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Arevir Wehttam

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Everything posted by Arevir Wehttam

  1. Hey guys. Few quick questions about DLC. So I managed to get my hands on a ton of DLC.. I don’t know if it’s all of them, but there at least 20 or so (estimated) options to choose from. Now I don’t want to use DLC maps to grind actual levels or anything. However, I would be interested in possibly running a few maps to build some supports. So I’m just wondering, does anything you do on DLC maps carry over to the main game.. namely supports? Do they grant DVP to use at My Castle? Can I earn any extra cash/useful items? Or are they just for fun? Now if I am able to use the DLC to build support and so on, is there any maps you’d recommend, as well as any recommendations just for fun maps in general to check out? Just figured since I can’t access online, this could be a nice way to get some supports going, but at the same time.. I’m not trying to boost up my characters and damper the experience on my first play-through. Thanks in advance as always, appreciate all the help.
  2. Partner Seals only get you the primary class of whoever you marry - so in this case, you need to marry Silas or Xander for Cavalier access. Also, I'd keep both Dragon Fang and Poison Strike. Ah shit, your totally right, got all mixed up when trying to plan everything out. Thanks for pointing that out for me, so I can plan around it. As for skills, after giving it a bit more thought, I thought the same thing. Think I’m going to go with; Dragon Hex, Dragon Fang, Poison Strike, Lethality, and lastly Elbow Room (or some other skill like this that I can learn/acquire really fast). When I get Shurikenfaire, I’ll swap that it in place of Lethality.. unless I notice Lethality really proving to be useful (which I’m not going to bank on), than I’ll swap something else to make room for Shurikenfaire. We’ll see how it pans out. Thanks again for pointing the Partner Seal thing w/ Jakob again. Really appreciate it.
  3. Ah.. I did not know that. I have an invasion encounter that I’ve yet to do, so this is definitely good to know for that, as well with any future invasion missions. I haven’t messed to much with My Castle, I gotta look through the menus and options, as changing the layout sounds pretty damn cool. Awesome! I’m glad Kaze has a lot of potential and utility, I’ve been drawn to wanting to use him since he was playable even in the earlier chapters. Also really looking forward to using Beruka, as her aesthetic looks awesome! Do you have any other recommendations for good units, and/or good pairings? Like I said earlier, I don’t really want to go to royal heavy, unless I feel like I’m getting stuck and I need them, with probably only using MU (obviously), Elise, and Camilia (or possibly Leo, if I feel I need another mage for some reason). So I’ve heard.. everywhere, haha. With it being my first playthrough, and with me still getting familiar with the games mechanics.. I’m more than likely going to use her. I just don’t want a single unit to trivialize the game, so I’ll try not to focus on her too much. Perfect, just what I needed to know! I’ll try plan the remainder of my team and pairings based on this - Thanks for all the information man. Been super helpful, I really appreciate it!
  4. Ah that sounds actually really cool. I didn’t look too far into the whole capture thing, and kind of wish I did, as I’m currently on chapter 10.. and Haitaka’s rally defense could’ve been useful, I probably could’ve recruited/persuaded him in time too, as I still have an invasion mission, and paralogue 1 that I didn’t partake in yet. I’m going to definitely keep an eye out for the “Rallyman” unit in chapter 23, as that sounds like a pretty damn good utility unit to have. Thanks for the breakdown on each building. So I currently have the armory, the staff shop, and the lottery building built. I’m current able to build; the Prison, the Arena, the Smithy/Forge, the Mess Hall, and the Accessory Shop. Along with the future upgrades and future buildings I’ll have access too as I progress, is there any recommendations as to what I should prioritize? I’m thinking maybe the Arena next, as this allows me to earn more minerals which would be useful for crafting (this is usable offline, right?). Followed by the Mess Hall which sounds like it can prove rather useful for tougher chapters with the chapter long stat boosts. Maybe the Smithy/Forge following that, as hopefully by then I’ll have more resources to start forging thanks to the arena.. But then I still have the Prison if I want to start using Capture, along with any future buildings that have potential to recruit characters.. so I want to make sure I’m not wasting DVP on stuff I don’t really need. If you were playing offline (I don’t even know if I can access online as I’m using an emulator, I doubt it though), how would you prioritize building the My Castle? — And while I’m writing back to you, I guess I’ll bring this up as well, for anyone that would be willing to answer. I’ve been working on some pairings, and just wondering what you guys think, as I’ll take any advice I can get. So I think I’m going to do the following: - F.Corrin x Jakob (or Silas). After re-evaluating my gameplan for Master Ninja Corrin, and looking at what other skills could prove useful, I feel like Elbow Room would be extremely beneficial for MN, especially since I can learn it very fast by partner sealing and getting one level up with either of the above units (I made Jakob a paladin). I’ve had Corrin and Jakob side by side for just about every chapter, so there probably very close to A rank already (I’m currently still at B) so I’m leaning more towards Jakob. As for my final Master Ninja skillset looking something like; Draconic Hex, Elbow Room, Lethality, Shurikenfaire, with the last skill being either Dragon Fang or Poison Strike. Am open to other recommendations for pairings. - Arthur x Effie. I’ve had them paired/supporting each other since I got them, and Arthur has proven to be an incredibly good pair-up for Effie, and I actually really like using Effie on top of it. Plus this pair-up seems to produce a pretty strong Percy. If I plan to use Effie long term (I think I’ll go into Great Knight for the extra move), would pairing up with someone else be advisable as opposed to Arthur? - Odin x Elise. I don’t plan on using Odin long term, but I do really enjoy using Elise, and it seems like she actually has potential to be a strong combat unit as her magic growth is pretty crazy, and if not she will always have utility with staffs nonetheless. I’ve also checked out Ophelia, and this seems to be a great pairing for her. - Not sure who to pair up Azura with, and not sure if I’m going to use Nyx or not. So with who I currently have access to, I’m pretty dead set on using; F.Corrin, Azura, Jakob, Effie, Elise, and Niles, contemplating on Nyx and Silas. With the upcoming characters I recruit, I’m interested in using; Camilia, Kaze, Beruka, maybe another royal.. I’m not sure.. I don’t want to go to royal heavy. So I don’t have everything entirily figured out yet, but I’m wondering is there like a good ballpark range of how many units I should focus on? What do you guys think of my current pairings? Any other recommendations or advice would be super helpful. I still haven’t had much time to really sink my teeth in and get a good play session going, but I want to plan a head a tiny bit for when the time comes so I can just work my way through without overthinking things. Just want to thank all you guys again for commenting as I believe I’ve read every single one, and all the advice and recommendations have been extremely helpful, so thanks again.
  5. Thank you so much for this!! I’ve been looking everywhere trying to figure out how many seals I can come across in a playthrough, meanwhile with my luck it’s probably sitting right on the fates serenes forest page without me knowing lol. This is going to make planning SO MUCH easier with this as a reference. Yeah.. I’m not sure what I was thinking. After re-reading the description, it seems like a no brainer, especially if I’m planning to go the Master Ninja route, and utilizing daggers/shurikens that cause further debuffs to enemies. I would assume this skill stacks with dagger debuffs, or no? Ah.. I didn’t even realize that the DF had access to hidden weapons, so it does seem like a rather good idea actually. But now I’m thinking I might just utilize them on other units that get more benefit from them, as it may help leveling up some of my weaker units easier whilst in mid-game. I will take your advice on Nohrian trust as well, as I don’t want to go to crazy trying to make things work on my first playthrough. On my second run through, I’ll definitely look further into Nohrian trust though, as it seems/sounds as if it has potential to be extremely powerful with the correct set-up. I think this is going to be the plan. I’ll probably master seal corrin soon, around level 15-17, or just manually promote depending how good the exp flow is. Grab Draconic Hex, heart seal to Master Ninja, and from there just friend/partner seal to fill in any remaining slots with skills I find beneficial. - One more thing if you don’t mind, it’s in regards to My Castle, and some of the buildings within it. I know mess hall is very useful as it offers temporary stats boosts for an entire chapter, and lottery shop can potentially offer you rare weapons if you get lucky, just have a few questions about the other buildings - Is the Forge/Smithy practical in offline play? It seems like you need a lot of materials and duplicate weapons to make proper use of it, which based on my limited experience so far seems very impractical. - The Prison. I’m probably going to end up using Niles, so I’ll have access to the Capture command. Just wondering how useful the Capture command is as a whole, and if it’s something I should be actively trying to do. On the subject of Niles, just wondering how good he is as actual combat unit.. or is he just more worth using for his utility? - Accessory Building. What goes on here? Can I alter MU with what I had access too in character creation? - For the rest of the buildings... are they mainly utilized in online? - Well yeah, thanks again as always, really appreciate everything and all the responses from everyone.
  6. Thank you for this! This is exactly what I needed to know. And yeah while looking through the skills, I wasn’t too fond with lethality either when in comparison to other skills, as it’s activation rate is rather low.. and that’s not even mentioning all the other skills that give benefits ALWAYS, just figured if I’m using Master Ninja and it’s there... maybe just use it? I don’t know. So if I’m going for a Master Ninja Corrin, should I grab Draconic Hex (is this even worth it?) at level 5 while a Nohr Noble, and switch to Master Ninja afterwards without looking back to Nohr Noble.. and try to acquire some other decent skills with friend/partner seals?
  7. @Imuabicus - Thank you so much for all that info, I really appreciate it! I’ll keep an eye out for all those weapons. - So yeah, if anyone can help me with some reclassing things. Like I originally stated in the OP, this is my first time playing a FE game with multiple different seals, and branching classes and so on, so I’m trying to figure out if I have a gameplan pre-set that will work. My Corrin is currently just a level 11 Nohr Princess at the moment, and after digging through the Fates page on Serenes Forest, this is the build I think I’m going to go for: - Use a Dread Seal (right now, on my level 11 Corrin) and class change into a Dread Fighter (this seems like a really good option in my eyes, considering I get a really good stat boost). - Level up Dread Fighter from 11 -> 21, learn Dread Fighters 2 skills (even keel, and iron will) along the way. Once I hit 21, use a heart seal and class change back to Nohr Noble. - Level up as a Nohr Noble from 1 -> 15, and acquire the 2 Nohr Noble skills (Draconic Hex, and Nohrian Trust) along the way. - And finally.. use another heart seal, and class change into Master Ninja (the class I chose at character creation), and grab all the Master Ninja’s skills in my last 5 levels. This will be my final class. - For skills, I’d use; Nohrian Trust, Dragon Fang, Lethality, Poison Strike, and Shurikenfaire. I’d probably try and find a really good pair-up for Corrin so that I can really utilize Nohrian trust. Now as for weaponry, which I’m not too sure whats good lategame and so on, but I’ll have access to swords the entire game, so I’m sure I’ll be in an A/S rank in swords no problem. But since Shurikens/Daggers seem to be quite good, especially since I plan on ending in Master Ninja and using Shurikenfaire... I’m wondering are Arms Scrolls pretty common for me to boost myself upto A/S rank for daggers without much issue? Now what I think I can do instead is just save the Dread Scroll(s), and use them on someone else that might benefit from them more. Then manually level Corrin to her promotion (or close enough and use a master seal), hit level 5 to grab Draconic Hex really fast. Reclass to Master Ninja w/ a heart seal, level from 5 -> 15 so I can start building up my Shuriken Rank naturally, heart seal back to Nohr Noble for Nohrian Trust, then heart seal back to Master Ninja. Does this seem illogical with heart sealing back and forth, or is this fine? With all this said, I’m playing this game totally offline, and am not entirely how easily it’ll be distribute seals to all my other characters that may need them. Also, I DO NOT want to make the game any easier, as I really like a good challenge, and with the bonuses that the dread fighter grants to some units when class changing seems pretty beastly, so I don’t know if I should even use these or not. However, I do, at the very least want a gameplan for my Corrin. I also want to know if it seems as if I have a good idea of how things work in regards to class changing and making a build, as this all new to me. I’m sorry for all the questions on this thread as well, I just really want to understand this game, as it seems as if it has so much replay value, and I plan to run through conquest multiple times along with running through the other paths. So anyone that takes the time to reply it would be greatly appreciated, and want to thank everyone in advance.
  8. You are awesome! Just checked out that Merchant skill, and it sounds so unique, haha. So many skills in this game sound absolutely incredible and fun, it’s really refreshing after coming from PoR (where you didn’t have much freedom in regards to distributing/earning them), and RD (where every skill was pretty much “one shot kill”).. can’t wait to experiment with all of them. Thank you for continuing to take the time to answers my questions... seriously, I really do appreciate it!
  9. Thanks a ton for the speedy reply! I’ll try to pay attention to which characters are bad cooks (haha), great tip though, really appreciate it! Thanks again.
  10. Sorry to bump the thread, but I’m just curious about a few things.. 1) If I’m not going to bother with online based play or anything, what importance does Lilith and feeding her have on the actual game? Does food have any other use? 2) Effective speed. I think I understand it, just want to make sure. If I have a weapon that states; “-3 effective speed, make it’s harder to follow up” ... that means it only applies to MY speed, and MY ability to double attack, right? - So if my unit with 15 speed, attacks an enemy with 10 speed, I will not double due to the effective speed loss (right?). - Now, if my unit has 11 speed, and my enemy has 15 speed, I lose 3 effective speed putting me down to 8, and this still would not allow my enemy to double me.. right? 3) This one is more just looking for general advice on spending/buying items. How good is the money distribution in this game (if I’m playing offline)? Is there any “must buys” from the armory shop, or just get whatever I think may be useful? - I appreciate all your guys help up til this point, and just want to say thanks in advance for any future responses. With that said, I’m actually really enjoying the game! I’m getting much better at utilizing the game mechanics, and trying to figure out enemy patterns.. and if they’ll enter into attack stance and so on, I really enjoy the added depth as it really adds to the strategy. Looking forward to seeing how the story plays out, and how my units progress! Edit: I’m also emulating the game, and without realizing, I was able to receive a few “bonus items” at the my castle. I got a few pairs of boots (awesome!), dragon herbs (more awesome), and some class changing scrolls (dread / ebon). Was just wondering, how many boots and so on will I come across in the game? As I’m always a bit wary who to use these items on, so just want to get an idea of how many I’ll have access too. Thanks!
  11. Ahhh... yeah, I definitely get it now. I was under the impression you would get something new regardless. After re-reading your comments and re-checking the chart it makes much more sense. With Felicia x Flora for example, the reason Felicia get’s dark mage is because their primary classes are the same, allowing her to learn Flora’s secondary class; Dark Mage. With Jakob x Gunter, they have different primary classes, so Jakob would simply learn Cavalier.. regardless if he already has access to that via other means (heart seal). I really appreciate you taking the time trying to explain it again.
  12. Thank you so much for breaking all this down! Makes so much more sense now. I really appreciate you going into detail, as it gives me a much better sense of how things work. I haven’t had much time to play the last 2 days, and have just been reading up on things trying to get a better understanding of everything as a whole. But tomorrow I will have time to really sink my teeth into the game (really looking forward to it!), so I might have a few more questions as I go so I’ll probably keep posting/replying to this thread if you guys don’t mind. Once again, really appreciate everything!
  13. Hey thanks for the reply! I have not tried anything in game in regards to seals yet, I was just reading into a bit to just get a better gist how everything works, and I came across this: https://drive.google.com/file/d/0B1EoYvI1FUNqaHhSd1pzUFJNSmc/view Going off this, it states that; With a Jakob / Gunter support, Jakob will learn *nothing* when using a friendship seal with Gunter. And it’s really confusing me, because after referencing the class sets, it seems as if Jakob would just learn the Mercenary class.. right? Like why would Felicia be able to learn the Dark Mage class tree from Flora, but Jakob can’t learn the Mercenary class tree from Gunter? Maybe I’m overlooking something that’s why I’m not getting it... I don’t know.. But yeah, the way that guide that I linked was worded, simply states “none” next to Jakob for Silas and Gunter (along with a few other “none” thrown in there for other units). That’s why I was under the impression they’d flat out waste it, and not get anything. But yeah, I’m sorry for all the questions, I’m probably just making things more confusing for myself for no reason, lol. If you have time to just fill me in on anything listed above, I’d greatly appreciate it. - Also, side question. When paired up, do skills from the support unit, such as; Demoiselle.. (or any other skills that grant bonuses when in close proximity to allies) apply to the lead unit? Or do skills flat out not work/activate at all for the support/back unit whilst paired?
  14. If that’s the case, how does parallel classes (which I just found on serenes actually) come into affect? It says that in the event that you wouldn’t learn a new class due to duplicates or clashes, a parallel class may be attributed. So in the case of Jakob / Gunter again, shouldn’t he learn the parallel cavalier class of Ninja as opposed to learning nothing? Are parallel classes only for certain units, or is parallel classes for like children only or something? My apologies for continuing to throw more questions out, as I really do appreciate you taking the time to answers. I am trying to research the answers to the best of my ability, and a lot of stuff I’m coming across either makes things more confusing, or conflicting with what other people are saying.
  15. Ahh I didn’t even realize some units have 2 optional classes.. I thought they all had one. I just double checked again, and I feel pretty dumb for overlooking that.. haha. Thank you for pointing that out! In the case of Jakob / Gunter, is there a reason why Jakob can’t learn Mercenary from Gunter? If I’m reading the chart right, Jakob only has troubadour or cavalier in his set, he already having cavalier explains why he can’t learn it from Gunter, but from what I read wouldn’t you just learn the next class on the line.. in this case Mercenary? Or am I misinterpreting something else?
  16. I was reading into the seals a little bit, more specifically Friendship seals.. and was hoping somebody can anybody explain something to me, as I’m a little confused on something. 1) So for example if I was to use a Friendship seal on Felicia (who has an A+ with Flora). Now since both there base classes are Troubadour, Felicia would then instead learn Flora’s secondary class, Dark Mage. Makes sense, no issue here. - Now if you do the exact same thing, but reverse, you now use the Friendship seal on Flora (who has an A+ with Felicia)... she learns... nothing? Why? Why wouldn’t she learn Felicia’s secondary class of Mercenary, same way Felicia learned Flora’s secondary class of Dark Mage? 2) Same goes for characters like Jakob and Gunter. Say you use an Friendship seal on Jakob (who has an A+ with Gunter). I can’t learn Cavalier because that’s already my secondary class, but why can’t I learn Mercenary instead... Gunter’s secondary class? - Yet if you reverse the situation again, Gunter can learn Troubadour from Jakob? I have yet to attempt to use any seals, just trying to figure things out prior to getting up til that point. Maybe there is some weird reasoning for the second example, but the first example both scenarios are EXACTLY the same... no? Maybe I’m reading something wrong? If anybody can elaborate, I’d really appreciate it. For reference, I’m going off this guide/chart:https://drive.google.com/file/d/0B1EoYvI1FUNqaHhSd1pzUFJNSmc/view & https://serenesforest.net/fire-emblem-fates/nohrian-characters/class-sets/
  17. Hey thanks a ton for your comments! I really appreciate you keeping things simple. I think I’m going to go with your advice and probably just keep my playthrough more laidback, and try not to read too far into reclassing strategies or min/max’ing and so on, and just enjoy the game and figure all that out as I go. Then on my second run, I’ll probably dive a little deeper into it. I do really appreciate your write-up in regards to reclassing, and depending on what I do this playthrough that might actually come in handy as a good reference point. But yeah, I ended up going with classic/hard actually, as I don’t mind a challenge.. I can get bored rather easy if I don’t have to plan ahead and strategize a-lot during combat (like in path of radiance, which the story had me hooked, but the gameplay got rather boring rather fast). Plus I heard a lot of good things in regards to Conquest’s difficulty as it comes off as fair but also still rather challenging. Hopefully I don’t regret my choice.. haha. Anyways, thanks again. Y’all are awesome! And cornflakes = Corrin.. right? Lmao.
  18. Thank you SO much. All this information has been immensely helpful. I was a little weary about even playing the game after the first few chapters as literally nothing was adding up and/or making sense to me, and everything just became so much more clearer from this post. I believe I may have doubled up on some questions, as I quoted some of you guys twice, so if you notice these similar questions pop up again, my apologies.. I just wasn’t sure if/who would write back again, especially after already giving me so much information. After I go through and read everything on this post, I’m more than likely going to have some more follow-ups, so I would appreciate any more information you can send my way. Thanks again!
  19. This sub is awesome! I can’t thank you enough for the extremely detailed reply, this really helped me a ton. I hate to ask more out of you, but I just have a few follow-ups if you can maybe elaborate a bit further. 1) In regards to the pair-up mechanic. If I’m reading the links that you gave me correctly, along with trying to take in everything you wrote.. let me know if I am following this right: - So say, for example, if I am using Corrin, and I am paired up with Felicia. I get my basic pair-up bonuses from Felicia (+2 mag, +3 speed, and +3 luck) and I go to enter into combat with no allies adjacent to me, I would get an additional standard +5 dodge boost from Felicia (since she is supporting me as a paired unit).. correct? Now lets say I am still paired with Felicia, with Corrin as the lead unit again, but this time Gunter is standing adjacent to me. I attack with Corrin and I can’t enter attack stance with Gunter due to being paired with Felicia, however during the battle I will still get Gunter’s adjacent support bonus of +10 hit rate, along with the standard +5 dodge boost from being paired with Felicia. Since I’m technically adjacent to 2 allies (being paired is considered adjacent right?); Felicia and Gunter, I would have to divide my adjacent support bonuses by 2.5, so I’d end up with 4 Hit Rate and +5 dodge (this doesn’t get divided right?). - I tested the above ^ scenario in game, and that’s how it played out (atleast that’s how it seemed to play out).. so I just want to make sure I am following everything correctly and am understanding the formulas and what-not. 2) Thanks a ton for going over each and every seal, that really helped clear a lot of things up. I just want to ask a few questions in regards to skills and acquiring/learning them. - So say I promote naturally on Corrin to Nohr Noble, and reach level 20/5. I use a heart seal to switch my class to Ninja (the one I chose at character creation), I would become a Master Ninja upon use, since I’m already in the 2nd tier (or do you downgrade to Ninja?) Now on my very next level-up, I would begin learning the Ninja Skills, would I learn the Ninja skills first (locktouch and poison strike) or would I learn the Master Ninja skills (lethality and shurikenfaire) and not learn the base Ninja skills at all since I’m already promoted? - And just to make sure... you can only level a total of 40 times as in 20/20, so once your at that point, you can’t learn any new skills regardless if you class change, unless you use an eternity seal? As for seals in general, is their main purpose just using them to acquire skills from X class, and make your way back to your original class? Or is it really beneficial for some units to remain switched... like do growth rates and stuff change when switching classes? 3) Sorry to ask an entirely new question (I actually have this asked in the OP, but I believe I edited in after/during you were replying).. but it’s in regards to the weapon triangle. After getting some information in this thread, and then looking at the calculations paged you linked to me, I just want to clarify exactly what the WTA/D is. - From what I can make out of that post you linked, is that WTA/D changes accordingly based on the rank of the weapon your attacking with (or is it based on your units overall weapon rank?). Now with that in mind, say I’m attacking an enemy unit, I’m using an E-Rank weapon, and they are using a B-Rank weapon... would we each have a different advantage/disadvantage? So for example, I’d get +5 Hit Rate since I’m the E-Rank and I’m in advantage, and the enemy who’s using B-Rank would get -1 attack and -10 Hit Rate, or since I’m the one with the advantage we’d both being going off E-Rank, and it’d be +5 Hit Rate for me and -5 Hit Rate for the enemy? - And now the weapon rank bonus. I had no idea this was a thing.. wow. So this actually has nothing to do with the weapon triangle, and is just stand alone bonus based on what rank the weapon is that you are using? And if I’m reading that post correctly, this bonus does indeed get cancelled only what at disadvantage in the weapon triangle, but it remains active when you are in advantage/neutral state? I thought I was losing my mind the first few chapters as *nothing* was adding up, and this actually pieces some things together. 4) This one’s short. So skills that use the word “Supporting” (such as Devoted/Forceful Partner) all that’s referring to is standing adjacent to an ally.. whether that be attack stance or guard stance.. NOT actually having a support built? If so, that’s awesome, as I’ve been trying to figure out exactly what the wording meant, and the first few chapters are starting to make *a lot* more sense now with all this info you gave me, as none of the numbers were adding up when comparing my units to enemies when we were in combat forecast... lol. Now obviously other skills such as “Supportive” means you have to have a support built for the requirements, but as for the other skills I gotta just make sure to read everything more thorough. - I think that’s it. I’m so sorry to throw more questions at you, along with an entirely new question, especially since you went out of your way to write me a massively detailed (and helpful!!) response. It’s just that coming from PoR/RD this just feels like an entirely different game, and I’m a person who really likes to know how all the numbers work, and how everything comes together. But seriously, you gave me tons of good information, especially in regards to utilizing pair-ups properly and the Shelter skill tip (it’s like a super advanced rescue-take-drop tactic, I love it) and I really really appreciate the entire write-up. Thanks again!
  20. Wow... this has been EXTREMELY helpful, I really do appreciate you taking the time to fill me in on everything. I’m sorry to bother you for more information, but if I can pick your brain a little more information.. I’m still a little confused on a few things: 1) So this all makes perfect sense, no problem here 2) Thanks for the extra information in regards to effective weaponry, I didn’t even think of using the attack stance like that, really cool! 3) Now I definitely understand seals and promotion much better after reading this, however I’m still a little curious on a few things. So in this game, at most you can level up 40 times (20/20), this can be extended with an infinity seal from what I read(?). Now if I don’t use an infinity seal, I have to plan my level ups accordingly if I plan on using seals and so on to acquire skills, correct? - So just to make sure I’m understanding correctly, this is an example scenario; I level up MU (Corrin) to level 20 and promoted to the next class naturally (Nohr Noble), and learned Nobility (level 1) and Dragon Fang (level 10) along the way. Now as a Nohr Noble, I learn my next skill at level 5 (Draconic Hex), I am now overall level 20/5. I use a heart seal, and class change into a Master Ninja, the skill I chose during character creation, and I am still at overall level 20/5. Now on my very next level, I would then learn the level 5 Master Ninja skill, Lethality (or would I learn the level 1 Ninja skill, Locktouch?). Once I get the skills I want, I can then heart seal again, and go right back to Nohr Noble. Does this sound about right? - As for the other seals, they seem pretty straightforward.. partner seal and friendship seal class change into your S and A rank supports respectively. As for seal usage in general, the main benefit is pretty much just stocking up on skills for the most part, with the added utility of having more freedom what class you want your units to be? 4) More great info! I haven’t seen any weapons where speed has been negatively affected yet (I’m still REALLY early game, and will keep an eye out for them though for sure!). 5) So the weapon triangle.. I’m still a little confused after reading through that linked url (which had all the info I was looking for, just need some clarity) - So the units weapon rank grants a small bonus, and this is just a general/passive bonus... correct (as in, not tied to the WT)? Now the weapon rank bonus, is this tied to the units weapon level, or the actual rank of the weapon? Say for example, if Corrin has an overall sword level/rank of C, but is using the Ganglari (rank E), do I get the C rank bonus or the E rank bonus? I’m assuming it’s the actual WEAPONS rank, just wanted to make sure. - Now in regards to the actual WT-A/D, the post says that the A/D is based on the rank and type of weapon. So say for example, I’m using Corrin with Ganglari (rank E), and attack someone in disadvantage using a B-Rank weapon, would the A/D bonuses use the E-Rank values of +5 hit rate for me, and -5 hit rate for the enemy... or would it use the E-Rank value for me (+5 hit rate) and the B-Rank value for them (-1MT / -10 Hit)? 6) I actually started on Hard, I don’t know how good of an idea this was seeing as I’m not very acquainted with the new(er) game mechanics present, but hopefully I can catch on quick. And thanks for the added extra tips, I’ll look into trying out some new stuff! I generally avoid tier lists, and just go for who I like/who seems to be performing good, as I also like to run through the game a few times and get a feel for all the characters. So yeah.. I am so sorry for the extra questions and clarifications. It’s just the first few chapters, nothing was adding up when I was looking at my stats compared to enemies stats in comparison to the combat forecast. Plus I like to get an idea of how hard I’m going to get hit if I can’t reach the enemy for combat but they can reach me on their phase. With all this information you gave me, things should be a little bit clearer going forward, it all just seems like A LOT to take in coming from the gamecube/wii era of FE games. If you don’t have the time or patience to respond back, it’s no biggie, but thanks again!
  21. So yeah... Fates is my first step into the land of the 3DS games, and only my 3rd FE game overall. My first 2 were Path of Radiance, followed by it’s sequel Radiant Dawn, and I’ve enjoyed these SO much that I really wanted to check out more of the series. Anyways, after a bit of research.. I ended up going with Conquest, as I personally found even Radiant dawn a bit too easy, even on hard mode (it was more annoying than hard, considering no enemy attack range, but w/e), and wanted a challenge. However, I feel I might be regretting my choice, not because I’m worried about the game being too hard, but because I have literally no experience with these game mechanics. So what I’m trying to figure out, and would like to know more about is the following: 1) How important is utilizing the pair-up and attack stance mechanics? Like is the game strictly balanced around using these as much as possible? 2) In regards to pair-up and attack stance.. let me know if I’m understanding it correctly. - For pair-up, you pair-up via in the ingame command, and upon pairing up.. you gain stat boosts (based on your support level with the unit you are paired with, along with additional stats based on units class). There is also some meter that builds up (how exactly does this fill up, is it based on attacking/per turn?), and when maxed, it automatically activates on your next battle negating all damage. I believe that’s extent of my knowledge on pair-up, if there is anymore mechanics/benefits that revolve around pair-up.. please let me know. - As for attack stance, this is automatically activated as long as you are adjacent to an ally unit, and when entering a battle, the unit you are adjacent to will also unleash an attack. I believe that’s the extent of my knowledge on attack stance. Does support bonuses also affect attack stance (or the units class?)? What dictates the amount damage that the non-lead unit will deal? Can the non-lead unit activate/proc combat skills? I’m assuming all weapon triangle advantage/disadvantage and weapon effectiveness is taken into account for the non lead unit? Who gets the bulk of the exp... the lead unit, or the one who dealt the final blow? 3) Promotion, seals, and so on. This part I’m completely lost on. I’ve tried reading into it, and instead I manage to get even more confused. If somebody can please explain to me how leveling and promotion works, along with a gist of how all the seals work, or even link me to something that does.. I’d really appreciate it. I don’t know if this is true or not, but it seems like it is incredibly easy to mess something up considering all the different avenues you can take in regards to promotion and using seals, and how and which skills you acquire and so on... and I’d like to benefit from these things as much as possible. 4) Is there a “calculations” page somewhere that I can refer to? On the main page of serenesforest.com, when choosing the 2 games I previously played (PoR & RD), there was a calculations tab that told me how hit rate/avoid is calculated, how attack speed is calculated along with the doubling threshold and so on. I don’t know where to look for any of this information all in one spot. In game it tells me you need 5 more speed than your enemy to double, but how is speed calculated in this game.. if the weapons don’t have weight? Is it just my listed speed value with no further calculation? Does Awakening and Fates use similar calculations, and if so.. can I just refer to the calculations tab on the awakening section? 5) The weapon triangle. I understand how it works in regards to: Swords/Magic > Axes/Bows > Lance/Hidden Weapons > Sword/Magic, what I want to know is what is the WTA/WTD in this game? 6) If there is any other general information, tips, or advice... or anything that will help for a first time playthrough, that would be absolutely awesome and much appreciated. Such as building supports, best weapons, good units, good skills, good classes, and so on. I’ve been trying to look for all this information, so I am sorry if it’s readily available, it’s just I keep finding basic guides of things I already know, or I find something else that just makes things even more complicating after reading it. Thing is I when play games like this, I like knowing how everything works and how my stats are calculated, and so on, so serenesforest has been a god send for me, but there seems to be a lack of general information on this game and I feel like I’m at the point where it’s not even worth getting into and checking out older FE titles instead. Or maybe I should play Awakening first to get a feel for the newer mechanics? I don’t know. Seriously, any help would be greatly appreciated, as I really want to give this game a chance as the the art style looks amazing to me, it seems to have a lot of depth (which I like, as long as I understand how everything is working), and it’s suppose to present good challenging gameplay.. which are all things I look for in a game like this. Thanks in advance to anyone that goes out of their way to leave a comment, and I apologize for asking so many questions at once.
  22. I finally finished the game! Absolutely loved the PoR/RD saga, and I’m really glad these were the two games that got me into the series, as I am now absolutely hooked on FE! And I just want to say thanks to everyone who took time to give me advice, especially those who went into specific detail, you guys made my play-through much easier and helped a ton. I’m looking into starting a new game on HM on radiant dawn, but I have a few questions... more so looking for recommendations: - I want to do a HM run, but I’m not too big on the idea of losing enemy battle ranges. Is there any gecko codes/hacks, or so forth that enables enemy battle range on HM? I’ve tried searching and only found ones that work directly on the wii itself (I use dolphin). - With the last question in mind, is there any community/fan-made projects that revolve around rebalancing Radiant Dawn/PoR that also gives the game a fresh take? The ones I came across seem rather extreme, and am looking for something more subtle (just basic rebalancing to some characters, weapons, classes, etc). - And lastly, any recommendations for which FE game to play next? I prefer a good challenge with a solid/decent story. Or rather is there any FE games I should flat out avoid? I’ll probably end up doing my own research for these above questions, but if you guys could help point me in the right direction, that’d be awesome. If not, just want to say thanks again.. you guys made this playthrough awesome for me, and I can’t wait to run through the game a second time!
  23. @whase @Florete Hey guys, sorry to bump an old thread, but I’m nearing the very end of the game, and have a few questions in regards to which weapons I should bless. I just finished taking out the BK, and I’m at 4-F-3, and I’m right before where the blessing of your weapons take place. I’m wondering which weapons I should bless, so to give you an idea... here is my party, and the weapons I think I’m going to go with: (I’ll only list the ones I’m torn on) Sanaki - Rexflame / Cymbeline / Meteor. I feel like I can safely get her strength high enough to use Rexflame without taking too much of a attack speed penatly, so it’s probably either Rexflame or Meteor Micaiah - Purge / Rexaura. I mostly use Micaiah for healing/utility and chip/chunk damage when possible.. meaning I’m not attacking rather often with her, so I’m thinking of just going with Purge for the occasional snipes here and there from the distance, unless light magic gets more powerful in the last few maps.. than maybe Rexaura is the better option? I also have Valaura, Nosferatu, and Thani... not sure if these are even worth considering though. Nephenee - Wishblade / Brave Lance. I’m not sure if I should go with the WB or BL. I feel BL has potential for more damage as it’s more chances to proc skills, crits, and so on. On top of that, brave weapons should come out to more overall damage, but at the same time they have less accuracy and lack 1-2 range. Shinon - Double Bow / Brave Bow. Same idea as above with Nephenee. Soren - Rexcalibur / Blizzard. I’m not sure if long range magic is more ideal in the last few maps. My soren has everything capped (including HP/defense) so he is a pretty competent fighter, and I’m comfortable getting him up close, which is why I’m leaning more towards Rexcalibur. Mia - Alondite / Vague Katti / Brave Sword. This one I’m really torn on. I know Vague Katti has the highest MT along with really good accuracy, Alondite has that sweet 1-2 range with above average accuracy, and the Brave Sword gives me potential to hit 4 times, meaning more chances at landing a crit, activating Astra, and so on.. at the cost of less accuracy and no 1-2 range. As for the rest of my characters, I think I’m good with them. I have 3 Axe users (Jill, Haar, and Boyd) and I was going to bless: Urvan, 21 MT forge, and Brave Axe (or would a max MT/Crit/Accuracy forge hand axe w/ a goddess coin be a good option?). Ike and Elincia will get their prf weapons. Sothe will bless Baselard and give it to Volke, Volke will bless peshkatz so he’ll have 2 options (bless weapons can be passed around... right??). Then the rest of my cast is Laguz (Ena, Kurth, Ulki, and Reyson), I didn’t want to use Royals as to not make things too easy. So yeah, I’m more or less torn on whether I should go with Brave vs SS weapons, Alondite vs Vague Katti vs Brave Sword, and Long Range magic vs Rex/SS magic. For reference, this is my first playthrough and I am on normal difficulty. Any help would be greatly appreciated. Thanks in advance!
  24. Hey.. it’s no problem! Your response didn’t come off as negative or anything like that, at least from my perspective. I knew damn well what I was getting into prior to making the topic, as I was well aware that if there is a message board dedicated to a 10+ year old game, there has to be some die hard fans willing to give me a rebuttal. Now that I am out of the spoiler zone, and am looking more into the story, I see that most people are torn on the story, and it’s either you love it or hate it, I haven’t seen to many in-betweens. And now that I’ve seen other peoples perspectives, including yours, it does indeed give me a different way to look at and approach the story.. and I think I can safely say that I’m not too upset on how part 3 was handled anymore. I still wish DB got more screen time in part 3 (and that’s coming from someone who greatly enjoys Ike’s and the GM’s), even if it was just another chapter or 2. I’m still working on rounding out the game, I’m currently at 4-2, and I have to say that I actually love the direction it went it, and it has me psyched to see what happens next! With that said, I can’t wait to finish the game and see how the PoR/RD story concludes, as I absolutely love the lore and all the characters in the series. I have so many other FE games I want to check out considering that I’m new to the series (any suggestions would be awesome btw! especially if it has good story and challenging gameplay to go along with it), but I’m so tempted to just re-run RD on hard, or go all the way back to PoR and run through both again. But yeah, thanks for offering another perspective, you’ve be incredibly helpful!
  25. When writing this, I did account for most of things you said, especially in regards to Micaiah being very torn. I really was trying my hardest not to hate on some of the story and writing in Part 3, but it’s just so many things throw me for a loop, and most of my issues really boil down to Pelleas, as I honestly see no reason why anyone would be loyal to him. My problem is I’m looking at the story from my perspective, when I should be looking at it from Micaiah’s, so I do see how having to kill Pelleas would be devastating for her. Besides that, I also don’t get why Micaiah can tell Kurth, Rafiel, Nailah, Ena, and so on about the blood pact, but she can’t tell Ike/Sanaki, and try to figure something out between the lot of them (I understand the Senators can initiate it at anytime, but what difference does it make to tell the aforementioned people, or telling Ike/Sanaki?). I left off at Part 3.E, so I’m going to assume there is a reason, but than Kurth deciding to fight for Micaiah, along with Rafiel, and Nailah just seems a bit over the top, especially Rafiel (as he knows damn well what more fighting can lead to in regards the medallion, and that’s not to mentioned he’s willing to fight directly against his family). In regards to the blood pact itself.. I’m fine with it, I just feel like the developers could’ve crafted it into the story in a much better manner, which could’ve been possible if they gave the dawn brigade a few more chapters to work with in part 3, and gave us more insight into the DB, Pelleas, the Senators, and Daein as whole. All in all, I still like the story, and I still really like Micaiah as a character, and I’m glad you commented and gave me another way to look at it. I’m still not done with the game, I left off at part 3 endgame, so I’m really interested to see where things go from here, and I’m really excited to finish my first run and start a HM play-through as I can’t get enough of the gameplay. You gave me a bunch of helpful advice on a different thread, so just want to say thanks again, it’s awesome there’s still so many people interested in this gem of a game.
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