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Gorgonath

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  • Favorite Fire Emblem Game
    Binding Blade

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  1. Hello, we suggest you to play the game and make savestates to see the base camps when we'll add them. Also, if you want, we suggest you to play at the easiest difficulty and ask for help in the discord if you have problems in some chapter.
  2. Hello hello! We are sorry but in the last months we have been a bit demotivated and we made few progress, two base camps are still missing, they will come sooner or later.
  3. This time the update is big. It comprises of mainly 3 things: -Introduction of casual mode. -Base camps of chapters 9 and 13. -Bug fixes and balances. Warning: for some reason we failed to install the Vesly Style modular minibox, while we try to fix that, we installed the Kaitou one for this version. Sadly this means that the skills are not shown in the modular minibox in this version, we are sorry about that. Things you probably don't care about: Inheritance is close to total completion, therefore, we felt it was only fair to make the game more inclusive even for less competent players. Even in casual mode, Inheritance is still a challenging game, and adding a game mode does not detract from those who want to enjoy the game in classic mode. We would like to emphasize that this design choice is not an excuse for not balancing the game to the best of our ability; we always test the game without savestates and often in ironman mode. When Inheritance was conceived, we mistakenly thought that the level of the average player in the community was far higher in terms of gameplay, so we created a difficulty level that certainly, given the comments, is not suitable for the vast majority of players. We would like to make it clear that there is nothing wrong with abandoning Inheritance because of the overwhelming difficulty and that if this had been a commercial project, ours would have been a very serious mistake. That said, we are grateful to all those who enjoyed the classic mode, but we feel it is right to be more inclusive when we can. Soon (we are talking about at most two weeks) we will also release the base chapters 15 and 18 and this will mark the absolute completion of Inheritance, this however will obviously not mark the end of our support for the game. With the next update we will also bring you news regarding our plans for a sequel. If you have made it this far, thank you for reading.
  4. Actually, we are not working on it at the moment. We are working on the sequel and our plan is to release a big update of Inheritance when we have almost finished the sequel, this is because depending on the decisions we make in the sequel, we will update pieces of Inheritance (dialogues, portraits etc...). The gameplay will remain unchanged, it is absolutely 100% complete and that is already enough for us to suggest you to play Inheritance now, the remaining base chapters will be dialogues that will contain worldbuilding information for the sequel... but of course before we write them we will have to be sure of what actually is in the sequel and that will still take quite some time. We appreciate your interest in the project
  5. Update. This update should mainly fix a large part of the various writing errors. We remind you that the discord server is the perfect place to report any remaining writing errors and we also have the anonymous format to tell us what do you think about the game. Also we dropped a new trailer for Fire Emblem Inheritance because why not.
  6. Hello. We've been very busy recently so we haven't released any updates. We are splitting our efforts between completing the base camps of Inheritance and setting up the sequel. If you have completed the game in one of the newer versions, it would be helpful if you could send them to us, we need them to test the first chapters of the sequel. If it wasn't clear already, the sequel will be another rom that will share the same save as Inheritance, in practice, a save to the ending of Inheritance will become a save to the first chapter of the sequel. All characters of level less than or equal to 20 will be removed from the save while all characters above level 20 will be automatically leveled to level 25.
  7. Thank you, we're glad to hear that you enjoyed the game, many hate it precisely because of the difficulty so it's especially nice that someone appreciates it. Also we recently started working on the sequel.
  8. Update. A few minor issues are fixed and some small balance changes have been made. Our new friend Nicolas Birbeau helped us by proofreading the whole game, the writing in the prologue (up to chapter 8) has been updated. Our main goal now is to complete and fix the writing, we will probably finish for the end of March. When this is done, we will tell you more about what we plan next.
  9. Hey, thanks. Would you join the discord server for this? If you do, we'd create a room for you to drop all your corrections/suggestions, discuss them, and answer any question you have.
  10. Hello. Chapter 2, 3 and 5 base convos are already in game. Chapter 9 will probably be added this month. Planned are: 2,3,5,9,13,15,18; seven in total. Sadly it takes us forever to write them, but sooner or later they should be done.
  11. Update 1.2.3: With this update the hack is complete in terms of gameplay. All major bugs SHOULD have been fixed, maddening is playable and the structure of basecamp chapters has been added. The random shops in the basecamp chapters allow the player to buy A and S tier weapons/tomes, with this the game should be complete in terms of gameplay. Writing all the convos takes us a lot of time so, for now only basecamp chapters 2-3-5 'convos are done. Also, we added map battle animations (thanks to Vesly and 7743), we made a few custom of them for thunder, fire, wind, flux and nosferatu, they are free to use if someone is interested. If someone wants to help us by copywriting/writing the last convos, it would be much appreciated. As always, if you find a bug, we are always ready to fix your save file.
  12. First of all, thank you for your kind words! We are really happy you enjoied the game. About the plot: Of course it's ok to leave comments, also if you have questions, we will certainly answer.
  13. Update for now we have this bug, but we have created a temporary solution: Promoting a unit at level 20 prevents it from gaining more experience, so promote units at levels 19 or lower. If you promoted a unit at level 20, using a Rare Scroll on it will fix the exp problem and the scroll will not count as used
  14. The game is rereleased. Right now the only parts missing are the base chapters, they are kinda needed to complete the story and the narration but they are not necessary, also the hack is mainly for the gameplay. As for the gameplay, only minor things should be changed from now, also the next actual update (not considering bug fixes) will take a lot of time. Please, read the README when downloading the game. This update changes the level caps, now it works like this: tier 1 levels 1-20, tier 2 levels 10-35, tier 3 levels 30-50 special classes up to level 40. Even if some enemies are tier 3, the player cannot promote units to tier 3, so the average level cap is 35. Also, the latest update added money rewards for beating chapters in less turns, this update adds an item that you can buy in the prep shops that allows characters to level up. Low level characters will receive up to 2.5 levels, based (if working properly) on the average level of all the units deployed in the chapter, if the unit is already at high level, the item will not work and will not be lost. This item should make viable the choice of finishing earlier the chapter.
  15. Big update. Main things: Skillsystem has been reworked a bit. Now Nihil cancels only proc skills, this makes skills still relevant in the latest chapters. Bows now lose accuracy with distance. Any tile of distance after the second lowers the hit rate. Range of weapons and magic has been slightly reviewed. Tanks and bulky units were the predominant meta in the hack, a full armor army was too much better than others playstyles. Still, we didn't want to make this approach less viable, so we decided to implement a reward system for beating the chapters in fewer turns, so that a fast style will be rewarded with money to compensate the risks involved in using squishy units. In the latest chapters, A-tier weapons/tomes are now purchasable. Now luck/2 is added to hit rate. Known Issues: Archers suffer accuracu lost even when on Ballistae, to prevent this, equip a short bow before riding the Ballista. Major planned things: Remove supports completely. Base chapters. Alternative chapter 15.
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