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FailWood

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Posts posted by FailWood

  1. 16 minutes ago, Othin said:

    My main concern is new characters, which have slowed down slightly earlier this year with the introduction of Ascended Heroes and the rearranging of the legendary/mythic ratio, but those both seem like they were kind of inevitable with the available pools decreasing. Hopefully things will now be stable for a while.

    That's part of why I don't like the child banners much.  Giving units steroids that make them stronger at the cost of their age is a bizarre idea.  At least Young Soren and the Young Ike/Mist duo were referencing their games.

  2. 11 minutes ago, Othin said:

    The biggest thing that disappoints me with alts is when they keep reusing a character's old weapon types, especially when there are interesting alternatives available.

     

    8 minutes ago, Tybrosion said:

    The alt variety I’m more concerned about is the repetition of color, weapon type and/or movement type.

    This is a very good point, and credit to Tybrosion for using Ike and Marth as examples.  I'd also like to throw in Female Corrin for being a dragon in most of her Alts.

  3. The last few seasonal banners with Alts have felt stale, either because of choice of characters, or not being very creative with who they use or reuse.  Female units on Summer banners are the most guilty example, with them only using one of 3 different body types (Average like Tana and Linde, children like Young Tiki and Ylgr or others that purely rely on tits and/or ass like Camilla, Selena (Sacred Stones), and Dorothea), and not having much variety in what they wear.

    My question for you all is this: Do you feel the same kind of fatigue from Alts as I do, and if so, what would you like to see IS do to break it?

  4. 23 minutes ago, Shadow Mir said:

    I... never knew that, actually.

    I wasn't surprised when I learned that was the case.  Rev completely forgets about Hinoka until Chapter 16, as she doesn't appear at all in the story between the decision of Chapter 6 and then.  My reaction to seeing her was literally "Where the hell have you been?".  Also adds to how Setsuna feels like a waste of space, both as a unit and as a character, and Azama having such a trollish character in nature.  The timing of Hinoka joining in Birthright felt random too, as the other 3 Hoshidian royals had a story reason for their join times.

    ...But I'm getting off topic.  To anyone who didn't bother reading this, know that Setsuna is still my pick for worst unit in Birthright.

  5. 5 minutes ago, Shadow Mir said:

    That's one of the big things about Birthright that makes me wonder what kind of drugs they were on when they designed him...

    You forget that Fates wasn't originally going to have Hinoka.  It was going to be 3 Hoshidian royals, and 4 Nohrian royals, so they likely thought of Subaki before Hinoka.  ...But I digress.

  6. 1 hour ago, SnowFire said:

    Maniac BEXP

    I don't think BEXP on any difficulty should be used as an argument in Rolf's favor, because it's something everyone has access too.  Sure, it's cheapest to use on him or Mist because of their lower base level, but at the same time, it's more worthwhile to use it on units who are on par with the enemies or either slightly ahead or behind them (Boyd, Oscar, Soren, and Marcia).

  7. 45 minutes ago, Jotari said:

    Yea, I remember the agony of trying to train up Soren's weapon ranks to ger siege tomes. Do not try to go multi element in Path of Radiance. Stick to one if you want to have any hope of actually using high level magic.

    I already did one time, so I know the pain too.  Soren was my main Sage and wanted him to use Rexbolt in Endgame.  He reached B rank in Thunder in Chapter 26, then I used the two Arms Scrolls I saved to have him reach S rank.  I can imagine the agony of trying to get Tormod up to S Thunder, as he also starts with E Thunder like Soren does.

  8. 1 hour ago, Jotari said:

    I think he actually has pretty decent  growths...just next to no levels to use them. If he did join at level 5 or 6 then you could probably pump him full of exp and he'd be pretty great (of course he'd be most advantages if he started lv20 mage so you could give him staves.

    He's a good option for having the long range tomes on him if you don't want them on your main Mages/Sages thanks to his high weapon ranks, same applies to Callil.  I sometimes deploy one of them for just that, and it's handy.

  9. 2 minutes ago, Jotari said:

    Well then you are using him as a character and he's not a useless unit. He contributes something even if you're just using him in the first half.

    You're talking to the same person who hates Conquest Niles.  What a back and forth that was.

  10. 13 hours ago, SnowFire said:

    Path of Radiance losers: Much as Rolf is very, very bad in PoR for the reasons everyone knows, I have to think that availability concerns combined with system issues make it at least somewhat competitive between Rolf and the Crimean latecomers.  An "optimal" playthrough won't use any of them and leave them moldering in the barracks.  But, given the way bonus XP works, if you really love Rolf, you can at least shower him with BEXP and have some overlevel super-kid run around feathering fools for most of the game.  On the other hand, an attempt for favoritism on Bastian/Lucia/Elincia is largely going to fall flat: even if you save up some BEXP for them as soon as they join, they won't be able to get as overleveled comparatively as super-Rolf was for the mid-game, and they only exist for just a few maps.  It's a tough call, but Rolf does have this minor redeeming quality over the late-joining cannon fodder.

    I don't see Rolf as better then Elincia.  She joins with A Staves and can fly so she can mend/recover someone, then get back to safety.  Her being able to use Fortify at base is handy too, in a game where Sages can't reach A Staves.

    3 hours ago, Jotari said:

    If I remember rightly, Bastians stat spread is also just kind of bad. In a game with mages that are already underwhelming for the series average, he chooses to focus on strength to play into the bizarre design decision of knife sages, and he doesn't even do a good job of that.

    Statwise he's similar to Callil.  +3 HP, +4 Strength, Same Magic, +3 Skill, -2 Speed, -1 Luck, +4 Defense, and +3 Resistance... but joins 4 chapters later then her and is Level 13 compared to her Level 6.

  11. On 5/4/2022 at 10:35 AM, Alastor15243 said:

    I lost an ironman to a 2% ninja crit on my avatar, in a game I was trying to demonstrate was good for ironmanning, on a map I was trying to demonstrate wasn't as infuriating as people say it is.

    Chapter 17 of Conquest I take it?

  12. 16 hours ago, Shadow Mir said:

    Sol.

     

    10 hours ago, Zapp Branniglenn said:

    Sol is real nice.

     

    8 hours ago, lenticular said:

    Agreeing with the suggestion of Sol.

    I appreciate the input from you all.

    Go figure the main suggestion would be Sol when Astrid is the only potential Paladin on my main squad currently, and even then she'll need to do well to stick around.  My Oscar is benched cause he was turning out poorly, I'm taking a break from using Kieran cause I used him last time, and Makalov... I still can't bring myself to use him cause of how much I hate his character.  Titania is part of the backup squad, so she there if things become dire.

  13. Aside from getting Aether on Ike or Lethality on Volke (if he turns out well), I can never figure out which mastery skills are worth getting with Occult Scrolls, even now while I'm on my 6th playthrough of Path of Radiance.  Disregarding individual units, which mastery skills are considered worth getting?

  14. 16 minutes ago, Shanty Pete's 1st Mate said:

    You can't take him north yet, and if you go to one of the shrines down south, Grieth will flood the world map with Brigands (not to mention the re-spawning cemetery). So it's difficult to even have him in Archer at this point.

    You only have to deal with him as a Villager for one cemetery encounter if you decide to go south to the Seabound Shrine (assuming you defeated the Necrodragon there beforehand) immediately after getting him.  Your journey back after making him an Archer can be used to get him both levels, and Combat Art experience.

  15. 8 hours ago, LJ_Tenma said:

    This is kind of a hot take on my end, but I don’t think Forsyth is a bad unit—he’s just in a bad class.

    I can agree with his class being bad for Act 4, but not for Act 1 or Alm's side of Act 3.  Lukas can hold his own in the class just fine, and him having access to the Ridersbane coupled with his high defense and attack as a Knight, he's great for taking on the waves of Cavaliers Act 3 throws at you, which is something Mathilda has a hard time doing because of her poor defense when she first joins you.  Forsyth can potentially do the same, but unlike Lukas, his join time is awkward as he's competing with others for EXP to promote, so getting him there without grinding is difficult.

  16. 9 hours ago, Dark Holy Elf said:

    I don't remember the resource situation in SoV at all any more, but is this actually practical? I assume Leon is already wielding a Killer Bow, and one or two characters in Alm's route besides. Is it reasonable to make four of them? If so, they're certainly good enough that I can see the case for going out of your way to baby along Atlas.

     

    2 hours ago, Shanty Pete's 1st Mate said:

    You only need one Killer Bow, TBH. Play Alm's Act III beforehand, and forge a Steel Bow into a Killer Bow. It takes 230 Silver, so it should be doable right after Desaix at the latest (sooner if you get the Exotic Spice from the Cheesemonger). Beat Act III with the Killer Bow on Python or Kliff or whoever, then use the Merchant to send it to Celica's side. So that Leon or Atlas can use it. From there, you can upgrade the Killer Bow with the resources from Grieth's Citadel. Celica's side now gets the Killer Bow for Act IV, but she can Merchant it back to Alm right before the Tower of Duma. It makes sense to do Celica's side first anyway, to get Alm his promotion ASAP.

     

    1 hour ago, Dark Holy Elf said:

    Yeah, fair, I never did much in the way of merchant shenanigans, and also switched between parties based on my mood rather than worrying about what was "optimum". Still, the problem is that Leon is obviously first in line to use the Killer Bow. I guess you can raise up Atlas just so you can glue him to Leon and have them trade the Killer Bow back and forth every turn? That might be enough to get Atlas out of the basement, for all that it's still not the type of thing I'd probably bother with myself.

    Dang, I missed all the Killer Bow talk.  Damn you Path of Radiance for taking up my whole day!

    You don't need the Merchants.  Celica's path has enough to make one, but the method Shanty Pete mentioned is the more convenient way.  I usually forge just two of them, one for each side.  I personally favor giving it to Atlas over Leon because of his higher Attack, and because Leon will most likely have mastered Curved Shot, so I like keeping the Iron Bow on him for accuracy in case there's someone slippery.

  17. 54 minutes ago, Dark Holy Elf said:

    For Celica's route I'm inclined to nominate Atlas, just seemed too underlevelled/classed without a backtrack right after you get him, but I also missed Nomah entirely so I'm not gonna weigh in on whether he's worse. Deen definitely had big "why on earth would I want a fourth myrmidon" energy but I don't think he's bad if you get him, just boring.

    It really does depend if you think the backtrack for Atlas is worth it, and if you want to spend resources for whatever you turn him into (I'm a backer of Archer Atlas these days, giving him a Killer Bow was one the most enjoyable experiences I've had in all of Fire Emblem).  I feel the payoff with him is better then Jesse and Est, and I stand by Nomah as who I consider the worst unit in SoV.  As for Deen, I'd take him over Jesse any day.  His bases are fine, and a good chance of hitting Level 10 for Dread Fighter by the end of Act 3 if you focus on him.

    ...I never did pick anyone from Alm's side.  Uh... either Forsyth, Zeke, or Mycen.  Was never impressed by any of these 3.

  18. What's a tragic experience you had in a Fire Emblem Game (other then Heroes or Warriors)?  I'll start with one just to give an idea of what I'm looking for:

    In one of my recent playthroughs of Radiant Dawn, I had Nolan and Zihark supporting each other for that double Earth Affinity and the two were the stars of the run.  Then 3-13 happened and the Greil Mercenaries started showing up while the two were far in the front line, and Mia (who I trained on that squad) scores a Crit on Zihark, killing him on the last turn of defense.  I decided to continue without him.

    Next chapter (3-E), I had Mia go up the middle route, and set her up to take on Nolan, who was a big threat of that group.  Nolan gets the Colossus proc against Mia and kills her despite his low hit chance, possibly out of revenge for Zihark.  For the sake of the arc, I went on without her.

  19. On 4/25/2022 at 8:53 AM, drattakbowser said:

    Fates (Birthright) : Azama

    I disagree with this, Azama's promotion to Great Master is too good.  It gives him +8 Strength after starting with a base Strength of 9, meaning he can function as a combat unit on turns when he doesn't need to heal.  He also joins at level 7, meaning he doesn't need much work to reach promotion.  Besides, Setsuna exists, and I already went over why she's awful earlier in the topic.

  20. 43 minutes ago, Dark Holy Elf said:

    Personally I would not consider Astrid or Lyre to be terribly far off-topic here. The topic title says Meg and Fiona, but the reason for the thread (stated by you yourself in your original post) is to discuss units who are "pretty bad in Radiant Dawn".

    If I wanted to discuss other units in Radiant Dawn who are usually viewed as bad, then I would've named the topic "Worst Radiant Dawn Unit?", or something along those lines.  My phrasing when asking the question initially was focused solely on Meg and Fiona, with the keyword being "both", as in 2 people and only 2 people.

    44 minutes ago, Dark Holy Elf said:

    Discussion tends to naturally morph.

    I brought up Shadow Mir earlier for that reason.  They have a history of doing that on discussion topics, and usually go off topic.

    47 minutes ago, Dark Holy Elf said:

    If you insist that every post must centre on Fiona vs. Meg, then this thread is probably about over anyway

    I felt this was done for bit, and was trying to stop it from going further off track.  I'd rather have shut down this topic without resorting to verbal policing, but that's not something a topic creator can do... for some reason.

  21. 4 hours ago, ♠Soul♠ said:

    Astrid is bow locked until promotion with horrendous bases and only two maps to do anything, that's really not at all comparable. Lyre 4HKOs Sages and can't even double consistently without 1-2 of Spd. And this is taking aside she has to transform to even do that...

     

    3 hours ago, Julizan said:

    Astrid is similar to Fiona for having great skill and class considering caps. However unless Fiona it is easier to give her some levels in her debut chapter because of paragon and having stronger allies. Her growths are worse, but paragon can fix. 

    I said to go make a separate topic if you guys wanted to discuss Astrid and Lyre, because this isn't the topic for those two.

  22. 2 hours ago, Dark Holy Elf said:

    I would also argue that Lyre and Astrid are at least as problematic at base as Meg is, but that's a tangent for this thread.

    It would indeed, and I don't want Shadow Mir to derail this topic again.  The Meg/Gwendolyn comparison went on longer then it should've for not being the point of this topic, so if you all wish to discuss units like Lyre or Astrid, someone go make a separate topic.

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