Jump to content

Jotari

Member
  • Content Count

    8,362
  • Joined

  • Last visited

5 Followers

About Jotari

Profile Information

  • Gender
    Male
  • Interests
    Interesting things.
  • Location
    Thailand

Previous Fields

  • Favorite Fire Emblem Game
    N/A

Member Badge

  • Members
    Tiki

Recent Profile Visitors

7,013 profile views
  1. Didn't say it was banned, I said they attempt to remove things that make the game too rng dependent. Although I guess the distinction is pretty irrelevant and I'm just being pedantic. The problem with that is that it would result in the early game being a complete missfest. Would work well and good when units have 10-20 skill, but when units have less than five, then they're not hitting anything.
  2. Really? That's a big change from when I was into pokemon. When I played people preached accuracy over power almost all the time. As a single miss in Pokemon can screw over your entire battle. Reducing RNG is even more critical in competitive pokemon than Fire Emblem, that's why all the tourney rules attempt to remove things that are overly rng based like Sleep and accuracy/evasion altering set ups.
  3. I agree with the OP that reducing Crit damage *2 times damage would be really useful. It's something I've called for for awhile now. As it stands crits are so powerful that they're basically nonexistant among enemies. Crit chances should be higher with less damage so they're something you can reasonably expect without ruining you're day. If crits were something that you expect to happen rather than something that happens once in a blue moon, then a high luck unit that can avoid them is a major boon (and for those who still want to have the awesome satisfying feeling of crits for players, than a simple skill that increases the damage like the Fates Killing Edge would solve that for your dedicated criters). But to throw out an original idea, I think it'd be kind of cool if all units had innate Armsthrift (although not with luck*2, maybe even luck/2). This could encourage high luck units to use stronger weapons that players would otherwise naturally hoard. Or I guess in general I'm suggesting more good skills that use luck as a factor. As for skill, if that could play some roll in weapon rank growth it'd make a lot of sense and be a major boon. Though this might mean slower weapon rank growth over all which players might find tedious. Eh, there's probably a happy medium in there somewhere. I've considered this before for crossbows, but I don't think it really makes much sense for bows. You need a lot of strength to use a bow well. Maybe instead bows could work in reverse to other weapons. That is to say skill determines damage and strength determines accuracy. The idea that two people are going to have the exact same accuracy with a bow because it has fixed hit rates is really weird.
  4. Happy birthday!

    1. Jotari

      Jotari

      Thanks person I don't recognize.

  5. I've been pitty broken by Keaton twice now, but that's goes straight to fodder because Special Spiral is just too much fun.
  6. Added. No, if you genuinely want him then I'm putting him up there [added]. This is unilateral judging. I'm just slightly concerned because...[continued after the next quote] I genuinely don't know what the upper limit is. I though it was 70 but we past that a few characters ago so who knows. *shrug* We'll just have to continue as we are for now. Though I might discount Three Houses characters until the game's like a year old or something.
  7. Yeah, but you know you don't necessarily need to suggest a new character? The list does have like seventy options on it already if one of them appeals to you more than Cormag. Is Cormag honestly the character you want in the game the most that isn't there already? I refer you to my previous statement.
  8. Moving everything one owns to another country keeps one occupied.
  9. n_n voters (anyone else remember when she was called that). @1% Critical Hit @Nowi's Husband (congratulations, you got your son) @Crunchos @Poimagic @TheNiddo @Cron You are correct. I just looked at the summoning focus. @Thane @Silverly @TheSilentChloey @NSSKG151 @Eqstrian819 @3ast1sup @TheBraveGallade
  10. Nah's been added to the game. The six people that voted for her are free to redistribute. I'm not going to quote them as I'm on mobile and doing stuff like that is a bitch. I'll leave her on to poll until I managed to get a computer online.
  11. No, she doesn't replace Cecilia, both of them join.
  12. Yeah I got that error with my most recent patching. I think maybe the source rom wasn't clean, but I figured it was something pretty minor. Try ignoring it and patch anyway. If there's major problems then I'll hunt down a new clean rom to serve as the source for the patch.
  13. Tanith's the only one of the new characters who is on the poll. I'm tempted to put take her off as options as I consider her as "in" the game now, but Charlotte's been up there for months and I can understand people wanting a non festival version of characters (Tanith in particular still has a lot to work with what with her reinforcements and Sonic Sword unit traits). I'm surprised no one's requested Pent yet. I thought he was reasonably popular.
  14. Eh? I have no idea what he's doing there. Was probably testing character battle quotes. XD Tempted to just leave him in but I'll be kind and patch it out. This I know not of.
×
×
  • Create New...