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Murozaki

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About Murozaki

  • Birthday 11/06/2000

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  • Member Title
    #1 Toyosatomimi no Miko Fan

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  • Pronouns
    He/Him
  • Interests
    Fire Emblem, Touhou Project, One Piece, Gintama, 3-Gatsu no Lion, Ace Attorney, Ultraman, Kamen Rider, Precure, Mecha.
  • Location
    Brazil

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  • Favorite Fire Emblem Game
    New Mystery of the Emblem

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  1. I feel people who say the three remakes we've had were "Too faithful" really don't understand how different these three were as experiences compared to the originals. Seriously, if someone says SOV is "too faithful" i am quick to assume they have never played Gaiden because my god the experience between the two is night and day. My take is that any difference a remake makes will create significant changes in the experience already so even something that comes off as a minor change will still mean the experiences between playing the original and the remake will be very different. So it'll already be a vastly different game to begin with, meaning it doesn't really matter.
  2. On the topic of "Pirate Emblem", i always felt it would be very cool to see a Fire Emblem game inspired by Middle Ages Scandinavian nations, full of sea warfare and Viking-esque armies that behave similarly to Pirates and Bandits in other games, but far more organized and far more deadly and dangerous because of it.
  3. My take is that Supports can and should stay but their presence and the emphasis on them should be lowered, they should exist alongside other storytelling aspects to create a cohesive whole: Alternate scripts and Special Events: Tear Ring Saga does this i hear, where there are multiple scripts for a main story chapters based on who is alive and who is not, as to allow for more story presence of the game's cast, as well as special in-map events that can occur in chapters if you bring the characters who are most related to the story events of said chapter; Base Conversations: Conversations that happen in-between chapters, but they can be situationed so as to allow for characters to actually talk about things relating to the current events compared to Supports that, by necessity, require that they happen in this weird time bubble that can range from "beginning of the game" to "minutes before the final boss", they're also more flexible, allowing for more than two participants at a time, and hopefully do it for actual story reasons rather than how RD does it where they feel like they all exist for meta-tutorial talk that is on the level of Lyn Mode dialogue (Seriously IS, if you want tutorial dialogue for players, just use houses or a Tips mechanic); Memory Prisms: They can shed light and allow us to see aspects of the game's story that can not fit the events of the game or in a proper flashback, so as to help develop aspects that the player might be interested in but the game's story does not have enough time to flesh out in greater detail; Supports: The final piece of the puzzle, they should not be large in quantity, and they should only happen for conversations that are both stationary and supplementary in nature, an extra bit of characterization, something you don't need to get the full picture but does provide helpful extra context for the characters involved, and that could also happen at any time in the game's story and not be super jarring, they should also do what Three Houses does and not have them all be 3-4 parts long, be dynamic with the Ranks;
  4. I'd say screw it, go wilder with it, make every single character be able to do it though with some restrictions (Something like Thracia where it's based on a specific stat like Con and you also need to carry the unit with you to the end of the map). If you're gonna give us a mechanic as wild as that make it fun and let a lot of characters be able to do it.
  5. I do not understand why it needs to be "solved" in the first place, unless the character in question only gets themselves in the situation to begin with due to incredibly poor luck like say, critting three times in a row, moments like these are completely avoidable. Thinking about how many enemies are in range of your character and adding up how much damage they would all do in total and how much damage your character will do against them in return during the Enemy Phase is something the player should just do themselves.
  6. Thracia is literally a game where you can screw yourself over from beating it because you didn't know ahead of time that 14 Door Keys would be important to have. Not the hardest FE game but absolutely the hardest to play blind.
  7. Welp, i decided to replay FE4 a few days ago, and while i played it i decided to list down stuff i'd change in a remake, and having now finished it i decided to list them down. Gameplay-Wise: Obviously, QOL additions and options for fans who want a smoother and/or easier experience, such as Enemy Phase skip, a no animations settings without both battle and map animations, Casual Mode, and all that jazz; No "Clever Mode" nonsense, just have consistent AI that makes sense be the default, specially for long-rage Tome users and Ballista archers; Still don't want Trade function, but i would like to see a "Give Item" option for Thieves and Lovers, Thieves can do it with anyone, while Lovers can obviously only do it with each other; Similarly, allow players to select how much Gold is given when the Give Money option is used; Map design should stay the same, but to make things more engaging, make the enemy placement be loads of tiny, 4-6man platoons rather that are all more spread around rather than so distant from each other so the player doesn't spend too much time moving between enemy groups, for example, in a space where there was say, a platoon of four Armor Knights, one General (Authority) and five Cavaliers, split the Cavaliers and Armor enemies into two different 5man groups and make one of them be closer to the player than they were in the original; Alter the Arena a bit, allow animations to be skipped while using it, and allow for some kind of enemy tree inside it, with multiple enemy options in the same tier (Let's make it 2 or 3, that seems like the sweet spot), mostly for the really weak units to have an easier time finding a favorable matchup, obviously make an exception for the final tier in Chapter 2 to recruit Chulainn; Allow certain units to promote earlier, mostly footlocked units, it would make them nicer to use and it wouldn't break the game or anything, im leaning towards a Level 15 benchmark as that would be just soon enough that it makes a difference but not so soon that it takes away from training an unit to reach that point to begin with, i also feel an exception should be made for the Prince/Princess classes as training those up for a big while is a big part of them, so their promotion benchmark should remain Level 20; Earlier access to the Wind tome in Gen 1, mostly to help Azelle out; Easier access to the Rescue staff in Gen 2, restricting it to Chapter 5 and making you need to get Edain and Claud together for it is really bad, just make it a Staff you get at say, Chapter 3 as a drop from a boss and make the couple-exclusive Staff something else, maybe the Berserk Staff as it's exclusive to Charlot otherwise; Hidden Events that give items or power boosts are bad design, straight-up, specially for stuff like the Brave Axe of all things, just straight-up make them not hidden in some way, there are different ways you can do it for each one but just make it clear they're there for the player; A more concrete way of viewing and managing Love Points; Arion should become a blue unit when talked to with Altena on Endgame; Story-wise: I'd like new modern story material elements like Base Conversations, Memory Prisms, and Supports but in the case of Supports in specific i don't feel they should be a replacement for Lover Conversations, make them separate if Support Conversations are implemented; Additional cutscenes, obviously, FE4 like all pre-FE7 games insisted on never showing any story events that took place outside of the physical space a chapter took place in, so this naturally leads to some stuff only occurring off-screen, ditch that and add new cutscenes that show stuff we really should have been able to see; And of course, Lover Conversations for more possible couples; Flesh out and give more characterization to some of the blander characters, specially in Gen 2 where a lot of the characters are carbon copies of their parents barring a few, though some characters in Gen 1 like Midir and Chulainn could use it too; Give Shannan and Oifey more screentime in the Gen 2's main story, they're meant to be the ones who started the rebellion and raised the Tirnanog kids but they lose importance quickly; Let Brigid be more than literally just "The consolation prize for whichever of the archer boys didn't get Edain", since that's how she feels like in the game as is; Speaking of Brigid, this would just be fluffy fanservice for FE5 fans, but i'd like an additional conversation on the end of the game (Around Chapters 10 or the Endgame), be it a Base Conversation or a map conversation, between Finn, Patty and Favail, where he informs them that their mother is still alive; Be it in an additional cutscene or a Base Conversation, i would like to see a conversation between all four of Finn, Shanna, Oifey and Lewyn, as they are the four characters in the game present in the story of both generations; Be it on additional cutscenes or a Memory Prism, show us more of the Frieges, they are supposed to be more sympathetic than other foes you face outside of Hilda, but it's all conveyed through telling rather than showing, show us how they are actually supposed to be more redeemable rather than just saying they are; Similarly to the above, show us stuff that is just told in the original such as Julius before he got the Book of Loptous (As well as his family life with Arvis, Julia and Deirdre and his relationship with Ishtar), Altenna being raised in Thracia and seeing all of the hardships its people face, Azelle's relationship with Arvis, and stuff about the conflict in Isaach in Gen 1, like, Prince Kurth is meant to be such an important figure on the game's story but the game never has him appear on-screen ever; Expand more on Arion's fate after the game, like, he apparently fucks off and doesn't even help his sister rebuild the country he grew up as the prince of and loved so much and is apparently super-depressed at the ending? I don't get it, feels like i missed something there; Don't let Shannan and Oifey be able to become Lovers with Patty and Larcei, i can hesitantly stomach all of the cousin couples that Gen 2 allows as well as all the other age gap couples that Shannan and Oifey can end up, hesitantly, but in the case of these two, Shannan and Oifey pretty much raised them, they are their children, them getting together with either of those two is where it just crosses the line into too much for me;
  8. My take on balance is that it's pointless to try to "fix" the roster's balance without completely overhauling the game into something completely different. So instead i'd rather just focus on making it so that if a player wants to use a suboptimal unit out of their own volition, that they don't have a frustrating time, which is how it can be to use such units in FE6. So i wouldn't bother trying to make someone like Wendy/Gwendolyn outright good or top-tier, i'd just want it so that if i decided to use her i don't have an annoying time. There's also other things that might be introduced into the game that we can take into account, i could easily see IS adding a Skill system, even if it's a relatively minor one compared to something like TH or Fates, and that still having a significant impact. Or reclassing, just something as small as a system where one unit can change class to one other class and nothing more could still have a big impact on unit viability.
  9. Ottservia. You of all people should have to understand that making pointless arbitrary comparisons to throw something under the bus is not what makes for good discourse. And looking at your posts about SOV in general i legitimately think you don't understand what SOV is actually about. I don't even like SOV's story all that much and i feel your reading of it is incredibly flawed.
  10. FE6 > FE7 > FE8 FE6 has the best map design of the three, it does suffer from the worst balance issues of the three (Using some of the characters with low bases in Hard Mode is outright torture, at least at the start) and some pretty bad design choices (Sacae sucks, all of it) but overall it's a game that does a good job at having varied maps with a good balance of interesting combat situations, anti-turtling incentives and map-specific gimmicks. Writing-wise it's a mixed bag, some of the cast is great like Rutger, Igrene or Niime. Then you have people like Oogier and Gwendolyn who are so bland they almost feel like joke characters, the core story is fine and serviceable, i actually do appreciate a lot of the ideas and conflicts that the story attempts to explore, but it is all delivered through the blandest scripts ever, the story has cool theming and parallels going for it but so much of it is just delivered through Roy listening to exposition from Merlinus, Elfin or Guinivere, if there's one wish i have more than anything else that i have for a possible remake is for the story to remain the same but for the scripts to be different. FE7's map design is more mixed, it has some great maps but overall they tend to lend themselves more on the gimmicky side, which works in some instances and not in others (*cough*Kishuna*cough*), character balance is better, certain characters are way worse than others but using the Low-Tiers won't be agonizing, but the low enemy quality means it's pretty easy to juggernaut with 1-2 physical weapons, a mixed bag overall. Writing-wise i really love a lot of the cast, Lucius, Renault, Nino, Legault, Canas, Harken, Pent, Serra, Oswin and so many others, when it comes to the main script i really enjoy the character arcs for Eliwood and Hector (It is what makes Eliwood one of my favorite characters in the series) but it is a shame that Lyn is pretty much completely irrelevant, it also suffers quite a bit from Nergal being pretty incompetent and not as a deliberate choice by the writers like say, Narcian, but overall i enjoy it for having some of the best theming of the series and great thematic conflict. FE8 is fun and relaxing, but it is also kind of milquetoast, the gameplay just does the bare minimum to remain interesting but not much more beyond that, i do give it credit for having what i consider one of the best Rout maps in the series (The one with the Gorgon eggs). Writing-wise it has a great cast, i really love a lot of the Support Conversations in this game, but the main story... just kind of goes? It feels like the war with Grado lasted a few weeks at most due to how quickly everything goes by, not helped in part due to how Grado is the only core enemy faction in the game, most other enemy groups lasting one single chapter at most, and oh boy Eirika and Ephraim, they're fine enough characters in their Support Conversations, and while i appreciate what the writers were going for in their conflict and arcs in the main story, it all just kind of falls flat, they're some of my least favorite Lords in the series due to me not even disliking them but just really preferring the other Lords way more (Really only Alm, Celica and Corrin are below them now that i think about it), the part i most enjoy about Sacred Stones' story really are the villains, they all for the most part serve their role well enough, specially Lyon, who i would consider one of the best characters in the series, but given how short and underbaked most of the conflict in the main story is they can't really carry it on their own.
  11. I don't think "Canon" means what you all think it means. I don't want to get into a gigantic argument over authorial intent so i'll try to keep this brief. People can and do have different interpretations and personal choices in a work of art, different interpretations of the meaning of something as well as what choices makes more sense for a story. Their own vision. But "Canon" can only be the interpretations and choices that you cannot have any agency over. What is completely set in stone, and it is also important to remember: In a series where entries can share continuity, canon can and often will be self-contained. Marth and Caeda being lovers is canon, it does not matter what choice the player makes these two will always be each other's romantic interest first and foremost. All of Shadow Dragon's cast surviving the events of that game is canon to New Mystery of the Emblem, as well as Arran being the one recruited by Marth's army in the game's events rather than Samson. But neither of those are canon to Shadow Dragon and Shadow Dragon in specific. Ced being the child of Lewyn is canon to Thracia 776, but it is not canon to Genealogy of the Holy War. Same with Nanna being Leif's love interest, or Leif's rebellion to take back Munster being successful. Ninian being Eliwood's lover is not canon. Be it for Blazing Blade or Binding Blade. Of course, in discussion that doesn't mean that stuff the player has choice ever should be completely disregarded because "it's not canon", because the fact these choices can happen in the first place can still be used to examine a character under specific contexts. Neither male Byleth nor female Byleth are canon, but you can still take the differences in dialogue certain characters have when talking with Byleth depending on their gender and talk about it in discussions and analysis of course, as the fact there is differences in the first place and what these differences are can tell more about the characters involved.
  12. Pardon me, but could you elaborate? I never interpreted the story of FE4 in that manner.
  13. Trading around the Paragon Band is not worth it. It's better to just pawn it off to one unit you want to give favoritism to than to try to make as much people use it as possible. Most people make that one unit Lachesis since it makes her getting to Master Knight far quicker.
  14. That's actually one thing to consider, every single game since Awakening, remake or otherwise, has usually had some story-focused DLC with it. Awakening had Futures Past, Fates had Heirs of Fate, Echoes had Rise of the Deliverance and Three Houses had Cindered Shadows. Which does make one wonder what they would do for a Genealogy remake in specific.
  15. Robin > Byleth > Mark > Kris > Corrin Robin is the best because they're the only one where you could easily just make them not an Avatar and just be a normal character and nothing would change in the slightest; Byleth is the second best because even though them being an avatar, and most of all a silent avatar, hurts the writing in some areas, they're still for the most part fine, if they were not silent and were instead basically an "Avatar-in-name-only" like Robin and Corrin i could see them being the best for me; Mark is pointless, remove them from the story altogether and you lose literally nothing; Kris is like Mark except the few moments where Kris actually does something it's all just them repeating lines other characters said in the original game, which irks me; Corrin is just ugh, they're not pointless to the story like how Mark and Kris are but their role and character are so blegh that it makes me have a reaction of "I'd rather have nothing", nothing in this case being something like Mark;
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