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Graveless

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    Radiant Dawn

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  1. I'm on Maddening playthrough 4 now and have tried out a few other strange builds to see what you can do. Early Reclass: Vander - If you swap to Great Knight or General, he'll be able to tank for quite some time. With DLC, there's a hilarious build for him with Veronica and Holdout. His massive HP means that Reprisal will be able to boost his damage numbers to silly levels in warrior. 15 Str + 21 (if at 1 hp) + whatever bow should be enough to do real work. SP Conversion means he'll even get SP out of the deal. Early Promote: Chloe - I think Chloe > Wyvern is probably the best early promote you can get. It bolsters her weak stats to the point where she can start one rounding many enemies. Celine - Getting extra staff utility is very nice and Celine's personal class is also a pretty good one. Much better than her brother. Diamant - Joining the pretty good personal class crew, also gaining 1-2 range. Lapis - Lance Hero will shore up a bunch of Lapis' weaknesses, even if she'll still be a worse pick than Diamant on average. Early Promote and Reclass: Alear - Alear is a promote midgame for me if you're going Divine Dragon. If, instead, you go Wyvern or similar, you'll basically get a second Chloe with convoy access for all of the sweet effective weaponry you could want. Anna - I tend to go Mage Knight Anna and it doesn't cost that much to feed her a couple of kills as an axe fighter. She'll generally be ready for promotion and reclassing at around chapter 10 if you try to passively train her, will be capable much sooner with Miciah. Etie - Going Warrior means you can start really making use of Etie's niche of high strength + Silver Bow. She'll start killing one thing per turn and be one of the better candidates for Lyn thanks to how high impact her starting to double is. Also, that big hp bump means she's occasionally not die if exposed to any enemy attack. Also, she'll get use out of being a backup because covert's avoid bonus would not save her. Amber - Take your pick of Halberdier, Wyvern, and Hero to a much lesser extent. The same benefit of changing Etie applies here as well. He'll have a worse weapon set, but actual bulk to make up for it. Boucheron - Warrior actually wastes his impressive build advantage over other characters by going too high. Instead, he can go Wyvern and wind up with the same speed as Kagetsu using heavy axes, along with net -3 strength assuming there's anyone chain attacking because he'd rather be receiving help than giving it. Jean - See Anna, but he's so much higher investment that I don't think its worth it to try. Mid Reclass: Yunaka - Eventually the low Thief strength will make her damage fall off, but she's also a good choice for some of the early stat boosters to hit one rounding thresholds and will probably remain one of your best Res tanks for a while. So, reclass to either Griffin or Wolf Knight to become a slightly worse Merrin. Zelkov - Second verse same as the first, though he wants to go Warrior or Wyvern. Pandreo - Put him in Sage to make those base stats go nuts. Fogado - Go with Warrior and he'll put in a lot of good work. Goldmary - Either Great Knight to outdo Louis/Jade or Halberdier for big damage numbers. Late Reclass: Diamant - Eventually he's going to Successeur's low Dex cap and start having hit rate problems. At around that time, I typically have him re-class to Hero because he'll have inherited skills that fit the role. He'll loose a bit of strength and bulk, but will come out of it with a more useful class skill and the ability to hit things.
  2. One very unorthodox idea that just made a challenging fight into a joke (Zephia in chapter 17) is Ike with Ivy. She has enough bulk to make his bonuses turn her into a nasty enemy phaser in the mid game. The other pairs are all pretty normal so far. Eirika - Wyvern alear Lyn - Warrior Etie Lucina - Wyvern Chloe Byleth - Vidame Celine Corrin - Thief Yunaka I had a silly idea of Veronica - Warrior Vander and see how long he can keep contributing by sacking his HP for big damage and occasionally summoning/dancing.
  3. I'm on my third Maddening run so far and I've mostly come to the opinion that if you're giving Alear levels in the early game, they ought to claim the second Master Seal and be reclassed. Wyvern Alear will be very comparable to baseline Kagetsu on his joining level and likely have Canter to make better use of their personal skill. They're obviously worse than Wyvern Kagetsu, but Merrin will be a side-grade to their averages. I know some people really want Dragon for Corrin and Byleth, but most of the dragonveins besides fire and fog didn't feel great and dragon Alear can't make much use of Corrin's skills. Not tanky enough for Pairup to be huge, not enough range for Draconic Hex or Dradful Aura. Byleth is trickier because spectrum dance/instruct is really good. I've found that that Alear having good combat while Byleth is either on a Covert for +speed or a Mystical for long range magic sniping wound up playing better.
  4. Toward the end of my first playthrough, which was Maddening so fixed growths mostly means that this was from my own emblem and stat booster choices. Best: Yunaka - The MVP of my run who gained a commanding level lead in Tiki's Paralogue which carried her to dominance since. She's the only true juggernaut I have, even if her damage output has been falling off since chapter 18. If I ever get the sp to give her Lunar Brace, she'll go back to clear top. Jade - By reclassing to wyvern and grabbing Ike, she's my second main tank + killer who will have 4-6 rounds of neigh invincibility while she Silver Greataxe smash's most things to death. Desperately needs to inherit Pairup, but there's not enough SP to go around. Worst: Etie - I really tried to invest in her because I liked her schtick, but she's just too squishy and got benched. Jean - I know he could be good. I tried to do him and Anna at the same time and it didn't work out. Plus, Ivy and Hortencia took over staffing. Disappointing: Diamant - He's not bad, I just wish he was better. He's so close to being able to enemy phase, but is just a little too squishy and it keeps getting him killed because I look at his stats and think he can take 2-3 hits. Instead he and Anna are my two player phase nukes. Goldmary - She's still on the team, and actually holding Sigurd, purely for long range Lucina inherit double support attacks. Her damage and bulk are just slightly too low otherwise to see real combat. That extra 10 damage on every other unit's attacks mean that she will be deployed for now though.
  5. Preparation for Three Hopes made me break out an fun challenge run that I had started and just sorts of petered out on because other games appeared. NG+, Maddening, Learn your Weaknesses: Only use both weapons and classes for the banes of each character(for those with none, they're banned from boons). Most notably, this bans having a mount from anyone who doesn't have it as a bane along with making lances really bad. I did this with the deer because of Leonie's faith spell list and Lysithea's personal skill. Lysithea was the clear MVP for most of the game because she was the only one able to unlock any classes at a reasonable time. Armor Knight bases along with a Bolt Axe solved so many problems. However, with the insane amount of lategame enemy damage (also her capping both hp and def) she's been replaced with War Cleric dodge-tank Hilda as the main frontliner. Marianne and Hapi are also Fortress Knights, but their lack of offense is a problem on many maps. Sniper Raph and Wyvern Yuri are the main damage dealers besides Warrior Lysithea.
  6. It's tricky for many characters in NG, but unlocking Armor Knight and then never using it can be a godsend for making certain characters capable of surviving counter strikes(Lysithea) or hilariously powerful mix-phase fighters(Ingrid, Annette, and Petra) for quite some time because they'll often get +4 to +6 defense out of it. In particular, anyone you're having work on Axes can get there with a small amount of time spent on leveling armor and eventually get the - weight skill later on when you have the spare time to focus it again.
  7. Part of the problem with the rush was that I had no paladins. My movement was a lot slower because I needed to be careful about archers. On that run I lost Marcus to him critting too many times in chapter 25 and taking a bunch of low% hits. Isadora went down to a failed 10% dodge with none of the other cavs either alive or trained thanks to bad levels. I sent Hawkeye and Pent left there and everyone else right. For the sleep strat, torch staff + sleep was the main plan. Pent needed to finish Maxime off though because Hawkeye and Farina both missed their attacks. Jaffar is also bad, I've lost one attempt to him just dying turn 2 thanks to bad rng.
  8. I just lost my third attempt at HHM Ironman, the second attempt which was lost to the exact same problem: Zephiel in BBD. Both times, it's been the first sword merc that makes it to him. He gets one rounded and there's the loss. Last time, I tried to rush and didn't make it in time to stop the first one. I might've been able to if I was willing to let Eliwood take a bolting hit, but that felt too risky when he was res screwed. This time I brought the sleep staff and planned to sleep him with Pent and Priscilla, but Maxime was a problem that required Pent's attention and the merc wound in FoW when I otherwise would've been in range. Does anyone who's pulled it off have advice for getting through this issue?
  9. One thing you may want to consider for Maddening is Bow Knight Felix. I found Felix to be a little too squishy to survive multiple rounds in melee, but can wind up with enough speed to double even in Maddening. The extra range meant that he deleted one enemy every action and canto'd to safety without needing support. His relic can give him more bulk, but it also stopped him from doubling. Petra had basically the same problem, not enough defensive bulk to really front line, though going for high avoid as a flier is possible. Dancer Ferdie is surprisingly good because of all of his avoid, assuming you don't want to send him into paladin for swift strikes. I'd definitely do one of him or Sylvain as paladin or Leonie as Bow Knight for the brave combat art.
  10. I decided to give FE7 a whirl too and it's mostly been working well, but I found a strange behavior. When trying to promote units who randomized into lords, the Heaven Seal is selectively available. Lyn randomized into herself and turned into an Eliwood lord; The Heaven Seal works for her. However, I have Oswin -> Nils as a Hector lord who cannot use it to promote. Technically I have a Lyn lord and other Hector lord as well, but they aren't high enough level to try. I'm playing Hector Hard Mode for this one and wasn't sure if this was caused by something about Nils, it being the Hector class in Hector mode, or some other issue. Output from the log
  11. VisualBoyAdvance-M version 1.8.0 And oops, it wasn't that seed, I reopened my output log "To think I'd lose a fight not to a man's sword but to a woman's words." Is the seed: Recruit Eirika, Assassin Seth. In this run, the character/class combos that don't crash with animations on are: Peg Knight Vanessa, F Myrmidon Gilliam, M Archer Natasha, M Mage Lute, F Archer Forde, Journeyman Kyle, Druid Orson. Everyone else will crash.
  12. I just gave this a try and wasn't sure if the crashes I saw was a result of a bad patch or misapplying it. Game is Sacred Stones and I used the following settings. A lot of the characters crash the game if they enter combat with animations on, but I haven't seen any consistency between which characters and classes do so.
  13. I just ran the numbers on average stats for her and forgot how much the wyvern rider unlock is needed. I still don't think that early recruit is the right call, instead something like chapter 7 or 8. The assumptions I ran with were: early and mid recruit go for 5 brigand/ 5 peg knight > wyvern rider > wyvern lord for classes while late does peg knight > 5 levels of brigand for death blow > falcon knight. Recruiting on chapter 7 compared to chapter 2 gives +1 hp, +2 spd, +2.5 luck, +3 res at level 30. She'd be missing out on the noble and fighter/soldier masteries, but I don't think those wind up being super important on her. Chapter 12 compared to 2 gives: -2 hp, -3 str, +3 dex, +4 spd, +1 def, +10 res at level 30. You'll still get darting blow, but death blow will be late. Getting authority to D isn't too bad in my experience, but not being able to unlock wyvern rider at 20 really winds up hurting her due to low average strength.
  14. This is all pretty route dependent, but I'd say the following are in the always recruit if able tier for me. Early Recruit Catherine - Probably the closest you can get to a Jeigen with those bases. She will fall off compared to others eventually thanks to having no good combat arts and a hard time doing , but is a godsend early on in Maddening and remains useful in late game even if she can't solo portions of maps by herself anymore. Early Recruit Shamir - She falls off sooner than Catherine outside of mastering Sniper, but getting a brave art through your already unlocked class is still pretty great. Early Recruit Lysithea - If you want her to have any chance of surviving an attack, she needs the class unlock bases and you won't get those if you recruit her late. Getting her going on faith training early also helps. Felix - It doesn't matter when you recruit him, Felix performs well in general. Earlier is better to get him out of swords and into... anything else, but he'll still do well. Petra - See above, though I consider her a bit weaker than Felix. A bit weaker than one of the best characters in the game isn't saying that much though. Has the potential to be strength screwed if you don't get her into axe based classes early. Ferdinand - If you want him to be the best dodge tank ever, he's better off early so you can get flying training and make him your dancer, but he'll perform well in most roles and gets some benefits from the auto-level growths. Mercedes - It doesn't matter when you get her, she's still the best healer in the game with okay offensive magic. Hilda - She's not as available as the others, but Hilda's always been a powerhouse for me and her natural skills allow her to start flying pretty soon. Late Recruit Ingrid - Ingrid can be very good, but spending some time auto-leveling with the later recruit growths shores up her strength and defense weaknesses without sacrificing skill levels. Late Recruit Leonie - She can be recruited early without problems, but the nice auto-level stats compliment many of the classes she'd naturally go towards and free xp is free xp.
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