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TalkGuy

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  1. Newer version is now available for download, feel free to give it a try if you're interested
  2. Update for the concept: Considering the avoid bonus given from the terrain is no longer beneficial, they now gives more def bonus in return. I'm thinking of using thracia as a beginner reference, since they give the highest def bonus from all the one I had play. I might make some adjustment in the future but now I'll need some testing. To compensate the loss of usage for low attack/ high accuracy weapon they will receive changes in terms of power/ weight and durability as well. For example, weapons with same tier (such as steel lance and steel axe) will have the same attack power and high atk weapon (eg: silver blade with high atk but low hit rate) will be heavier. Although with same atk power weapon triangle(WT) will have extra effects in terms of actual damage(I believe it's +/-2 for actual damage). This will still makes the WT mechanics some what relevant. Once again I'll need some testing to see whether I'll need to amp up the difference or not. Unresolved problem: There's a lot more mechanics became useless in this challenge (eg: support/ tactician bonus and stats like skill/luck) than I anticipated. While I could make up some compensation for those as well I don't really want to alter the game too much. The original idea is to bring up a challenge to see if others are interested, and to fulfill my interest to see if the game is beatable if one have so much bad luck that every combat with the enemy hits your army. I was even thinking of making all hits with WT disadvantage miss in order to magnify the WT effects in combat. But doing changes like these kinda turns it into a ROM hack, but with very low efforts, which is not the original idea of this mod. I'll try whatever I can to make it look more interesting, but ultimately I'll avoid too many changes as possible. Future plan(s): Will start working on enabling hardmode from the get-go Find a better way to manipulate hit rate FYI: Currently to ensure 100% hit rate I just edit the weapon hit rate. In theory no hit in combat should be lower than 100% (once I've removed avoid bonus on all terrain) even when a 0 skill unit faces a max skill swordmaster(30 skills). The problem I'm having are the staves. Currently staves will take their hit rate attribute into account(I just gave them the siege tome ability). But since resistance has so much impact on staff avoid it is impossible to have 100% hit rate when using staves on anyone with max resistance. One of the potential workaround is to give the user lots of magic power when equipping a staff, the side effect is that now all staves that with the MP/2 range will turn into Thracia staves, meaning they cover up the entire map, which I don't think it's a good solution. Therefore I'll need to find a better way to ensure guarantee hit for both staves and weapon. Probably won't add more changes to avoid turning it into a low effort hack, instead of just being a new type of challenge for vanilla FE game TLDR; Def bonus from terrain are now amplified. Weapon attributes were altered to compensate their loss of advantage/disadvantage in terms of hit rate. Other than fixing some existing problem or altering existing modifications there won't be anymore changes. A newer version of the patch will be released later on. Just need to finalise and complete the changes.
  3. Thx a lot for the suggestion. I suppose most people enjoy Fire Emblem not solely on the strategic part, but also the "gambit" mechanics where you have to take certain risks for greater rewards. Simply removing the RNG doesn't bring up too much excitement. This reminds me of how in Thracia your maximum hit rate is 99% so you always have to be aware of that 1% miss which happens a lot more often than I anticipated. I'm a bit confused. Does that mean as long as your hit/ crit is larger than 0 you will always land the attack but most of the time you have 0% hit? Do you remember the name of that hack as well?
  4. I saw a LTC run on YouTube the other day and it is possible to reach Zephiel before he uses up his elixir. But I would assume you still need a bit of luck depending on how Jaffar move around. As suggested by Shanty the concept is still very imbalance so perhaps some adjustment in the future would make that chapter more tolerable.
  5. Thx a lot. Still very new to this forum so couldn't figure out how to post there (for some reason)
  6. Hi guys kinda new here so bare with me for.......anything You know how some people play with extra challenge like iron man, LTC, 0% growth rate to make the game more painfully interesting? Recently I just came up with another idea. Fire Emblem - Hero Mode Obviously, has its name inspired by a certain Gacha game. In Hero Mode all you and your enemy attack will be a guarantee hit. It will be based on Hard Mode in terms of reinforcement and enemy stats. The only difference is that everyone will have 100% hit rate, regardless of range and whoever they are facing. So remember that Druid with the Eclipse tome near the end game? Yeah he's gonna hit you. The purpose of this challenge is to basically change the "generic" play style, strategy and units you will invest into. For example, most people love using mage and swordmaster to "dodge tank" the enemy. But with this challenge that strategy will no longer be viable. In a nutshell this challenge basically remove the RNG mechanics during combat. In theory, everything is predictable and all that matters is your skills. In terms of difficulty, I can't really tell whether it will make the game extremely easy or utterly cancer, or is it even possible to beat the game (stare at Zephiel). I'm still testing the challenge myself, and I would really love to hear what others think about this challenge. I'm still at Ch.13x at the moment and if anyone is interested in giving this challenge a go, I've already included the patch for download. Here is a clip of me playing Ch.13x, which is the first chapter I felt a bit of change of play style for a deathless run. Note: I'm still learning about making patch. So the patch itself doesn't unlock hard mode, you'll need to unlock it yourself, or find a patch online to unlock hard mode. HeroMode v1.1
  7. Hello everyone. I'm not a Shy Guy. I am very new to this website, except the time when I try to find treasures buried under the sand. While Radiant Dawn will always be my favourite, considering it is the one which draw my attention to this series, I found Thracia776 to be a very interesting game as well. Heroes is a good game as well 😄 Besides the Vanilla game, I am also interested in modded content and fan-made challenge such as randomizer, Hacked ROM, Iron man and LTC run.............. Ok, maybe I'm not skillful enough to play Iron man or LTC but I do love watching others on YouTube stressing their "Spectacular" strategy. Now, you wanna know about a secret? I played my first FE game at 18. And I'm 18 atm, lol. But seriously, I really wish I could've experience these game at a more younger age. While with the power of emulator it did saved my time from getting a SNES console, you can't get the same feelings anymore. Currently I'm trying out Radiant Dawn hard mode, stopped at crimea castle at the moment after witnessing Nephenee dying from a bow gun shooting up the ledge. But one day, I'll reach the tower of guidance >:) Anyway, it's nice to meet you all 😄 And no, I'm not a Shy Guy.
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