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Gagnetar

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  • Favorite Fire Emblem Game
    Three Houses

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    Tellius

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  1. It does technically work but if you can't count on something it's not a good stratedgy. Vantage is good in other games because it will work 100% of the time, allowing you to create cool counterattack builds. Just like how with Guard you can't rely upon it to protect a unit if you don't know it'll activate.
  2. that'd be awesome! I'd love to fix Guard, Quickclaw, Maelstrom and Vantage aswell as add the Wind Edge to the forge for my rebalance mod. Honestly I feel like it's incomplete without vantage working. I wonder if it'd be possible make renewal restore 30% Thanks for your hardwork!
  3. oh wow I forgot about this video, are you saying he went into that file and managed to create these edits? I probably would have assumed they were gecko codes or ram codes. Also that makes sense. Guess I'll go find that thing and see if it's even remotely intelligible to me
  4. Oh cool, I wonder if that means it's possible to switch particles and stuff now. I take skill activations are still an uneditable variable lmao.
  5. Wow looks like the tools sure are developing nicely in here, I spent awhile using the tools Seph designed which were extremely useful and farting around in the hex editor to make my own rebalance patch . Dunno how to make new threads on this place for the life of me. so I figured i'd just shove it into here. I think i'm most proud of was figuring out how to use the Runesword model. https://www.youtube.com/watch?v=pWLGbYH54zg
  6. Seph's excel tool is pretty sweet, I wouldn't want to even try the manual way. I found a few cool things that i've wanted to do (like having laguz be able to initiate combat untransformed to fix their XP gain problem) amongst other rebalancing. It's a shame no one knows where we modify the skill activation parameters in. Skills like Vantage would be sweet to have the wrath trigger condition. Or have Guard have a guaranteed proc and given to Armor's to give them some use.
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