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Jacoban

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About Jacoban

  • Birthday 07/20/1996

Retained

  • Member Title
    THE☆WORST

Profile Information

  • Location
    Joisey

Previous Fields

  • Favorite Fire Emblem Game
    Path of Radiance

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  • Members
    Niles (Cipher)

Allegiance

  • I fight for...
    Nohr

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  1. Please leave criticism or any questions about my OC story, Four Journeys, here.
  2. Hi. This is my first time posting anything of substance on SF in years, and it comes in the form of a story that I've been rolling around in my head for a while now; a Fire Emblem-inspired story with characters based on the tarot, and more specifically, the minor arcana, which I feel is under-represented in fiction that has tarot motifs. I plan to make a game based on this story. Check out the prologue here. Character bios: (the links contain character art, made in Dreamself)
  3. It's been a year since this game died but I still contend it has one of the best soundtracks of any rhythm game
  4. I've also been playing a lot of Granblue Fantasy lately and I've had ideas about what the Eternals would be like in FE. Here's one: Name: Seofon Class: Swordmaster Movement: 6 (foot) Personal Skill: Swordshine: Gains +2 STR and SKL per turn, resets after taking damage. Caps at +10. Personal Weapon: Seven-Star Sword (Mt 12, Hit 100, Crit 10, grants Rally Defense)
  5. Name: Wylfred (from Valkyrie Profile: Covenant of the Plume) Class: Sellsword (uses swords) Movement: 6 (Foot) Affinity: Anima Personal Skill: Valkyrie's Plume: An item for use by Wylfred only. Doubles all stats of one ally. However, said ally dies permanently at the end of the fight.
  6. I have about 5 Donnels. Two of them were in the same draw at the same rarity, even!
  7. Nobia/Nilou and Lemonie/Sadaati. It'd be cool to see Nobia and Lemonie's interactions with the opposite sisters. Malcolm/Llyra. How would a Voluprian and a siren get along?
  8. Oh man, I don't remember the turn number offhand...I want to say it's around turn 10 or so; it's the one that happens before Kylah is like "it's getting worse, we need to hurry!" On another note: I really like that different characters have dialogue in chapters and it's not just the protagonists (like J.R. and Kael with Bram in 2-5, I don't mean Talk conversations though I really like those too). I'm enjoying the writing overall.
  9. [spoiler=My characters, for posterity]http://imgur.com/a/EO381 rallel for mvp Bram's very well-rounded but I find myself using Malcolm more because he ended up with higher stats (he ended up almost as tanky as the knights...). I'm definitely giving Malcolm the body ring next time around though, because he gets doubled with just steel. I ended up dropping Agalli because his magic felt really low for a level 12 Mage, although I think I just got screwed. I wanted to use Narbid more but I was already using Kael a lot and wanted to keep building him up. Nobia had a similar problem as Agalli, but I ended up keeping her around until I got Llyra. Oh, it's tied to the treasure? That makes sense, I thought it was just for crossing an invisible line.
  10. Yeah that was something else I wanted to mention but I forgot. If you're gonna do this, at least increase durability on weapons, or at least for stuff like the effective weaponry (because Tide Shock does not last when you only get one to last you four chapters).
  11. I got through to the end of 2-F. Overall, I really enjoyed it, and I thought a lot of the maps in act 2 were really fun and dynamic, especially 2-3. A few specific things I want to point out, under the cut: [spoiler=Notes, mostly for 2-3 on] Is Iron Fang supposed to give +8 magic? I'm also running into the bug on 2-1 where, after seeing the Bram/Malcolm scene, Bram and Sadaati appear to have a conversation available but neither can actually talk to each other. For 2-2x only, J.R.'s Edge had the same icon as Hyper Focus. In 2-3, one of the scenes where Kylah and Narbid give their spiels (the second to last one) seems to happen a turn later than it should. "The earth trembles! We must move" but it already has In 2-4, I wasn't able to interact with the Caravel on the island where Llyra shows up. All the others worked fine except that one. I'm not a fan of the mid-turn jellyfish reinforcements on 2-5, especially if the enemy can make it happen. Especially when they pretty much spawn in your face... I feel like there should at least be an indication like "hey, Jelijelis might be around here so watch out". At the beginning of 2-F, it says that talking to the NPCs gives bonus EXP, but when I did they just gave gold. Do I need to save all of them to get the EXP? I was able to trigger a one-sided support by having J.R. talk to Rallel. It only showed up on J.R.'s profile, but it seemed to give Rallel a Resistance buff or something; he got +5 Res and I didn't give him Green Tea or anything. I'll give it another playthrough soon-ish to see if there's anything else I wanna add in the earlier chapters. Overall though, really awesome job so far!
  12. Apologies, I ended up restarting the chapter before I thought to keep the save around. I can try the chapter again to see if I can recreate it.
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