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Arevir Wehttam

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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. This sounds awesome! Has anybody had any luck getting this to work on citra? I haven't a clue as to how to get it to work. I saw the TC link something to get the process started, but the link is broken. if anyobdy had any luck getting it to work on citra, please PM me or write back, I'd really appreciate it!
  2. Yeah I noticed this early on and don't remember the game mentioning it anywhere. The first one I came across gave me speed / hp, and I went to use it and used all the HP up, tried using the speed afterwards and found out they had a shared use so I had to reload my save file. Are you telling me that some of them DON'T have shared uses? Because I'm on Act 2 now, and was under the assumption they all had shared use with 3 charges each.. and after I'd use them a combined 3 times I'd just head out. __ Also.. is there like a quest log anywhere? I've come across a few NPC's asking me for things I don't have, and I do not fully remember who's where and who needs what. If there is one I do not see it.. I would imagine there is though?
  3. Yes I have. I've come across 2 so far.. just used em on whoever was lacking a bit. Should I be saving them for late game or something? Alright cool, because it seemed a little redundant to plan so far ahead and use up a lot of resources just to get that done. Good to know it's not that big of a deal.
  4. I took your advice, and went for the Dracoshield! Read a few replies in that thread you linked, and ended up cooking up my own strategy, it took me quite (a lot, lol) a few turns to get everything set up. But yeah, I really appreciate the heads up. because if you didn't mention anything I probably just would've killed Slayde, ended the chapter, and just moved on. So thanks again! 🙂 I'm thinking of just slapping this thing on one of my dedicated healers due to the heavy weight, and make a super tank healer? Not sure, looking forward to putting this thing to use though, it seems awesome! Yeah they've both been kicking ass in their respective classes so far. I am absolutely inlove with Archers in this game though.. having the ability to attack 5 range away with having 1 range on top of it is absolutely insane, I can't get over it haha. __ So yeah.. just an update I am done with the first act (atleast I think I am), I'm at the Zofia Castle right after defeating Desaix, and haven't explored it to the end yet due to some questions/concerns, if anyone has the time to answer / fill me in. So my issue is, I keep coming across this quest called "The Merchant of Death" when looking things up. Apparently it entails handing in 5 Steel Lances at once to a certain vendor, and have seen people recommend leaving the Steel Lance (and Iron Shield) from Zofia Castle untouched so that you can pick them up when on Celica's route. On top of that, I've seen people also recommend using up the Traveling Merchants to send over additional Steel Lance's to Celica's route from Alm's. So my question is, how important is getting this sub-quest done? From looking up the rewards you don't seem to get anything special out of the deal (unless I'm missing something or read over something), yet I see a lot of people making a very big deal out of this sub-quest and going out of their way to make sure they are fully prepped to get it done. So is this something that's really worth using up my limited Travel Merchants on? Should I leave the Steel Lance in Zofia Castle for Celica's army, along with the Iron Shield? Or is this quest really not that big of a deal, and is more for going for a "100% full completion run"? Anything else I should know? ___ So yeah.. that's it. I believe once I exit the Zofia Castle Act 2 will start? So if anyone has any pointers/tips/advice for Act 2, that would be greatly appreciated! Just want to say thanks again to all of you for all the information and tips so far, you guys have been great! I am REALLY enjoying this game, wayyyy more than I thought I would, and can't wait to get back on and continue my run!
  5. Thanks for the tip! It seems like quite a few people mentioned the Shadow Sword/Brave Sword & Rapier so I'll keep an eye out for those and make use of them. Now when you say Peddler, is this referring to the Traveling Merchant? From my understanding, you can use this NPC as a means to trade items from Alm's army to Celica's army? How many times can you access / use this NPC? I ended up just going; Tobin > Mage / Kliff > Archer. Not sure if these were the best options or not, but after some further research it seems as if Excalibur is the best BM spell(?) and with Tobin learning it pretty early I figured that was my best bet. As for Kliff, I almost went with Mercenary but ended up reading some good things about him as an Archer as I hear he has better late game potential in this class but suffers a bit in the early game, I guess we'll see how it goes. Plus, he looks pretty damn cool as an Archer I must say 🙂 With that said.. Archers seem absolutely insane in this game, lol.. they can get upto 1-5 range, and 8 move when on bow knight? Jesus.. haha. Didn't even think of doing this! This is great to know. thanks! I found this out the hard way towards the end of my session yesterday.. haha. Came across some insanely strong monster type enemies that were able to one shot all my units, didn't even bother trying to take them on. Thanks for the tip on the item choices, I'll def use this as reference once I come up to that point. Also good tip on the poison/paralyze, as other FE's I've played so far poison status was an afterthought as it doesn't really do much. Was not aware of this, that's awesome! This is great information in regards to rusted weapons/forging, I would usually immediately think that "rusted" items would be trash, so this definitely helps a lot! I'll definitely use the forging info page on SF as reference. Thank you! __ Thank you all for replying/commenting, I really appreciate it all the information/advice and this is going to be really good to keep referencing back as I go. I'll be starting another play session shortly, so I may have some more questions as I go if you guys have the time to follow up/respond that would be awesome. I have to say I'm actually really enjoying this game much more than I thought I would, especially after reading some harsher reviews that criticize the game for being very different from other FE titles. I'm really glad I gave it a try! __ I got one question right now for anyone that has the time to answer. When playing yesterday, I acquired some awards/medals (forgot what they were called), what exactly are these.. are these just for achievements and so on, and have no effect on actual gameplay? Also, I got something called "renown" (I think that's what it was called) for finishing a quest (gave wine to that old man in Ram Village), what effect does this have on gameplay? Is it some form of currency.. or?
  6. This is great! Thanks for the link and the tip. I’ve been referencing SF as I’ve been going but must’ve looked over both of these, so this helps a ton! This is the type of stuff I’m looking for, so specific stuff is fine by me! That item sounds insane, so I definitely want to get my hands on it, I’ll reference the thread when I get up to it. Thanks for the heads up! __ Just finished the first dungeon and class changed all my Villagers. And after some skimming through the SF page after reading your comment, I saw that “rare monsters” can spawn in dungeons by leaving and re-entering, and it says they have a chance to drop good weapons. Just wondering are these monsters worth actively seeking out for the loot they drop? Because the drop rates on some of these weapons are atrocious, and if there not really worthwhile for the main game I don’t know if I should bother seeking them out. With that said, any weapons you recommend I should seek out and/or forge/evolve? I’ve already been recommended the Killer Bow, so anything else to keep my sights on would be good to know! 🙂 This game seems really different from other FE titles, but I’m actually really enjoying it so far, and really interested to see how the gameplay and story progresses. ___ But anyways... Thanks for all the info, I really appreciate it you taking the time to comment. The dungeon maps and subquest page are a huge help!
  7. I will take your advice! It also seems as if Faye learns a spell called “Anew” which seems similar to sing/dance from other FE’s? If so, that makes the cleric option even more worthwhile, although it seems as if she learns it really late into the game. I will do as you guys recommend. Any certain villager(s) you guys recommend for Mage? From looking at the learned spells page on SF, Kliff or Tobin seem like good choices.. as Excalibur sounds really good? Good to hear that the Fatigue system isn’t too extreme as it was one of the few things that was kind of off-putting for me. So with having the option to re-class, is there any reason/benefit in doing so? With the information you provided, class-based skills don’t seem as apparent or strong as they were in Fates which was the main reason to reclass (for me). Or is it just there incase you want to add more variety to your team? For the skills you learn/gain from your class, are these retained when using the pitchfork/reclass item, or are these skills only active whilst in said class? ___ So with my Villagers on I’m guessing I’ll go for variety? I’m thinking of doing: Faye > Cleric - as recommended Gray > Mercenary - seems like the best option to fix/bump up his lower base speed and low speed growth. Tobin > Mage/Archer - I’m leaning more towards Tobin Mage as he learns that Excalibur spell rather early Kliff > Mage/Archer/Mercenary - I’m leaning towards Archer as there isn’t many in Alm’s route according to SF I don’t think I need cavalier’s as there seems to be quite a few you get in the route. And looking at the base stats Mercenary seems like the strongest class line? Would you guys recommend anything different? ____ I think that’s it for now... I REALLY appreciate you guys taking the time to comment, you both have been incredibly helpful here and in the other sub-forums and I’m glad to see you both in this thread. I appreciate all the other information and tips and will use this as reference. I’ll more than likely have more questions as I go, as I’m getting ready to sink some time into the game now (I only just finished recruiting the Villagers), so I’ll comment back here if you guys don’t mind/have the time to follow up. So yeah, thanks again, you’ve been really helpful as always!
  8. Hey guys! Just looking for any general information and/or tips for a first playthrough. I did not play Gaiden, and from what research I did on this game, it seems vastly different from other FE titles I’ve played so far. I’m doing a Hard/Classic run, I won’t be doing any excessive grinding (but may do some if I have a chance at good loot or if some units I want to use are falling behind), and I have no interest in any “endgame” related stuff. Some spoilers are fine, just nothing major in regards to the story/plot. So with that said, I’m looking for tips on the following: - What units are worth using? Any units I should avoid altogether? - Good/Best weaponry? Any good places to look out for to farm said good loot? - Best classes and class options for the villagers. Or better yet, if there all pretty good options, any classes I should avoid putting them into? And if I’m not mistaken, it seems like promoting as soon as possible seems to be the more viable option (as growths seem really bad in this game)? Is re-classing a thing in this game.. like if I make someone a mage, can I make them a archer at a later time? - Skills/Combat Arts/Passives.. etc.. I’m a little confused on this part. So from my understanding, weapons have Combat Arts (CA) attached to them, and they are unlocked after using said weapon enough times.. this part I think I get get. Now as for Passives, do these function similar to CA, except they don’t need to be unlocked and are always active once the weapon is equipped? Anything else I need to know here? - Learned Spells.. and White/Black Magic. So there’s no tomes and staffs in this game, and anything magic related is learned.. is that correct? And the spells that you learn are character dependent not class dependent..? Is there any class-based skills in this game? - The fatigue system. Is this something you really have to micro-manage, or is it really not that bad? I tried looking into it, and have read (probably misinterpreted) different reports as to how it works. Does it not affect the main game, and only affects units when doing dungeons, or is that incorrect? Any other tips on how to manage fatigue and work around it would be awesome. - Anything else that could prove useful for a first time playthrough that isn’t so easily picked up/noticeable, or just any general tips/hints would be great. ______ I think that’s everything. I apologize if these questions have been thoroughly discussed or if this information is readily available, but from my end everything I came across didn’t really offer the most direct answers. So I just want to say thank in advance to anyone who takes the time to answer these questions or leaves me any information whatsoever. Thanks again!
  9. No worries, I don’t take anything personal. Everything I’ve come across since I started posting here has been nothing but good information, and I’m glad to be able to take it all in and learn something new 🙂
  10. Thanks for the extra information in regards to Felicia. I’ll definitely slap the Flame Shuriken on her when I get it, as I didn’t have much use for it last time. Thanks for the tip. I need to really try and incorporate the positioning based skills more into my gameplay, as I do use them on occasion, but I feel like I forget about them rather often. As for Silas, I’ve actually been using him a hell of a lot more without Jakob being around, and it’s a nice change of pace (even though it’s definitely a bit tougher).
  11. Either you did not understand how Vengeance works or you are not thinking straight. That first part wasn’t directly related to my experience with Vengeance (I probably should’ve mentioned that). It was more so in regards to my experience trying to utilize skills such as Vow of Friendship on Silas, or Vantage of Kaze (reclassed him to Samurai for a little bit), and not having the most success, which was more than likely me not being too used to the lower HP values and enemy damage output in this game coming from PoR/RD. I gave my thoughts on Vengeance later on in the comment. With that said, in no way am I saying these skills are bad just referring to my personal experience coming from a different game to this one. As for Vengeance, I saw how it worked, although I didn’t use it, as Ophelia was the only one of my units who had it, and I didn’t really put her in any scenarios were she’d take damage, or she’d just one shot everyone she attacked as she was extremely crit happy for me, lol. Funny enough, I was actually thinking to myself how awesome Vengeance would’ve been on one of my front-liners.
  12. I like this! This is all extremely solid information. Stuff like this is why I’m so interested in this game, as there seems to be endless ways to plan out your runs and piece builds together. I might even take your advice, start a new file and go with Diviner instead, and pick up Dark Mage tree through seals, and give Odin an actual chance. As you are not the only person in here to recommend trying him out for real (as my only experience with him so far was as a backpack to produce Ophelia).. plus I like to keep things interesting, and it’d be a nice change of pace to try out some of the other units. On top of that, I’m not even very far into my run at all (work schedule gets hectic at times), so I’m not losing out on much. And after reading this.. it just seems like female Corrin is always the better choice? I mean.. you get Jakob 1 who has very strong reclass options, and you get access to an early Dwyer for some useful staffs and a friendship seal. Plus Jakob 1 just seems to be much better unit overall compared to Felicia 1.. right? If I stay with male Corrin, what’s usually a good plan for Felicia as far as reclass options go? Does she have late game utility, or not so much? Because on my hard run, Jakob was a real MvP and offered up so much utility. I feel you on this one. I actually went with Hero!Xander the last 4-5 chapters to pick up Sol, and just ended up staying as a Hero, as there was an abundance of enemies wielding Beastkillers, and just wanted to avoid them altogether. And I have to say, Sol really did come in clutch quite a few times, and it gave me more confidence if I wanted to go with more aggressive placements. I also dipped Beruka into Hero for Sol, but like you stated it wasn’t very worthwhile considering Beruka didn’t have access to a strong 1-2 option like Xander did with Siegfried. Thanks for the skill recommendations, and good call on Swordbreaker, some other people recommended it as well so I’m definitely going to try and work it in before getting to Ryoma. As for the Wyvern tree, I definitely noticed how powerful it was with the incredibly potent skills, stats, and flight on top of it. I actually really enjoyed the Lunge skill, and worked it into my strategies quite a bit, plus trample was just amazing. Thanks for taking the time to discuss the other 3DS titles. For some reason, I seem more intrigued by Echoes, as like you stated, it’s presentation just looks outstanding. I’m sure sooner or later I’ll get around to checking out both though, and I really appreciate you taking the time to give me some much sought after information on both titles. - Regardless if you commented late or not, you’ve been extremely helpful and insightful, and I appreciate you taking the time to answer just about everyone one of my questions, along with giving me more ways to look at Fates in regards to planning ahead. Thanks a ton!
  13. Yeah I’ve come to realize on my first playthrough that trying to utilize skills that proc based on low HP seems very risky (atleast from my end, as I’m still getting used to things), especially when compared to the other FE games I played (PoR & RD). On top of that, dodge tanking does not seem very reliable from my experience so far (I feel like enemy hit rates in this game are higher than what’s stated, unless I’m just extremely unlucky), and with lower HP values combined with high enemy damage output I can see how things can be a bit risky. With that said, I’m sure there’s still a way to make skills that revolve around being at lower health & dodge-tank based builds work, I’m just not entirely sure how to piece everything together just yet as I’m still learning new things about Fates everyday. The one thing that really intrigues me with this game though is just how different it is from the Tellius game, and I feel like it’s going to have my attention for a long while. But yeah Vengeance wasn’t necessarily the selling point for me, I was moreso interested in Malefic Aura & Heartseeker, but Vengeance does seem like it could have some merit, especially if I’m going to mess around with the dragonstone(+) which should (hopefully) provide me with enough bulk. Thanks for the heads up though!
  14. You know what... I might actually just give Odin a chance this run. Considering your not the only one who has some good stuff to say about him, as somebody else just left me some information about him in this thread that I plan to check out shortly. I just hear so many mixed things in regards to him how he’s not worth it.. but then I’ve seen vids/clips of Odin straight beasting his way through chapter 10 (along with many other chapters) with nostanking, and I have to say it looks really fun. I also see a lot of people like to heart seal him to Samurai/Swordmaster aswell. And I do agree on Ophelia, she was so worth getting my last run, easily one of my top 5 units.. plus the loot from her chapter was so worth! When you use Odin, do you use him as more of a short term investment for getting through certain milestones like chapter 10? Any experience with the Samurai path on him, is it worth it? Dude!! Lmao! This was seriously my exact thought when I was browsing through the skills. I was like well... this seems like a top-tier choice, unless I’m not understanding it correctly (which of course was the case, haha). Yeah.. at the very least, I plan to give it a shot. But at the same time, I’m not going to hold back on using my staffs or other items that prove useful for endgame if I’m in a position pre-endgame where they might come in handy. Either way I’m still very interested in seeing the differences from hard vs lunatic with my own eyes, and hopefully I manage to come out on top 🙂. Definitely not going to beat myself up over it though if I can’t manage.
  15. i took your advice and just went with dark mage talent. Between Heartseeker, Malefic Aura, and Vengeance.. it just seems like a really solid choice. Plus I don't plan on using Nyx or Odin, so I'd rather just have instant access to it soon as I'm ready to reclass instead of going out of my way to build up supports. I think I misinterpreted what this Skill actually does. I was under the impression the bonus damage you receive is based on what weapon your ENEMY is using, not which weapon your using. Meaning I thought if I'm fighting a enemy using a physical weapon I'd get bonus damage based on their strength stat, and if there using a magical based weapon I'd get bonus damage based on their magic stat, so it sounded like you can't wrong with it, haha. Thanks for clearing that up. I'd love to give this a try some day, it actually sounds really fun! 😉 I'll probably even give it a whirl after I round out this Lunatic run honestly. I appreciate this, and I kind of have a feeling that this is exactly what I'll end up doing. The more I hear about this chapter on Lunatic, the less interested in it I become, and thought of having to plan a team so far in advance just to get through this chapter efficiently without losing my sanity sounds a bit absurd. - Thanks a bunch for all the info and recommendations, I seriously appreciate everything. You've been incredibly helpful as always!
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