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LukeB

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  • Favorite Fire Emblem Game
    Three Houses

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  1. At launch, on a fresh Maddening run Alear would always get HP Dex and Spd on his first level up. My spouse just started a Maddening run for the first time, and their Alear got HP STR, SPD, and DEF instead. Did they change something about fixed fixed growths? Or did they make Maddening default to random growths?
  2. This is only a sacrifice in chapters where you have the same number (or more) emblems then you have deployments slots. That is a very, very small portion of the game, unless you have all of the DLC emblems. At all times where you have less emblem rings then deployment slots, this is a positive - not a negative
  3. This whole stretch of the game is 4 chapters lol. And even if you feed her everything, she will still likely be a lower level with weaker offense and weaker defenses then Kagetsu joins with at base. Which is like, the definition of Kagetsu being a better unit. Lapis IS a good unit, and it is possible that the "optimal team" runs both, but she is not as good as Kagetsu. Unless you are giving her points for subjective things like appearance/personality/being your waifu.
  4. I have, across multiple playthroughs, forced Dierdre once, Claude twice, and Owlen three times. The longest it has taken me to pull a ring was 10 mins. Most took around 5 or so
  5. The fact that you used this conclusion as a negative when comparing Chloe to Lapis. But then dismissed the same thing when comparing Lapis and Kagetsu shows favoritism in your comparisons. Even if you are using her consistently, she is almost certainly going to be a lower level then Kagetsu when he joins, something that you did not acknowledge at all. But even if you show her hyper favoritism, and you fed her basically every kill you could from the moment she joined to the moment Kagetsu joined, and she managed to be at his level (so 10/7 to his prepromoted 15/1) he would still have +4 HP, +3 Str, +5 Dex, +4 Def, +3 Bld. That is a big difference. Or, just like you said for Chloe, "you can feed your other units then get a level 15/1 (with higher stats) Lapis for free" I personally think that Kagetsu and Merrin are a tier above the other speedsters, while Chloe and Lapis and StrClass!Clanne are all fairly interchangeable once reclassed. -- But you are right that all these speedy units, if given all tools to succeed, can likely carry your playthrough.
  6. If you know how to manipulate the rng, forcing out the Dire thunder ring is trivial but tedious. Takes about 5 mins (10 max), and 1,000 bond fragments.
  7. For most of the game (and I mean like, all except for literal endgame) Dire Thunder will do more damage to every unit you want your mage to attack, and Thoron (+ magic emblem ring) will do more damage to The Enemies You Don't Want Your Mage To Attack. For reference, I went back to that chapter 17 save file, it had Citrinne, Anna, and Ivy all on the team. Ivy had the lowest magic, so I did some comparisons for her. I gave her a +4 Thunder Tome (Ike) and Owlen. Then I gave her a +4 Thoron (Ike) and Byleth. Ivy did more with Dire Thunder to every Berserker, Halberdier, Paladin, and General on the map, while Thoron would do more damage to the Royal Knights, High Priests, and Sages. (For Citrinne, Royal Knights actually moved over to Dire Thunder Group) Do you really value doing more damage to High Priests and Sages over doing more damage to The Units You Want Your Mage To Kill? And the damage difference on the lower res enemies is significant. (Again, all numbers with Ivy, the numbers are even better for Citrinne) 52 damage vs 39 damage to a berserker 50 damage vs 38 to a general 44 damage vs 35 damage to snipers 42 damage vs 34 damage to Halberdiers Dire Thunder Ivy can one shot all of these enemies, either on her own [Snipers] or with a little support (standing next to Alear or instruct from Byleth or a chain attack) [Berserkers/Generals/Halberdiers]. And Dire Thunder Citrinne one shots all with no help -- where as Thoron Ivy one shots... none of them... even with help. And this is comparing +4 to +4, and that is a LOT more resources for thoron to get there then it was for Thunder to get there, and it is substantially behind. Dire Thunder is very powerful. I also don't think that it is unexpected that eventually, at the very end of the game, your A rank weapon starts out scaling the D Rank weapon -- but that does not diminish the power and usefulness that that D rank weapon brought to all other stages of the game.
  8. I feel like if we start with the premise of: If we start with a premise that it will cost all of your bond points, and still will require luck to get it, then I agree with the conclusion : it is not worth blowing all of your bond fragments just for a *chance* at getting the Owlen ring when Thoron will be a functional alternative. It is just that given the amount of manipulation we actually have, the base premise it wrong.
  9. I think that you have hit a key note, which is that Dire Thunder's efficacy is limited on high resistance enemies. But I think that your conclusion that it is over rated is flawed. If you get it, it is your single best enemy killing tool for a substantial portion of the game, and likely your most consistent way to one round over half of all units on any given map. You are correct that doing so offers less utility compared to the Emblem rings, but for most maps of the game you do not have enough to even go around - so having an optimized damage dealer not require one is a plus for the ring. I ran some numbers a while back, and on Chapter 17 (was just arbitrarily where I was at the time) If my Citrinne had Dire Thunder, she did more damage then Thoron +great thunder on almost every normal enemy (excludes a couple mages), whole Great Thunder wins against almost every boss/wyrm (excluding Marni). Both of those options were substantially more damage then if Citrinne had an actual Emblem Ring. This is a general trend that holds true for several more chapters, before enemy stats just hit the point that you would do more with Great Thunder against most enemies except Generals. If you are optimizing for a nuking character (say Citrinne) then the best thing that you can do likely Dire Thunder early/mid game -> Great Thunder for the end game.
  10. I am reading along, and am interested in the part where you get to the bond ring's effect, but this first section leaves me with the impression that you do not have a full understanding of how much we can manipulate the bond rings. Actually getting the Dire Thunder is trivial, but a little tedious. You can get it, or any other ring, in about 5-10 mins only spending enough bond fragments for a single 10 ring pull. I have done it personally multiple times across multiple playthroughs. I made a post a while back walking through the most efficient way to do it
  11. Celine's base strength is fairly low, and her strength growth, while higher then her magic growth, is not amazing. So switching her to a physical unit will result is a fairly fast (but not even as fast as say Kagetsu/Merrin/Chole), but low strength unit. The closest unit to compare her to would probably be Chloe. So IL 30: Chloe would have +8 hp, +2 Magic, +4 Dex, +4 Spd, and +1 Bld Celine would have +1 Str and +4 Res. I don't think that I would recommend going this route personally. You would just end up making a physical unit entirely outclassed by all of your good physical units. Celine's biggest pro, and basically the only reason to use her imo, is the Vidame class. It has: some of the best base stats in the game, sword access for levin sword, the mystic tag, and Ignis. No other class is giving you anywhere near as much as Vidame will give you, and Celine's stats seem balanced around the assumption that that is where she is going to be. Taking her out of it feels worse then just benching her tbh.
  12. I do wish Alear was less whiney as it happened though. His reaction to being robbed was pretty badly done imo
  13. This would be a functional option, slowing down the ring acquisition. However, I think it would be worse. I feel like how few chapters we would have access to Byleth/Corrin would feel pretty bad. Of the options between: Slowing down ring acquisition - so some rings are only avaliable for a very limited number of chapters Same rate of acquisition but never lose them - so our ring to deployment slot is much higher How it is, losing them half way I think losing them is the best option. There are likely other options that would [skip being robbed + allow limited rings avalaibke at once pre end game + let each ring be avaliable for enough chapters] but they would likely require massive overhauls of the narrative steucture [Like, a Alm/Celica situation where one party find half and another finds the other half], but anything like that is going to have more implications then just "let's not take away the rings" Obviously, having the rings stolen does not *feel* good, but I think it is good for the game play of the game. And I don't think games owe it to us to feel good, when narratively we are suffering a set back.
  14. Thieves are good, so he will probably be a solid unit. His speed should be insane, so nothing should be able to touch him. However, the strength growth on Thief is fairly low, so he might struggle for damage. For reference, even if you managed to get him caught up to yunaka in levels, he be slightly below her on strength. And his growth will be lower (In thief, Jean will have 40% while Yunaka and Zelkov have 45%) so he will start out behind in strength AND will have lower growth. Again, he will probably be a good unit because covert and daggers and speed are good, but might not be the best choice.
  15. Things that I would change: -Give us arts proficiency from someone, somewhere, in the early parts of the game. Having the Martial Monk / High Priest / Martial Master line completely unavailable for reclass until Byleth feels bad. -Celica's self damage should happen when the Celica unit attacks, not at the start of combat. -Make Leif's Adaptability actual smart. -Not something I actually thought of, but I will second the person who said Byleth should give Fetters over Raphael Gem for Qi Adepts. If I actually sat and thought for a bit, I might have more thoughts on the weapon choices Byleth gives out.
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