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Zapp Branniglenn

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  • Member Title
    That archer you benched

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  • Pronouns
    He/Him
  • Location
    SoCal

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  • Favorite Fire Emblem Game
    Sacred Stones

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Zapp Branniglenn's Achievements

  1. It becomes a cold move when you hear that I have also played the N Sane Trilogy and thus could have granted Crash his own slot via that second entry.
  2. I like to think of it that FE1's release on the Switch is self-qualifying if you are posting from North America or any non-Japan country. But if it were disqualified, then I guess I would just edit Tiki in my list with Fire Emblem Warriors as her game of origin. Marth's in that game too, though I don't fault anyone for forgetting his cameo in what it essentially a Fateswakening crossover. Perhaps I should have ditched Link and kept Zelda and Linkle after all...
  3. I'll do you one better. I'll only use Switch games I personally have played on my Switch's play history, the character has to be playable in that particular game, and no game can be used twice. Also I suppose we should exclude Smash Ultimate itself since that's kind of cheating.
  4. Incidentally, I would love to see Sir Swoop in battle finally. He would have made a great candidate for Bonus Optional Party Member as well. Unfortunately, healing yourself when you attack wouldn't be a unique thing to him in TTYD specifically. Flurrie's Lip Lock is absolutely broken. Pierces defense, does more damage than her basic attack, and heals for the full amount so she can continue tanking hits from the front. Like attacking and using a Mushroom in the same turn, and it only costs 3FP. I think it even allows her to damage enemies with spikes on top that she can't normally body slam. Best 3 shine sprites you could spend. Flurrie is also flying, so she'd share in his immunity to Quake attacks, in the rare event an enemy shows up with that item.
  5. This is a fair way to remix the Glitz Pit with careful reuse of existing enemy variants (excluding Prince Mush who is kind of the reason everyone pines for this sort of idea in the first place). I think if it were just that however, it would still seem kind of disappointing until the finale we've been waiting for. An appropriate addition for a Thousand Year Door rom hack, but extremely small in scope for a top to bottom remake. Heck it may even be relatively small in scope compared to the bonus content Hero Mode is cooking up, if it ever gets finished. They haven't even made it to chapter 3 yet. Part of the reason the Glitz Pit can be dull (both its refight campaign, and the actual Chapter 3 campaign) is that it's competing with the Pit of 100 Trials. We already have a side mode of consecutive battles that is far more challenging and has good rewards waiting for players that want to risk it. The Glitz Pit offers no risk (Save Point + Healing in between fights) so the only way it can come out ahead is in its narrative and its potential to surprise us. For instance, beat up one of these remixed teams and suddenly a new foe steps into the ring like Bowser does in Chapter 3. If I were in charge I'd have Koops' Dad on KP Koopa's team, implying some Mentor/trainee relationship that was just never mentioned up until now. Or cameos from the first game. Lee and Chan, or perhaps Lakilest-I mean Spike he seems like the sort of guy that traveled the world proving himself after the last game. Have some fun with this world-famous arena that draws people from all over - possible even from mario games previously unrelated to paper mario.
  6. All I can think of is perhaps your ROM is the wrong region. It's got to be the NTSC North American rom. Likely has a (U) in its file name.
  7. This inspired me to Google whether Manuela made it in on a Dancer banner themed after the Three Houses prom night and boy did they F up that obvious idea. What does she have to do with Christmas? She's a renowned performer throughout the Empire and let's be honest SHOULD have been THE Dancer of Three Houses rather than letting us choose.
  8. This was the game I feel worst about missing from last year. And I truly admire your restraint in not saying "There are no strings on customization" when talking about Blades and Handles. That takes strength of character I do not possess
  9. So when I played Conquest I legitimately didn't know that those were returning characters. Because I didn't bother with Awakening's Paralogue Homework to get those extra Gen 2 characters when my roster was already full. Plus their portrayal in Fates was very down to earth when compared to the rest of Fates' cast (your Arthurs, Camillas, and Peris). They had quirks, but they still didn't feel out of place in this world. To be honest, learning the truth kind of marred that perception of them. That they weren't giving me a genuine look at the sorts of people that live and fight for Nohr, but are actually dimensional hopping weirdos just acting out a role because anybody asking what they're really doing here would...embarrass them I guess? A character that happens to be acting out a character in-universe can be very interesting, but multiversal super heroes just make your new universe seem small and insignificant. Fates has enough of that going around. The best sweetspot of this idea would be the Whitewings in Gaiden/SOV. They show up in a foreign country, not a foreign universe. They have their own agenda, team up with the player, and that's it. All its missing is a reason to stick around after finding Est. Something more compelling than "We MUST repay you for helping us". They weren't sent there by God, they didn't (knowingly) take up arms for Zofia and cause an international incident for their Queen. Zeke is good too. Amnesia's its own cliche, but a Camus-like character given that second chance is always going to be compelling.
  10. If you can survive to Turn 13, I'm surprised you haven't already finished it, as it isn't a map that has reinforcements (I guess the boss is technically a reinforcement when he spawns). Step 1 is to secure the 90 degree flipped T formation of thickets immediately nearby the starting position (to the Northeast, assuming you have not rotated the camera from its default position). I don't think I've ever come into this map with a Byleth and Lord that could avoid doubles from Thieves, so I would strongly consider a shield. Especially if the Aegis Shield is sitting in your Convoy (that's mitigating up to 12 damage right there). Enlightened One Byleth may have good performance with a Levin Sword as well, since it will ignore terrain and have higher accuracy on forested opponents. A forged one can even counterattack Snipers. And don't be afraid to lift an elixir/concoction from Byleth's convoy - this map is precisely a situation where that is a viable option compared to just killing another of your attackers. Seeing as you've got a crew of fliers, you should have little difficulty taking out the Snipers after they've fired at your thicket base - use Ashes and Dust on the same turn to lock down the Thieves so that they don't rush to kill whoever got them.
  11. It opens up more angles to attack a single target from. So you can gang up your melee range units on one target while the enemy can do the same to you. It's pretty dangerous for a game with permadeath. Even if you line up your units in a solid wall, every member of that wall is vulnerable from two adjacent tiles instead of the usual One in Fire Emblem. I suppose it lessens the need for 1-2 range weapon options, since you'll less often be in a situation where you can only reach a target from two spaces away. It may also place more value on our units that possess greater defense/hp Someone's probably going to mention Berwick Saga, but a much larger change than Hexes is how that game handles its turns. Instead of separating each turn into Player and Enemy Phase, you and the enemy take turns moving 1-2 units at a time until all units have moved in that turn. So while it's true that every unit is more vulnerable to attacks, it takes a lot more coordination to dogpile hits on a single target. And if you move your guy within range of a bunch of enemies that have already taken their move, then they're safe in a scenario where they wouldn't be in Fire Emblem.
  12. Earthbound's pretty good. It was one of the first games I ever emulated because it wasn't available on any nintendo system. Fifteen years ago I was a real dweeb about playing games that way and made a promise to myself that if a future nintendo system did have Earthbound, I'd buy it, and the system itself if necessary. And that's the story of how I came into possession of the Wii U. I get nostalgic seeing people play the game, but don't think I'd ever go back to it. It's long and very grindy when compared to other SNES rpgs. I love reading the NPC dialogue and outrageous enemy attacks, but I can get that from watching other people play. I'd say it's B tier among 16 bit rpgs mainly for having such a stellar sense of humor pushing you forward. Mother 3 on the other hand is excellent. I think it's the best game on the system and a contender for best jrpg of the twenty first century. My only problem with it is just how broken the rhythmic combat timing can get. Of all the Undertale-era indie games being developed out there, why is no one trying to rip off that part of Mother 3? It's the one area they could boast dramatic improvements in.
  13. I have to admit I laughed out loud when discovering the purpose of this suggestion was to facilitate gift giving that's not normally possible in FE4. It's creative if nothing else. Perhaps they should also be able to Give Gold, like how in real life you get someone a gift card whenever you give up on choosing an actual gift they may like. I have to object immediately to the idea of a new player experiencing a Chapter 4 where it's not snowing in Silesse, however. Speaking as a casual FE4 enjoyer, introducing birthdays on specific turns is really going to inflame the choice anxiety I get in a lot of FE4's already-complicated long term decision making. Especially pairings, since if a certain pairing was selected to pass down much needed weapons and items, then that changes the calculus entirely. And it trickles all the way down to how I split up my party in different directions - I can't give you a number on how many turns it takes to conquer Heirhein castle in Chapter 1, because Pavise cares not for my quest for the bargain band. Could you imagine poor Arden having too few movement to collect Ayra's 30 kills Slim Sword? I guess Jugdral doesn't believe in belated or early birthday presents Ultimately I would want a calendar system unlike the 3DS era in which the player is unable to influence. Because FE4 does have an unusually rigid timeline for its events both in terms of the narrative and because of the baby making weirdness. Forget birthdays, how about menstruation cycles where women have to be ovulating for their Lovers before the end of Chapter 5? It can also be the return of Biorhythm, but only for the girls. Kaga would back me up on this. Here's how I'd introduce this concept in a way that's more lenient: Birthday months. Real life armies do this; Everybody whose birthday falls in that month gets to be part of a shared celebration. And when you start a chapter of FE4, (or perhaps a new "Act" of the same chapter) you get a notification that it's X month, here are the birthdays being celebrated. Now you can give gifts to those units on any turn of that chapter. And it wouldn't be every FE4 unit across a playthrough. Make it specific units that need the help. Like Arden! I say it should be his birthday month several times throughout Gen 1. That way it's easier to pair him up without holding his girlie back too much from the action. Late joining units should also have it be their birthday more frequently for the same reason.
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