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Poulp

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  • Favorite Fire Emblem Game
    Shadows of Valentia

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  1. Keep ambush spawns, but give a warning the turn before they appear. Have Roy promote after he liberates Etruria (16) or after he clears the Tower of the Saint (16x). Have a nice cutscene where he's promoted by the local Pope. Give the poor boy a horse. Speaking of horses, have all mounted units dismount when indoor. Cavalier would lose their ability to use lances. It would also force a bit more rotation in your fighting roster. Give more screentime to other characters (Lilina, Cecilia, Elphin). I'd like to see scenes of a war council and see it gradually expands as more and more characters join. That would be the occasion for new characters to impart their wisdom and see Roy grow into a warleader. By the time you go to Ilia/Sacae, you're forced to leave a couple of units behind for rear guard action in Etruria/Lycia. This force would fight a couple of time (1-2-3?) between the Ilia/Sacae chapter. All those unused units would get their moment of fame. Have those extra fights be anything but "Seize the throne". Holding would mean less reinforcements in Bern chapters. Switch the RNG to a 4d5 model (sum of 4 rolls between 0 and 5), it creates a bell curve with the majority of results around 50% but outliers are not uncommon. If you're overhauling the weapon triangle, then... Split the lance family between lances (horsemen) and spears (footmen). Lances should get a crit bonus on charge. Spears should get one when receiving a charge, maybe even an initiative bonus. Lances and spears should never double in those circumstances. Have the game recognize when a unit is charging/charged (moving the unit before initiating combat). With a bigger bonus the more you've charged in a straight line? Lances should only be used on the charge Thus have lance users switch to a secondary weapon on any subsequent round. Axes should become can openers Swords should sit in between. Canto after a non melee attack, even for archers. Change Bolting and such spells to a new class of attack; bombardment with a cross AoE but with one turn delay. (Forget about it, the AI would never cope with it) And if I'm allowed to dream, a new class if unit that incrementally buffs surrounding allies as long as it doesn't move.
  2. Alright, I have an idea of what happened, I encountered the same problem in my mod. I'm curious on how you fixed it. Nevermind, I'll walk you through how I isolated the problem and solved it. That's the battle animation tab for Lyn in my mod, for now everything looks good, if you play test the changes and shoot an enemy at range 2, the battle screen works. However, at range 1, the battle screen freezes when it's time for Lyn to act. At the same time, when repeating the same action with animation off, the game runs fine. That's definitively an animation problem, either missing frames or more likely missing code. Let's look more closely at the editor. Pay close attention, if you just press "play animation" to check your work, you might not see it because it will play 2 frames and then skip to a working sequence (mode 5). If you check the right column, you'll see "mode 1 melee animation" with just 1 frame and a code 01. Same with mode 3. As a reference, that's what a working animation sequence looks like: For demo's sake we have made certain the sword melee animation works beforehand (spoiler, it does). Now, I could painstakingly copy/paste (within the editor) the frames and commands I need to get the animation working, but there might be something simpler to work with and easier to visualize. Like a text file. Let's export the battle animation into a temporary folder and make sure to dump all files. Among them, there's a txt.file (note, this one is from nomad trooper male but the point stands) Notice the near empty entries for mode 1 (melee) and mode 3 (melee critical) compared to mode 5 (ranged) and mode 6 (ranged critical). The solution is simple, just copy the content of mode 5 into mode 1 and mode 6 into mode 3. it should look like this: Save the file and re-import them. Test your changes in the editor, save your changes and play test it. Yup, it works.
  3. Hi, I'm Poulp. I'm a modder. I've worked on mods for Rome 1 Total War, Shogun 2, Hearts of Iron 3&4, Europa Universalis 3&4, Crusader Kings 2, Morrowind and Skyrim. A month ago, I've discovered FEBuilder GBA. Find out the reset of the story HERE, as soon as I figure how or who to message to post in Fan Projects.
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