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LJ_Reflet

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Everything posted by LJ_Reflet

  1. I'll be the devil's advocate here, as Clanne was undoubtedly one of my best and most reliable units (hard/classic). I will be talking about personal experience for the most part, as I know my experience with Clanne is obviously very different from other's. On paper, his base 10% magic growth is absolutely terrible for a unit who's presented as a magic unit, and his base 35% strength growth (which is high for this game's standards) makes you question why they decided to put him in a magic class at base. However, with the Mage class' additional magic growth, his magic and strength growth are equal. Putting this aside though, his base in magic and speed are fairly high so his early game is quite strong. On the other hand, his speed is his big selling point, alongside a fairly good growth in dex and a decent but below average growth in defense. He has the highest base speed of early game units until Chloe comes in and his 50% growth (2nd highest in the game) means he'll be sure to maintain his speed lead among others. Citrinne will always have higher magical damage output compared to Clanne, but she will typically be slower than him. Regardless of which, Clanne's strong early game is what carries his performance (for me at least). If you're willing to give Celica to Clanne instead of Celine when she comes in, it definitely bumps up his performance. Promotion choice is easy, as he has natural access to Mage Knight with his boon in Swords and that also allows him to utilize his strength stat with access to swords. Reclassing to Griffin Knight would also be a good choice for him, since his statline is probably much more suited for the class--if his magic does fall behind and his strength somehow manages to grow that much. Clanne's biggest problem is what others have mentioned before, and that it's competition in his archetype. Celine and Citrinne come in fairly early game, but IMO, it kinda boils down to personal preference on these characters as I feel like Clanne can perform just as well as these units. My personal experience with him was overall heavily, heavily positive. He was one of my most reliable units, being able to one-round most enemies (his performance was not too far off from Pandreo's). I don't know what it was, maybe I just got lucky, maybe I showed him favoritism. I have no idea. I used him as I would any other unit, but I would be lying through my teeth if I said he was a bad unit in my playthrough. Overall, I give Clanne a 8/10. This high score is mainly due to my overall positive personal experience with him. I would give him a 9 or 10 out of 10, but I don't wanna anger too much of this community cause I know others would heavily disagree with me LOL.
  2. It's been a while since I played Engage and as much as I enjoyed the game, my head wasn't as deep into it as it was for 3H or Echoes. Regardless, I did enjoy doing the 3H Rate the Units so I def wanna put in my thoughts. (Also, apologizing if this is a late post lol) Analysis Alear, for a lord unit, is surprisingly lackluster compared to past powerhouse lords like Robin and Byleth. Alear starts off with decent stats with notable speed and average strength. In the long run, Alear grows well, with fairly good speed and dex, but tends to be underwhelming compared to some later recruits. Their performance as a combat unit is passable, and can be amazing with a liiittle bit of babying, but Alear can also work well as a support unit due to their Dragon-typing and its Emblem ring bonuses. Their personal weapon is alright, it's not too shabby offensively and speeds up filling your Engage meter which is pretty handy. Wille Glanz also sounds really good on paper, but I never used it so I can't say lmao. Alear's biggest boon is being the only unit with a Dragon-type class for the first 22 chapters (aka 80% of the game lmao), allowing them access some nice Emblem ring bonuses and skills. The main ones being Corrin and Byleth, as Alear receives access to all types of Dragon Veins with Corrin and basically Rally Spectrum with Byleth (however, now with DLC, everyone can give Rally Spectrum via Chrobin). Overall, Alear can be fairly versatile unit, but not in a magical/physical kind of way but more of a combative/supportive type of way. They can excel in either role, but can be outshined by other units. Personal Experience My personal experience with Alear was overall positive. He started off okay at best because his strength was never enough to kill, but I ended up babying him for a few chapters and he ended up improving quite a bit. I originally reclassed him into a sword Griffin, but swords weren't doing it for me, so I switched to lance Griffin and I liked it more imo LOL (just cause I like lances). I found sacrificing the Emblem ring bonuses for a different class was pretty worth it since staves are super helpful. The freeze Griffins combined with the meteor things in that one chapter (I forget which one) were annoying but with Griffin Alear having staff access, I was able to Rewarp into safety which I found to be extremely fun LOL. But anyway, my overall score for Alear is, like many above me, a 7/10. They're not an overpowered lord unit by any means, but they're good and get the job done.
  3. EDIT: Accidentally double posted the same post, sorry.
  4. I definitely agree with Engage's weapon system being my favorite (and I guess by extension Echoes ?). Actually, for the most part, I don't mind durability, but I definitely enjoy it more when durability doesn't exist. It's nice not having to constantly buy new weapons (and in 3H's case, repair and buy or find ore) every other battle. And yeah, I also agree that legendary weapons shouldn't have durability--which I found hurt the most in Awakening's case. It didn't really make sense that Sol, Astra, and Luna had 20 uses and to put salt on the cut, broken weapons in Awakening disappear. Also, Fates had a durability-free weapon system, but I found the weapon debuffs were a little much. Like your STR gets halved for the next battle for using silver weapons, some weapons like the Beaststone+ had stacking debuffs on the user, etc etc etc. Like the lack of durability was great, but it was at the cost of incentive to use. Durability does come and go within the series, so I do believe no-durability will come back but not for every game.
  5. (I totally forgot to update this thread despite updating my mods regularly on Discord and GameBanana) But I released a new version of this mod a while back with custom models for male Pegasus Knights and Falcon Knights ! These 2 models are probably the models I'm most proud of, and they took me quite some time and work to make so I'd really appreciate if you guys could check out the updated mod ! Also, with the inclusion of these new models, I also changed it so that Conrad is now recruited as a level 3 Falcon Knight as opposed to a level 11 Pegasus Knight in the original release of this mod. Here are some screenshots of the new models and textures ! Here's the link to the download: DOWNLOAD
  6. Hey ! I'm back at it again with yet another gender-lock removal mod, this time for Engage ! This was a collab mod with my good friend and talented modder, Heritor (aka head of Project Thabes). It's a simple mod that just removes the sole and completely unnecessary gender-lock on the Sword/Lance/Axe Flier class. There are 2 major bugs in the mod: Male units will use a dummy sprite for Sword/Lance/Axe Flier (currently cannot be fixed until adding new assets is figured out) Male model proportions will look off in Sword/Lance/Axe Flier (can be fixed, but will take a lot of effort) But anyway, I hope you guys can enjoy this mod as well as yet another installation in the series with an unnecessary gender-lock ... again. Link to Download
  7. Best Clanne - I'm pretty surprised to see how so many others have had a bad experience with Clanne so far. He's honestly one of my strongest units and the only mage that doubles consistently. Celine's alright, Citrinne's too slow, and Ivy's good for her join time but rarely doubles compared to Clanne. It's not uncommon for my Clanne to ORKO enemies, and getting Celica early and giving it to him made him grow pretty quickly. Fogado - His bases are really good and has the privilege of being in the fastest royal class (20% growth, 49 cap). He joins a little late, but he's great for his join time and comes with a mount. His res is also surprisingly really good, but his defense and strength can be a little lacking. Diamant - Prob one of the best royals so far. Great bases, great unique class, gets Sol upon promotion, fine af, etc. Disappointing Yunaka - I really REALLY wanted to use her, and several others have talked about their overall positive experience with using her, but she just can't get enough damage done. Daggers are really weak in this game, and I couldn't use her for much other than reaching those 2-5 damage thresholds so others could take the kill. Zelkov comes with better bases, but I wouldn't say even he's that much better than her. Alfred - Tbh, I still use him. He deals big damage but never reaches kill thresholds and can never double. I love him as a character and he's there from the beginning, but his growth was mediocre. Chloe - I usually enjoy early game fliers and use them up until endgame, but I've been struggling with Chloe. Her speed is fine, but her low build holds her back on top of mediocre strength. Promoting to Wyvern Knight helps her out a lot, but I still find there's much to be desired with her. Vander - Honestly, probably one of the worst Jagen's we've had so far. His bases are terrible for his archetype, and his high internal level prevents him from getting any levels at all until mid-late game where he probably sees no use anymore. Ngl, I was at like chapter 10 or 11 or so and he only gained 1 whole level smh Great then fell off Louis LOL. He's a hard carry in the early game when you have Sigurd but --- (Still on Louis) I can't talk about his lack of speed and res because that's expected from an Armor Knight, but his dex is lacking as well so I decided to bench him as the game went on. Surprisingly Good Pandreo - Really surprised at how usable he is. His bases are actually really good for his join time and comes with Warp and Physic at hand. He's honestly a really useful healer and backup magical combat unit.
  8. Kinshi Knight - Bow + Staff I was thinking staff over another weapon type so that it won't overlap with Bow Knight. But anyway, I'd love to see this class come back since we haven't seen a non-exclusive flying bow class since Fates. Barbarossa - Bow + Sword/Lance/Axe, or Bows only This would overlap with Bow Knight, but regardless a flying bow class is still cool LOL Ninja or Assassin or Dread Fighter - Daggers + Swords Thieves have no promotion, so it'd be nice to give them a reclass that's related Dark Mage - Dark Tomes ? Tomes only ? I know there doesn't seem to be any Dark Tomes in the game, but it'd be cool if the class came with new Dark Tomes to go with it lol Dark Flier/Harrier - Tomes + Staff + Sword/Lance/Axe To avoid overlap with both Mage Knight and Hortensia's unique class, Dark Flier would have both staves as well as a physical weapon. Dark Flier has been one of my favorite classes in the series, so I would love to see it come back and be available for all units (WITHOUT THE GENDER LOCK OH MY GOD) War Master - Arts + Axes, or Arts + Sword/Lance/Axe The only physically-oriented Arts classes are Alear's class and Dancer--which are both exclusive. Otherwise, the only other classes to use Arts are healers. So, it'd be nice to have a fully physical class line that utilizes Arts. Valkyrie/Strategist - Tome + Staff This would overlap with Sage, but it'd have the benefit of being a cavalry pure-magic class which is always nice. And no gender-lock oh my god
  9. Man, I'm pretty disappointed about how Pegasus/Flier is literally the only gender-locked class. It even says for Griffon and Wyvern that you need to be a level 10 Flier to promote into it, so what even is the point of locking it if they're gonna make the promotions available anyway--and make it harder to achieve in the first place? Not to mention they didn't even bother giving us a male-equivalent. big sigh Tbh, it was to be expected, IS is prob gonna die on the Pegasus-lock-hill. I guess, to be positive, since it's only the base class that's locked it matters a little less because it's a little more "temporary" since you'll end up in an advanced class by mid-game anyway. And honestly, I don't even mind the absence of Falcon Knight--and it's been my favorite class for every single game. If it means having one less gender-lock, I'm kinda glad it's been replaced.
  10. Official 3H plushies were released sometime last year ! I had to get myself Claude and M!Byleth haha But yeah my response to the main topic: I looooove anime plushies as well and have a whole shelf of them, I even have Claude, M!Byleth, and Marth's official plushies. If I were to want a plushie of any other character, they'd be Subaki, M!Robin, M!Corrin (F!Corrin got one so it'd only be fair ㅠㅠ), and the Ram Villagers. Honestly, a Pegasus or Wyvern plush would be pretty cool too ngl haha
  11. Hey guys ! I finally managed to release my first update on this mod, with the new update including brand new custom models and textures for male Pegasus Knights, Falcon Knights, and Dark Fliers ! (All made by myself, but for the male Falcon Knight model, I had assistance from Tru on Discord [TrustyWusty on Gamebanana] and the one of the base textures of the male Falcon Knight model was Mathcat's texture from v1.0 of this mod) Please use this link below for the new updated mod: Download for v2.0 Also, here are a few screenshots of the new models ! Male Pegasus Knight Male Falcon Knight Male Dark Flier
  12. You don't need to grind, it really is more of a matter of having a plan and strategy of luring Slayde away and manipulating his AI, while simultaneously bombarding Desaix with a myriad of 1-damage hits and 3-damage crits. It's really annoying and takes a LOT of time and planning, but it's very doable. What you can do, actually, is clear out the map little by little, then retreat from the map. When you go back to restart the chapter after retreating, the enemies you killed will still be gone and only the enemies you haven't killed will remain. When it's just Slayde and Desaix leftover, you can take your plan of action much easier. The main things to note and what I usually do to defeat Desaix and get the Dracoshield: The enemy AI in SoV will always prioritize self-healing when their HP is low, so they will retreat and try to find their way to a supplies tile rather than go for another hit. If the path to the supplies tile is blocked in any sort of way, then that's when they'll target your units instead, so keep an open path to supplies. Open the gate on the far right side of the map and lure Slayde in that part of the castle Get Slayde's HP low enough so he'll start to escape, but block any opening leading to the supplies tile where Desaix starts off Try to lure Desaix into the chokehold right in front of him, then surround him with your units so he's trapped and cannot move. Always have a healer ready next to anybody standing adjacent to Desaix There are probably several other ways to do it, but this is how I usually do it lol.
  13. I definitely agree with this. If S-supports will exist again, the player should be able to romance anyone they wish. I'm ngl, after seeing the Harvest Moon/Story of Seasons remake in the same Direct where you can romance anyone regardless of gender, I kind of have hope for FE S-supports being the same. (emphasizing kind of, since FE has severely let me down several, several times in that department) But regardless of which, if they don't allow for same-sex S-supports, I'd rather they remove them overall. Going back to the leaks--which were surprisingly accurate and real--the screenshot of the support menu showed no sign of S-supports and only went up to A. However, the screenshot wasn't of Alear's support list, so it's possible the support system will be similar to 3H's where only Byleth could S-support and all other characters could only A-support but gain a paired ending based on their highest support. If S-supports don't exist, I'd like something like 3Hopes' system to return. I was pretty happy with 3Hopes' pseudo-S-support with the Merc Whistle because it felt like an S-support, but wasn't exactly an S-support, and you were free to give the whistle to anyone you wanted with the added bonus of obtaining a skill. @ OP, I'd love to share my thoughts on who I would like Alear to S-support or which characters would be Alear's same-sex S-support options, but I'll have to wait until more characters have been released/announced. As of now, I think Alfred would be a great same-sex option for Alear since he's quite attractive imo. Cramme is adorable, and so far, he's my favorite character that's been announced, but he does seem quite young for Alear haha. god the amount of times I said "support" in this one post lmfao
  14. I've actually tried editing a model for Radiant Dawn before, and unfortunately the modding communities for FE9 and 10 are really, really small, so there's little to no documentation on anything related to model editing and repacking yet. Hopefully someone out there can tell me otherwise, but from what I know, getting models back into game format has still yet to be figured out.
  15. Oh wait FRICK, I totally forgot Manakete is gender-locked LMAO. ignore what I said about manakete gerome alsjflaksdj I didn't include Manakete in my own gender-lock removal mod, but there IS a male Manakete mod out there where Gerome can inherit it, but it's completely separate from the Gay Awakening mod--yet still compatible. my bad LOL
  16. Technically speaking, yeah haha. It's just, as of the latest release of the Gay Awakening mod, several of Panne, Tiki, and Nowi's new support chains haven't been coded or even written yet so, say, Manakete or Taguel Cynthia cannot be achieved at the moment. (Or technically it can LOL. From what I know, the mod allows you to support 2 units together even if their support conversation hasn't been implemented in game, but you end up with an empty support conversation lol) According to the spreadsheet, with the current implemented supports, Taguel and Manakete are only obtainable (with written supports) by: Severa (Taguel only) Inigo (Taguel only) Noire (Manakete only) Gerome (Manakete only) Anybody else not mentioned will just have empty supports However, you can manually code in supports yourself (I've done so many times) if the support conversation has already been written, cause the head of the project posts them publicly on the spreadsheet haha. (also, aside from Taguel/Manakete inheritance, the gay marriage mod even allows for Laurent, Gerome, and Yarne to inherit Galeforce LOL)
  17. Yeah, basically. Female-female pairings (if they have children) always results in 2 kids. Male-male pairings with the exception of Chrom/M!Robin won't have children, of course. Up until recently, children of same-sex pairings didn't automatically recognize each other as siblings and would require save editing to unlock sibling supports, but very recently a code patch has been made to make this automatic. However, children of same-sex pairings automatically recognize both parents and their parent/child supports will be unlocked upon recruitment. The game just unlocks paralogues if the child-bearing unit is flagged with an S-support, which is why child paralogues unlock even with same-sex marriage. Fates on the other hand has something in its code that blocks same-sex pairings from unlocking child units, which is why M!Corrin/Niles and F!Corrin/Rhajat can't unlock their children in the vanilla game. However, thankfully there is a code patch made that allows for same-sex pairings to naturally unlock the child paralogues.
  18. I actually double checked on Olivia!Lucina, and I just remembered she cannot inherit Mercenary cause Olivia only passes that down to male children oops LOL. So, regardless, Gaius!Lucina really is just a slightly stronger/faster Olivia!Lucina and gets Trickster on top of that (if you find any value in Trickster) haha. And yeah, Frederick isn't that great of a parent because his speed mod is a huge bane on kids, and his class set is less than ideal (Wyvern Rider's okay I guess?). So def go Gaius!Lucina ! And sure ! The link for the Discord invite is linked in the Gay Awakening Tumblr page here (scroll down a little bit to find it) ! The Unofficial Gay Fates server is more active and also offers help on general 3DSFE modding as well and I believe the invite for the link is in their Gamebanana page.
  19. Hey, I'm the creator of the gender-lock removal mod ! Super happy to see others playing with my mod ! As of now, I don't believe Donnel's an S-support option for Chrom--the head of the Gay Awakening mod is pretty strict about age differences so Donnel's locked out of a few new support options. I definitely recommend Gaius as Lucina's 2nd dad. Gaius!Lucina ends up getting Galeforce access, on top of both Swordfaire and Lancefaire--both weaponfaires that are relevant to Lucina's several endgame class options like Great Lord and Paladin. She ends up slightly similar to Olivia!Lucina, but with a better strength growth/modifier and it's a LOT easier for Chrom to marry Gaius than Olivia since you don't have to manipulate Chrom's support. Gaius!Lucina does lose out on the Mercenary line for Sol and Armsthrift compared to Olivia!Lucina, but her innate Aether makes up for Sol at the least. Funnily enough, Gaius!Lucina will have Pegasus Knight even without my gender-lock removal mod, but you can at least pick up Galeforce on Gaius before recruiting Lucina. Stat inheritance is basically an average of the child unit's personal stats plus both the parents personal stats. I'll use Gaius!Lucina's SPD growth as example: Lucina's personal base SPD growth is 45, Gaius' personal base SPD growth is 45, and Chrom's personal base SPD growth is 40 (45 + 45 + 40) / 3 = 43.33% Gaius!Lucina's personal base SPD growth will be 43.33% Stat caps will just be parents' caps plus child's caps added together, PLUS an extra +1 Gaius' SPD cap is +2, Chrom's is +1, and Lucina gets an extra +1 Gaius!Lucina's SPD cap = +4 (got damn that's good) So yeah, Gaius!Lucina's probably your best bet if you're doing gay marriage haha. If you need any other help, the Gay Awakening mod has their own Discord channel ! If you want an invite lmk ! (Or I believe the invite link should be linked somewhere on the Gay Awakening Tumblr)
  20. For me, I was thinking about characters that were mentioned in supports but were never revealed. I would have loved to see characters like Claude's mother, Ignatz's mother and brother, Maya (Raphael's sister), and some of the other characters' mothers because their fathers were shown but never their mothers.
  21. Oh, I honestly disliked having limited reclasses as well. What I originally meant from my other post was for each character to have possible reclass access to any playable class available rather than from a limited pool of gendered classes. (and tbf I've played Echoes like 3 times with the gender-lock removed so I had way more options LOL) Of course, giving a character access to any class available may make them lose their niche/uniqueness, which is why I was suggesting another pitchfork-like item in limited availability.
  22. Can't speak on FE4, but can on Awakening. There are 2nd gen child units, and they each have a designated mother (their mother will always be the same, but their fathers can vary). Chrom and M!Robin are the only male units to be designated fathers, having Lucina and F!Morgan respectively. 2nd gen units are listed here with their designated parent in the descriptions. You as the player get to choose who the fathers will be (mothers in Chrom and M!Robin's case) for each of the child units by pairing 2 units of the opposite sex together and S-supporting them (though there is a hack that allows same-sex marriage). Different fathers provide different stats and classes for the children and it's up to you how you want to make your pairings and build your 2nd gen units. Now for inheritance, children will inherit all of the classes of both their parents' class sets combined. For example: Severa is Cordelia's designated child. Cordelia has Pegasus Knight, Mercenary, and Dark Mage. Cordelia marries Lon'qu. Lon'qu has Myrmidon, Thief, and Wyvern Rider. Severa (already a Mercenary at base) inherits Pegasus Knight, Dark Mage, Myrmidon, Thief, and Wyvern Rider from her parents. If a parent has a gender-locked class in their class set, their child will inherit an alternate class which tends to vary from parent to parent (but I do have a mod that removes the gender-lock lol). Also, any child of Robin will inherit all available playable classes in the game. For the child's stats, each child will have their own personal base growths listed here, Their actual growth rates, however, will be an average of their personal growth rates and both their mother and father's growth rates. I'll just use one stat for an example, but there is an example listed in the page I just linked: (I'll use Cordelia/Lon'qu/Severa again lol) Severa's personal SPD growth is 35, Cordelia's personal SPD growth is 35, Lon'qu's personal SPD growth is 50 (35 + 35 + 50) / 3 = 40 So, if Lon'qu is Severa's father, then her base SPD growth will be 40%. Base stats and stat caps will also be an average of their own personal stats and their parents stats. Lastly, skill inheritance is very simple actually. The child will inherit the skill in the last slot their parents have upon beginning the paralogue where you recruit the child; ie. If Cordelia has Rally Speed in her last skill slot, then Severa will inherit Rally Speed from Cordelia. You can adjust which skill they inherit by switching up which skill is in their last skill slot before you start the paralogue. And that's pretty much child unit building in a nutshell haha. If I missed anything, I'm sure there's someone who could correct me or add on any details I missed.
  23. I'm honestly hoping they do, but it's a coinflip IMO. I'm just judging by how FEW and 3Hopes were treated. In FEW, you were stuck with 1 but could unlock the opposite gender via other means, but it didn't change the dialogue and cutscenes in story mode. But in 3Hopes, you were able to choose Byleth's gender in the beginning. If they don't make it in, they'll probably at least be unlockable. If M!Corrin and F!Byleth do make it in, I'm just curious as to how they'll be able to implement which gender you're able to choose in the story. Maybe it'll be like 3Hopes where they cannot remember if they're male or female and you choose the option via dialogue ? Or maybe there'll be 2 rings--one for each gender--and you're only allowed to choose one ? I just really want M!Corrin to make it just cause he gets shafted in every Corrin-related appearance ㅠㅠ
  24. Here's who I would like to see in Engage and what I believe to be their likeliness to appear: Awakening Robin and Chrom (Highly likely) - It's highly likely these two will show up since they're the 2 main characters of Awakening. Plus, I love them both and would love to see them appear alongside Lucina. I also would think with Robin's connection to Grima, he may have a high potential showing up in the game. Morgan (Unlikely) - Morgan is one of my fave characters in Awakening and given their connection with Robin, it'd be interesting to see how the story could pull off Robin and Morgan. But Morgan's appearance is highly unlikely since they don't really show up anywhere else other than Heroes. Gerome (Very unlikely) - See, I just really like Gerome LOL. I know he's highly unlikely to show up, but I just like him and it'd be cool to see him show up if Minerva shows up you know LOL Fates Azura (Highly likely) - Azura's cool and I enjoy her character. Since Corrin's gonna be in the game, I feel like if anyone else from Fates were to show up, it'd be Azura. Male Corrin (This one's a coin flip lol) - I'm hoping they don't pull a FEW and only make 1 gender part of the story and I hope that you can choose their gender like 3Hopes. I love Male Corrin and I feel like he gets shafted every time ㅠㅠ Kaze (Very unlikely) - I just really like Kaze, but I don't think shuriken will make a return, unless they can just switch him over to swords or whatever Thieves and Assassins will use. But Kaze showing up will be a miracle. Subaki and Shigure (Very unlikely) - Look, I just wanna see some male Pegasus Knights make a return and these guys are probably my top favorite characters in the series LOL. However, given their relatively low popularity, it's highly unlikely they'll show up. Echoes Alm (Coin flip lol) - Alm got shafted in FEW, it's only fair they let him appear in Engage this time LOL. I'm only saying it's a coinflip because I would have expected a least a crumb of Alm in the trailers, but nah. Ram Villagers (Unlikely) - I highly doubt they'll show up as Emblems, but it'd be cool if they show up as side characters LOL. Conrad (Sort of likely) - Celica's confirmed, so it'd be super cool to see her brother show up as well. 3H Claude (Likely) - If any other unconfirmed lord were to show up from other games, it'd be the 3 lords from 3H. Claude's my favorite and would love to see him again. Other Golden Deer (Unlikely) - Only unlikely because I highly doubt they'll include the whole student body of Garreg Mach, but I would just like to see my faves again LOL.
  25. Well, first and foremost: No gender-locked classes lmfao. We have a confirmed female Brawler (War Cleric ?), so I'm hoping we'll see another male Pegasus Knight. Plus, Corrin's appearance kinda gives me a little hope gender-locks will be gone lol. Anyways, as mentioned above, Fates had my favorite class system because I enjoyed being able to trade around classes via supports. Like it had so much flexibility and so many possibilities. I know 3H's class system gets a lot of shit, but I honestly didn't mind the wide open-class system. It was a lot of fun customizing units to whatever you wanted them to be and allowed for a lot of replay value. However, I did slightly prefer 3Hopes class system a little more because each class was given a designated promotion, wheres in 3H, any class would be open to them in the next tier given they meet the appropriate weapon rank requirements. I do also prefer classes being weapon-locked so each class retained their uniqueness (though having bow-pegasi was super cool). Honestly though, I'm kind of predicting Engage will have a class system more akin to Awakening without the infinite levels. It already seems as if each unit will join with a base class already given to them, but I don't believe they'll only have their base class in their kit. I feel like each character will have about 3 or so classes in their kit they can switch between like Awakening. It also is likely an Echoes-esque class system could return, where it's multi-tiered and reclassing could be through an exclusive/limited item. I'd enjoy a class system like Echoes as long as each reclass is available for all units instead of male-only and female-only. I am hoping for a more streamlined tiered promotion system, kind of like 3Hopes or Echoes, and I'm kinda hoping for 3-tiered class system in general. Also, unpopular opinion: Did anyone else like overclasses in Echoes? Cause I did and I would actually like to see something like overclasses to return LOL.
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