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Quell

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  • Favorite Fire Emblem Game
    Thracia 776

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  1. I feel like you are all missing the point of remaking the game. It's so strange, I've seen a lot of people hoping for more drastic changes for the other competitor for a remake, aka FE4, when the game needs little in terms of changes and more in terms of enhancements and polishing. Lots of polishing, I give you that (that game feels OOOOLD), but not "cutting the maps up" like quite a few suggest. On the other hand FE6 needs work, lots of work, lots and lots of changes and even more work: for FE4 the groundwork has been done, FE6 on the other hand does not have a strange base over which rebuild the game. Ambush spawns, character rebalance, Hit Rates etc. etc. etc. are really minor in comparison, this game wasn't worth the 40$ at time it certainly isn't worthed the 60$ of a switch game, especially one so overhyped (thanks to smash). The games severely lacks content, even considering the trial maps there're at most ~35 chapters in the game, which might seems a lot but it's way less than pretty much all the following games (aside from the DS ones iirc). Not only that, the main gameplay loop is bringing Roy from point A to point B for every single one of them, and while some of them vary, they are usually incredibly linear with one clear path leading to the end. The game needs content, even at the cost of sacrificing stuff like voiced support conversations, because it lacks it. I love this game to death, I appreciate the more simplistic approach to the formula but it sticking to said formula to a T does more harm than good. But all of this is rumbling, let me address for example what is considered the worst map in the game: Chapter 14 aka Arcadia. I personally don't dislike this map, I think 22 is worse for example, but I understand where people is coming from. FoW in GBAmblems is still stupid, the fact that the enemy can always see you is a terrible decision and withholding information from you, probably the most important resource in your disposal, is quite the questionable move. So how would I go to change it? Well, I would make it a defence map. After all that's basically what you are doing so why not having you stay inside Arcadia to protect it from Bern and the Bandits? It also would make slogging through the desert not required, which would improve the pacing by quite a bit.
  2. While there are certainly some truth as you pointed out I feel like this matter is an end unto itself as you said. Most of it really comes down to play style, some maps might even be hybrid of the 2 concept or be conceived to be played in both ways with different results. I feel like all the FE games strike that balance, as even games heavy on low quality enemy spam like FE7 might have strong foes that you need to actively take on, or as games focused on player phase combat like FE6 have some chapters were it's easier to just let them come.
  3. So... I was watching Mekkkah 50k subs superspecial stream and posting freely in the chat. While he was preparing his FE6 pseudo draft race I accidentally commented how you can theoretically do a perfect run of the game, which happened to gather a really warm reception by the crowd, and by warm I mean blizzard cold as most of the chat completely ignored my claim except a few who called me funny names other than liar... aaaaand one guy who knows me on discord that asked me what I meant by perfect run. Which is the first reason why I'm here today (the second I'll explain quite further into this thread). He heavily suggested me to post here as he deemed this stupid challenge somewhat entertaining, at least, so here I am posting my short bad guide on how to cap every stats of all your units... kinda. So without further ado, and hoping that the people not patient enough had already dropped this post thanks to the logorrhoic and overly long preamble, join me into this Merlinus infested madness as we theorycraft our slow descent into an Arena filled hell. First of all, there are 2 major and 3 minor caveats: 1) You can't max every single unit, simply because you can't recruit everyone. So I'm sorry Bartré and Dayan but you'll get maxxed out in another run. 2) I don't consider CON to be a valuable stat to max out. As in, I won't neither plan for it nor really talk about it. I understand having a high constitution is beneficial for AS but I also consider rescuing to be a far more valuable tool that capping CON will actually severely impede. And those are the major ones, as for the minor ones: 1) Quite a few units won't reach level 20 in their promoted class 2) I don't consider full supports necessary to max one unit (though they will get grinded out naturally as the challenge progress) 3) Quite a few units will only reach S-rank in only one weapon type* And that's it, hope I don't get flamed for these. So with the disclaimers out of the way I can finally start talking about this challenge/theorycraft. First of all a few will be wondering "what does it mean, capping all stats/maxing a character?", and the answer is really easy: it just means raising every single stats up to their maximum possible value, the cap, through either level up bonuses or stat boosters. In particular as far as I know this challenge is possible only in this game and none other of the series (at least in the main campaign, I don't consider creature campaign and other post-game related content to be an actual challenge) as it does allow you to buy every single stat booster for every different stat. So, in short, in this challenge I plan how to promote and cap every single stat (HP, STR/MAG, SKL, SPD, LCK, DEF, RES and MOV) of all the recruitable units in Fire Emblem: The Binding Blade. How? Good question. Why? Even a better question. But I can assure that not only it's possible but I also tried this run. I failed at the time due to a stupid mistake, but more than 5 years wiser and with quite a lot more experience I redid my old route to share it with you. I won't subject myself to the torture again tho, which is why this is only a theorycraft
  4. Obligatory Hello to everyone! The majority of my posts will be about theorycrafting idiotic challenge, if not only about that. I won't be otherwise that much active.
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