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l33tmaan

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  1. Maybe I missed something, but during the final fight On a side note, I started a new game and Ulysses got TWO MOVEMENT POINTS IN HIS FIRST TWO LEVELS!
  2. Buffing my boy Derek! Maybe mine was just RNG blessed, but he actually capped defense at level 22. Giving him a 70% def growth seems... nuts?
  3. Oh, cool, thanks. I've only played the game once so there's, uh... a lot to take in.
  4. I seriously wouldn't have been able to do it without the MAGNIFICENT temp units you gave us for that chapter. Chad is, in fact... a Chad, especially with that Master Sword of his. I'm not sure why you slipped in a Jojo reference either, but I was deeply amused by how good Turtle was. This hack is unlike any other FE I've played. Both gameplay and story-wise, you really tossed in everything and the kitchen sink. I was very lost when I first went through the game, but I'm watching Mekkah's LP and I can appreciate the story a lot more now that I read up on CT and wasn't quite so confused.
  5. He's stuck without it. It kinda sucks, but if you edit the ROM to make it where he learns Silent Pride at a later level, he'll get it.
  6. Maybe I'm just terrible, but isn't Hard hard enough?
  7. I played around with Bow ranges for a new playthrough and had a blast, by the way. I didn't do anything drastic, just increased the range of every non-Short Bow by 1 so things felt a little closer to more contemporary FE games. I haven't noticed any major differences in Eirika's route aside from needing to be more careful in Chapter 14... and being able to get hit over the walls in Chapter 16, which actually made me play a bit differently. Let me just say that this makes Trickster Colm and Arbalest Neimi completely hilarious. I imagine the same would apply to Innes if I used him. I do find it weird that only Anima magic has spells with 3 range, though... Anyway, War Monk Moulder with a few +STR items is a formidable force when supporting Gilliam. You know what would be a funny War Monk skill? Axefaith. EDIT: Jesus christ these fucking warriors in chapter 19 with 40+ ATK and 60+ HP coupled with Barricade and Frenzy is just horrific. If they hit anything with a Silver Bow, it either explodes or gets within range for a Sniper to deliver a follow up kill. This is terrifying.
  8. The Dragoon and Halberdier classes are really identical, which is why I brought up changing the Dragoon's movement earlier. They both have crit boosts, are lance-locked, and the same movement, as well as very similar class caps. The biggest difference is in their skills, and while Petrify is pretty good, I think Short Shield is better, and Impale comes online for Halberdiers a whole 5 levels before Dragoons get Lancebreaker. Due to the lack of magic spears (I'm back at Chapter 19 and I haven't gotten my hands on a single one), I'd say that Halberdier is the better choice for Ameila, and Cormag would have to be crazy to pass up Canto+ in favor of going Dragoon. I honestly don't think there would be many complaints if bløød improved the hybrid growths for characters with access to those classes... but that's just me. Honestly, I think it would be cool if every promoted class had its own class skill, since Canto+ is totally busted in comparison but I wouldn't want to get rid of it.
  9. Yeah, Spirit Dust. A few enemies should drop it as you're progressing. I'm also having some issues with summons - I just summoned a level 1 phantom with a Silver Axe that it couldn't use. EDIT: I took a look in FEBuilder, and the Phantom class's base axe Rank should be C... but the ones I summon have D Rank. I wonder why that is?
  10. It's super playable. I love it so much. The only nitpicky issues I have are with a couple of the new branching classes. Particularly, it's really weird for the Troubadour and Wyvern Knight to possibly lose their mounts when promoting. I get why we'd want to fit the Dragoon class in and it would be weird putting it somewhere else, but there are already a lot of potential War Clerics on the team. I know it doesn't make much lore sense for L'Arachel to promote to a Dark Knight, but it does make sense for the the Troubadour to promote to a mounted class that specializes in one of the three magical styles. Losing a mount is a pretty hard blow to a character, IMO. I've also played around with the Dragoon class to bump its movement up to 7 and give it its own movement style that's in between a Berserker and a flying unit, but I don't really know what I'm doing. The FF inspiration is obvious, so maybe it would be cool if it was still a decently mobile unit so poor Cormag doesn't become less mobile when he promotes? I also find it funny you call this a "mere" reskin/rebalance. You've renewed my love for Sacred Stones and I'm sure you've learned a lot about FEBuilder that you can use on future projects.
  11. I just fought a level 20 Arbalest in chapter 15. Really threw me for a loop!
  12. Really? Just swap out Assassin. It's a bad class anyway.
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