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ld007

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  • Favorite Fire Emblem Game
    Binding Blade

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  1. Oh, do you know the link or website talking about this glitch? Yeah, they look very scary when they fly and have a long range magic.
  2. 1. It's totally a bug. 2. It's reasonable. In Japanese version, Gorgon can fly but it's not regarded as a flying unit. I think it's not weird because Mogall has the same design. Anyway, I am wondering whether the Gorgon in mythology is able to fly.
  3. about system: 1. add fixed growth mode 2. can select HM on a new game 3. press any button to skip combat animation ———————————————————— battle: 1. remove ambush from NM but keep it in HM 2. add selling option to preparation in HM (still can't buy anything from there), so don't need to waste turns on selling things 3. slept unit can't dodge 4. equal or higher speed to steal 5. unit can disarm weapon himself ———————————————————— support: 1. base on the number of chapters participation like FE9, no more stupidly sitting together 2. specific unit like Karel can obtain C immediately at Ch 23, then B at Ch 24 and A at the final 3. display bonus on personal page ———————————————————— arena: 1. remove support bonus in the arena from HM but keep it in NM 2. remove backdoor "restart to quit from arena" 3. once press a "surrender" button, pause and prompt a confirm box for surrender ———————————————————— ranking criteria: 1. tactics A, reduce from 630 to 500 for NM (450 for HM) maybe 2. funds A, fix the bug of 84,000 G ———————————————————— stats: There's too a lot of stuff that can be adjusted, base stats, growth rates, weapons, support bonus, etc. But I don't mean it should change drastically for everything. Just have fun from FE6 1. unit like Marcus, probably his growth rate can have a great enhancement but no changes to the base stats, so he won't break the early game (unlike Seth, Titania), while can also be used for a long time 2. HM bonus for Ray, yeah I surely agree :) 3. higher Light rank gained when Ellen and Saul promoted, probably C, yeah I strongly agree too 4. however, sage and druid in my opinion should just keep staff E at the beginning. That means they can't easily raise the rank, otherwise bishop makes no sense 5. and Idk if this is good to change: nomad can only straight-line attack with bow (to balance nomad and archer) 6. give the dragons 1-2 range weapon in HM, at least the boss ones should have (Ain, Jahn, Idoun) ———————————————————— I pretty much prefer that HM will outstandingly differ from NM.
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