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Everything posted by haarhaarhaar

  1. I don't think there is, but if there were one, it would be the amount of renown you receive in the main game for the DLC clear. I haven't cleared the DLC on Normal, so I can't confirm whether this is the case, but yeah, I doubt there are any extra benefits. IIRC you get 10,000 renown in the main game for a DLC Hard clear. Perhaps someone else on the forum can confirm what you get from a Normal clear.
  2. Mage Edelgard does look like fun, although her Faith weakness is a little frustrating. Out of interest, why do you find Armoured Blow useful? Especially if she's a mage.
  3. Ragnarok certainly isn’t a bad offensive tool, but I’ve never really had trouble downing any fliers, including Pegasi, with Linhardt, up until the last couple of chapters (and Ragnarok is definitely not OHKOing at that point either). The extra 4 points of damage or so between Mercedes’ Ragnarok and Linhardt’s Excalibur against normal enemies aren’t likely to be an OHKO difference either (Ragnarok also struggles with Tomebreaker, and it is less accurate and heavier). As for RAD, I’ve found Mercedes to be stuck healing from every turn she arrives - Fortify is handy there, but her offense less so. I’m also in agreement that Ragnarok is good, but I do think Excalibur edges it still. I also think Fortify is good, but I don’t think it beats Warp. I prize the ability to complete objectives more efficiently above the ability to prolong battle effectively so that those objectives can eventually be reached - I do recognise that may be simply a difference in playstyles. I also find the further I get through a run, the less important healing becomes (just because my Player Phase gets better and better, my Enemy Phase becomes less and less threatening). Fortify is good to have in your back pocket, and I can certainly think of times it was useful, but it pales to the amount I’ve used Warp, and I don’t even really go for LTC clears unless I’m tired or pushed for time. As for Live to Serve, it becomes less and less important going into midgame and later because more and more people can one-round her, but she will also be easier to protect (and probably further from your front line). Res-baiting is fine but niche, and often still not your first choice unless you’re up against siege tomes or you literally have no other choice.
  4. I mean empires foisted their one-sided value systems on their colonies, so I wouldn’t have been surprised if other countries were forced to value the Crest system (especially if they saw it in battle). Good point about Dagda, it’s just the concept of evangelising I’m surprised doesn’t exist. And from the way Petra talks in Part I, she seems to expect further Adrestia-Dagda hostilities, i.e. that neither nation is cowed. Yeah, I guess Fodlan being Sothis’ home is probably the reason Rhea doesn’t look further afield - although it’s interesting she sees distinctions between the mankind of Fodlan and elsewhere.
  5. Agree with your first para, but not so much with your second. Mercedes’ speed advantage isn’t enough to really make a difference even on Hard, and that’s before taking into account her lack of Str for handling spell weights. On top of that, mages aren’t very likely to KO consistently unless they’re Lysithea - Excalibur with its effective flying damage is thus more useful than Ragnarok for KOs as the game goes on and fliers appear more. Live to Serve is great, but once the early game pressure eases it becomes less important, because it’s much easier to protect Mercedes/your healer. And Fortify to me is basically just a couple more uses of Physic (4 with Bishop/Gremory) - an advantage, but not one that increases your versatility like with Warp. And since every house gets Physic, I’d say that versatility is probably more important than Fortify. I’d probably side with Marianne over Mercedes overall, but of course Mercedes beats Marianne from a purely support perspective.
  6. Interesting that Fodlan isn’t more aggressive, then. Religions in our world sometimes express their group identity in us/them terms, and in these cases their interactions with the ‘other’ are normally either evangelical to some extent and ‘welcoming’, or are exclusive (i.e. ignoring/indifference/shunning the other). There’s fairly little evangelising on behalf of Seiros that we see, and excluding the SS Cardinals and I guess Gilbert, there aren’t even really many martyrs for the cause. You’d think we’d see church encouragement for more expansionist foreign policy. Or even just more information about the details of Seiros religion, or how Rhea managed to instil such doctrines in the people, but can’t keep a handle on the branches of her own church.
  7. Is there an actual reason given as to why Fodlan is closed off? Like, surely there must have been some historical interaction with other nations (otherwise we wouldn’t have battalions like Morfis Magic Corps), but there isn’t even a hint of foreign relations between Fodlan and any of the external nations, except perhaps Brigid (and that too born from force). If there isn’t a canon explanation, then my guess would have to be to do with how the Church of Seiros works. Wasn’t really planning to pile on Rhea, but I can’t think of another reason this is the case
  8. Yeah, I think Physic is good enough to put the others above Mercedes for Chapter 2 specifically. It's not like Mercedes can't handle it (you're basically forced to equip resonant white magic on Mercedes in BL, so she should have enough healing to handle most of the chapter) but yeah, Physic is still a bonus that puts the others above. Of course, this problem doesn't exist in other early game chapters, which is why I think Mercedes is better off for those.
  9. Exactly. And lending resources to your enemy for them to build a fortress just seems like poor sense in general, even if the fortress isn't on your border.
  10. Oooh this is a fun thread! I've already gushed about my Magic Bow Sniper Hanneman in another thread, but I'll mention him again because he was just that amazing. He needed babying for a couple of chapters while he was raising ranks/grinding masteries, but my favouritism meant that didn't last for too long, and he was the most reliable killer post-timeskip that run. I don't think he was particularly stat-blessed, but more importantly he wasn't stat-screwed. WM Byleth with Brawl Avo +20. Similar experience to your Yuri, except without the speed. No enemy mattered because his avoid was through the roof for most of the run. He Crit-killed most things just with killer knuckles, and WM basically made the crit effect permanent. These are a bit more standard, but Paladin Sylvain and DK Hubert both did wonders for me. The former was Def-blessed, which meant basically axe users were the only ones who could deal physical damage, and obviously Sylvain's player phase needs no explanation. I don't think I did anything 'right' with Hubert except getting S rank and giving him the Cad Staff, meaning he could hit 5 spaces for the last few maps - a lot of fun pinning fliers etc and then canto-ing past. This is really interesting news! I half-heartedly attempted to figure this out but in the end couldn't be bothered, although I did discover some interesting effects of save-scumming on the droppables. Do you know which battles give what?
  11. Something along the lines of "we want the world of Fodlan to feel bigger than what the players get to see".
  12. Fodlan's Locket is a weird one, where Adrestia and Faerghus both contribute to building defences for a Leicester Alliance territory, in the name of protecting Fodlan's borders. I mean, I'm sure Almyra appeared pretty threatening before they built it, but it's a good example of Fodlanian attitudes that these three countries could unite despite their differences over their xenophobia/desire to close off Fodlan. These attitudes, exemplified by Hilda, are fairly normalised by the game, which makes it all the weirder when nobody kicks up a fuss about the Almyrans helping Claude in VW. You have to wonder why Tiana was the first person in Fodlan to think about trying out life in Almyra, and why there seems to be no kind of diplomacy going on between Fodlan and any of its external neighbours.
  13. I like the idea of post-skip paired paralogues, and I think 3H got a good balance of paired and single paralogues, and in general got the number of paralogues right. But if the paralogues are with pairs, those pairs really should support - when they don't, it just feels like one character is less integrated into the paralogue than the other. Jeritza giving Caspar, of all people, the Scythe of Sariel if Caspar beats him is strange, precisely because Caspar has no proper ties to Mercedes. I kinda would have loved to see Annette get it (although her paralogue with Gilbert makes more narrative sense) but it really should have been someone Mercedes supports with for that paralogue. As for Caspar, sharing a paralogue with Linhardt/meeting his family would have been cool (and Count Bergliez is so hyped up), but I saw in a devs interview that they never planned to reveal the likes of Count Bergliez and Holst from the start. Maybe a paralogue with/against Randolph in the pre-skip instead?
  14. Yeah, I definitely feel like the Lions are worst off mage-wise. Both Annette and Mercedes tail off offensively once you get into the midgame. Linhardt is a bit slower than Annette, but that won't matter once you hit midgame, and Hubert/Dorothea/Lysithea/Marianne are straightforwardly better offensively. On top of that, neither Annette/Mercedes get 3-range magic, and there's only two of them compared to three standard mages in the other houses. I'm pretty sure the BL were built to be the weakest house at magic anyway (from a lore perspective too with the emphasis on knight culture etc). Chapter 2 is quite tough on Maddening, so Physic is very welcome, and Mercedes won't get it in time like you say. However, I think Mercedes is the best of the three healers in the early game because of Live to Serve. You really want to be attacking with everybody where possible in the early game, but it's also the hardest time to protect everyone, especially your squishies. Live to Serve gives you a little more leeway in Mercedes' positioning (as long as she doesn't die on Enemy Phase, she can look after herself) and it also means you don't have to use Annette to heal Mercedes in a Player Phase, freeing her up to attack if Mercedes can heal someone else. Obviously, the other house have 3 mages, so this isn't a huge issue for them, but I think it makes Mercedes more valuable in the beginning. Once the early game pressure eases off, though, Linhardt and Marianne shoot up for those reasons you mention. By the time you're getting A Faith, Warp is far more useful than Fortify (not because Fortify can't be useful, but because Physic is normally enough for most battles, while there's no replacement for the utility of Warp). And Marianne having significant offense alongside Physic does put her above Mercedes - having actual KO potential on a healer is amazing, because you won't always need to heal every turn as the game progresses.
  15. Do you have a different NG+ chain this can be tested on? As in, starting a new run from a cleared-game save file outside of your current chain, and seeing if everything has transferred over. If it hasn't, then the overwrite function might have been corrupted somehow? This is pretty outside my expertise though, so I'm not too sure - sorry I can't help more.
  16. "curried favour" is a pretty good translation for this. Another would be "ingratiate". Either way, sexual favours could in theory count as connotations from this word, (because she could have "ingratiated" herself by any means) but it'd be reaching, especially without further evidence. If I didn't know anything else about Dorothea, and heard this line, I'd think she was flattering or flirting with this noble, at most mildly leading him on - I wouldn't normally come to the conclusion that she had done anything with this guy. As for the soldier, I think the point of the gossip is that she didn't come to Garreg Mach based on merit, but on her wiles/charm - i.e. she's undeserving, and perhaps has gotten her way by flirting. But again, you wouldn't read his line as accusing her of trading in sexual favours.
  17. I've run both Sniper Ignatz and Sniper Hanneman with this build. It's quite fun, but beyond against monsters and a couple of the tougher bosses, it doesn't give much of an advantage (because HV tends to kill everything). If you can do both, that would be nice. But I'd say start in Warlock - Lorenz needs all the mag help he can get if you do plan on using him. You've already got a sniper, and Barbarossa is probably the best class in the game. Stick to it unless you were planning to experiment with Claude anyway. Looks pretty good to me. Nobody seems built to be a tank (either through defense or avoid) - it isn't necessary to have, but just a heads up. VW as a route is the best for bows, so your number of archers isn't bad at all, and I think you're fine on the mage front too.
  18. This does suck, but that's -1 Spd compared to average between Lv 30 and Lv 40. Speed is a big deal, but by Lv 30, against Maddening enemies even your fastest units aren't gonna catch up. For Normal, this isn't a problem at all, and for Hard, it's only a problem for those units whose speed is just on the threshold of doubling - i.e. it isn't gonna make a significant difference. This is a fair point, but to be honest I think Mortal Savant is better for mages who want to fight on the frontlines. Lysithea and Marianne both do alright in MS, for example (I have a feeling Constance might as well). In comparison, most sword users have either poor spells or not enough mag to secure KOs in MS - and while I'm a big fan of giving units access to healing spells, you'd have to raise Faith as well as Reason for a physical unit, which mages mind less. I've found Trickster to be pretty useless in practice. Assassin also has Locktouch and Stealth, and Swordfaire beats Trickster's Lucky Seven, which is very difficult to game. Trickster's magic access can occasionally be nice for some units, but C+/B Faith for sword users tends to be pointless. Again, mages could make use of the class, but MS having two faires and full magic access would make it a straight upgrade on Trickster. I like Foul Play, but it being locked behind class mastery and only on a 5-range unit drastically limits its usefulness. Duelist's Blow is also one of the more pointless masteries in the game. As for my best non-lords: Jeritza, Sylvain, Leonie, and Shamir for physical units. Petra and Felix just miss out, completely get the hype around their combat, but occasionally they haven't lived up to potential in my runs. I think I've always been lucky with Shamir, she's made every single one of my endgame parties and is always great. Hubert, Lysithea, Hapi, and Flayn. No coincidence that all the dark magic users are on this list, I love using dark magic (but it just so happens that these three dark magic users are also great in other ways. Lysithea is as discussed above, Hapi possibly has the best overall spell list in the game, Hubert has Banshee and Frozen Lance - his mag stat means the latter never stops KOing. Mercedes has Physic and Fortify (and Live to Serve in case she gets hit), so is a better straight healer than Flayn. But Physic is fairly common, and I'm normally running at least two Physic users anyway (two other mages, or a mage and a hybrid). Flayn also has Fortify, but has the rarer Rescue, and her superior Mag compared to Mercedes allows her to leverage that as well as get KOs with Excalibur, giving her better overall utility than Mercedes in my opinion.
  19. Is there a post-timeskip reward apart from getting a letter? I thought the only usable reward was the house accessory you get pre-timeskip. In which case, the end of month 4 or the beginning of month 5 would be the best day to have a birthday, right?
  20. Yeah, you're probably right about this. I was thinking of the Loptr Sect, but even what I've seen of them is more tell rather than show (and I haven't played the game, so what do I know). I think you're right, the comparison is really interesting. At first I thought Insurmountable was one of the paralogues that was least relevant to its highlighted character, but I've changed my mind since. The fact that it only becomes available after Ch. 14 and Claude's defeat makes it far more important in characterising the Almyrans. We learn in VW that the reason Nader is called undefeated is because he is happy to retreat tactically. But regardless of whether you kill Claude or let him live, Nader isn't content with staying down for long, which is why he leads the Almyran invasion personally. And it doesn't matter that he had allied with Leicester previously, because for Almyrans the glory of battle is a key motivator. All this allows us to discover an Almyran 'code', reasoning behind their warlike behaviour that Hilda completely doesn't notice in her characterisation of them as brutes, both in her paralogue and Cyril supports. This code gives Edelgard hope of creating a neighbourly relationship with the Almyrans (and clues us in on how she would manage foreign relations), but Hilda has no interest in changing the dynamic between Fodlan and Almyra. Speaking of paralogues that seemed irrelevant to their starring characters, it's funny that Claude's paralogue is the only time we meet Sreng natives. Putting aside how Claude is randomly researching Macuil, and Macuil randomly has a sacred weapon belonging to an Elite (I still don't understand how that makes sense from a lore perspective), there's not even a mention from Claude, the guy trying to solve racism, about Sreng's people/culture.
  21. If Edelgard was in a flying class before the Ch 11 battle, then in the Ch 12 camp she won't have any battalion equipped IIRC, and SA Co will be in your inventory. Haven't run Hubert in a flying class before though, so can't confirm with him.
  22. Good point. I have a feeling numbers and geographical advantage played a key role in the Dagda invasion and against Almyran raids. As for a consistent edge, my first answer was going to be knowledge of white magic. I don't think there is a single Almyran healer in the game, and I'm not sure they even have mages at all. The reinforcements in Petra's paralogue are supposedly from Brigid, and there's a healer amongst them. But interestingly, in the unit description the reinforcements belong to the Imperial Army in CF and "Militia" in other routes - maybe that's just laziness from the devs. Either way, Brigid has had the closest contact with Fodlan of the external nations, so is fairly likely to have picked up the use of white magic from Fodlan rather than independently. What Fodlan may lack in human-driven technology, they make up for in magic. And there's also Crests. Given that this is a FE game, we probably shouldn't underestimate the effect individuals can have on a battlefield. Yeah, it's definitely a common complaint that a game all about nuance required such a simplistic set of antagonists. And boy, they could have done so much with the Agarthans too. Even previous FE games have done better with their dark cults. Writing about complex issues and then giving them one-note causes provides exactly the wrong message - but I suppose the writers were afraid having no neat resolutions would leave more players unhappy than not.
  23. I can't help but agree - the comparisons with Tellius were inevitable, since it was the last FE series to be made for a home console, and it has equivalent levels of thematic ambition. It's not like FE 9/10 got it all right, but it tackles racism head-on, which is more than can be said for 3H in general, but especially VW - an ending card and an NPC cameo aren't enough for an interesting discussion of racism. While I'm not sure of the extent to which this was intended, or the extent to which the writers pulled it off, I can still respect the 3H approach to thematic development. The world of Fodlan is supposed to feel bigger than any player can grasp on a single playthrough, and that includes the prejudices of Fodlan, in all its forms. It's only by paying attention to life outside battles, to little in-game details and so on, a knowledge built up through multiple runs, that you can see the society of Fodlan for what it is, including exactly how and where society is broken. Discrimination by race and class and all the rest of it exists, but the player only recognises it depending on the choices they make and the interactions they have, which is exactly what would happen if a blank slate character (like Byleth) did join a functioning civilisation. The previous FE games that I know of, for better and for worse, mostly throw their themes at you directly in line with the plot. In comparison, 3H makes you work much harder, for what is often less rewarding thematic progression. I'm guessing the aim was to sacrifice clarity/simplicity of message(s) for player immersion, and while that may not have succeeded this time, it's not necessarily a bad way to explore big themes.
  24. Oh completely, Hilda is very interesting from this point of view. I feel like her early surge of popularity obscured this part of her character (+ the relative amount of hate for Cyril in the fandom). It's worth acknowledging that Hilda's motivation for racist attitudes is merely of a different kind to Ingrid's, rather than being completely insubstantial. I can't remember if the Almyrans actually killed anyone close to her (I don't think they did, but maybe?) but as a kid, having your peace be disrupted and your family be in danger all the time through years of living at Fodlan's Locket makes it difficult to separate Almyrans from their stereotypes, and on top of that she can't remember a time when Almyrans weren't characterised in this way. Of course, that doesn't excuse her or the conduct of her house in the present day. But like you say, very weird that she doesn't address this with Claude, or even that she's okay with fighting alongside Almyrans in CF/VW. House Goneril's treatment of PoWs is pretty scummy, although not surprising. I also find Hilda's A support conversation with Cyril to be laughably rude - unlike Ingrid's, it doesn't really feel like she's grown past those stereotypes, but she's just pretended as if her conduct has always been acceptable.
  25. Yes good point hehe, that's a big one. I should have specified that I was thinking in a more informal capacity - Sanaki doesn't really have a relationship with Reyson per se, and the apology, heartfelt and personal though it is, is an interaction between sovereigns (and Sanaki always knew the herons weren't responsible, so doesn't have the anti-heron prejudice I was looking for either). What I was trying to think of was an interaction where a Begnion native, possessing the same kind of misguided hatred towards herons as Ingrid has for Duscurians, is disabused of those prejudices by talking normally to a heron, which I don't think we get. EDIT: @lenticular, just caught your comment, that Reyson-Tanith support is the sort of thing I was looking for. It doesn't explicitly deal with the massacre and Tanith knows the truth, but it is still heron-specific bias. Still a surprisingly rare example given how much of the game is framed around the Serenes Massacre In my original post I asked whether Dedue could be considered as believing in a form of 'internalised racism'. Given that in his supports he is often the first person to relay negative stereotypes about Duscurians and has to be encouraged to consider the possibility of reviving Duscur as a nation, combined with the way you've both noted of his self-conception as someone worthy of service and no more, that charge looks increasingly likely. As for Dedue being Dimitri's 'black friend', you're right that Dedue's relationship with him actually makes it more difficult to analyse how Dimitri understands and talks about race. But in their support Dimitri seems to evolve from someone who isn't remotely conscious about how race affects their relationship, to someone who is trying to react positively to and uplift his heritage. I don't know if Dimitri gets it right, or that the writing succeeds in capturing the complexity of such a relationship, but perhaps it's a point in Dimitri's favour.
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