Jump to content

FionordeQuester

Member
  • Posts

    2,641
  • Joined

  • Last visited

Everything posted by FionordeQuester

  1. What's our next step? What's going on with the forest at Gate? And, when are we gonna deal with Father Habalk? Find out, TODAY! Part 28: Breath of Fire II Walkthrough—Critical Moment (Halkamania & Bad Ending) THUMBNAIL ART BY: せいはち (Check the uncropped version in his art gallery!) せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832/artworks Special thanks for giving me permission to use it! PLOT POINTS: (All 31 have now been covered! No more after this!) 1. Break Nimufu's curse 2. Recruit Seso. 3. Get Tier 2 dragons. 4. Expanding Township. 5. Defeat Jailer. 6. Finish SimaFort cooking contest. 7. Defeat Kuwadora. 8. Defeat Trout 9. Defeat Munmar. 10. Defeat M.C.Tusk. 11. Complete Highfort. 12. Learn of the Queen of Tunlan's condition. 13. Defeat the monsters inside the Queen. 14. Defeat Aruhamel. 15. Receive permission to enter SkyTower. 16. Clear Daisy's field. 18. Talk to the guard outside Namanda. 19. Defeat Paladin. 20. Defeat Guardian. 21. Acquire the Great Bird. 22. Talk to Claris. 23. Acquire ThvsTomd's treasure. 24. Recruit Seny. 25. Defeat Necroman. 26. Incorrectly answer the guard's question in Evrai. 27. Defeating (spoiler). 28. Trigger the trap in Evrai 29. Recruit Solo the Earth Shaman 30. Defeat Guardeyes. 31. Recruit Shin. GOOD ENDING CONDITIONS: 1) Visit the Well 2) Talk to Eichichi/Gigi Kapp in Guntz (find a hidden stairwell in the upper building—she'll be hidden by the foreground in the room below) 3) Save Ganer in Evrai 4) Visit the Well again HABALK/BABARUKU[sic] AI: If at exactly 0 or 256 (max): 75% to Drain AP on the character with the highest current AP Otherwise, if the party leader has at least 625 HP: AoEs (31.25%), Buffs (25%), Debuffs (12.5%), Healing (31.25%) Otherwise, AoEs (56.25%) or Debuffs (44.75%) The current AP condition is a bug. The condition is intended to be “if at most 12.5% AP”, but this check is done in 8-bit mode. The HP threshold is probably meant to apply to Habalk/Babaruku[sic], not the party leader. In fact, there are two more thresholds, but the highest HP any party member can have is 828. The intended attacks at higher HP are: THE ROUTE: Township: —CHANGE PARTY: Make a Ryu/Sten/Aspara/Nina party Visit the well to unlock the good ending! Snag the Wisdom Fruit from the middle building Warp to Gate for scenes! Enter Abyss Tower from the left and cast Exit (recruit Synne, if you wish) Warp to Kotto to talk to dude Warp to Township & meet Patty in the middle room on 2nd floor of PC Chat building Warp to Gate --------------------------------------------------------- VS. Habalk (2500 HP): (Defensive) Turn 1: Ryu uses Kaiser Dragon, while Aspara & Rand use Wisdom Seeds on him Turn 2: Same as Turn 1, except Sten heals as needed (use Moon Drops or Hardtack/Biscuit, if an AoE was used last round) Turn 3: Ryu finishes with Kaiser Dragon, while Sten heals as needed ---------------------------------------------------------
  2. Ah, ok. Not too bad, IMO. You'd get Mask from behind with Zora fins, Goron roll and ground pound for Incarnation, and catch Wrath in a loop of "Light Arrow + Run up and attack till it jumps behind you + Turn around + Repeat as needed". It's also the only main boss to be completely unchanged between versions. Well, we know he becomes the Hero's Shade, because Hyrule Historian confirmed it...and he had descendants, so he obviously married. But, he said he never got to pass on "the lessons of his life" to anyone...plus he's sad that no one remembered him as a hero. So I guess he hooked up with Malon, had a bunch of girls who weren't interested in the sword, and just...lived his life, I guess.
  3. Nothing much--I think you got it dead on! Only thing I'll say is that these games are made for little kids, first and foremost. It's ok to be a little blunt in your themes--especially when it involves a character that only showed up in Post (which the kid may not have necessarily played).
  4. Gotcha! ...You know, it's possible the scientist guy could've replaced Dampe in the Day 3 Grave-robbing thing? Since he's all super thrilled about the paranormal? Thx. I've been much busier, since I left lockdown!
  5. Sorry for the messed up formatting. Guess I'll stay way from I & S brackets from now on, eh?
  6. I can see that. Fair enough. You have to Goron Roll, then run back and forth across the room. Avoid the body (which can damage you mid-roll), and don't leave the roll anymore than needed—you'll outlast the head. Well unfortunately, N64 has the exact same "problem" as 3DS: Deku Link doesn't need as much of a running start, but he still needs one. If Nerrel had approached N64 like he did 3DS, he would've been just as stuck. Isn't it great 😄 ?! I didn't get the joke till you explained it, tbh. Don't know much Pokemon lore 😛 ! Well that's awesome. I'm happy you had a good time 🙂 Mmm...I dunno. If I'm the player, and I'm not speedrunning, I'm kinda just hankering to take down Majora. Another side-quest may've distracted from that, y'know? Oh, your points are always interesting to read. Just can't always reply to them right away, that's all 😅 !
  7. Probably not—but oh well. I liked it, personally—thought it was both an interesting and open-ended puzzle. I also liked that you could cut bits of it out on future playthroughs, the way it's designed. Also liked the ambiance the darkness gave it. I mean, it doesn't make much sense from a logical perspective—the 3DS actually tweaked it by adding a hole above the flower. Igos du Ikana himself, especially, is one of my favorite bosses in the 3D games (having not played Skyward Sword or Breath of the Wild)—he's how Ganondorf should have been, IMO. He's bouncing around all over the place, blocking a lot of your swipes, has a wide variety of attacks (close-range swing, mid-range breath, long-range head)...imagine having a fight like that for OoT Ganondorf! His claim was that you had to "awkwardly run along the mouth of the cave", and that Deku Hopping was "broken"...neither of which was true. My point stands,IMO. Indeed. Cool! Always a good plan, having some Chateau to slam! I wish Gomess showed up more often—that's the one with the crow and scythe. You found it fun? That's good—me the camera was too difficult for me to work with to enjoy. Didn't enjoy voiding out, either...but I warned you of that last one, huh? Hence why she gave it away 😛 ! I had noticed that as well...but alas.
  8. Nope! They work just fine 🙂 ! It was his AI. Being above water tempts him to do a charge attack he won't do underwater (luring him to you)—it also makes it possible for him to swim under you, rather than away (so that you can tag him on the way by). Indeed. Beneath the Well has some Wallmasters too—nothing else apart from that, AFAIK.
  9. It's not a for sure thing, but he thrashes about randomly enough that you're bound to tag him at some point—you can also use the Goron Pound for this purpose, since it has AoE. Hope so. ...Ah, forgive me! I did some experimenting, and it looks like you can fight him head-on! It's not the easiest or quickest way, but they still let you! NOTE: I didn't have Song of Inverted Time on. Sakon. Hmm...Could be because there's no easy Warp Point there? Like, if you can't beat him before the day runs out, or something? That's about all I got *shrug*. Whoa. Navi actually trumped Tatl on something...who'd have thought?
  10. Ah 😛 . As far as I can tell, it sort of increases along with the walk speed. So a Spin Dash from a standing position will still be relatively slow, compared to one when Link has some momentum. It's why for that video, I needed to be right on the backward edge of the lily pad to go as far as I did. Eh, the jerky way they move and inflate is a bit silly looking, and they don't serve any functional purpose. They'd be the feature I miss the least. Wart though...I actually liked him a lot. I liked how there was both a slow but easy way (Hookshot spam) to beating his first phase, and a fast but risky way of doing it (Blast Mask + Bomb Throws). His 2nd phase was actually pretty fun, once I got good at doing Quick Spins—I'd tag him as he dashed by. Heck, even regular Spin Attacks might be good, since they make the camera pan overhead. Indeed. They are pretty cool. Yeah, unless you make an ice platform and pelt him with arrows (has to be done before he sinks the platform), you still need to use the mines—some guys just dislodge them by swimming into them, rather than shielding from a kneeling position. Will do. Huh..forgot about that. Yeah, he's honestly not that bad. The decision to nerf him is the most baffling change out of all of them. I can only figure that most folks failed their first time, due to how suddenly he gets up and goes, but...I think they solved that just by adding in intro text ("Prove your worth and catch me while passing through my walls of flame", or something like that). It's especially strange, given that all the actually tough mini-bosses (Igos du Ikana for example) are completely unchanged. Good! People probably just find it dull, more than anything—I know I do..
  11. The site I quoted was horribly out-of-date—all us speedrun nerds knew that. I should've known better than to quote it, if we're being honest 😞 . Indeed. For sure...especially since the "Halt your movement in water" video inexplicably got like, 280 more views than all the other videos combined—7 thumbs up and 9 thumbs down. The drama might just start before the video's even made xD! Same for me. Hmm...could be something to bring up with the Project Restoration guy, although he's already just made the Ice Arrows work in various places. Oh well—guess we'll never know now. They don't add much, I agree. Yeah, that makes perfect sense. I think that's a good way of looking at it! The kneel down method? No, it's fairly easy I think, since he's right in front of you. I suppose you have to be careful if the little guys suddenly appeared, but that's about it. Perhaps I could show a video? Mmmhmm. All very good points.
  12. Ah well—that happens easily, to me as well. Yeah. I tried getting him to block close-range, but didn't have any better luck. That's why I went to the speedrunners, since they know how to make hitboxes and all that become visible. I will say that, at least for me, I already knew about the "run circles around him" method long before the thread. Saw him shield, tried seeing if he'd ever raise it, struck the moment he did, and BAM! The rest was history! But I can also see how the latter scenario would happen to some folks—especially since the Deku Flower method is the one shown by the Shiekah Stone. Oh, absolutely! That way, I won't completely invalidate the feelings and pain of everyone who fought him, which is always good. This temple's probably the bulk of the reason why Zora Link's swimming was adjusted like it was—he really was a lot easier to control in tight sections like those. It's only too bad they had to put the magic drain on the Fast Swim, even if it was for consistency with the Goron Roll. Good idea in theory, but terrible in execution. Indeed. 3DS did that last one with the sparkles (by putting them in locations you could be sure would work)...but thinking about it now, they should've just added in some Octoroks. Would've looked much less tacky, that way. The ambiance is nice, I agree. Probably my favorite part of the N64 fight. Me, I just found him too repetitive. Fighting him entirely underwater was a bit too chaotic and inconsistent for me, due to the camera and the very small hitbox on his back. The "arrow from the platform, dive, resurface, and repeat" method was the easier way by far...but also a bit dull. I also didn't have trouble locking onto him, but, I couldn't tell you what the difference was. Hmm... I liked it—thought the mines were pretty cool and creative. Probably also a better alternative to swimming around, given the camera can have a hard time with him swimming behind you. I will also say that you don't have to detach the mines via the "swim into them" method. You just have to go somewhat near him (but not too near), kneel down, then just magic shield a mine once he starts sucking you in. That way, you can do it without ever losing sight of him. Hmm...well, sparkling water for the entire arena might've been a little silly looking, but your point is still valid. Still, someone discovered it somehow...Maybe there were guys that tried to Ice Arrow Gyorg, and stumbled upon it by accident? Thought they'd use the dungeon's new item to freeze him, like they froze the ooze in the Gecko fight? It's hard for me to tell whether it's too cryptic, or just the right amount of cryptic, so you got me on that one. It's funny just how drastically experience changes things, eh? Reminds me of the time I introduced Mega Man X to my friend, thinking she'd breeze through it like nothing...and then she can't clear a single stage in a half hour's time. That day's stuck with me ever since...it's probably one of the single biggest influences to how I make my walkthroughs.
  13. Right. So if your only exposure is 3DS, you'd never think anything was wrong. If anything, you might be surprised by how jerky Link feels on N64 (so you fall off hover pads). But if you're coming fresh from N64, it's the 3DS that feels weird. Btw, in case anyone's wondering why Nerrel had such trouble in his video, it's another case of him starting too close to the edge of each lily pad. 3DS Deku takes slightly longer to build up to top speed...but the lily pads are small enough that it still makes a difference. Only a small difference, but a difference nonetheless.
  14. Well, since I've gone ahead and officially retracted my negative stance on Nerrel...let's post another example of misinformation. Turns out, Deku Link's water-hopping is even less nerfed than we thought it was:
  15. Haven't yet—just when the time comes (if it does at all). No point counting your chickens before they hatch, right? I wasn't sure how to test that in a good way, so I asked this question on the speedrunning discord for N64. Turns out, the answer is both "yes" and "no" at the same time. So your theory is basically right, just minus the fact that the shield "technically" does have a hitbox...but only because "arrows bounce off" looks better than "arrows phase through him". This also leads to a weird interaction with bombs during some of my practice attempts. If you throw it too late, the blast will not only phase right through him...but it'll actually push Link back a bit, since Oldolwa's technically deflecting something (though it does no damage). Not actively detrimental, but still looks janky.
  16. Nah, it's fine. Actually it's good I found out for myself. I went and found his Discord, so I could ask if he wanted to weigh in when the time came. Show folks my rebuttal video is completely in good faith, and all that. Nope! Dialogue is the same 😛 !
  17. Don't worry, I won't rip into him anymore. Did some research, and found that my opinion's softened a little. He's not a clickbait video maker, nor a false fan of Majora's Mask—just a really passionate fan. So passionate, he's made his own full-blown HD Texture pack for it...and formed his talking points more than two years before ever making the video: https://www.neogaf.com/threads/now-that-the-dust-has-settled-what-are-your-final-thoughts-on-the-3ds-zelda-remakes.1184444/page-2 My opinion on the analysis still stands (that it's filled with misinformation and hyperbole), but...at least I know he was sincere. You don't need to worry about bringing him up. Lol.
  18. Hmm... You know, I actually had this whole set of note written out for how to efficiently 6-Cycle this game on both "versions" of the game, even for guys that hadn't played the game before: https://docs.google.com/document/d/12IaanAiMEImplMezTBrrhUxzWU8J5HGxZSDwAZKm_A0/edit?usp=sharing Partially trying to be helpful, partially because I want to LP the 3DS version of the game. But now I'm wondering if the GC needs a section all to itself. All these crashes!
  19. Hmm... Yeah, fair enough. I'll just say that I like not having to go to Ikana Canyon, then 😛 . Plus you can Hookshot the torches to bypass at least two puzzles, the Fire Arrows to light the flower, and to kill Gekko in two blows instead of three. It IS possible to do so, but...I certainly could never do it consistently. Can't do it till after Gyorg anyway, IIRC. I mean, he's self-aware, at least? Does make me wonder what a Human + Zora hybrid would look like. What would you call them, anyway? "Zoran"? "Hura"?
  20. I'm not sure I understand the statement. Are you agreeing there's a possibility the player would leave before they went further for an Egg? That's the only way I can see time being lost (apart from going to the Item Shop to buy it).
  21. Eh. I feel like I would just do what I could till I got the egg. Suppose it depends on the player, though. That's why I save clearing Woodfall, Great Bay Temple, & Stone Tower for Cycle 5 (out of the 6 I always do). That, and so I can clear the frogs in one go. Of course, I also Chateau on Cycle 4, when on 3DS. Buffed Song of Double Time makes that convenient!
  22. Just made a significant edit to my previous post—I agreed with you at first, but then I didn't. Didn't want you caught off-guard
  23. I was saying it's good from a gameplay perspective, since it makes subsequent trips easier (which an unprepared person will appreciate). That said, it does clash with the water theme... But, you have a good counter-argument with the following: The Red Bottle becomes an Empty Bottle the moment Shiro drinks it. Therefore, there are no added trips. A bit easier, actually. You go even faster than you originally could via the "Mash the R Button repeatedly" trick showed off in the clip I showed. It's as fast as Dolphin Diving, which you didn't really get to do in the N64 version. The advantage becomes even more obvious if you drink Chateau de Romani (though it's evident even without any magic upgrades). Compare and contrast the N64: ...to the 3DS:
  24. The thing with the Stone Mask is...you still have to know in advance that it's there to enjoy the full benefits. You have to... --------------------------------------------- 1) Have the foresight to leave some magic (because the Fortress has no Mana drops) 2) Know to pack a Red Potion before going there. --------------------------------------------- So if you're like me, and you like getting x4 Bottles before going there, then it's a nice little reward for optimizing my route (saves me the time of going to Ikana first). If, however, you're a newbie that only has 1 Bottle, then it (along with the new line of Hookshot targets) is a nice way of cutting some of the tedium. It's a good change from both perspectives, IMO...even if it is a bit thematically inappropriate for the water area (as opposed to the ghost area).
×
×
  • Create New...