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Posts posted by Bastionb56

  1. Hey everyone, I updated the OP with some info on the Setting and Story, so if you're interested, give it a read!

    Furthermore we now have a name for the game, It's gonna be called: "Tales of Iluma"

    Also I'm currently finishing up my little side project (Gameplay is in it's final stages, over half the dialogue is finished (with the rest being already planned) and for the purposes of speeding things up a bit you'll have some classic fire emblem music to accompany you). Also I learned a lot of things while on this little poject, which has actually made me do a lot of adjusting and clean up on the real game, so I'm happy about that.

    I don't wanna promise a release date or anything (seeing as how that went last time) but I'm very otimistic you won't have to wait much longer.


    Y'know what, with me talking the entire time, I might as well show you some of the things I'm working on:


    In this little adventure you'll have five Units (There might be a sixth, but I wouldn't wanna share anything on him)

    Lsm - Swordsmaster Lsm.png.4728d1b8ae652bcf73bb743cbaf82b21.png
    Your strongest unit by far, you may classifiy him as a "Jagen architype" but there is a reason you have him, considering you're going up against quite massive armies, you'll probably be happy to have him. If you have him.

    Alice - Mage Alice.png.82266a5e9bfaac513d5239d0370db747.png
    While she is classified as a mage, don't be fooled, Alice is not only your only magic user, but also your only healer. Keep her safe and she'll do the same for you. You should also be aware that Anima magic now deals bonus damage against certain targets. Alice only starts with Fire though, so you gotta see for yourself where you can find the rest.

    Larcius - Brawler Larcius.png.826d7211724dc06c13a250a5eea4a30b.png
    Larcius is a Brawler, a new class that uses swords and axes with average stats accross the board. Larcius in particular has great defense and resistance, so if you want to set up a choke point or block enemies paths, he is your guy.

    Amaki - ArcherAmaki.png.da17ec4d5c7e4c07fd601a1aa9b616bc.png
    Amaki is your ranged ace, specializing in picking of enemy ranged and flying units. In Tales of Iluma bows come in two varients, wooden bows (Which have an additional tile of range) and metall bows (Which only have 2 range, but pack more punch). Amaki starts with both so you can see for yourself.

    Chris - MercenaryChris.png.94af248dcbc0a11023f8b21eeb493649.png
    I'll go right ahead and say it, Chris is your weakest unit. Locked to swords with less than average stats, he's probably not even worth using for some, however he has insane potential, and can automatically promote upon reaching level 10 (Note: You have to reach another level up at level 10 for him to promote). While Chris may be a pain to get started, once he gets started, he's not gonna stop.


  2. Hey so you might have checked this post in the past months and wondered: "What happened? Did he give up on his project?" 

    Well no, I just took a break to do some other stuff that I wanted to do. But I am now back to continue working ^^

    I would love to have like an awesome thing here where I tell you that I have finally completed the demo build and give you a download to play it, unfortunately the checklist up there still stands and I really don't want to present something that is still essentially just a mod of "The Lion Throne".

    That being said, in the story that I have in my head, there is an event in the past that gets referenced quite frequently throughout the game. So to get back into the whole fan game making thing, I'm currently making a separate little adventure that won't be in the final game. (This let's me get past my perfectionism on everything concerning the actual game, and let's me present something to you much sooner)

    Edit: Just to clarify: Yes, you will be able to play this as soon as I am done making it

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