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IntrovertnamedAri

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About IntrovertnamedAri

  • Birthday July 18

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  • Favorite Fire Emblem Game
    Genealogy of the Holy War

Allegiance

  • I fight for...
    Jugdral

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  1. I haven't even finished this game. I'm on chapter 8. But chapter 8 does a great job at representing most of the problems I have with this game. First of all, the amount of units it gives you it nonsensical. Every single level I'm picking up 2-3 new recruits. This wouldn't be... entirely strange on its own, but what is odd is how a lot of these units seem to be units of classes I already have. Going chapter 8 I had: 4 cavaliers (I'm sorry, Social Knights) 2 archers 2 priests 2 fighters 2 Paladins Okay, thats a few too many duplicates. But then chapter 8 gives you 2 Armor knights An additional thief Another, likely weaker mercenary than Dieck And a second mage. WHO IS LEVEL 1. This is a very into my next problem. By chapter 8 they were still giving me low level units who would need to grind a lot. Wendy and Lilina (thats what they're called in my translation of the game, idk if those are the right names) are level. Freaking. 1. Characters introduced in chapter 8 who are presumably far weaker than the rest of your army, and are thus relegated to never be sent into combat. And other additions to the team tend to invalidate using already present units. In chapter 7, your are given 3 cavalry units, 2 social knights, and a paladin. So why use Lance and Alan? Unless you've trained them both up, they'll be outclassed by a level 7 Noah, and a level 1 Zealot, who is a random and unnecessary prepromote. And never am I ever gonna use Ogier, unfortunately, because I already have a level 9 Dieck. Even if Ogier's growths are better, it doesnt matter. Not only is he a weaker unit with a lower level and base stats, I've already got two sword users competing for my one Hero Crest I got from the last level. And then there's Astolfo, who immediately beats out Chad for his spot as the parties thief, starting at level 10 for chrissake. And this is just regarding the spread of classes and units. This game has some of the wonkiest RNG I've ever seen, aside from Sacred Stones on hard mode. And chapter 8 is an unnecassarily long corridor filled with enemies. Nothing creative about it. It takes forever to get through, and is tedious as hell, which kinda sums up the whole game in my opinion. (Yes, I did make an account just to rant about this.)
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