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Jotari

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Everything posted by Jotari

  1. Yeah, but you need to understand just because you don't like the gameplay, doesn't make it actually flawed. I like the item management, and the fact that so many people here argued in favor of it means a lot of others do. You might just have to accept that the Gameplay of Genealogy of the Holy War just isn't suited towards your subjective tastes.
  2. The problem is that there's basically no punishment for shooting an unarmed civilian. So subconsciously, the decision to shoot first becomes an easier one. Pulling the trigger becomes the instinctual response over telling someone to drop their weapon. And I think any police officer that does make that mistake should have their career ended. They've proven to be more damaging to society than beneficial by shooting so quickly at someone holding a mobile phone. If they can't actively identify a threat, then they can't be trusted to do the job. Harsh? Maybe, but there should definitely be some kind of repercussions for literally killing an innocent person.
  3. Using the Fates and Awakening system, you could just take all those really useful skills and put them on a unit that can actually deal and take damage.
  4. Chameleon Level 1: Mimic: Take on the stats (except HP), skills, appearance and weapon ranks of one ally for five turns. Level 10:HP Mimic: If this unit's HP < Target Unit's HP, mimic ally's HP too, when using the Mimic Command. Level 25:Capricious Mimic: This unit may use the Mimic Command while mimicking other allies (five turn limit does not reset). Level 35: Super Mimic: Remove the five turn limit from the Mimic skill. Summoner Level 1: Summon: Summon a Phantom with 1 HP. This unit can only summon one phantom at a time. Level 10: Vantage Phantom: Phantoms summoned by this unit gain the Vantage+ skill. Level 25: Armed Phantom: Phantom has a chance of being summoned with either a Killing Axe, or a Tomahawk. Level 35: Dual Summon: Summon up to two phantoms at once.
  5. Mustard's amazing. I pity anyone who cannot feel the joy of eating it.
  6. I think if they kept the one item maximum and lack of axes in Gaiden, I'd say it's a definite given they're going to keep individual gold and item stocks in a hypothetical Holy War remake (and I, for one, am in the camp I'd be disappointed otherwise). I just hope they fix the complete unbalance between Swords/Wind Magic and Axes/Fire Magic.
  7. To be clear, I put this in the Fates section for a reason. I kind of want people to examine all the details of Laslo, Odin and Selena, rather than their Awakening supports and depictions.
  8. Who the father is doesn't effect the personality though. That might make sense...if Ingo happened to be living in Hoshido, but he settled in Nohr, so if he got a their class from Gaius or someone, then it probably should have manifested as Outlaw.
  9. Gah, you are correct...still, maybe Ananakos just used a Second Seal on him...
  10. so...what? In any case, for Owain to reclass to Dark Mage, his father would need to be Henry, Libra or the Avatar (unfortunately we can't use reclassing to figure out the other two, as Severa gets Pegasus Knight which she'll always have in Awakening, and Ingo gets Ninja which he inexplicably learned to reclass to somehow as it doesn't exist in Awakening).
  11. No, the original third part would have taken place after the main game, and would have featured the children teaming up with the parents, as the link I provided talks about.
  12. (You are right, but I actually meant to say parents, even though Lissa will obviously always be the mother)
  13. The final boss of birthright should be Garon, and the final boss of Conquest should have been Mikoto. That's the parallel I'd prefer.
  14. Based on stat distribution, off the cuff references and, in Owain's case, class, which of the potential fathers in Awakening do you think the kids from Fates hail from (hair colour is not a deciding factor as the DLC specifically said their hair had been changed to disguise them...disguise them I don't know why as they were going to a world where no one recognized them)? EDIT: This is not a thread focusing on who you paired Olivia, Lissa and Cordelia with. I'm trying to specifically focus on Laslow, Odin and Selena, not Ingo, Owain and Severa.
  15. It's the last person the enemy would expect to be a surreptitious assassin, therefore she is an excellent assassin! Doesn't that depend on who his mother is in Awakening?
  16. I've thought about this at length before, and I've come to the conclusion that you generally want, on average, two units in every first tier class, and a little less than half that again for prepromotes, plus various special classes like lord and dancer. So if there's 15 tier 1 classes, you'd want about 50 units. That's another noticable thing about Gaiden's cast, it's not particularly shorter than Shadow Dragon, but it does only feature about eight tier 1 classes plus a few villagers. So feeling small also feels natural (of course the original game didn't let half the cast promote, but I think the same sort of feelings apply).
  17. Don't even see why it's a question. Summoners are awesome. If anything, it's the boring old Druid that should be replaced by a Dark Knight.
  18. The thing is, weapon triangle advantage is way more powerful in heroes than in Thracia or any other game. So in order for Leif to be workable, he would have to have absolutely atrocious defensive stats. It'd also be kind of weird making a sword unit colourless (though I do like the idea of a 1 range colourless, Grima's the only one with that ability so far).
  19. I want to dispel the annoyingly persistent myth that Shadow Dragon wasn't a success. It performed better than both of the new, original and highly ambitious mainline titles that came before it.
  20. Grima is an actually different physical body too, because time travel. He and Robin can, and do, interact and fight as separate entities (and also have separate histories, abilities and personalities).
  21. They'd have to be pretty flimsy to balance a great offense 'and' the ability to refresh units.
  22. Well that was probably done so you stand a fighting chance against Julius even if you did a phenomenally poor job of raising Julia.
  23. It's almost funny that it's at its most broken in the first game when the lore was almost completely unestablished. The Fire Emblem is barely even a thing in the first game despite the entire series being named after it. It was basically just a skelleton key that was given to Marth with no plot relevance beyond a "Good job, you got my kingdom back."
  24. A small indoor section, even as small as the place where your units gather, would really juice things up I think. It would make bossess a bit more climactic on the enemy side, and on the player side it would make the (basically nonexistant) defense portions a bit more difficult than simply sticking a tank on your castle and witnessing them take on the entire squadron with no ill effects.
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