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jakenbakery

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About jakenbakery

  • Birthday 08/28/2000

Retained

  • Member Title
    Goofy Goober

Previous Fields

  • Favorite Fire Emblem Game
    Shadows of Valentia

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  • Members
    Roy
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    Leanne

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  • I fight for...
    Tellius

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  1. Awesome, it worked!! One more question though - when you use this command, where is the value stored? It's like a specific memory byte, right?
  2. Sacred Stones. It looks like, at least in Units Other, the only templates that check a unit's current state check: A. whether it's dead or alive. B. whether it knows a particular skill.
  3. Basically, I would like an NPC unit to begin the map at 1HP and to have its AI be inactive until/unless it is healed. So, is there an event flag that can test either whether her HP is above 1, or if an adjacent unit uses healing magic on her? Or something else to similar effect? Thanks in advance!
  4. thank you folks!! I will also probably use this for a forced death on a specific chapter. :)
  5. I'm trying to make a hack in which a character contracts lycanthropy at a specific point in the plot, at which point they would gain access to some form of monster weapon or dragonstone (and have their strength growth inflate HARD). I know that the trainee class would allow a character to promote at a particular level, but can I make them promote at a specific chapter?
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