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Aedan7479

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  1. I'd like Alfonse to win. Get him off the bench, and force IS to give him a new Japanese voice actor.
  2. Yeah, somehow I set my expectations too high. It's still good, not as great as other books, but previous books are a tough act to follow, especially Book VII (in my opinion). Of course, we're yet to hear the boss theme and cutscene music. The first two chapters have already been uploaded to the wiki, and I still don’t know what to think of it:
  3. I agree that that's the problem; most of the time, the only challenge Alfonse and Co. face is getting the McGuffin, rather than conquering the opposing army or simply the journey across the lands. I think Book 2 was the last time the geography actually mattered in terms of travel time, and the opposing army has never mattered in the grand scheme of the individual books. Books 2 and 3 played with the idea that the order of heroes works away from the frontlines to defeat the enemy, which I like as an idea, but that was four years ago now, and we were only told about Askr's army, we never actually saw it (would've been the best opportunity to incorporate green units). To be fair, it makes sense that Hel and Freyr couldn't be defeated by conventional means, and in Hel's case, the McGuffin served more purpose in the story that just being the McGuffin that beats the bad guy, but the constant repetition of the McGuffin quest is the problem, which is why the first half of Book 6 was a breath of fresh air. I hope in Book VIII, they focus on the journey up Yggdrasil; maybe Alfonse, Veronica and Heriette is kidnapped and the others need to hurry to where they all are before they're killed, (with them inevitably being too late to save Heriette), but that could only stretch on for around 8 chapters. But I think I need to see how the book begins before forming my thoughts proper.
  4. I expect 13 chapters that start out promising enough but rushes the ending, three animations that range from good enough to actually pretty good, six new OC's that are predominantly female and range from forgettable to actually great, and some great music. Any quality beyond that is a nice bonus.
  5. Outside of Askr and Embla, we've never gone back back to a realm (not counting Tempest Trials). I wouldn't mind being proven wrong, but I also want to get to Alfador already.
  6. So, what was the point of the weird chapter numbering? The Story certainly isn't coherent if you play it in numerical order. Also remember how it Njordr said it was super important for Seidr to have a child with Kiran? And how he didn't recognise Kvasir? Or how Kvasir had a Breidablik? Yes, Gullveig used Kiran to create Heidr (I think) but how did Njordr know the importance of that? This book didn't feel well planned.
  7. What about Rigel and Zofia? Those could be interesting Mythic chatacters. Also, Rinea is technically alt exclusive, so they could put Rinea and Nuibaba on a banner, plus the inevitable female ascended character (the monkey's paw says ascended Catria) to pull Echoes through one more banner.
  8. So why did Kvasir have to die while Seidr gets to live? Why couldn't they just expel the golden serpents from her just like they did with Seidr? I get that Gullveig is probably too far gone for that to work, but still, that's some double standards.
  9. This might be considered cheating, but I think Inti Creates should get Mega man; they proved time and time again they could make good mega man games, and thanks to Gunvolt, it's not like they'll be rusty. On mobile devices. But yeah, there's a lot of untapped potential for MHA video games, maybe we'll see something once the anime has finished.
  10. Frankly, I'm glad Catria got another alt, Catria is one of my favourites and I'm always happy to see more of her. Why yes, I am part of the problem. Regarding those actually in the wind tribe, isn’t that just their normal attire? Of course, there are still better choices than Kangero and yes, Catria yet again, but wind tribe characters are, bluntly spraking, boring choices. Also, how did it take this long to see Claude in another culture's attire? Embracing other cultures is his whole motivation!
  11. Camus: I'm out. See you next game. *jumps off the cliff*
  12. Why is Leakin in the Oliver tier? I believe it's a well established fact that the Oliver tier is only for Oliver. Joking aside, I don't want to call your tier list 'wrong' but what makes Sothe better than everyone in F tier? I'm curious.
  13. I agree with this, but I would also like to mention how it makes no sense that the great Bridge of Myrrdin is a Chapter in CF, when the Empire already occupys Garreg Mach. On the topic of maps, something I noticed in terms of maps is that each country has three major location: a field, a fortress, and the capital (Adrestia also gets the castle), though that's also me assuming that VW Chapter 22 is supposed to be Leister's field map, and one could argue Firihad has two maps. I can appreciate all the analysis done in this post, but I would say that while of course the gameplay is very important, Three Houses' story was considered more important, based on all the reused maps, the simplistic cutscene backgrounds etc. While it does make sense for a secret route to be shorter, as others have mentioned, CF just doesn't have enough room to breath. Now, yes, the empire had the upper hand from the get go, going from the border of Liester straight to the Capital doesn't make much sense. That said, you're right that fixing it isn't an easy task when it comes to balancing difficulty; just look how much fighting games have to adjust whenever they add one new fighter. Yes, we want a more... filled out? Story, but it's not an easy task.
  14. Based of enemy data on easy difficulty; in part 3-11, the game expects the Greil Mercenaries to be Tier 2 level 15 or higher, and in the next chapter, the game expects the Dawn Brigade to be Tier 2 level 5 or higher, so there's a ten level discrepancy, generally speaking. Honestly, that doesn't sound too bad. Something I'm surprised hasn't come up is growth rates. I'm not very knowledgeable on the topic, but it seems all of part 1's characters have good to great growth rates, and a couple characters have niches, like Meg having great resistance for an armour knight. I've seen a decent number of people take Nolan and/or Edward into the tower and they're generally considered good units (so I guess that means most of the actual 'Dawn Brigade' doesn't have any major issues). But then Meg and Fiona suffer from different issues. Meg starts at Tier 1 level 3 when your unit are about level 10, plus she's already an armour unit with low movement. And then Fiona joins at Tier 1 level 9 and is only available for two maps in part 1.
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