are 79Hp, Attack 46, Defence 46, Special Attack 41, Special Defence 40 and Speed 121. He knows Slam, Thunder Bolt, Thunder and Headbutt
  16. I've been using this guy loads, I have used a lot of Stat Growth Boosting Items on him and I have have A question He's gained 9 levels, so what are the odds of him gaining 6 out of a possible 9 points of Spd when his Spd Growth Rate was 36% for 5 of those Levels, 44% for 3 of those Levels and 50% for the last Level
  17. In The Fan Made FE Game A Friend made that I'm playing theirs A Axe Using Armour Unit that's available early on and he's the only unit in the game were promoting him early is actually a good idea, here are the 2 reasons why. But what do you think. Is promoting him early really a good idea? The 1st reason is that he starts at Level 11, has A Base Spd of 8 and the 2 reasons why promoting him early is a good idea are as follows. The 1st is that promoting him not only increases his actual Spd stat to 10, which means +25%, and the 2nd is that it increases his Str from 12 to 15, which reduces The Spd penalty his Silver Axe gives him from -3 to not giving him A Spd Penalty, which doubles his effective Spd from 5 to 10 The 2nd reason is that his personal Skill means that if he promotes at level 13 or lower then The Lance Rank he gains is 1 Rank higher the normal, which means he starts with A D rank rather then A E Rank and the other bonus is that if he promotes at level 13 or lower his background Skill means he gets A Automatic S Rank with Axes, but if he promotes at Level 14 or higher his Axe Rank only increases to half-way between what you need for A Rank and what you need for S Rank(which means it goes from 200 to 300 points of Weapon EXP)
  18. Theirs been not posts on this since Friday due to me spending most of the time in Bed with A Stomach Bug, I also haven't played much but my friend did tell me the stats, growths, skills and starting equipment of The 6 Recruitable Characters, that are available in the 5-part mission based off of a variation of The 1st 5 Chapters of Road to Ruin, and in the official game 2 are none recruitable enemies. Here they are Jorin He is A Level 3 Sword Knight. C with Swords His stats are 23Hp, Str 8, Mag 1, Skill 8, Spd 7, Lck 4, Def 5 and Res 1 His stat growths are Hp 60%, Str 60%, Mag 5%, Skill 55%, Spd 50%, Lck 50%, Def 55% and Res 15% Belongings 1 Iron Sword, 1 Bronze Sword and 1 Herb Skills Personal Romeo When fighting Female Enemies he gains +2 Def and +2 Res and when fighting Male Enemies he gains +2 Str and +2 Skill Class Canto Unique to his background Sworn To Defend The Fair When adjacent to A Female Playable Unit enemies that attack her suffer -15 Hit, -5 CRIT and do -2 damage Sylvia She is A Level 1 Cleric. C with Staffs Her stats are 20Hp, Str 1, Mag 4, Skill 5, Spd 6, Lck 8, Def 2 and Res 8 Her stat growths are Hp 50%, Str 20%, Mag 60%, Skill 50%, Spd 50%, Lck 60%, Def 20% and Res 60% Belongings 1 Mend Staff, 1 Warp Staff and 1 Elixer Skills Personal Regular Staff Preserver When healing with A Staff she may not use up a use and the chance is equal to her Level +her Lck x2 or 17 Class None Unique to her background Herbal Medicines If she wasn't seriously injured during a fight then she can makes between 1 and 3(2D2-1) Vulneraries that all have 1 and 3(again 2D2-1) doses Hugo He is A Level 3 Brigand. C with Axes His stats are 27Hp, Str 10, Mag 1, Skill 8, Spd 7, Lck 7, Def 6 and Res 1 His stat growths are Hp 100%, Str 75, Mag 5%, Skill 55%, Spd 55%, Lck 65%, Def 45% and Res 10% Skills Personal Won’t kill A Lady Whenever he lands A Blow that would kill A Female Enemy The Female is instead knocked out and can be ransomed Class None Unique to his background Looter If we defeat A Force of Bandits or Brigands or Outlaws he can loot their lair and get 2D6+1x100 Gold Coins Belongings 1 Killer Axe, 1 Hand Axe and 1 Herb Reynard He is A Level 6 Lance Knight, C with Axes His stats are 25Hp, Str 8, Mag 2, Skill 8, Spd 6, Lck 4, Def 7 and Res 3 His stat growths are Hp 65%, Str 65%, Mag 10%, Skill 60%, Spd 55%, Lck 50%, Def 50% and Res 20% Belongings 1 Iron Lance, 1 Javelin and 1 Herb Skills Personal Natural Diplomat Their are some scenarios that are among the hardest in the series that Reynard can make a lot easier by persuading several enemies that their side can't win and that its in their best interests for them to leave whilst their still alive Class Canto Unique to his background Noble Born Being of Noble Birth makes it easier for him to help us persuade Nobles to give us jobs Lucinda She is A Level 7 Sword Knight. C with Lances His stats are 30Hp, Str 8, Mag 2, Skill 9, Spd 9, Lck 6, Def 8 and Res 3 His stat growths are Hp 65%, Str 65%, Mag 10%, Skill 60%, Spd 55%, Lck 50%, Def 50% and Res 20% Belongings 1 Steel Sword, 1 Anti-toxin and 1 Herb Skills Personal Natural Leader Even though she’s not The Leader he can still issue Commands and instruction Class Canto Unique to her background Very Charismatic Some of the units only my lord can persuade to join me can also be persuaded by Lucinda Lanora She is A Level 2 Curate. C with Staffs Her stats are 21Hp, Str 2, Mag 7, Skill 5, Spd 6, Lck 7, Def 4 and Res 7 He stat growths are Hp 55%, Str 25%, Mag 70%, Skill 50%, Spd 50%, Lck 65%, Def 20% and Res 65% Belongings 1 Mend Staff, 1 Heal Staff and 1 Elixer Skills Personal Greater Staff Preserver When healing with A Staff she may not use up a use and the chance is equal to her Level x2 +her Lck x3, +1D3 and at the time you recruit her that's a 27% chance Class None Unique to her background Herb Knowledge If she wasn’t badly injured in a fight then she can gather herbs that will sell for 6D6+2 Gold
  19. 1D66 means roll 2 different coloured dice, treat 1 as 10's and 1 as singles For example A 4 on The 10's dice and A 3 on The singles dice would mean 43
  20. Over the years I've spend a lot of time playing Fire Emblem Heroes on my Mothers old IPad, it has finally stopped working, my father has kindly given me his old IPad but I'm worried about losing all the stuff I got whilst playing Fire Emblem Heroes on my Mothers old IPad. Is their any way to get back or transfer my work?
  21. More info on the games Mage-Knight Class Normally only Available to Nobility and Royalty, but commoners who have The Skill Destined for Greatness or whose family background is very senior diplomat or favored by any Royalty or by A Count or by A Duke can enter it They both get 1 type of Magic and 1 Type of Weapons in 1st Tier and gain A 2nd of each when promoting Stat wise they tend to have more Hp, Str, Skill and Res then Mages but less then Knights and have more Mag, Spd, Lck and Res then Knights but less then mages When it comes to moving in deserts being both of A Magic Using Class and of A Armoured Class means that the lower then normal movement of Armoured Units cancels out the higher then normal movement of A Mage, which means that your move is the normal 5-2 or 3 Their stat growths are the most balanced of any character in the game, which has the potential for several of their stats to become RNG-Blessed A lot faster then would happen to most other characters but it also has the potential for several of their stats to become RNG-Screwed a lot faster then would happen to most other characters Female Mage Knights choose either Light Magic or Staves as their starting Magic and get either Bows or Axes as their starting Weapon and when they become A Sage Knight/2nd Tier Mage Knight, they get Anima Magic as their New Spell and Swords as their new weapon Their Reclass options are as follows. Nuns(female only version of The Male only Monks) if they choose Light Magic, Clerics if they choose Staves, Archers if they choose Bows and Female Fighters if they choose Axe's, if they promote they can reclass into 2nd Tier Versions of The Classes the weapons they had as A 1st Tier Unit gave them access to but the weapons they gained as A 2nd Tier Unit don't give them new Reclassing Options Male Mage Knights choose either Anima Magic or Dark Magic as their starting Magic and get Swords or Lances as their starting Weapon and when they become A Sage Knight/2nd Tier Mage Knight, they get Staffs as their New Spell and Bows as their new weapon Their reclass options are as follows. Mage if they choose Anima Magic, Shaman if they choose Dark Magic, Mercenary if they choose Swords and Lance Cavalier if they choose Lances, if they promote they can reclass into 2nd Tier Versions of The Classes the weapons they had as A 1st Tier Unit but the weapons they gained as A 2nd Tier Unit don't give them new Reclassing Options Also just realized that I forgot to say that he starts with A D with Anima and A D with Swords. Sorry
  22. To be 100% be honest, I'm not sure if that's how its supposed to done but its how I've always done it and I've done it that way since the sometime during very late November 1,997, which is more then 23 years ago
  23. It means roll 1 dice, if you roll A 1 or 2 you add +1, if you roll A 3 or 4 you add +2 and if you roll A 5 or 6 you add +3
  24. Its not trolling, it happened in a dream and I want to know how lucky you think she was
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