So, I back after, how long was it? 4-5 months? Sry for being gone so long. I had computer issues and was mainly focused on school work and stuff.
Yeah, the cavs were nerfed a few months ago, oh boy that chapter was tough before. The main issue with the cavs originally imo was that they were too hard to kill on player phase because they were tanky and fast enough to survive what most units throw at them, so you would get surrounded and crushed in the first turn sine there were too many enemies hanging around the spawn area.
With the tomes, you could possibly just give tomes the ability to buff/nerf unit stats (ex. wind tomes give speed and thunder tomes take away speed). That would give some diversity to the tomes.
Speaking of ambush spawns, the ambush spawns from the paralogues have not been removed yet according to the changelog. The one paralogue that gave me the most trouble was Kjelle's because for some reason Intelligent Systems thought it was a good idea to have 4 or 5 ambush spawns in a row; I do not even know why they made ambush spawns in the first place because it seemed really unnecessary to me.
Soon I will be able to play this hack again Pog. I am pretty excited to see all of the big changes in the last few months.