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Serin

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  • Favorite Fire Emblem Game
    Thracia 776

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  1. Thanks so much for this! I've tried dumping some of the entries into online translators before, but reading a real translation is so much better. It's interesting how the BS system was purposely designed to eliminate some of the common player exploits/advantages in a lot of other TRPGs. That's definitely a big part of what makes the game so fun and refreshing.
  2. This game is an absolute masterpiece. Thanks so much to everyone who worked on the patch and translation! I saw the earlier mention of some untranslated lines for a set of unrecruited mercenaries during the epilogue. It happened for me with Dean, but I didn't see him on the list, so I just wanted to make it known
  3. Thanks for all the hard work the team has put in on this! I've been playing since the days of the original English patch, and it's very nice to have something that is complete, looks nice, and won't crash. Cleaning up some of the PE translation mistakes and removing the rewrites is especially appreciated. I've also got a minor question on the default menu color if anyone knows. The default color for the original game is gray, but for this patch it's blue. I think this was something that was changed in PE, but I'm not certain. Was this change for text readability or some other reason or just more PE fiat? Just curious
  4. I'd really enjoy more terrain interaction such as using spells, items, or abilities to get some extra tactical effect out of terrain besides just a small (or big, thanks FE5) avoid/def modifier. Some of this is already present in FE (snags, breaking walls/gates, light runes, etc.), but it's largely inconsequential due to barely affecting tactics (walls break very easily) or being incredibly rare or limited (light rune). Imagine if there were a light rune staff or other barrier-creating staff to wall off tiles or if you could burn forested/grassy/carpeted terrain and turn it into a dangerous, expanding damage zone or if you could freeze water tiles to create bridges or if you create an earthquake to weaken or destroy structures or create fissures or cave-ins and so on. Balancing all this to be a relevant part of a fun but still challenging and non-cheesable experience would probably be very difficult, of course, but if done right there could be a lot of value and uniqueness. Maybe it doesn't belong in FE, but terrain modification could bring a little more oomph to the tactics. Berwick also has some really cool terrain-related stuff such as a skill that allows units to hide on building/forest tiles, allowing only foot units to cross house terrain, or even just the existence of cliff terrain at all which among other factors really elevates the gameplay above FE in many ways, especially the current state of FE.
  5. For story consideration, I'd definitely say Leif for a lot of reasons others have already stated. He's one of the more grounded and human lords from one of the more grounded FE stories. He has his share of victories and defeats, faces very real consequences for his actions, and grows as a person and a leader over the course of his journey. Having all the backstory with Quan, Ethlyn, Finn, and others from FE4 and related media to further define his character and relationships is a great bonus too. For combat/gameplay, I'd also have to say Leif. If you'd asked me this years ago I'd have said Sigurd/Hector/Ike/etc. because they're facewreckers, but I've really come to appreciate the lord unit having a more supportive role, especially something different from a staff bot. Despite having a decent early game presence for combat (especially if he gets the early stat boosters), Leif's relative strength begins to stagnate later on because of his delayed promotion and the introduction of other units who just blow him out of the water combat-wise. But even though he falls off, he still can remain useful as a forced deployment because of his large array of supports, access to an exclusive magic sword, and being a great King Sword carrier for the Charisma bonus when you don't need its brave effect elsewhere. And unlike someone like Roy or Eliwood, you don't have to sacrifice your turn count or limit your formations and tactics to get those supports online.
  6. I recently got my hands on a manual for FE5, and I haven't been able to find it scanned anywhere, so I decided to scan it myself and share: https://www.dropbox.com/sh/gm8ho6vddn70387/AACakR7gfHQxtdxj7kIHwb_2a?dl=0 For reference, this is the manual that is packaged with the Nintendo Power cart. It's 69 pages long, but I can't read Japanese, so I have no idea what any of it actually says. I saw an older manual thread on here, but it slipped into necro range, so I just made a new topic to share this one. If it's better to post this in some other thread then let me know
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