Jump to content

FionordeQuester

Member
  • Posts

    2,641
  • Joined

  • Last visited

Everything posted by FionordeQuester

  1. That's actually along the lines of what I was thinking—that the only way to beat someone like Gullveig (who can literally rewind time, teleport, regenerate, and disintegrate with just a touch) is to get someone else who can match her abilities. So if I were writing this... My chapters would go something like this: Chapter 10: Njorder keeps cackling maniacally, ranting about the futility of resisting fate. They're screwed—so why not just lie down and die? Put themselves out of their misery, instead of dragging it out? He proceeds to flatten the party with his full power. Only the timely intervention of Nerthuz allows them to escape. Thus a long string of fights, all the while with Seidr struggling with her curse... Chapter 11: Seidr is barely hanging on... But, something's bothering her. Why can't she remember anything about her past? Then, Gullveig shows up to engage you in another series of battles. Throughout each, she keeps dropping bread crumbs about what Seidr's mysterious past might be. Eventually, when Seidr is at her lowest, Gullveig reawakens her memories... The awful truth within. See her hair color? How it's like a mix of Njorder's platinum blue and Nerthuz's pink? Well, that's because Seidr had a mother as well—the sister of Nerthuz, in fact! Nerthuz isn't Njorder's sister by blood, but by marriage! Now, said mother was the original target of the Golden Seer's curse. She was the one who gave Seidr her inspirational saying about hope, in fact! But, for whatever reason (whether it be punishment for an ancient sin or just an inevitable prophecy or whatever), the curse is targeting their line. So... Njorder killed her. He did so in an attempt to prevent her from becoming Gullveig, as he feared she would. Seidr either witnessed it first hand, or was otherwise traumatized at the loss... So, Njorder wiped her memories. Nerthuz was pretty angry about that, of course. So angry, she stole Njorder's Ar, as revenge for what he did to her sister. Still, that bit of nastiness aside, all seemed good for a time... Until the curse mysteriously appeared on her—it seems that slaying the original carrier just meant that it hopped to the next person in line. What's more... Her memories awakened... And the memory of Njorder killing her mom was precisely what she didn't need to hang on to her humanity. On the road Past!Njorder took to avoid certain doom... He caused it instead! That's what his conversation with Kvasir was all about! So, present timeline Seidr finally gives in to despair, and becomes the new Gullveig. The old Gullveig, satisfied with this outcome, waltzes on back to the future—she's already won, after all... Right? Chapter 12: This one is all about trying to get Seidr back—to this end, the gang recruits Nerthuz. And thus, after a harrowing series of fights, Kiran, Alfonse, and everyone else helps Seidr regain herself through the power of love, friendship, and Nerthuz's pink energy. She is thus reborn as Seidrveig! And guess what? Seidrveig retains all of her new powers! At last, someone in the party can fight Gullveig on her own terms! But, their work isn't done yet! Gullveig's eventually going to figure out what happened, so the gang needs to hotfoot it to the place where it all began... The day Njorder slew Seidr's mom. Nerthuz can't come with, as two people can't occupy the same point in time (which is why Gullveig reincarnated as Kvasir, and sent Seidr back before she wiped her memory)... So, they head off. They do so, and after their gone... Njorder shows up on the scene. "Have they gone back?" He asks. "Yes they have." Nerthuz answers. Njorder bows his head and closes his eyes, in solemn silence... "...So it shall be..." Chapter 1: By this point, Gullveig's figured out what's happened, and she's not happy about it. She and Kvasir go back to engage the party in one last battle. Kvasir is fought and redeemed, past!Njorder is slain, and then finally comes the super-mega-ultimate battle between Seidrveig and Gullveig! Then when all that nonsense is done, Seidrveig absorbs the curse afflicting her mom. She's already conquered it, after all. So now the day is saved! Hooray! But, one last scene... Epilogue: So, the party comes back to the present... And sees Njorder on the ground, semi-transluscent and fading fast. Yet, expression is what surprises them most... Then comes a big exposition dump... King Njorder couldn't stop the curse. No matter how many different timelines he peered through with his Ar, he could not find any way of preventing the transformation. Even if he killed the current carrier of the curse, it would just transfer over to someone else. So, there was only one logical conclusion... The curse had to be overcome from the inside. But, doing so was going to take tremendous strength of will—far more than could be expected of anyone, much less an emotionally vulnerable young goddess like Seidr. So instead of trying to stop the transformation, Njorder made it happen at the most advantageous time! And thus... The quest he and Nerthuz constructed—as well as the vow he compelled Seidr to make with Kiran. See, the child was only half of what was important about it. The other purpose behind it was to forge a bond between the two that would be ever strengthened by each new trial and hardship. In this way, and with her own newfound maturity, Seidr would find the support structure and inner strength needed to overcome the Golden Seer's curse. This was a risky gamble... But it was also the only way Gullveig wouldn't feel the need to interfere. After all, she could never comprehend someone actually reversing the curse! Heidr's death was an unfortunate necessity for keeping up this nihilistic facade... But, if all went well, she would be reborn anyway. At any rate, Njorder had to play the villain—otherwise, Gullveig might have suspected something. Plus, Seidr and co. might have hesitated to slay him in the past. And... He needs to atone for his crimes—his ruthlessness was part of why they got in this mess, after all. He then vanishes away... And at that moment, Heidr is born, curse free. It's was as though Njorder had traded his life for hers... Seidr rules on as the new queen of the land, with her mother and Heidr alive and well at her side. She bids a fond farewell to Kiran and friends, who then go on to their next adventure. The end.
  2. @Mercakete I'm going to lose my place if I individually quote everything in these large walls of text, so I'll make my response a bit more general. Trailer Discrepancies in Heroes I'll be honest—I'm completely new to Heroes in general. I know absolutely nothing of what happened in Books 1-6, apart from some proper nouns of important NPCs. The only reason I discovered Book 7 was because I saw a Twitter post of the "Would you create a child with me?" line, and though "Whoa... What's the context behind that?!" So if the trailers have a habit of being misleading, then I could very well be tying myself in knots over nothing. I apologize in advance. The Mindset of Gullveig: I had a completely different read on her, actually. To me, she's like Sephiroth—a cold-hearted sociopath who likes acting high and mighty, but lets the mask slip every so often to revel in her victims' despair. I mean... Just look at her expressions (albeit from the trailers). We have... Psychotic Grin Before Murdering Alfonse: Mocking Caress Before Killing Kiran (and possible soul stealing): Satisfied Smirk as She Watches Him Disintegrate Predatory Smile As She's Manipulating an Emotionally Vulnerable Girl And then when their deaths are somehow undone in the 1st trailer, and Seidr somehow shows up uncorrupted... Gullveig reacts like this: That, to me, is not the look of someone who wants to be stopped. That's the look of someone who's angry these insects won't stay dead when she kills them. ----------------------------- Of course, if the trailers tend to be as misleading as you say, then you could indeed interpret all of Gullveig's words and actions through the lens of someone full of sorrow and despair (as her in-game portrait has a much more neutral expression). But, I always interpreted them through the lens of someone who just likes screwing with her victims (like with her pretending to be defeated in Chapter 13 as well as her messing with Veronica for no visible gain). Really though, if Gullveig turns out to not want to kill things, despite the 1st trailer showing us otherwise... I'm going to feel pretty miffed >_> . About Nerthuz Yes, you can explain most of her behavior just via her encountering everyone in the past... But what gets me is "Why would she give the Ar away so easily"? If Njorder was such a vile person (and she would know), then surely she would have kept it instead? That's part of why I feel like Njorder himself is also part of the plan to stop Gullveig—otherwise, she wouldn't have let it go under any circumstances. Also, my point about Kvasir is that she probably kept close enough tabs to realize that Kvasir grows up into Seidr, which itself is a pretty big tip-off to what's going on. That was my only point for #3. About Njorder Being a Very Careful Actor and Planner: I'll admit, I didn't think about him also having time travel powers... But yes, he most likely does, if he can grant Seidr that power so easily. At any rate, him being so guarded with his emotions, and him constantly encouraging his...daughter(?)...to be the same is part of why I'm thinking he's still got a surprise or two in store for us. Perhaps something that will shock even Gullveig (perhaps he'll do something uncharacteristically loving or self-sacrificial that completely messes up the plan). Would My Idea Be a Good Twist?: I just don't like the idea of the "twist" being that the obvious bad guy was indeed the obvious bad guy. The only reason to think otherwise would be a brief interaction in the past, and a trailer that turned out to be full of hogwash. The latter would lose a lot of good will with me. How Could Gullveig Be Defeated?: Mortal Kombat 11 actually had a pretty good answer for this question, with a main villain (Kronika) that had basically the exact same abilities as Gullveig. Conversation is here at 4:13... https://youtu.be/9EcDErjIbnw?t=253 Long story short, Raiden here (one of two heroes) figures out that Kronika had been restarting time over and over again as part of her diabolical plan—and in each timeline, she kept him from joining forces with Liu Kang (the other hero). The details of each timeline were different, but the end result was always the same—his utter failure. She bragged about that to Raiden, confident that even having revealed her plan and the way to defeat her, he would still have no hope. After all... "Do you think this is the first time [you've discovered my plans]? We have repeated this exact conversation so often, in so many timelines, I have lost count... We have played out all possible scenarios, Raiden. You cannot win. You are welcome to try, of course..." Unfortunately for her, however... This Raiden later did something completely unexpected—something that he never thought to do in all of those previous timelines. Turns out, all those seemingly insignificant details mattered after all. Kronika got complacent, didn't double-check the results of the game's current timeline (since nothing's ever changed before), and paid the price for it. My guess is, something similar happens here. Gullveig foresaw the point that Seidr would transform into her in this timeline, and never looked beyond that. But then it turns out that the bond between Kiran & Seidr, as well as Nerthuz's pink energy, is strong enough that Seidr actually undoes the transformation—something Gullveig would have never thought possible. And by the time she realizes what's happened, it's already too late—our heroes are already on their way to stopping her once and for all.
  3. If that was the case, I would expect him to be more nihilistic and cold about it, rather than maniacally ranting. Besides, there's quite a bit that doesn't add up: 1) In Chapter 6, Gullveig's forces are attacking Heidr while she's out alone. He warns the party of this, and thus saves her. But that begs the question of "why are they attacking the lynch pin to their plan" and "why would Njordr let her be running around exposed"? 2) Nerthuz's very first reaction to Seidr is "Y-you! My, my...". When Shareena asks what that's about, Nerthuz brushes it off by saying she was surprised at how adorable they all are... But she also lets this slip: "Aw! Just adorable! Look at your little faces... Cute even when you haven't a clue what's happening..." And then also basically tells the party "Look, we're going to meet in the past and you're going to need something from me--here's what to say when we do". Afterwards, the scene ends with her saying" I will see you darlings again... someday... " It's exceedingly obvious that she knows a lot more about what's happening, and what's about to happen, than she's letting on. 3) Related to that, it's clear that her past self had noticed that Kvasir. "...Hm? What's this? Someone else has traveled through time here to Vanaheimr?" Meaning she's had to have sussed things out at some point. 4) If King Njorder was truly in on it from the start... Then Gullveig had absolutely no need (that I can think of) to show up in Chapter 8. Seidr would have just done the Rite of Light, gone home, found her sister cursed beyond saving, killed her, then ended up exactly how she is now. 5) It's clear from his conversation with Kvasir that he thought Gullveig was bad news--so it's really not clear what he would actually gain from summoning her preemptively, unless he believes she'll be possible to kill/dispose of that way. 6) I think it'd be a cool double twist. People would be surprised, yet still feel like it makes perfect sense (given how he seemed in the Midpoint cutscene).
  4. Sone of Njordr's behavior and dialogue seems odd, for someone who's supposedly trying to help Gullveig (he reacts with horror at Kvasir's message,for example). Plus, he always told Seidr to keep her true emotions hidden... And I also don't want to believe that the Midpoint trailer would be so obviously misleading... So I'm going to bet on a double twist, and say this is only an act. He's Severus Snape, he's going to sacrifice himself in some way, and the party's only going to do what he needs them to do if he acts evil. Also, Nerthus is in on whatever he's planning. Why is that necessary? Not a clue. But it's the only way I can think of to reconcile his trailer and past self with what we're seeing now.
  5. Here we unlock Ride Armors, get the Arm Upgrade, and fight the first of Doppler's Nightmare Police! Mega Man X3 (SNES) 100% Walkthrough, Part 3: Blast Hornet, Neon Tiger, & Bit Time stamps are at the bottom. WHAT HAPPENS IN THIS EPISODE: Here we enter Blast Hornet's stage, and see what makes Ice Shield the best weapon since X1's Storm Tornado & Chameleon Sting. From there, we discover a Ride Armor platform we can't use until we physically find the one in this stage. We also find the first of four Enhancement Chips—upgrades to our upgrades. It is the Head Enhancement, which very slowly refills your health and/or Sub Tanks if you stand still. But, only one of four can be acquired in a game, and they all permanently lock out the game's ultimate armor... Thus we skip them. Next we face the mini-boss called Shurikein, then find the robot suit that unlocks the others. But, since it's an All Achievements run, we cannot use it till Bit, Byte, & Vile are all beaten. Then we defeat Blast Hornet—a relatively simple boss, so long as you know how to easily shred its bees in Phase 2. If you do not, you can still damage race her, for she doesn't hit very hard. Afterward is Neon Tiger. We get the Arm Parts... Which are unfortunately more of a side grade than an upgrade. We easily destroy the Worm Seeker-R mini-boss with Ice Shields, then face Bit twice. The first battle shows off how easy he can be; the second is a proper No Damage fight with only the Buster. I then do the same with Neon Tiger. Finally, I demonstrate Neon Jumps, which lets you double and triple jump with the Leg & Arm Upgrades. ENEMIES: Blast Hornet: Notor Bangers: 9 HP. Weak to Gravity Well & Parasitic Bomb. Head Gunners (Custom): 18 HP. Weak to to Parasitic Bomb. Helits: 5 HP. Weak to Gravity Well & Parasitic Bomb. Neon Tiger: Tomborts: 18 HP. Weak to Gravity Well & Parasitic Bomb (9 DMG) Wild Tanks: 18 HP. Weak to Parasitic Bomb. Hamma Hammas: 31 HP. Maces block attacks. Drill Wayings: 15 HP. Never drops health or ammo. Notor Bangers: 9 HP. Weak to Gravity Well & Parasitic Bomb. Caterkillers: 5 HP. Weak to Gravity Well & Parasitic Bomb. Meta Capsules: 5 HP. Weak to Parasitic Bomb. Atareeters: 30 HP. Weak to Parasitic Bomb. MINI-BOSS: Shurikein: HP: 18 Damage: 3 (Contact) Invincibility Frames: Yes Weakness: Acid Burst Other Info: Attack pattern is fixed and comes in 3 parts. Always jumps in response to your shots in Phase 1. Worm Seeker-R: HP: 64 (the mines have 10) Damage: 2 (Mines), 3 (Contact) Invincibility Frames: No Other Info: Takes damage like a regular enemy. Moves in a set pattern. BOSSES: Blast Hornet: HP: 32 (the 1st phase bees have 6, the 2nd phase bees have 3) Damage: 2 (Bomb Bees), 3 (Contact), 8 (Stinger) Invincibility Frames: Yes Weakness: Gravity Well Other Info: Goes to 2nd Phase at 19 HP or less. Bit: HP: 32 Damage: 1 (Contact), 3 (Sabre), 4 (Fireball) Invincibility Frames: Yes Weaknesses: Ice Shield & Triad Thunder Other Info: He'll be killed if the last hit's with a weakness. Otherwise, he retreats. Neon Tiger: HP: 32 Damage: 2 (Ray Splasher), 3 (Contact), 8 (Slash) Invincibility Frames: Yes Weakness: Spinning Blade Other Info: Sometimes turns invincible at 9 HP or less. Blocks all charge shots if they come when he's standing and not attacking. TIMESTAMPS: 00:00 Blast Hornet Cutscene 00:32 Blast Hornet Stage (Part 1) 01:24 Why You Skip Enhancement Chips 02:42 Shurikein Mini-boss 03:28 Blast Hornet Stage (Part 2) 06:03 Boss Fight 07:52 Neon Tiger Cutscene 08:18 Neon Tiger (Part 1) 10:13 Worm Seeker-R Mini-boss 10:44 Neon Tiger (Part 2) 11:31 Bit (Speed Strat) 12:26 Bit (No Damage Buster Strat) 13:33 Neon Jumps Demonstration 14:30 Boss Fight (No Damage Strat) 16:37 Boss Fight (Easy Strat) 17:44 Outro
  6. Thank you! I'll bet that Zero resurrection trick will prove useful as well, should you ever use him. Agreed. I'm thankful he was willing to ket me use his music 🙂 .
  7. Alright, time for our first two Maverick bosses, as well as our first time seeing Dr. Doppler in the flesh! Mega Man X3 (SNES) 100% Walkthrough, Part 2: Tunnel Rhino & Blizzard Buffalo Time stamps are at the bottom. WHAT HAPPENS IN THIS EPISODE: Here we enter Tunnel Rhino's stage, and note just how much more durable and deadly the enemies are, compared to X1-2. We snag a Sub-Tank, see our first "Bit & Byte room", and take on the mini-boss called the Hell Crusher. We defeat it with the same strategy I used in my All Achievements speedrun. Then we switch to Zero and show off just how awkward his charge shots and Z Saber are to use, and then talk about his greatest weakness: The fact he's permanently locked off if he dies even once... At least, if you don't know how to use the exploit I showed off at 7:55. From there we defeat the Hell Crusher again, this time using a more conventional strategy, and proceed through the same area Zero died in — this way I show just how much easier X is to handle. Then we defeat Tunnel Rhino twice — one time with us having died once, and the other time with us not having died at all. The reason for that is because of a glitch: If you reach him without dying, his AI is bugged out of using one of his attacks. After that is Blizzard Buffalo. We use the Tornado Fang to collect a Heart Tank, show off two ways of making the Dash Jump to the Leg Parts, and show the very inconveniently placed respawn points waiting below if you fail the jump. From there we backtrack to the Sub Tank we passed up, using our new upwards Air Dash to snag it. Then we defeat Buffalo twice. The first time, I use my knowledge of his AI to trivialize him completely, and the second time, I show how it's *supposed* to go. Finally, we see a cutscene with Dr. Doppler, who is very heavily implied to be serving Sigma. We also get introduced to this game's equivalent of the X-Hunters: Bit, Byte, & a newly revived Vile. Then we finish things by listening to some awesome outro music, courtesy of Dracula9AntiChapel! ENEMIES: Tunnel Rhino: Ganseki Carriers: 12 HP. Weak to Gravity Well & Parasitic Bomb. Iwan De Vouxs: 9 HP for shell; 10 for core. Full Charges hit both shell & core. Drill Wayings: 15 HP. Never drops health or ammo. Drimole-Ws: 18 HP. Drills block all attacks. Wall Cancers: 12 HP. Weak to Gravity Well & Parasitic Bomb Bilzzard Buffalo: Helits: 5 HP. Weak to Gravity Well & Parasitic Bomb. Notor Bangers: 9 HP. Weak to Gravity Well & Parasitic Bomb. Ice De Vouxs: 9 HP for shell; 10 for core. Full Charges hit both shell & core. Snow Riders: 9 HP. Snow Sliders: 9 HP. Spawns a Snow Rider when slain. MINI-BOSS: Hell Crusher: HP: 32 Damage: 2 (Contact), 3 (Claw) Invincibility Frames: None Other Info: Rams you if you're on the ground. Uses claw if you're in the air. BOSSES: Tunnel Rhino: HP: 32 Damage: 3 (Contact), 4 (Drills), 5 (Invincible Dash) Invincibility Frames: ~0.97 seconds' worth Other Info: Only does Invincible Dash at 11 HP or less. Never uses Drills if you reach him without dying. Bilzzard Buffalo: HP: 32 Damage: 0 (Ice Beam), 3 (Icicles), 5 (Ramming), 5 (Contact) Invincibility Frames: ~0.97 seconds' worth Other Info: AI is reactive and exploitable. Only does Ice Beam at 15 HP or less. Icicles have 6 HP. TIMESTAMPS: 00:00 Tunnel Rhino Cutscene 00:28 Tunnel Rhino Stage (Part 1) 02:00 Hell Crusher Mini-boss (Speedrun Strat) 02:26 Why Zero Stinks 03:58 Hell Crusher Mini-boss (Normal Strat) 04:35 Tunnel Rhino Stage (Part 2) 05:17 Boss Fight (With Normal AI) 06:38 Boss Fight (With Bugged AI) 07:55 How to Revive Zero 08:51 Blizzard Buffalo Cutscene 09:20 Blizzard Buffalo Stage 13:32 Boss Fight (Speedrun Strat) 14:19 Boss Fight (The way it was intended) 16:00 Dr. Doppler Cutscene 17:52 Outro
  8. Yo, guess what time it is? It's time for Mega Man X3 Walkthrough, co-starring the lovely and beautiful Forneia! For this one, I'll also show how to get the unofficial trophies from Retroachievements (including stuff like doing No Damage on most of the bosses). I also use a boss order that balances speed with easiness. Finally, I'm playing on the SNES, but with the CD cutscenes spliced in. I even plan on using the Japanese credits song, once we reach the end. Enjoy, everyone! Mega Man X3 (SNES) 100% Walkthrough, Part 1: Intro Stage & Boss Order Time stamps are at the bottom. THUMBNAIL ART BY: Innovator123 Special thanks to him for giving me permission to use it! The uncropped version of this, as well as his complete art gallery, can be found at... Deviant Art: https://www.deviantart.com/innovator123/gallery Instagram: https://www.instagram.com/innovator123/ Pixiv: https://www.pixiv.net/en/users/16439829 Tumbler: https://www.tumblr.com/innovator-123 His Twitter can also be found at: https://twitter.com/ArmandoSionosa WHAT HAPPENS IN THIS EPISODE: Here we enjoy the opening cinematics, and then the text crawl. There we learn that Dr. Doppler is this game's new villain — replacing Sigma from X1-2.Then we start the beginning level and see the value of "damage boosting". This is where one dashes past all the opposition by purposely taking hits in order to abuse invincibility frames. Note that this only works for levels with relatively weak enemies. After a mid-level cutscene, we start playing as Zero! I show off how he can store **three** powerful attacks, instead of just one... Including a beam saber swing! He then dispatches a mini-boss in two different ways. One is a speedrun strategy that shows how broken the Z Saber is; the other demonstrates how much damage each type of buster shot does. Then we regain control of X, and fight a rather pitiful boss. Its opening attack can make No Damage runs very hard, though... So I show how to dodge if it attacks immediately. Finally, I explain what boss route I'm going to use for this playthrough, while explaining why I'm not following the weakness order. Then we finish things by listening to some awesoe outro music, courtesy of Dracula9AntiChapel. He is an awesome remixer of the X series, the Zero series, Castlevania, Mother, Final Fantasy VI, and others. Check him out—he's got a LOT of great stuff! FAST AND EASY BOSS ORDER (made for this walkthrough): Tunnel Rhino → Blizzard Buffalo → Blast Hornet → Neon Tiger → Volt Catfish → Tunnel Rhino Revisit → Crush Crawfish → Toxic Seahorse → Gravity Beetle SPEEDRUN BOSS ORDER (made for 100% speedruns): Tunnel Rhino → Blizzard Buffalo → Neon Tiger → Gravity Beetle → Toxic Seahorse → Blast Hornet → Volt Catfish → Crush Crawfish → Gravity Beetle Revisit → Tunnel Rhino Revisit WEAKNESS BOSS ORDER (horribly slow): Blizzard Buffalo → Toxic Seahorse → Tunnel Rhino → Blizzard Buffalo Revisit → Volt Catfish → Crush Crawfish → Neon Tiger → Tunnel Rhino Revisit → Toxic Seahorse Revisit → Gravity Beetle → Volt Catfish Revisit → Blast Hornet → Crush Crawfish Revisit → Gravity Beetle Revisit ENEMIES (Intro Stage): Notor Bangers: 9 HP [2 Damage with All Attacks. Vulnerable to Gravity Well & Parasitic Bomb.] Caterkillers: 5 HP [2 Damage on contact, 3 Damage with electricity or orbs. Vulnerable to Gravity Well & Parasitic Bomb.] Helits: 5 HP [2 Damage on contact, 3 Damage with missiles. Vulnerable to Gravity Well & Parasitic Bomb.] Head Gunners (Custom): 18 HP [1 Damage with projectiles, 6 Damage on contact. Vulnerable to Parasitic Bomb.] BOSSES: Mac: HP: 32 Damage: 2 (All Attacks) Invincibility Frames: ~0.97 seconds' worth per hit. Other Info: Takes as much damage per shot as a normal enemy. Maoh the Giant: HP: 32 Damage: 1 (Mace) Invincibility Frames: ~0.97 seconds' worth Other Info: Takes 2 DMG from basic shots, 3 DMG from Dash Shots & Half-Charges, and 4 DMG from Full-Charges. Will only attack if it at the bottom of its bobbing up and down. TIMESTAMPS: 00:00 Opening Cutscenes 02:36 Text Crawl 05:47 Intro Stage (X) 07:49 Intro Stage (Zero) 08:20 Mac Fight 09:25 Maoh the Giant Fight 10:54 Boss Order Discussion 11:59 Outro
  9. For anyone who's ever played X5... Yes, the Enigma has been solved. Here's how to make it always work, with 0 Parts, on every release of Mega Man X5! Mega Man X5: How to GUARANTEE Enigma Cannon Success with 0 PARTS, on EVERY Console! Volunteers (credited at the end of the description) have tested this on every single console — it always succeeded, even with 0 Parts. Just follow the video and you will too! This is extremely useful, for the following reasons. ---------------------------------------------------------------------------------- 1) You can earn the "Out of the Frying Pan, Into the Fire" achievement on Legacy Collection. 2) Speedruns are now viable without needing to play the Playstation or X-Collection versions (which used the Demo to get the RNG right). 3) You can immediately get the Ultimate Armor from the capsule in Zero Virus Stage 3 without fear of getting locked into the Bad Ending. Just stomp the final level and enjoy the Good Ending! 4) This also speeds up 100% runs, thanks to having the Ultimate Armor. Just get Black Zero & Ultimate Armor, then collect all armor parts, items, and collectibles from the first 8 mavericks! ---------------------------------------------------------------------------------- As for why it works... Well, I'll leave the full explanation for the video itself. But to sum it up, we're doing a restart to reset something called the "Random Number Generator" (RNG). That, and some very specific (but easily executed) movement in Volt Kraken, will guarantee that we always roll the random numbers we need for the Enigma to destroy the Space Colony. The exact movements you need to do depend on what version of the version you're playing: ---------------------------------------------------------------------------------- 1) The original PS1 version 2) X-Collection for PS2 & GameCube, as well as Legacy Collection on PS4. 3) Every other version (Steam, Switch, & Xbox One) ---------------------------------------------------------------------------------- So watch, and be amazed! SPECIAL THANKS TO THESE VOLUNTEERS FOR TESTING THE FOLLOWING CONSOLES: PS1: Bouser PS4: Kino Switch: B-0, Sotenga, & MisterMatthias Steam: Lightbox Xbox One: NinjaDelphox I PERSONALLTY TESTED THE FOLLOWING: PS1, PS2, GameCube, & Steam
  10. Well everyone, it's finally here! I completed the Mega Man X3 100% All Achievements run, I'll be submitting it to the leaderboards, and the LP is soon to come! And don't worry—the LP will be using a different boss route, especially during the midgame. You won't be spoiling yourselves too much by watching it. Happy day after New Years, and God bless! Mega Man X3—100% Speedrun with All Achievements/Trophies/Hunter Medals (57:24.114) THUMBNAIL ART BY: Opacous (a good friend of mine) ACHIEVEMENTS LIST: 1) "Speed Isn't Everything"—Reach Bit without a Ride Armor and win without the aid of special weapons. 2) "Power Isn't Everything"—Reach Byte without a Ride Armor and win without the aid of special weapons. 3) "Fight Fair!"—Destroy Vile MK-2's Ride Armor (DRA-00). 4) "Persistence Isn't Everything"—Reach Vile MK-2 without a Ride Armor and win without the aid of special weapons. 5) "All Units Stand By"—Obtain all four Ride Armor chips. 6) "Third Armor"—Obtain all four armor parts. 7) "Always Believe in Your Soul"—Obtain the Hyper Chip. 😎 "He Wanted You to Have This"—Receive Zero's beam saber. 9) "X-Treme Danger"—Defeat Kaiser Sigma without the Hyper Chip. 10) "It's Over...Right?"—Defeat Kaiser Sigma. 11) "To Save Mankind"—Watch the ending credits until the "Thank You for Playing" screen [skipped due to redundancy]
  11. Well, I just finished touching up all my rough translations of these. Once again, do weigh in if you see something worth commenting on.
  12. Well, I just finished touching up all my rough translations of these. Once again, do weigh in if you see something worth commenting on.
  13. This is a repost from the "General" sub-section, as there didn't appear to be any takers after a week. Now, here are some passages of dialogue from a game called "Breath of Fire II" that I attempted to translate & localize for the very last episode of my LP. But, I'm not experienced at that—I wouldn't trust only myself to give quality work on that. So I'm looking for someone experienced enough to tell what I got right and wrong for the passages listed here (though the last two just have placeholder text from another fan translation): https://docs.google.com/document/d/1fo9pGOvAD8MPSrC2yvQ_bnF86vieAJBArpLpj-UFxqc/edit Here is the video for context—the lines in question start at 2:09. Just be aware that all the NPC names (except "God") will have garbage data, instead of their proper names—that's because of the method I used to skip to the end of the game. But, all the passages are listed in the same order as they show up in the video. Thank you so much for your time, and God bless you!
  14. Yeah, I considered that! But, in the end, there were much bigger fish to fry—much funnier things to pick apart. For example... -------------------------------------- 1) That one NPC's really subdued reaction to Valerie having wings. 2) Valerie never stepping one foot off her island before concluding "Yup, all's well in the world. No idea how DeathEvan's doing it ." 3) Valeria having literally two points of interest to watch for on said island—yet choosing to completely ignore the second one. 4) Valerie basically marrying the first handsome man she saw, and how the animation made it look as though it was instantaneous. 5) The bit with Ganer praying to another God, despite the Church of Eva being intended as an allegory for the Catholic Church. 6) The entire screen shaking, and Ganer's reaction of "oh, I wonder if there's some sort of commotion outside ?" 7) The seal being "opened" so little that they didn't even make another sprite for it. Yet Valerie's hands partially obscuring them— —is enough to do the trick. -------------------------------------- In addition, Word on the Wind's a great talker—So I thought it best to let her take the discussion wherever she took it, rather than trying to force every last nitpick into the episode. That's really the only answer, yeah. .
  15. And sure enough, here's the last bonus episode—the flashback sequence we skipped in Part 29! After this will be the final boss himself! Bonus #8: Breath of Fire II Walkthrough—Valerie (Ryu's Mother) CLARIFICATION ON THE "POORLY IMPLEMENTED" COMMENT: I've always thought this flashback would've made more sense while Ryu was actually talking to Valerie... Perhaps just after she had reverted from her dragon form. It wouldn't have been missable, it would've been more directly relevant to what was happening on-screen, and it also would've explained why it was being narrated in the 1st-person... Though it also may've dragged out the scene for too long. I don't know. I just always found it a bit jank, the way it just pops out of nowhere, then spends 12 minutes on mostly known information (the only real revelation being that the dragon of Gate was Ryu's mother...which was already pretty heavily implied anyway). OTHER QUESTION: This could be me taking things too literally, but... I was also confused by the stated objective of "Watch for signs that the Dark God may be awakening", as Valerie states in 2:10. It implies that she's going to investigate and report back what she finds... But there's such an air of finality to the goodbyes, like they're not expecting to see her again. She never goes back to visit, either... It seems like it would've been simpler to just directly state "the seal's gonna start breaking any day now. Go out there, wait for however long that takes, then stand guard once it does". That is what she ends up doing anyway... THE ROUTE: Dragnier: Talk to the orange man in Dragnier's lower-right house, then walk out to become Valerie. Go down to the lower floor, enter its rightmost house, then talk to the old woman. Go back in the house Ryu was in to move on. Gate: Go down to the village, then enter the lower-left church for the next cutscene. Go back inside the house, go upstairs to talk to Ryu, then go back downstairs for the next cutscene. Go all the way back up to the sealed door, then go through the last cutscene.
  16. "Are You the True Form of Darkness?" (Final Boss Music) from the game "Mystic Ark". It has a soundtrack rivaling Nobuo Oematsu's Final Fantasy VI. I even made a speedrun series for it! Check it out, here: That's happened more than a few times with links I've posted in this thread--I have to remember to edit and redo them so they'll actually go where they're meant to. I fixed it in my post just now, but I'll also link it here to save you some trouble: Fair enough! Kind of like clipping out of bounds to get rid of "points of no return" in Golden Sun: Dark Dawn 🤣!
  17. And now, after a long train of unexpected delays (sick with CO-VID19, unexpected quirks with Hitfilm Express, me realizing there was stuff I hadn't had Nitrodon crack yet, and etc.), we finally have our next episode! The big story sequence before the final battle! Part 31: Breath of Fire II Walkthrough—What it Takes to be a Hero (Anfini/Infinity) THUMBNAIL BY:「せいはち」 せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832/illustrations Special thanks for giving me permission to use it! CORRECTION REGARDING CHOP/CLEAVE'S CHANCE TO WORK: The values in the slides are also modified by Tapeta's Condition, as follows: Cursed: -75% Tired: neutral Fine: + 10% Good: + 25% Great: + 50% So its accuracy can be reasonable, if Tapeta's condition is high enough. DREAM BREATH'S EXACT CHANCE TO WORK: Note that Poison Attack, Zombie Attack, Poison Breath, Miasma (Joker), & Zombie Breath also work via the following formula: PC Resistance X Caster Bonus ------------------------------------------------- 256 The product of that formula (rounded down) is the monster's chance out of 64. The PC's Resistance is determined via their Luck, and is based on the following chart: 0-31: 32 32-63: 30 64-95: 28 96-127: 26 128-159: 24 160-191: 22 192-223: 20 224-255: 18 The monster's Caster Bonus is determined by their "monster level", and is based on the following chart: 0-15: 12 16-31: 25 32-47: 38 48-63: 51 64-79: 64 80-95: 76 (No enemy is higher than 80--dunno why the upper values exist) 96-111: 89 112-127: 102 As for Aspara's Dream Breath (which she uses on you during a failed Spore attempt), she is using what was supposed to be an "enemy only" skill--one that uses the enemy's "monster level" (which can be found in BSiron's FAQ for each monster... though he calls it "Luck"). Since Aspara doesn't HAVE a "monster level", the game mistakenly uses her current helmet instead (which there are only 7 of, despite what my slides said). The values are as follows: Bandana, SaladBwl/Headband, & Circlet: 87 Sun Mask or Silver Tiara: 88 Glass Helm or CrmsnRB/Red Scarf: 236 So if Aspara were to use Dream Breath on, say, Sten (115 Luck), and she were wearing a Bandana, the formula would be as follows: 26 (Sten's Resistance) X 87 (Aspara's Accuracy) ---------------------------------------------------------------------------- 256 The product of that formula (rounded down) would be 7. Thus, Aspara has a 7/64 chance to put Sten to sleep. But, if she were to wear a Glass Helm or Red Scarf, that chance would jump to 23/64 (more than triple, despite what my slides said). STATS FOR THE "ZODIAC" & "POWER DRAGON" MONSTERS: Zodiac (Weak to Lightning): HP: 890 AP: 100 Attack: 441 Defense: 151 Vigor: 142 Magic Immunity: 89-90% AI: Attack Twice (75%), Attack Once (12.5%), Fire or Ice Breath (12.5%) Power Dragon (37.5% to Counter; Weak to Holy; Halved damage from most everything else): HP: 999 AP: 200 Attack: 478 Defense: 162 Vigor: 133 Magic Immunity: 100% AI: Attack (50%), Inferno/Fireball (25%), Zombie Breath (25%) NATURE'S CHANCE TO WORK (Base Aspara | Dragon Aspara): LVL 0-7: 40/64 | 48/64 LVL 8-15: 44/64 | 52/64 LVL 16-23: 48/64 | 56/64 LVL 24-31: 52/64 | 58/64 LVL 32-39: 54/64 | 60/64 LVL 40-47: 56/64 | 61/64 LVL 48-63: 58/64 | 62/64 LVL 64-99: 60/64 | 63/64 SPORE'S MECHANICS: It has a 75% chance to target all monsters with the Idle/Paralyze spell (resistances apply), and a 25% chance to use Dream Breath on your own party. CHOP/CLEAVE'S CHANCE TO WORK (based on "monster level", modified by Tapeta's condition, as listed at the start of this description): 1-7: 52/64 8-15: 48/64 16-23: 44/64 24-31: 42/64 32-39: 40/64 40-47: 36/64 48-55: 32/64 56-63: 28/64 64-71: 24/64 72-79: 22/64 80-87: 18/64 (no monster is higher than this) 88-95: 16/64 96-99: 0 ----------------------------------------- THE ROUTE: Abyss Tower (Lower Levels): Save your game —CHANGE PARTY: Rand, Lin, Aspara, & Ryu Warp out of this part of the dungeon Dragnier: Rest at the Inn before going back down Abyss Tower (Lower Levels): Go slightly down and right into the small room Talk to the Dragon Sage, then go through the doors till you meet your clone Go back to the Dragon Sage, go back to the clone, then repeatedly choose No to get Infinity! Follow the video if you want your fusions back--otherwise, Death Warp back to the save point ----------------------------------------- THE ROUTE TO GET FUSIONS BACK: Abyss Tower (Lower Levels): Exit Dragnier: Walk back up to the upper levels Abyss Tower (Upper Levels): Exit Overworld: Warp to Township Township: Re-establish fusions, then swap out Sten & Lin for weaklings Warp to Gate, then Death Warp ----------------------------------------- Abyss Tower (Lower Levels): —CHANGE PARTY: Ryu, Rand, Sten, Lin
  18. Kept you waiting, eh? Well, here's the fated rematch with Barbaroi, at last! Who will come out on top this time? Find out, today! Part 30: Breath of Fire II Walkthrough—Nightmare (Barbaroi: Team & Solo) LEFT PART OF THUMBNAIL ART BY: Unknown Artist RIGHT PART OF THUMBNAIL ART BY: 「せいはち」 せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832/illustrations Special thanks for giving me permission to use it! BARBAROI AI (16%, 31%, or 47% Counter-Attacks, depending on HP thresholds. Also increases its attacking, according to these same thresholds): Attack All (50%) Fire Breath (25%) Ice Breath (12.5%) Bolt X/Valhalla (12.5%) 2500 HP or higher: 380 Attack & 16% Counter-Attacks 1250-2499 HP: 473 Attack & 31% Counter-Attacks 1249 HP or less: 511 Attack & 47% Counter-Attacks Round 1 ends after 1250 Damage. Barbaroi then starts the next with 5000 HP (if you fight him as a team) or 3750 HP (if you fight him alone). Barbaroi was also supposed to have a 12.5%, 25%, or 37.5% chance to score Critical Hits, according to the HP thresholds... But you cannot crit on either Attack Alls or Counter-Attacks. Thus, the boost is effectively dummied out. EXTRACT/RESTORATIVE RECIPE: x2 HelpBLs/Vitamins (available in every Item Shop) WISDOM FRUIT RECIPE (I forgot about the Sirloin recipe, at the time I made the video slides): x2 Stamina Ups + x2 Tunas (If you got Daiye) SprRib/Sirloin + Fire Spice + x2 Vtmns/Sacred Dews (If you don't have Daiye) Sirloin is earned by killing a Grizzly Bear in a hunting spot—I recommend fusing Saynie + Synne to Bosch to create Robo Bosch. He has great range, and a fast enough rate of fire to stun-lock the animals you hunt (though you don't want to mash too fast or too slow). Fire Spices are buyable from Guntz (x2 Fire Spices + x2 Tunas = Stamina). Vtmns/Sacred Dews are buyable from every early-game shop, up to SimaFort/Fort Nageur. You could also fish out Tunas from many mid-late game locations, but I wouldn't recommend it—too much hassle. ----------------------------------------- THE ROUTE: EQUIPMENT SETUP (Team Fight): Two pieces of Thunder resistance to Lin, as well as one piece to Ryu & Sten. Make sure Ryu can switch between having at least 90 Vigor, and having less than that. EQUIPMENT SETUP (Solo Fight): Make sure Ryu has a Dream/Hell Brace equipped—this sometimes nullifies Bolt X/Valhalla. Make sure he can switch between having at least 90 Vigor, and having less than that. ITEMS WANTED (Solo Fight): x45 HelpBLs/Vitamins, x1 Biscuit/Hardtack, & as many Extracts/Restoratives as possible. --------------------------------------------------------- VS. Barbaroi, Round 1 (1250 HP): (Defensive, then Normal) Turn 1: Buff Ryu while using Emperor Edge (Lin & Sten), Ryu uses Kaiser Dragon, Rand uses Wisdom Seed Turn 2: Two Wisdom Seeds on Ryu, while he Attacks in Normal Formation. --------------------------------------------------------- --------------------------------------------------------- VS. Barbaroi, as a Team (5000 HP): (Defensive) Turn 1: Speedy pair use Emperor Edge while healing all, Ryu uses Kaiser Dragon, Rand uses Wisdom Seed Turn 2: Speedy pair uses a Wisdom Seed while healing all, Ryu uses Kaiser Dragon, Rand uses Wisdom Seed. Turn 3: Speedy pair use Emperor Edge while healing all, Ryu uses Kaiser Dragon, Rand uses Wisdom Fruit Turn 4: Speedy pair use Emperor Edge while healing all, Ryu equips Life Armor before using Kaiser Dragon, Rand uses Wisdom Fruit Turn 5: Speedy pair heal Ryu & Rand with Vitamins, Ryu uses Kaiser Dragon, Rand uses Wisdom Fruit. Make sure Turn 6: Make sure Sten & Lin are unfused. Ryu puts the Dragon Armor back on, then finishes with one last Kaiser Dragon! --------------------------------------------------------- --------------------------------------------------------- VS. Barbaroi, in a one-on-one (3750 HP): Strategy: Get off a Kaiser Dragon at the start, then equip the Medusa/Ares Shield and use a Biscuit/Hardtack for boosted defense. Use HelpBLs/Vitamins to heal off Breath Attacks and Unboosted Melee Attacks—Use Extracts/Restoratives to heal off Boosted Attacks & Bolt X/Valhalla. Keep healing until you either dodge a Melee Attack or nullify a Bolt X/Valhalla, then restore your AP and/or use another Kaiser Dragon. Repeat until dead (swap to heavier armor for one turn before the 2nd & 3rd Kaiser Dragons—this way you take less melee damage). --------------------------------------------------------- Aftermath: —Lin smashes the hidden boulder to her right, Sten gets you across a gap in the invisible pathway, then you collect the Life Brace! —Go into the next room and save.
  19. Hey friend! Sorry I didn't see your message a month ago—did you get everything figured out? I know that in the topic you made, someone mentioned that the arrows could accidentally advance RNG, if you did it wrong. Perhaps that was the issue?
  20. Hey friend! Sorry I didn't see your message a month ago—did you get everything figured out?
  21. In any case, welcome to the final dungeon! Whoisthisgit calls it one of the worst final levels in video game history—but is it really? Find out, today! Part 29: Breath of Fire II Walkthrough—Crooked Ladder (Infinity/Abyss Tower) THUMBNAIL ART BY: The cover of "Pandemonium: Devourer of the Lost" (by "Derek Edgington"). This is a cropped version of the full cover. WARNING: The overlays for the Bighands and Wraith Guards are slightly off, regarding their AI and attacks. Find them this description, instead. RE: "I INVENTED THIS SPEED RUN STRAT" STATEMENT: My memory was a bit self-serving—the truth is that it was a team effort. A GameFAQs member called "DrugsRBad" discovered that dead PCs did not add to your run chance. I realized the possibilities of that—so I made a test video to confirm that it was true. It was! My Djinni Sten could run from enemies with near impunity! I brought up the idea to Xujhan (the main Glitchless runner), who then battle-tested the strat. He found that Devil Lin would often outrun things even at LVL 17, hence...the strat! See our conversation, here: WISDOM FRUIT RECIPE (have at least two before the final dungeon): Sirloin is earned by killing a Grizzly Bear in a hunting spot—I recommend fusing Saynie + Synne to Bosch to create Robo Bosch. He has great range, and a fast enough rate of fire to stun-lock the animals you hunt (though you don't want to mash too fast or too slow). Fire Spices are buyable from Guntz (x2 Fire Spices + x2 Tunas = Stamina). Vtmns/Sacred Dews are buyable from every early-game shop, up to SimaFort/Fort Nageur. THE RUN FORMULA: Subtract the average enemy Vigor from that of every living PC, and you'll get these run chances... Check your current HP, and see if it's more than 70% of your max HP: Finally, you will gain an additional multiplier (or penalty) depending on where the internal clock was at (viewable via Address $CAC, in RAM Watch on your emulator of choice). Take this graph... And then add it to the average Luck of everyone in your party. Compare the result to this chart here: Unfortunately, there's not a precise way of observing this on console—but a similar process is used for determining what each character's Condition is. Check Ryu's Condition, and see if he's in Super/Great. If he is, you'll be guaranteed the 10% or 30% boost, with my party—otherwise, it's a crapshoot. With Djinni Sten + Devil Lin alive, and nobody else, that's a 96-100% chance of running away from every single enemy, besides the Ganymedes & Charons. MONSTER AI: Humus/Hypnos (Weak to Holy; Halved damage from most else): 1/64 defend Otherwise, Attack (75%), SwtBrth/Dream Breath (12.5%), or Death (12.5%; Never has enough AP) Bighand (Weak to Fire; Resists Ice; Moderately weak to status ailments): 75% to Attack Twice Otherwise, 1/64 defend Otherwise, Attack Once or Def-Down/Weaken G.Rider/Cavalrider (50% Critical Hits; Weak to Holy & Fire): 1/64 defend Otherwise, Attack (75%) or Death (25%) Racegude/Wraith Guard (Weak to Holy; Halved damage from most else; Immune to Status Ailments): 1/64 defend Otherwise, cast a spell with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under) Otherwise Attack Spell List: Sap/Drain (Steal HP) or Drain/Leech Power (Steal AP) Ganymede (Always goes first; Full immunity to all spells—but not weapons or items): 1/64 defend Otherwise, Attack (50%), Cure 2/Rejuvenate (12.5%), Atk-Up/Might (12.5%), Def-Up/Protect (12.5%), or Hush/Silence (12.5%) Daedalus (Always goes last; Immune to Status Ailments): 1/64 defend Otherwise, with probability 100% (turn 1), 62.5% (turn 2), 25% (turn 3), or 0% (turn 4+), Atk-Up/Might Otherwise attack [Note that in a lead-off attack, the first enemy action occurs on turn 2. As with all enemies who target one of their allies with a spell, if the intended target of Atk-Up/Might is dead, Dadelous will instead attack a random party member.] Ifeleet/Ifrit (Weak to Ice; Resists Fire): 1/64 defend Otherwise, Attack (25%), Fire Breath (56.25%), or Fireball/Inferno (18.75%) Evil Dragon (Weak to Wind): 75% to Attack Twice Otherwise, 1/64 defend Otherwise, Attack (50%), Fire Breath (25%), or Curse (25%) Skeleton (Weak to Holy & Fire; Full Immunity to all spells—but not weapons or items): 1/64 defend Otherwise, Attack (50%), Poison Attack (25%), or Zombie Attack (25%) Dragoon (50% Critical Hits; Weak to Ice; Resists Fire): 1/64 defend Otherwise, Attack (25%) or Fire Breath (75%) Carm/Charon (50% Critical Hits; Weak to Holy; Halved damage from most else): 1/64 defend Otherwise, Attack (75%), Freeze/Iceblast (12.5%), or Hail/Blizzard (12.5%) Conch/Zircon Shell (Weak to Lightning; Full Immunity to all spells—but not weapons or items): 1/64 defend Otherwise, Attack (75%) or Def-Down/Weaken (12.5%) Magicmas/Magic Master (50% Critical Hits; Weak to Wind): 1/64 defend Otherwise, Attack (75%), Typhoon (12.5%), Fireball/Inferno (6.25%), or Hail/Blizzard (6.25%) Dark Paladin: If any monster is under 75% HP, Cure 4/Restore on whoever's most hurt. If there is a tie, choose the last monster slot among those qualifying. If no AP, attack instead. Otherwise, 1/64 defend Otherwise, Attack or Hush/Silence Amom/Ammon (Weak to Wind): 75% to Attack Twice Otherwise, 1/64 defend Otherwise, Attack (25%) or Typhoon (75%) ----------------------------------------- THE ROUTE: Newhaven: —Buy a weapon for Ryu so you can remove the Emperor's Edge Township: Re-do Djinni Sten and create Devil Lin with Synne Find a Wisdom Fruit in the middle house —Cook another Wisdom Fruit if this doesn't bring you up to two—or don't. It's not essential. Warp to Gate Gate: —CHANGE PARTY: Ryu/Rand/Lin/Sten —EQUIP: Speed Shoes + Speed Suit + all your mightiest armor on Sten. Equip Tiara + all Vigor boosters to Lin, or the weakest armor you have (depending on if you allow optional fusions). Equip the weakest armor you have on Ryu & Rand. Infinity/Abyss Tower, Part 1: Slay Ryu & Rand (and Lin, if you're banning optional fusions). Collect the Shiny Helm, Shadowstitch, & Final Blow on your way down —Get the DreamBR/Hell Brace, if you plan to solo the semi-final boss. Flee from every random encounter, except for those with Ganymedes—possibly Bighands, Evil Dragons, & x2 Cavalriders too, if you want to be safe. —Ganymede Swarm: Use Emperor's Edge to ORKO —Ganymede + Daedalus: Switch —Bighands, Evil Dragons, or x2 Cavalriders: Switch if you want to be safe—you're not reaching 100% Flee rates unless the game's internal clock was in the right spot before entering. These foes can do enough damage in one round to undo your fusion. x1 Cavalrider can be OHKOed via Ares Shield + Sten Attack (w/Crimson Dirk/BananaDR equipped). Dologany/Dragnier: AVOID TALKING TO MEN WITH ORANGE HAIR! —SELL: Vitamins, Restoratives, Ammonias, Blast Fist, Holy Tears, Ice Shield, Earth Armor, Fire Spices, Crimson Dirk, Rainbow Robe, Circlet, & Bare Knuckle —BUY: Vitamin & Ammonia stacks till you have 9 open slots left. Infinity/Abyss Tower, Part 2: Avoid Infinity for now—that will undo fusions, and we can death warp here later. Get Riot Staff, Dragon Armor, & Dragon Sword on the way to the dark room —Switch out Charons & Ammons—maybe Dragoons for safety. Do your equipment swapping outside the dark room, lest you risk crashing your game 😕 ...
  22. The next video is almost here—in the meantime, have the final set of party chats! PARTY CHAT (Patty & Halk): Bosch: Feels like we're moving into the endgame now... Whatever's lurking behind that dragon, god or devil, I know you can handle it! Rand: The world beyond the gate... All right, let's move out! This one's for all the marbles! Lin: I'll do everything I can to help! ...The sooner we get this over with, the better. No one else should have to suffer because of these maniacs... Nina: I wonder where the Church of Eva priest in Gate stands in all this. He may be simply another blinded fool like the rest, but I can't help but wonder... Sten: It gives me the shivers to imagine what might be lurking behind those gates... Swarms of foul beasts...like locusts... Tapeta: Why does not the priest understand that our enemy is not the dragon? C'est incomprehensible... Aspara: I heard that the dragon in the town of Gate saved the village from a monster attack over a decade ago. Why would they now be trying to destroy it?... Deis (in the lobby): This is the end of the line, people! Only thing left to do now is to get down there and kick some ass! Gahahaha! ----------------------------------------------------------------------------------------------------------------------------------------------- PARTY CHAT (Final Voyage): Deis (in the lobby): [Same as before] Bosch: I'll go anywhere you want to take me, as long as you can call me 'partner'! Rand: I understand how the Dragonbrood must've felt. 'With great power comes great responsibility' and all that... Lin: Even an idiot like me can lend the Fated Child a helping hand! ...Right, Ryu? Sten: Whatever happens, we have no choice any more but to push onwards! Tapeta: It is the happiest thing I have ever done, to see the Fated Child through his venerable mission. Merci beaucoup. Aspara: In my travels with you, I believe I have discovered something... I find hard to explain. When our final battle has concluded, I believe you, too, will understand... Nina: I shall bind my fate to yours, Ryu. And together, we shall see that the destiny of this world is a bright one!
×
×
  • Create New...