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Jotari

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Everything posted by Jotari

  1. Levin Sword isn't Robin exclusive either, and Ladyblade is what she actually uses in cutscenes. I have no particular love for it either (I can't even keep its name straight), I just find it amusing how completely overlooked it is. As for the name, it might have been a hint at Greil's origins, because despite how special people like to make Ike as the first commoner lord, he isn't. Greil is a noble. Of course, he's not royalty as far as we know, so Noble Blade would probably have been better name. Maybe it's a sword he was gifted by Ashnard's father or something. Or maybe it just is an uncomplicated Alm references since both of them do have the same story beat of nobles secretly raised as commoners without their knowledge.
  2. Depends on what the goal is. If the goal is to make him "Not swordsman" then he should get an axe for all of his attacks (this also helps to mitigate the "Where's his sword beam" issue that he has going on with Ragnell) aside from the final smash. If the goal is to make the most representative and rounded Ike possible, then I'd be fine with him just getting Urvan for his Smash attacks and using Ragnell for everything else. As for Ettard (and the Royal Sword, everyone forgets the Royal Sword. Oh wait that's Alm's sword. The uh, Regal Sword? Or is that Lloyd's sword? Regal Blade? Royal Blade? Uh well his PoR rapier), for that I'd most like to see in the form of *COSTUME CUSTOMIZATION* Let me swap in and out individual parts of the unit model for others to deck out my character in the fashion I most want. Ettard, Ragnell, Not!Rapier, have them all as costume options. Let me give young Link the Mirror Shield and Gilded Sword too! Obviously this is not a feature that would equally impact the whole cast, some would have more options than others, but I'd love something like that even in limited scope.
  3. Well...one of our gender optional characters in the series is Mark. I'm not going to say it's impossible, but I've certainly never met a girl called Mark (Kris is also leaning on that a bit if we assume it's not a nickname of Kristina or Krissie or something). Hmm. So this can go in either direction, I suggest the Avatar of the next game have the default name of Sandra.
  4. Even if it is your first Zelda game, if you have any grasp of narrative flow you're going to realize it's in there for a reason. Sure it is, casting a spell with his fist, like all the punches with purple magic he does in Smash. It is very literally not an overstatement. It is a binary true statement. Ganondorf does punch and kick his enemies in his own games. That is objectively true. That was a weird choice in Hyrule Warriors alright, but that's not analogues to Zelda. Zelda actually does have a rapier. Hyrule Warriors is a spinoff like Smash which looked at the series and said "This is representative of this character and this is how we can display how they would fight". To which a Zelda wielding a rapier and light arrows is accurate, I'd even say more accurate than the lightning kicker we got in Smash. It would be representative of Ganondorf. Because he's a composite character. Are you going to tell me Link's up aerial makes no sense because he's not Zelda II Link? The thing about this Ganondorf complaints is that it's a double standard. Ganondorf is more representative of his games than a large swath of the older cast and the high criteria for accuracy he's expected to follow is not one that is levied at other characters. Ike wouldn't set that blue haired sword guy trend if they gave him the Engage treatment and had him use Urvan in Smash, saving Ragnell for his final smash. You wouldn't even have to change anything other than the model since most of his attacks looks like they'd fit an axe anyway (okay you'd have to give him a little wider a hitbox at the top of his sword but that's a net positive). Counter suggestion, instead of Anna as a Robin Echo, we get Celica as a Robin Echo. More powerful magic attacks with no durability, but with Pichu's self damaging function. An easy Echo to make mechanically interesting and accurate.
  5. He punches the ground in Ocarina of Time. Which they went to the effort of making his forward Aerial even all the way back in Melee. What you're doing is listing all the times Ganondorf uses punches and kicks. IE He uses punches and kicks. Zelda is a Sword Fighter. Look at her slash around a sword in Hyrule Warriors. And in general, Zelda is horrible represented in Smash in terms of doing basically anything she actually does in her own games. She has a grand total of one attack directly inspired by her own games (and even that is a bit of a stretch). Move for move, animation for animation, Ganondorf has always pulled more from his own games than Zelda has (and that's fine). Nope. It would make complete sense. As he's still Ganondorf doing all the stuff Ganondorf does.
  6. Alvis wouldn't really have any reason to recognize who she is or much motivation to listen to the Lopt Sect on that point. If he didn't manage to spare his own brother his capability to spare some random girl he doesn't know would be pretty limited.
  7. Ganondorf does use punches and kicks in his games. And he also uses magic and a sword in Smash.
  8. *Have them just call Toon Link by the name Young Link in Brawl. It's silly they were ever viewed as conceptually distinct characters and even sillier we've now ended up with both of them in the same game. *Give Ganondorf Fox's Reflector down special in Melee. It would actually have been super easy to implement since it's not a special that has any animation, just a single pose and a 2D sprite (which can look like anything for the purpose of the attack). Not only would this make a Ganondorf more authentic to something he can do in the game while being simple to implement, it'd just be plain hilarious in the meta game since Fox and Falco's reflectors are considered the best attacks in Melee by a large stretch.
  9. The rationality and logic the makers of Heroes operate is bizarre and frightening any attempt the ascertain the future will be met with a near divinely decreed 50% failure ratio. So, yeah, you can be completely right on everything you say and still be wrong. Well we already have female Marth in the form of Lucina's disguise and she is indeed very flat chested. If "assets" are something transferable then I can only say that the world is not ready for the bulge that would be Male Camilla.
  10. I'll also add that if you do pass the turn limit on any of these chapters then you'll get a cutscenes where Roy or someone else will say that it's taking too long and that they won't be able to longer in the area, or the boss form the Paralogue itself will appear to declare they've already stolen the weapon. So as long as your don't let the requisite characters die, you can freely reset should you fail to clear the chapter in time, and even on the character front, Lillina, Sophia, Douglas, Juno and Dayan are all obtained on the same chapter as the one leading to the paralogue. So the only characters you really need to watch out for are Zealot, Sue, Sin, Miledy and Zeiss. Also don't break or have someone holding a legendary weapon die. As far as I know, you don't just need to visit the Paralogues, the legendary weapons need to actually be intact and in your inventory in some capacity by the time you reach the end of the game.
  11. Well the context of the scene is young Male Robin and young Female Robin meeting for the first time. Wherein everyone comments on how odd that is and begin to speculate what other versions of themselves they could meet. So Robin wouldn't, or couldn't really say it because they're already doing that.
  12. All you doubters saying it can be done. Young Emmeryn is with me! (Though the people saying it might be a bad idea might still be correct) (Also for those without context, this is a sequel thread to this)
  13. Well that does back to my original comment on this thread where I said it sounds like the developers would be expected to make three different games for the cost of 1.
  14. I think you're right in the broad strokes, but that open choice dungeon order can still be pulled off. A Link Between Worlds manages to strike a decent, though not perfect, balance between an intended order for dungeons and a free choice order. Though to pull that off they had to, effectively, give you access to every item at once and simultaneously not allow more than one weapon to function per dungeon. Which is, just kind of weird.
  15. I'm not an expert at all, but from what I can gather, cards were not released around any grand theme, but obviously they want new cards to syngerize with each other. So it'd be like a little from column A a little from column B. It seems each series has released from all of the titles (or rather continuities, rip Thracia's individuality), and within those titles there's some kind of connection between units...and then also some completely random choices. The most baffling one for me is the Disciples of Order, generic enemies that don't seem to have support or relevance to any other card, even Ashera herself.
  16. We'll, bare in mind it would, possibly, be the same event as in Genealogy (Thracia's timeline is in sync with Genealogy for the previous chapter and this chapter) which would soften the repetition a bit...if it does happen, I'm not saying it does or it doesn't... yet.
  17. Yes. There were a total of 8 Cipher OCs and only four (Randal, Emma, Yuzu and Shade), of them appeared in Shadows of Valentia. The other four who haven't been in any of the games are Alice, Valjean, Poe and Niamh (pronounced Neeve, for those who don't know). Shame they weren't the DLC in Three Houses or something. I doubt they'll appear in any games now with Cipher dead.
  18. From the looks of it, that's a straight up better card than Fallen Wrys. But I still like Fallen Wrys better.
  19. Guess how many of them are bosses in Thracia 776? (Genuinely @pingtell me your guess for how many named characters from this chapter you fight in Thracia when you're done with it, I'll give you a hint, the number is not zero and it's not nine) We'll actually I was specifically thinking of the one later on who Ced talks to with a village background, but it can be both. And in a "Ced-exists sideline-Hawk timeline" the rebel leader's interlocutor can be a bit more calm and pragmatic about the situation (and then a panicked generic npc in the "Ced-non-existent Hawk-leader timeline")
  20. It's weird to think that it was only around for five years. Feels much more like an established part of the series. We've almost had as many years post Cipher as we've had Cipher.
  21. In my different backstories for the subs thread I suggested making this guy be Hawk in the timeline where Ced exists, to show Hawk is still there and fightinging even if he's not the acquired playable character. It's no issue, Travant feeds his wyvern population using Soylent Green methods. Keeps the peasent numbers down to better share the crops too.
  22. Seeing it phrased as choose-your-own-adventure so much reminds me that Zelda genuinely got a pair of choose-your-own-adventure books in the early 90s.
  23. Ike and Mist had child designs. It's not 1:1 with how they designed them in Heroes but it's not radically different either. Of course they had to spruce it up a bit because Ike only wore a boring ass t-shirt in his flash back. Their hair styles are largely the same, Mist has shorter hair like her Path of Radiance design and Ike has hair that's messy but a bit shorter than he later would as an adult. And depending on how willing you are to stretch the definition of child, Marth has his Shadow Dragon prologue outfit Of course the actual design they used for child Marth was his classic pantlessdesign
  24. Oh yeah, I'm sure it's some kind of special run of cards, because it's all main lords that get it, usually even with their world map or something in the background. It's definitely not a significant % of Cipher's overall library, I was just surprised to see it.
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