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Polemarco

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  • Pronouns
    He/Him

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  • Favorite Fire Emblem Game
    Binding Blade

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    Roy
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    Leanne

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  • I fight for...
    Elibe

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  1. Something curious is that recently I played FE Engage and it seems to me that they are returning to the classic "ironman" formula, I feel that Engage did the same thing that Conquest wanted to do, but keeping the old formula, so I'm quite happy with it
  2. The mechanics of going back in time don't bother me, but that if having infinites takes away the fun of the strategy a bit, according to me, I'll probably also play on difficult for the same reason, so it's understandable (although you can also decide not to). use it if it doesn't end up being too much of a challenge on normal)
  3. Yes, I already began to read the answers that they are giving me, and I did not publish it because of the sense of "I want them to change my opinion", I wanted to see if someone supported my point or debated it since I was curious to meet in person that makes Conquest fans like conquest. The problem is not the game, it's just that no matter how hard I try, its ideology doesn't work for me (although there are some parts that I do enjoy the game but there aren't many) Thanks for the comment
  4. In fact, I think that if you explained it well, when I was arguing that the units die and they give you so few, it is especially because of that last thing you said, how complex it becomes to understand the game, sometimes I feel that it makes you unable to make mistakes and you have to be perfect when playing. I think that is precisely what makes me not want to continue playing a bit, in part I understand (and sometimes I like) having to make a super exact strategy to pass a map, but other times it makes me very desperate that for a little thing that goes wrong everything is ruined and I have to start over In the aspect of how to pass the maps it is fine, but I think that they are simply incapable of adapting to that ideology, or if I want to play in ironman mode it is also impossible for me (which annoys me since playing in ironman mode is the most I enjoy). Thank you for taking the time to explain it.
  5. In a certain way I understand several of the points that Conquest has great maps, one in which I do agree is the Takumi map (the one in the first one) that requires you to play aggressively due to the amount of enemies it throws at you, in fact that map if i enjoy playing it. My problem would come more from the chapter when you get Xander onwards. The maps are designed to be played in a very…perfect way? In other words, I understand playing aggressive but sometimes I also feel that I can't afford almost any mistakes, and the fact of constantly restarting is what ends up taking away my desire to continue, of course I'm not saying that the game has to give you 15 divine pulses, but I don't really enjoy the opposite either, being very specific and closed. I don't mind restarting, but rather than being wrong, the ideology of the game is not for me, since FE12, for example, I enjoy it a little more because I feel that despite being difficult, I don't feel so "limited" since the save points and new units make me enjoy it more Anyway, thanks for explaining it to me.
  6. Honestly, I was surprised to hear that, I am from the Hispanic community, and here Fates is usually defended a lot because of its gameplay, I assumed that in the English community it would also be like that, that's why I assumed that mine was an "unpopular" opinion, but in turn I'm quite glad I'm not the only one who thinks so. Thanks for the comment
  7. I think there is a big difference between liking something and ensuring that it is good. Indeed, I like Binding Blade, but I never say that its maps are the best in the franchise or that its gameplay is the best, and I don't just like it for the gameplay, That was my point describing why I don't like the gameplay of Fates (especially conquest), because I feel that sometimes its gameplay defends itself too much when for me it has many things that are quite bad (leaving aside the story and characters). Anyway, thanks for the answer
  8. Hello people, I would like to talk about a topic that always leaves me thinking, the gameplay of Fates (especially conquest), Every time I heard about Fates before playing it, they always told me the same thing, "the conquest gameplay is the best in the entire saga", And well, after having replayed it a couple of times, I have always felt it was highly overrated since it has many things that I consider somewhat wasted and I wanted to comment on them. 1-Despite being one of the most difficult FEs, it gives you very few playable characters, let me explain, in other FEs they always give you characters when you advance in the game, like GBA or DS, but here they give you very few and most at the beginning, which which leaves very little variety in the mid-late game, leaving you with very few alternatives if something goes wrong or someone dies, which seems to me a very bad thing for one of the most difficult FE. I know that gen2 exists, but it's not the same, after the Xander chapter I feel that it feels too monotonous, since with so little variety of characters you feel that everything has to be perfect, since the maps demand a lot but give few resources, of course they give you enough to survive, but nothing more, the maps at that point become quite complex, which I think causes more problems. The problem is not that it is difficult, it is that for me it does not feel like a Fire Emblem game, for example FE12 is also difficult, but it is constantly giving you characters because the game knows that it is difficult, and also since some maps are somewhat complex , it gives you access to save points so you don't have to repeat those very tedious and specific parts, Conquest doesn't give you any of that and I really feel that it makes the game experience worse 2-The dragon veins seem to me an element that slows down the game and doesn't add anything other than just slowing you down more, like in the Sakura map that I find extremely boring, or the one about climbing the mountain, not to mention the one about the ninja cave and the final map, I feel that the game has very poorly designed maps that end up making the experience boring, and if you add to that the few characters it gives you, I think the result gets worse. 3-The second generation, this works as a replacement for the classic style of giving you characters every time you advance, but for me it has a lot of problems too, since it's something you have to plan from the beginning and probably requires many characters that you don't you want to use or they won't be of much help to you in the long run, what happens if that character with whom you had rank A dies? Well, you lose the son that you had been preparing for so long, the same thing if he did not give you very good level ups and it was no longer convenient for you to take him with you, it is something that requires a lot of preparation and is not very comfortable, and personally I prefer that they give me directly the characters to depend on something like support S. 4-The skill system is full of some that have percentages, which I think already screws up the RNG too much And having to constantly check the abilities of the enemies annoys me, at least in other FE they were fewer abilities and were not as important as in Tellius and Jugdral, if receiving crits and sometimes it bothers having many enemies that use those skills makes it worse, especially in lunatic, like in the Kaden chapter that to me Apparently it has horrible mechanics with the enemies, or the chapter against Hana, the one with Ryoma, the endgame, damn I really don't find anything good about this skill system since it makes me fatal. Maybe some maps are well designed like the port or the ship since they encourage you to make solid strategies, that's fine, but the problem is that this is FE, a game where the RNG matters a lot, where units can die , where the level ups affect a lot, there are other FE like Echoes or Holy war that follow a similar idea "give you a lot of units at the beginning but almost none in the late game" but minimal in those games like FE4, the Gen 2 is separated from the gen1, which makes it more like using the children in my opinion and also the saving system and abilities. Same case for Echoes with the sources to revive and Mila's wheel. I don't think it's a bad game, but I would say that AS A FIRE EMBLEM GAME, it's pretty bad, if this game were from, I don't know, Advance Wars or Triangle Strategy, maybe it would be better since they are not games where units die or that It affected the rng too much, but hey, I just wanted to give my opinion on why this FE for me has a very overrated gameplay in many aspects. I would like to know what you think. Thank you for reading
  9. @Interdimensional Observer I understand your point, Roy is my favorite lord but I am not going to say that he has a very developed evolution or that he is a very deep character. But something that I think Roy must have merit of is identifying and knowing who the bad guy is, in any case Zephiel is not like other Pasifist lords like Eirika or Corrin. He knows that bern is on the wrong side and at least for me it is something admirable having too innocent protagonists ... Honestly thanks for your opinion my friend
  10. First of all we all know that Roy is a bad unit ... But instead for me he seems a great and wonderful character in what he is as a protagonist, I wanted to know what your opinions are about him and if you think the same as me or If, on the contrary, you think that he is a bad protagonist, I would like to hear your opinion and explain whys, thank you.
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