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apricotstarship

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  • Favorite Fire Emblem Game
    Awakening

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  1. Yes, I already have the resource packs. Neither fe-conversation-editor.hw.bat nor fe-conversation-editor.sw.bat will open if I try to open as administrator, but the program will run when clicked normally. The program is located the downloads folder of an internal hard drive, I tried copying it to my desktop and encountered the same lack of images. The GBAtemp thread for it has some comments which put emphasis on manually placing the bin, img, sound, and txt folders into the global folder. Is that any different than drag-and-drop or copy and paste? EDIT: resources > awakening > bin, img, sound, txt makes it work. I have no idea why, as everything in the GBAtemp thread leads away from this folder setup.
  2. I've tried that, and I'm sure I used proper syntax for it. I also tried importing a script from the Gay Awakening hack - no images. If the lack of a script were the issue, the My Unit customizer and child hair color editor would still be visible, and they are not. The resources folder is set up properly, yeah? I'd definitely do the actual writing somewhere else, but it would be best to have a fully functional script editor before going to that trouble.
  3. I'm pretty sure the dumped romfs folder serves as its own backup, as Paragon creates new files in a different location. That's exactly what I'm doing with Citra, any other way seems way too complex and long-winded. To be clear, the file I'm editing is data > person > static.bin.lz, not m > E > gamedata.bin.lz Currently I'm seeing how the game behaves with only the new static.bin.lz file, particularly how it'll handle Chrom marrying Donnel. I don't know what the other Gay Awakening files do (barring the support conversations), so I guess this will show if they're necessary for the marriage and child mechanic to work with Chrom and a husband. Somewhat unrelated, but have you gotten FE Conversation Editor to work recently? I can get it to open with the sounds and BGM working fine, but none of the image files show up. I think I have the resources folder set up correctly, so I'm not sure why it isn't working. (resources > global > bin, img, sound, text)
  4. Thank you! I probably should have mentioned that I have the Gay Awakening hack, I just want to add in options for Kellam, Donnel, and Ricken (and others) that were left out. The creator was sensitive to age gaps, it seems. I made this chart to show which couples are possible and have support conversations. Blue means that a pair can achieve S rank, green means they have an S rank support conversation, orange means a pair has C-A, and red means they don't have anything at all. The yellow outline is for S support conversations that were added by the hack. The question marks are ones I couldn't tell if there's a conversation for or not, because my support viewer got a bit messed up. As you can see, there's a pretty significant red block right around Kellam, Donnel, and Ricken. Thanks again for the link to the Fates tutorial! Edit: I can extract the gamedata.bin.lz file using FEAT okay, but the Fates tutorial uses a program called Fire Emblem Fates Support Editor, which is incompatible with Awakening files, and I don't see any Awakening equivalent. I created a project in Paragon, and the only option from there is Modules > data > Person, which prompts opening a file and I have no clue what to do with that. It doesn't seem relevant to creating supports. I'm using a romfs folder attached to a 3ds file of Awakening in Citra, so maybe that's a problem. If anyone can provide a tutorial on using Paragon with Awakening, that would be much appreciated. That or just a hex editing tutorial for adding support options to gamedata.bin... Edit 2: I dumped the romfs folder from my actual game cartridge and that opens much more options under 'data' in Paragon, and the Characters menu offers a list of characters each character can support with. It also comes with a dropdown of 'non-romantic,' 'slow,' 'medium,' 'fast,' and 'haxxors' underneath each name. Surprisingly, when copying all the files in the romfs/m/E directory of the Gay Fates hack into the romfs/m/E of the dump, it doesn't add any more characters or change any non-romantic supports to romantic. Because of this, I doubt the same mechanic unlocks the gay marriage supports as controls the vanilla marriages. I'll have to see if adding support options in Paragon does anything. Edit 3: Editing support options then saving creates romfs/data/person/static.bin.lz, I'll add that from Gay Awakening to the dump folder and see what that does. ... The Characters option disappears and the Person tab (which opens the same screen as the Characters tab when static.bin.lz is opened) can't open either. Seems like the Gay Awakening hack is pretty much incompatible with Paragon. (static.bin.lz, at least) Editing existing supports from non-romantic to romantic works! Adding new marriage options also shows up ingame! (tested using Citra)
  5. I meant that within what's added to the Gay Awakening hack, Kellam, Ricken, and Donnel don't gain anywhere near as many support options (not even conversations) as other characters, like Chrom or Lon'qu.
  6. Does anybody know how to add support options, like in UnassumingVenusaur's Gay Marriage hack? Several possible pairings were left out, some out of concern for the age gaps. (Ricken and Donnel have... very limited options) I want to add them back in. Which file contains this info, and how do I edit it?
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