Jump to content

TheChoZenOne

Member
  • Posts

    361
  • Joined

  • Last visited

Posts posted by TheChoZenOne

  1. Fire Emblem Engage is a very unique game in the fact that someone might look at it from the outside and think it's a step down from it's campy, silly exterior and over the top dialogue in it's main story. But deep within it is a compelling, well designed and beautiful game that is a celebration of Fire Emblem. I understand the more simplistic anime approach, given this game is supposed to be an "anniversary" game of sorts. So the game taking a step back from overly-complex war plots, complicated politcal intrigue (like Three Houses) and giving us a nice little package here, taking a little bit from EVERY Fire Emblem game and sprinkling it into one, showing what the dev team learned from all the games they worked on, is a treat. Graphically and animation-wise, this game is incredibly pretty to look at, runs pretty well and is satisfying to play. Gameplay is tight and solid. New mechanics make sense and work really well. Maddening is actually good and balanced. Alear is actually a good character.

    *record scratch*

     

    Wait.... what really? You may ask? Well, here's the general consensus. Gameplay good, story/cast bad. I fall in the minority that think the story is not the worst and decent enough for what it is trying to do to actually be one of the more memorable FE stories for me. (I still find it funny that it has less plot holes than Three Houses, one with a more serious, complex story lol)

    Let's start by seperating the main story and the character supports. Cuz, oh man, it is a BIG difference in quality. Now I know I was just about to praise the story a little bit but I have to make it clear that the supports are where most of the REALLY GOOD stuff come from for the game at a consistent level. This is one of my favorite FE casts. There isn't a single character I outright dislike. You have your silly comic relief characters, your serious, compelling backstory ones. And you have ones that are somehow *both*. Yes *indeed*. 

    I never had so much fun watching supports. This game made me laugh so many times and I personally think it is the funniest fire emblem game. Seriously, there were some supports that were outright ridiculous and pure comedy gold (and I probably shouldn't be laughing this much at a game that sends child units into war.) The cast felt like a wacky band of misfits but it was quite.... nice. I cared for these idiots. Not to mention a lot of them having unexpected tragic backgrounds that wouldn't feel like they match the exterior that some of these characters have. Especially a certain woman who seemed to crash into some party confetti and forgot to peel the stars off her cheeks.

    This is a game where you get your classic Diamants, (spoiler character that does that thing in almost every FE game), and even a Jagen, yay!! You have your silly Awaken/Fates like Zelkov, Timerra, Yunaka....Bunet.....Amber....sigh. And you even have a throwback of lategame old people, pre-promoted units like Lindon and Saphir which were nostalgic to the old FE games. The cast is colorful and lovable, with some of my favorite supports in the series, and very consistent quality I might add.

    Now the main story. While not AS fantastic as the supports, it is a fun little simple story with some neat twists here and there and a final arc that is both bonkers and suprisingly well done for the most part.

    Some characters don't really shine as much as they do in their supports but imo that's okay, because the main highlight is unironically Alear themselves. This is the Alear show. Finally gone are the days of silent protags with unusual lore (Byleth) or complete mess of an attempt at a compelling protag (Corrin). Now we get this wierd dual-toned hair dragon silly, and he.... actually is pretty good. He is no Ike or Leif, but for a game that is this silly and goofy, I expected an absolute train wreck like Corrin. But no, Alear has really solid development, ups and downs and a satisfying conclusion to their character arc. I think the story is just presented really well. I compare this game to Echoes in the sense that Echoes had the best 2D presented story of a okay-ish story. While Engage has the best 3D presented story of a.... yet again, okay-ish story. Voice acting is incredibly solid (though they pushed VA's to their limits with some goofy dialogue), musical cues are excellent. Seriously, no one talks about it, and it surprises me, but I was impressed by the synchronation and perfect transitions of the game's musical score as the scenes would play out, slowly and dramatically building in tension as soon as it was needed to as you progress the dialogue, crescendo-ing and roaring into a emotional and epic melody. Always gave me goosebumps.

    Villains were unironically memorable, they are so over the top and stupid but... in a good way? Like they somehow didn't just become Iago and Hans. It's like they were played up to such a high degree (the fact you bump into the Hounds so many times, it feels as if they wanted you to really remember these guys lol) but it surprisingly made me like them. They all have a small, simple motivation/backstory-ish side to them which made me want their own little spin-off side game tbh. Griss is so insane and unapologetically evil but it comes back around as being funny and charming. Marni is such a chaotic scrunklo and menace to society but again... somehow funny and charming. It just worked for this storyline. I won't spoil but this game made me shed tears more than Three Houses somehow (even though I think 3H is a better overall story and game). This was a story not about the characters surrounding the protag. This game's story is about Fire Emblem. And that's why it brought tears to my eyes. (If you beaten the game, you will realize how much that sentence actually makes sense and how literal I am about that statement lol). It is an anniversary game for the fans, back when the story was about legendary hero vs evil dragon. Hero getting the help of his nakama and wielding a silly legendary power. It was nostalgic. How the game is able to present its "final twist" and the *DEEPER MEANING* it has for those who actually are fans of Fire Emblem, THE SERIES, will understand why the story resonated with me to such a degree, enough to be impactful enough to be on the higher spectrum of FE stories. It didn't have to be complex like Three Houses/Tellius or completely traditional like the GBA games. It was a mix of the old and the new. The serious and the silly. It felt like its roots while also feeling new gen. A perfect combination of both. Kinda like Alear's hair!!

    In conclusion, You get reimagined classic maps, you get Emblems that represent their literal gameplay style of their installment (to a hilairiously detailed degree), a memorable cast, a meaningful story in the non-traditonal sense, but one that tracends the game itself and speaks to the fan of the series playing it. And because of that, I will always have fond memories of this Fire Emblem. It didn't just engage me. It ENGAGED with the fan who was there all those years playing the series.

    9/10

  2. 3 hours ago, Armagon said:

    I think Engage's gameplay is like, monumentally good enough that it just makes it harder for me to go back to previous games in the series. Like i still love the 3DS games, i still love the GBA games, Radiant Dawn was my favorite game in the series before Engage (when will SF let me change that). But it's like Metroid Dread. It's just too good. 

    In Three Houses' case in particular, i like the game but the game is great.......the first time. Any subsequent playthrough really shows it's cracks.

    Aye, awesome to see the Metroid Dread comparison. I basically compare them the same way. They are both just TOO good 😎 (but yeah Three Houses the first time was definitely the best experience) while I would argue Engage is even BETTER the 2nd or 3rd time 🙂

  3. Quite the opposite for me. Three Houses is my baby and I love it to the death (In my top 3 fave FE) but....

     Engage, with so much more satisfying animations/graphics, and far better gameplay imo. And having some of my favorite cast/supports. I do not miss Three Houses after playing it for 1000+ hours. The story/lore/world/cast is what it has going for it and I already MORE than experienced it multiple times so there's no reason for me personally to go back to it anytime soon. Engage is the funnest I had playing FE ever. I'm already ready to go into my 3rd run and still not fatigued, unlike Three Houses that had fatigue in the 2nd or 3rd run already and that had multiple routes to enjoy.

     

    Regardless, that's just MY personal thoughts. I am glad you can enjoy Three Houses still. It is one of the best FE imo so happy to hear it still aged well 🙂

  4. On 2/16/2023 at 10:18 AM, Imuabicus said:

    To ensure him not being left behind, receive a Wyvern Ridah Vander.

     

    On 2/18/2023 at 3:45 PM, ping said:

    To do @Saint Rubenio a favour, please use Zelkov. To spite him, make him a mounted class, so probably Bow Knight.

     

    On 2/18/2023 at 2:13 PM, Azz said:

    Hmmmm, how about Martial Master Panette, her being raised in a church and all

    EDIT: Just saw your new post about wanting another archer whoops

     

    On 2/18/2023 at 7:03 AM, Xander115 said:

    Sword Griffin Knight Alear

    If I'm able to pick someone else for only selecting the class of Alear (absolutely fine if not!)
    Theif Goldmary

    good luck with the run! I'll make sure to stop by sometime

    @Imuabicus

     @Xander115

     @Azz

     @ping

     

    Completely forgot but just wanted to update you guys on the PMU. It has been going GREAT so far!! My team been completed for a while and just wanted to let you know all your picks are among my most beloved on the team, the units been doing amazing so far. If you want to come root for your PMU pick or are just interested to see how the PMU is going, I am Live Now at the time of this post. Or you can watch the VOD if you can't catch it live and leave a comment letting me know atleast that you left support for your unit, haha. Any support is appreciated though, hope to see any of you there to hangout!! 😄

     

     

     

  5. 12 hours ago, FashionEmblem said:

    Phew, I have a long list here, so apologies for the ramble. I'm through Chapter 23 at this point, and have the final 2 paralogues remaining as well.

    1. Chapter 5 - Big difficulty spike on a blind playthrough of Maddening and very much the early game check on your understanding mechanics (chain attacks, most notably).
    2. Chapter 9 - More memorable my first time than later, but I didn't prioritize getting to Jade quickly enough and ended up stuck in the center in a pincer attack from Kagetsu, Zelkov, and their reinforcements. Memorable to me because I survived with a low chance dodge and was able to clear the map despite what a terrible position I put myself in.
    3. Chapter 10 - First time through I thought I was so clever putting Sigurd on Chloé so she could kill the siege mage in the middle and Canter out of range. Then the game reminded me that Hortensia can use the siege weapon off a higher magic stat and is now in the center of the map to spam her freeze staff. Now I make sure to leave that mage alone.
    4. Chapter 13 - First time through I had to burn a warp staff to save the southwestern house and get the Rescue staff. Now that I'm, familiar with the map I prioritizing rushing two teams southwards and can get the Rescue pretty easily.
    5. Chapter 14 - This map really has a lot of ways to approach it. There's the thieves, which you can try to kill early to alleviate stress (I believe the doors can be broken, and any unit type can open chests) or you can let the thieves burn the actions opening the doors and emptying the chests then make sure you can kill them. The bosses are also amusing on this map. You can bait them individually with Astra Storm (Initially I thought they'd all pounce on me and baited the sword units in the throne room instead). You can also kill all three of them in a single turn if you have good engage attacks available (Great Aether on all 3 helps, especially when Marni smashes you into position to even hit Zephia, haha). And, even if you don't bait you can shut down Zephia with Silence and just clench yourself through the low hit rates.
    6. Chapter 16 - This map was so hard when I first played it and didn't understand the tidal gimmick. My team inadvertently ended up split up, and more importantly Seadall ended up on the wrong side of the split. The center turned into this awful game of retreating from cracked out enemies while my other much smaller team was stuck near the starting position fighting reinforcements behind Corrin's fog and Lyn clones with the power of dance.
    7. Chapter 17 - So, first time I played it I didn't know how the AI behaves and got all of the bosses to move towards me at once. I reset because that was intentionally a late-night experimental run to test the AI behavior, but it was quite something to suddenly have Mauvier, Marni, Zephia, and a wyrm on top of me.
    8. Paralogue Ike demolish was pretty hilarious, I can't deny. I do wish the UI marked the structure as breakable because I don't think it did?
    9. Paralogue Byleth - This map is a lot of fun when trying to save the crystals and I somehow managed to get the best reward (which is just an Elixir, but it's the pride in the accomplishment really). I love the warping with Goddess Dance, I like the fact that the staff bots even warp each other to then warp not Edelgard/Dimitri/Claude forward.
    10. Paralogue Sigurd - Killing the absurd mages in the southwestern corner is fun. Had to rely on Corrin's Torrential Roar so I could kill them sequentially. I also had a lot of fun when Sigurd ran forward and I was able to surround him while Ike!Jade, Tiki!Chloé, and Yunaka in a bush just held off everyone coming over the bridge for slaughter. Definitely not an LTC strat, but I felt very big-brain.
    11. Paralogue Eirika - I was able to kill both thieves on the first turn which was huge. Citrinne was strong enough to one shot one thief with Warp Ragnarok then Canter to safety as long as other team mates took care of the other enemies on one side. Then I got lucky with critting the other thief, and boom the map was trivialized. Then I was able to use Micaiah rewarp and dancing to have Alcryst kill the two wyrns with Mulagir on one turn (his engage was about to expire).
    12. Paralogue Micaiah - I let the enemy gain control of a ballista while my fliers were in range—quite a learning experience there. Also had fun killing off the not-Dawn Brigade for some loot. Micaiah also just has absurd speed on Maddening—that is NOT congruent with her game and caught me by surprise when she doubled and one-rounded Fogado.
    13. Divine Paralogue Tiki (after Chapter 8)- Warior!Boucheron got a level up during the map that allowed him to double and one round the dragons with a Long Bow, so he had some fun enemy phasing.
    14. Divine Paralogue Soren (after Chapter 13) - Gosh, I did this map and it was so difficult with the tools I had available. In hindsight I wanted Byleth, Seadall, and Corrin (and Micaiah would have helped a lot too). Thieves you want to chase down. The Enchanters buffing allies and themselves with a 30% nullify damage. The fracture and physic staves (the map literally automatically turns off enemy staff animations). The general lack of an enemy phase due to fracture and volcanic meteor damage sapping your vitality. Soren with Bolting. The fact that aggroing Soren causes all the Wyverns on the edge of the map to start moving. Memorable to me because at the end 2 mages had exact damage on Pandreo but thanks to trading him a Micaiah engraved Shielding Art he was able to survive a 30% hit fatal blow (I had no Time Crystal left, so that would have necessitated a restart after over 4 hours on the map).

     

    Fun read!! Nice to hear your experience with all of these!! I don't think there is a single map I dislike in this game, tbh!! 😁

  6. 40 minutes ago, starbat said:

    Seriously. For as much as people talk about Engage being a game that really rewards player phase action, I feel like the heart of that is that the developers know exactly how fans tend to play the games and it shows. Both in the ways they've tried to put certain habits in check with new elements (like dodge/facetanking becoming much harder to pull off with the high accuracy true damage that is backup chaining) and in the ways they've designed the enemies, especially bosses, to abuse the same tried and true tactics right back at you on their phase.

    Yesssss, I absolutely love how they have a counter to almost everything in the game, really challenging you to think outside the box and think of your own strategies. So much optimization and strats I been learning and it feels like there is STILL so much more to learn. My 2nd playthrough is already so much funner than my first. Especially when understanding the mechanics better, such as Break and Chain Attacks (something I unfortunately didn't take advantage of until my current playthrough. It took a while to really click for me for some reason since I'm so used to older mechanics and they are entirely new, but now I'm getting it and it's incredibly satisfying and perfectly implememted. Learning new things and improving in the game especially when doing my PMU with all kinds of different classes on units I never used, combining thier personal skills with what I can come with in the classes they fell into that the community chose. It's just so much fun. Sorry for the long rant, but I am just in love with this game and its so much fun!! 😆

  7. 11 hours ago, starbat said:

    I really felt like Engage did a fantastic job with a lot of the lategame chapters. To the point that I made multiple save files not out of caution but because I wanted to be able to go replay a specific chapter whenever I wanted. If I had to pick one chapter as my standout favorite/most memorable, I'd say chapter 19 was extremely fun and brutal. I'll spoiler specifics here just in case.

      Hide contents

    First point: the houses. Before the chapter started, multiple characters mentioned that everyone had died and there was no point sticking around. This did not stop me from going "oh shit, I can visit that house!" the instant the map actually started. I made a beeline for the lower house and got trounced by the three or four corrupted reinforcements immediately surrounding my frail flier.

    Second: Boss using warp strats. Honestly don't know what else to say, was just sitting there in shock when Mauvier dumped Marni into my frontline when I was expecting to have a free chance to swarm him and move onto her later. It just flew in the face of how I'm used to playing these games and I love it. Engage did a great job of making a lot of bosses intimidating, between the added health bars and the emblem rings. Marni with three hold outs makes it extremely hard to handle her and Mauvier in the same turn, and the layout of the map (starting on the boat, the miasma) makes it very difficult to rush and destroy Mauvier before he gets his warp off. I didn't have the foresight to try it, but I'm pretty sure the fact that he has Micaiah makes him silence-proof as well?

    Finally, I just think the game is good at making you engage with the new mechanics it offers. The miasma is a meaningful, widespread buff, and it makes killing the enemies significantly harder without offering the players the same chance to abuse it like forts and forests. Rather than just coping with it, Engage has given players a lot of ways to clear terrain by this chapter - obstruct staffs, dragon vein, great aether, etc. You can also use smash weapons to get problematic enemy placements adjusted. The center lane appears narrow, but trying to turtle through it just means the enemies from the top and bottom lanes will come to you from behind instead, since they're aggressive in this game.

    Between all these factors, it felt like a very memorable map for me. Played with my expectations using the houses, gave me a taste of my own warp-abusing medicine with the bosses, and made me really consider all the tools I had at my disposal where in an easier map I might have just been able to throw stat sticks at the problem.

    I already talked a ton in there, but I also have to add that 10-11 and 21-22 were also very high points for me as someone who really liked the four-chapter siege in Path of Radiance. I can admit to some bias there, haha. But 11 and 22 are also some of the only chapters to have non-rout clear conditions, which I feel add a lot to the game/story integration and can really affect the strategies players end up using.

    Loved this!! Was a very fun read and I agree 100%. Chapter 19 was very difficult but in a very fun way. I actually included it in my top 5 in my video if I remember correctly. Ch. 10 And 11 are also among my all time faves. I just can't get over how amazing this game is designed. Every map feels unique and is bursting with its own personality, even if the variation in objectives is not TOO often, game just feels solid. One of my favorite fire emblems already!! 😁 Thank you for sharing your experience!!

     

    (Also Path of Radiace fan? 👀 Let's gooooooo, that's my favorite FE too!! Tellius boys!! 😎)

  8. 20 hours ago, Scaramuccia said:

    There are so many good maps that it is hard to select a favorite. I could literally name a random number like 19 and remember some good things about. I think it is easier to name maps that were just OK for me - I've just finished 20 and 6, 9, 13, 16 are probably the only ones to put at the bottom tier(and it is B bottom tier, not D). And even this I am not sure about as 13 for example have this funny "could I reach that house" moment.

    Yeah I completely agree. The game had a lot of good maps that, tbh, there really isn't any map I genuinely dislike. Only worst ones being just "okay". That really goes to show how solid and well thought out every map was when they were designed. A lot of consistency throughout!! 😁

  9. The PMU has begun!! Streaming LIVE NOW!! 

     

    On 2/16/2023 at 4:10 AM, Anathaco said:

    Ooh I can take a crack at this.

    I officially propose Sniper Pandreo. We'll see if this turns out as well as I think it will.

     

    On 2/16/2023 at 10:18 AM, Imuabicus said:

    To ensure him not being left behind, receive a Wyvern Ridah Vander.

     

    On 2/18/2023 at 3:45 PM, ping said:

    To do @Saint Rubenio a favour, please use Zelkov. To spite him, make him a mounted class, so probably Bow Knight.

     

    On 2/18/2023 at 2:13 PM, Azz said:

    Hmmmm, how about Martial Master Panette, her being raised in a church and all

    EDIT: Just saw your new post about wanting another archer whoops

     

    On 2/16/2023 at 5:13 PM, Shanty Pete's 1st Mate said:

    Let's go with Rosado! But not just any Rosado. This time, the cutest boy will be joined by the fluffiest boy. That's right, I'm talking Wolf Knight (Axe) Rosado! Awoo!

     

    On 2/16/2023 at 5:09 PM, Scaramuccia said:

    Can't promise to watch the stream so ignore my suggestion if you have other candidates, but I think that Céline/Martial Master could be an interesting pick.

     

    On 2/18/2023 at 7:03 AM, Xander115 said:

    Sword Griffin Knight Alear

    If I'm able to pick someone else for only selecting the class of Alear (absolutely fine if not!)
    Theif Goldmary

    good luck with the run! I'll make sure to stop by sometime

     

    On 2/16/2023 at 10:35 AM, FlyingKitsune said:

    I grant unto thee the completely normal option of Sage Citrinne.

      Reveal hidden contents

    If you REALLY want a silly option go for Hero (Lance) Citrinne, lol.

     

     

  10. 11 hours ago, Speedy said:

    I dont know why, but I really like chapter 4 map. It might be because its a first proper map you get in a game or maybe it kinda remind me of some older titles. But everytime I play that map I enjoy it.

    Ooooo, that's a great pick tbh and I agree, it is one of the few maps that gave me that classic fire emblem feel that I miss so much. And it is indeed the first proper map of the game 😁

  11. 9 hours ago, DefyingFates said:

    I assume this thread is open for spoilers, but I'll hide my moments all the same:

      Hide contents

    While the time travel came out of nowhere (maybe it was an Awakening/ Fates reference, now that I think about it), I loved everything we saw of Past Alear. It was a great way of showing how far they'd come and who they used to be, and their combat dialogue with Alear and Veyle was really well done too. (I really liked Chapter 25 too, now that I think about it.)

    Chapter 21 and 22 are also great story moments, complete with Alear's rebirth as an Emblem. Honestly, Alear in general gets a ton of awesome moments and impressive development.

    And of course:

    "...the final Emblem: Connect Us, Fire Emblem!"

    As for maps, Chapter 11 is amazing and I wouldn't be surprised if it goes on to represent Engage in FEH and future entries purely for how terrifying it is as a premise. Chapter 20 is a really creative boss fight and of course all of the throwback maps were wonderful~

    I completely forgot to mention the past Alear moment in my video, man what a great moment indeed. And yes I adored all of those epic scenes as well. Chapter 11, 20, legacy maps, so much goodness in this game, gameplay wise. Really solid installmet!! Thank you so much for sharing your thoughts!! 😁🙏

  12. 10 hours ago, Fabulously Olivier said:

    Gabel Castle (Ike's paralogue), anr 3-13 (Micaiah's paralogue) are among my favorite maps in the franchise, so I'm very happy to see them return.

     

    As for new maps, I really liked Chapter 7 (bridge), Chapter 8 (Brodia Castle). All of the new maps were good though, other than maybe Chapters 23-24.

    Was really cool to play through legacy maps!! Especially RD and the Jugdral ones since I never played those games yet. Nice little preview of those games for me 😁

     

    2 hours ago, Etrurian emperor said:

    I liked chapter 10 and its boss gauntlet-ish set up. It also had the best battle theme that I don't think ever returned after that stage.

    Yesssssssss Chapter 10 is my absolute favorite!! And yes, the music is the best part ❤️

  13. 5 hours ago, lenticular said:

    Not many of the maps really stood out for me. They're generally well designed, but most of the gimmicks feel somewhere between "inconsequential" and "vaguely annoying". The fun is mostly from the solid game mecahnics and good enemy placement and tuning. And while this is very important, it doesn't tend to make for standout memorable maps that really distinguish themselves from what's going on around them.

    The only maps that have non-standard victory or defeat conditions are chapter 8 (which is still a defeat boss objective, but also has defend as a defeat condition), chapter 11 (the escape map), chapter 15 (the map where you pick up the Dancer), and chapter 24 (with the avalanches). Of those, I think my favourite was probably chapter 24. It wasn't a particularly difficult map (on Hard, at any rate; I'm not up to it in my Maddening game yet), but I had fun playing around the map gimmick, and the objective and gimmick were tied together nicely. It reminded me a little of the windy level from Conquest, except far less annoying.

    I also really enjoyed the paralogue maps, for the nostalgia. My favourites there were Ike's and Byleth's, just because Path of Radiance and Three Houses are my favourite FE games. They were all good, though. Even the ones from games I hadn't played were interesting, just to get the sense of how map design has changed over the years.

    Path of Radiance and Three Houses are your favorite? Literally mine as well, let's go!! 😆

  14. Now that I am finished with the game, I wanted to get to know everyone's thoughts on it, since I been being mostly off the internet to avoid spoilers! What are some of your favorite maps? Game design elements in them? Favorite story moments that impacted you and that you felt were actually well directed? I have A LOT to talk about the game and personally loved it. Some of the best gameplay I ever had the experience of enjoying from the series. Great cast and character moments. Funny scenes, hilarious supports, surprisingly deep characters here and there and fantastic music. I gave my full thoughts in my latest videos I made covering these two topics if you are curious to see them: 

     

     

     

     

    All the Solm music is by far my favorite soundtracks in the game and overall, some of my all time favorites in the series!! Love the whole vibe and style it brought to the arc!! Lots of flare and unique sound that wasn't present in previous FE games. Very nice addition imo!! My favorite character ended up being Timerra. I just love the theme of freedom she envokes alongside the people of Solm in general. And she is just a fun and bubbly character that made me laugh a lot, while also being heartfelt and serious when the time called for it, while still keeping her entertaining personality. She was a joy to watch and my personal choice of waifu of this installment, hahaha. Support-wise, Yunaka had by far the most interesting from the ones I seen, I like how she juggles with her past life/personality and the person she wants to become today. She is a very tragic and empathetic character who may seem nice and fun on the outside, but holds a lot of darkness and depth within. Which is a big reason why I loved Owain Dark.

  15. 9 minutes ago, ping said:

    To do @Saint Rubenio a favour, please use Zelkov. To spite him, make him a mounted class, so probably Bow Knight.

    Let's goooooooo!! No covert for Zelkov, 😭 but I'll take it!! Thank you!!

     

    The PMU selection process is officially closed!! Thank you to everyone who participated!! PMU starts on Monday!! I will let you all know when the first stream starts!!

  16. 16 minutes ago, Saint Rubenio said:

    I could give you sniper Zelkov. Zelkov is my favorite male character under the age of 40. Of course, that would require giving me two picks, wouldn't it.

    Quick, someone steal his pick so I don't need to come up with a loophole for him having two picks 😂

  17. 2 minutes ago, Sooks said:

    Y’know, Octopath 2 having more party interaction is going to be funny considering it seems to have a slightly larger tonal clash between stories than the first game. The first game had some differences, but they were all fantasy stories with semi-similar stakes and tone, even if you had like, Tressa on the low end and Ophilia on the other.

    Octopath 2 is funny because it has this

    Dg8yEot.jpg
    and this

    XJuHYRi.jpg
    as two story blurbs from the same game. How is Agnea going to exist here and talk without having a heart attack?

    Agnea’s story seems almost a little too lighthearted, maybe there’s more here than meets the eye again

    Good, I need someone to replace Hikari.

    Eliminating that devil called poverty from the world.

    Been meaning to finally play Octopath 1 so then I can get in on the hype of Octopath 2!! Need to find the time to play it this year. Heard people love that game

     

    Also I need another bow unit of any kind so I can finalize this. Sniper/bow knight/or warrior would be nice lol (Zelkov 🙏 Zelkov 🙏 Zelkov🙏) https://forums.serenesforest.net/index.php?/topic/97910-fire-emblem-engage-pmu-pick-my-units/

  18. 7 minutes ago, Azz said:

    Hmmmm, how about Martial Master Panette, her being raised in a church and all

    EDIT: Just saw your new post about wanting another archer whoops

    That actually sounds hilairious. I most likely will go with this pick cuz I want to see Pandreo and Panette supports. I actually have full slots at this point, but I will be deciding which ones are my favorites among all the wonderful picks everyone chose. And no worries lol

     

    (DISCLAIMER: Feel free to still recommend picks, guys. A sniper, bow knight or warrior would be nice right about now. We are playing on Maddening lol)

  19. 7 hours ago, Xander115 said:

    Sword Griffin Knight Alear

    If I'm able to pick someone else for only selecting the class of Alear (absolutely fine if not!)
    Theif Goldmary

    good luck with the run! I'll make sure to stop by sometime

    Oooooo awesome!! That's an interesting pick for Alear!! Flier will be super helpful!! Thank you!! Yeah it's just one pick per person because I want to give a chance to as many other people to pick one!! And awesome, can't wait to see you there, if you are able 😁🙏

    Update: I really just need another archer class to balance the team. We got plenty of mages, healers, axe/sword/lance units etc. It would be nice to get another sniper or bow knight or a warrior.

  20. 29 minutes ago, Scaramuccia said:

    Can't promise to watch the stream so ignore my suggestion if you have other candidates, but I think that Céline/Martial Master could be an interesting pick.

    No worries!! No pressure, My VODS are always available to watch anyways haha. Martial Master Celine does sound fun, she always gave me Lissa vibes, so her being a battle healer just like her lives up to it!!

    25 minutes ago, Shanty Pete's 1st Mate said:

    Let's go with Rosado! But not just any Rosado. This time, the cutest boy will be joined by the fluffiest boy. That's right, I'm talking Wolf Knight (Axe) Rosado! Awoo!

    Bahahah, I love this!! Sure thing, pal!! Awoo!! Pandreo will be proud!!

×
×
  • Create New...