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L3xandr3

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Everything posted by L3xandr3

  1. Aside from Armsthrift and Aptitude, there aren't any particularly good Tier 1 Class skills. Most Tier 2 Lv5 skills are iffy, and most Lv15 skills are decent. If you don't plan on getting those few good, high level skills, there isn't much discussion as to what to pass down. The fact that most children share their mother's class doesn't help much.
  2. You can't choose what Chrom passes down, his daughters get Aether and his sons get Rightful King, even if he lacks said skills or has a different skill in his last slot. Either Ignis or Rally Spectrum for Robin. Tharja: If Sorcerer, then pass down Vengeance. If Dark Knight, either of that class's skills work. Note that Morgan becomes the base class of their non-Robin parent, so in this case, she'll be a Dark Mage. Sully X Stahl... IDK, Pavise and Luna? Assuming you don't want to reclass Owain, then Lissa could pass on Miracle or Renewal, of the 2, I'd say Renewal. Lon'qu is the same base class, so I guess promote him to the opposite class of Owain, or vice versa. Pass from Assassin, or Astra or Swordfaire from Swordmaster are recommended. Without reclassing, the only skill Nowi can give to Nah is Wyrmsbane, which Nah would get in 5 levels anyways. Outside her base class, either of the Dark Knight, Wyvern Lord, or Griffon Rider's skills are decent. Panne has the same problem as Nowi: without reclassing, she gives basically nothing. Oddly, Yarne losses access to Wyvern Rider, so I guess Lancebreaker from Griffon Rider is the best. Maribelle should send down Renewal from War Cleric. Her base class lacks any other decent skills Brady would want. Obviously Galeforce from Cordelia. And Kellam... Luna or Pavise. Or if you want Severa to be a rallybot, then Rallies Speed (Cordelia) and Defense (Kellam) work. Miriel should pass down Tomefaire if you want Dark Knight Laurent, or if you want Sage Laurent, then either Slow Burn or Lifetaker. Vengeance works for Henry. Outside of reclassing, the best Olivia can do is Luck +4... Gaius should pass either Pass or Acrobatics. You know the drill with Cherche. Go the oposite class you want Gerome to be. Sword- or Lancebreakers or Fast Burn works. Hope this helps.
  3. "It's either really hot or really cold. Either way it REALLY hurts" I wonder if someone catches the reference... FE4's not bad, just LOOOOOOOOOOOOOONG... Everyone says Thracia's hard and wonky, but I've not played it myself, so I'm reserving judgement on that one. Aside from Benny and Xander, no one is tanky in Conquest, so... She's a better mage than Odin (Excluding Nos-tanking), and Leo is underwhelming in every way. Still not the best Nohrian mage, that title goes to Ophelia. Elise is pretty good as well.
  4. Eh, different tastes I would assume. Lunatic Conquest isn't that much worse than Hard, unless you are attempting a ironman/LTC. It's the last 3 chapters that are utterly, homicidally psychopathic in terms of difficulty. So much so that the Endgame boils down to "Rush the boss with everything you have and ignore everything else", 'cause you'll get demolished by those kamikaze Faceless reinforcements if you don't. Look at the flip-side of that coin: You can't hurt some of them on your turn, but come enemy phase, they drop the illusion and mob you. The ones with Pass are especially insufferable seeing as they pass through forest as though it weren't there. I also remember Kaden not dropping his illusion and instead of attacking my stronger units he tried to run down my squishies, but I may be misremembering that.
  5. I agree with Shrimpas. This map isn't that bad. I do have a problem with it, but it's the fact this map is used in Rev and the wind gimmick is different. I've got fairly poor memory, so I oft forget which version of the wind is in effect.
  6. (I like how this thread has devolved into another 3H debate. But at least it seems pretty chill.) If we're talking about what Fodlan would look like without the 3 main lords, I'd imagine the Empire would either A) devolve into utter anarchy as the nobles tear into each other, B) Would be under the control of Hubert, as he's smart enough to do just that, or C) be under the control of Twsitd. Option A is probably the best for the peace of the other nations, option B is better for the future of Fodlan, and option C will not end well for anyone. The Kingdom is a bit different. The 3 ways that could go is A) the Slither is disguise (Forgot her name) would take control, B)the dukedoms would disintegrate into separate, but stable nation-states, or 3) one of the dukes would take control. Or who knows, maybe a certain purple haired crime lord could take effective control of the country, given the influence he wields... The Alliance seems stable enough. Either the 2 power blocs go their seperate ways, or they stay unified. Of course, given that Claud is dead/vanished in this scenario, we have the very real possibility of Almyra launching a full-scale invasion of Fodlan. And from what I understand of it, they haven't actually tried to invade before, just show off how strong they are. And give the Alliance needed the help of the other nations to push the Almyrans back several times... And they will not be there to help now... All the while this is going on, the Church will try to stop the feuding, but I rather doubt their ability to make peace between them, and the Knights aren't strong enough a force to do much but defend the monastery. So the Church wouldn't be a very big player in such a scenario. More or less, Fodlan would devolve into a bloody mess of warfare as the various nobles vie for power, all the while an Almyran invasion looms. Either that, or Twsitd would take control. More like than not, it's be even worse than the events of the game. As for Edelgard, Morally she's right. Her actions say otherwise. At least try diplomacy first. If that fails, then reform yourself first and let the others see the results, and if they still don't want to change, then you attack them. That's the moral process to do. Is it feasible? No, not really. The Empire's nobles don't want to let go of their power, and Edelgard ideals are of equal chance, which is precisely the opposite of the noble's wants.
  7. I was referring to its' Mastery Skill (Brawling Avoid +20), not the class. The class is quite bad, as most mixed classes are. The half magic uses doesn't help. It's already worse than Grappler or Bishop, that was completely unnecessary.
  8. Indeed, what with her, 45% strength growth as a O. Savage and Blacksmith or her 40% as a Chief. I though she was worse and Hawkeye was better, but oh well.
  9. Yeah, more oft than not. It's nice, if only for Healing Focus, but you'll likely need other skill ranks. YES. This exactly. Swords are nice, but Gauntlets are better. Assuming you got the DLC, you can dodge-tank with more than 1 Gauntlet user, meanwhile Swords are stuck at 1, and that requires you to either not use your Dancer, or use them as a combatant.
  10. Somewhat. You can still Dragoon it up - fly in, dismount, beat a fool to death, and then hide in the woods you landed in. The following turn, just mount up and fly away, as you can't Canto the turn you mount.
  11. I'd say Hawkeye, given his not-insignificant bulk, and Rinkah's significant noodle arms (low str).
  12. You can dismount and use them, too. Of course, Fistfaire is locked to the Grappler line, but that doesn't really change all to much of the combat viability of non-Grapplers. As if Fliers weren't already broken enough...
  13. You can warp to any tile adjacent to another one of your units. Pretty OP, seeing as you don't even need to go into the Witch class to pick it up, they give you a manual for it in the Witch map.
  14. That isn't good. That hurts me, and I've not done it myself. That's typically the go-to for people wanting to use Odin. His personal Str growth is 5-10 points higher than his Mag!
  15. The drawback of said skill is that you don't Guard any Attack Stance attacks. Boiled down, it functions like an Attack Stance, but you still gain the Block after 5 attacks. Best of both worlds, I guess?
  16. No, your not alone, good sir. That sounds ominous.
  17. Mystic Boost! I was not expecting that as a seal. This may take a bit of the bite out of the oodles of dragons people throw around.
  18. I was more thinking along the lines that you need some strength to avoid the spear being jostled out of your grip by hitting with it, or it being hit. Yes skill is more important. I'm not arguing that. You need some strength to move the thing around without dropping it. See above. Yes they can fight, but more oft then not, they aren't in the thick of it. They're surveying the field and giving orders. If needed they'll fight, but more oft then not, they're non-combatants. Aside from the occasional Battle-axe, it's just tools. Most peasants wouldn't have the cash for proper weapons, and their lord's probably wouldn't waste that cash to arm them. So it'd be woodaxes. Hatchets are faster, but aside from throwing it, a sword's better. Halberds and poleaxes are... Not quite what should be considered axes. More like polearms. A Battle-axe is a decent weapon, but only as a secondary arm, like a sword is. Combat classes = combatant. It doesn't matter if it's a random peasant or your best knight. The bulk of medieval - renaissance combatants used some form of polearm (Spear, Pike, Cavalry Lance, Halberd, etc.) or projectile weapon (Longbow, Crossbow, Musket, etc.), with a sword or the like being used as a secondary or for carrying in civilian life. Chill. Women fighting or otherwise doing "a Man's work" was frowned upon (or strait up taboo) until recently in most parts of the world. As for their performance in combat, men are typically better at physical combat then women. The average male is stronger than the average female. It's Biology, not sexism. Are there exceptions? Yes. A female bodybuilder is clearly going to be stronger than a computer geek.
  19. Yeah, no. I got back into Heroes recently after losing my account, and I have had time to stock up on Orbs. No character on here is favorites/interesting/game breaking, so I ain't shelling out anything. I may make Felix a Grail project, however...
  20. The thought process is that wind + fire = bigger fire. Or maybe that a massive fire makes it's own wind (hence the term Firestorm). A bit of column A, a bit of column B. Yes, skill is important, but spears are heavier than swords, so to use a spear with 1 hand, you have to use more strength than someone using a 1 handed sword. Agreed, it's Realism vs Playability. If FE was realistic, Lords would be non-combatants, Axmen would be trash, most actual combat classes would use either Lances or Bows, there would be few (or no) female combatants, etc., etc., etc. This is a fantasy series, complete with magic and dragons. Doesn't sound like a fun game to me.
  21. Silksong, Silksong, please Silksong. It's been years! Ok, that's done. I normally don't keep up with this sort of thing, but I do have some cash to spare at present...
  22. Huh... Selena uses the 'Hooded Man' sprite. Does that mean that Azura's model & Sprite are unique?
  23. This. This so hard. Aside from that, the WT mostly just makes your tactics a bit trickier. More oft than not, it's the stats on the weapons themselves that make the WT OP (e.g. FE4). For one to be balanced, the other must be, too. Is the WT necessary? No. But (in my opinion) if it isn't present, the differences between weapon-types must be more extreme (i.e. +2 MT and -10 Hit on Axes, +1 Mt and -5 Hit on Lances, etc.) so as to maintain balance. Otherwise, Axes are best 'cause they hit the hardest.
  24. Out of curiosity, how long did it take to put this together? Looks like a lot to me. Good on ya.
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