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Elgray

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Everything posted by Elgray

  1. Well, I'm curious about these so-called "backup commands", but I can't find a whole lot of information on them. My understanding now is, that by using the Backup command, all Cry skills on a character's skill bar will be used simultaneously. I also think that they stack with any other cry, except for the same cry. (For example, Skill cry and Rainbow Cry will stack, but Skill cry and Skill cry will not. ) My questions are: 1. How do you use the Backup command? Does every unit have the backup command, or does only the tactician use it, activating everyone's skills? What I mean is: are Cry skills activated individually, on a unit by unit basis, or do everyone's skills activate at once? 2. Can it be used multiple times in one chapter? Like, every turn? Also, on a side note, can My Unit marry Inverse? I've noticed that the player can marry other SpotPass Units like Gangrel, Valhart, and Emelina, so it should be possible, right?
  2. Yeah, that is looking a lot better. Good work.
  3. Your team is, for the most part, looking pretty decent. I have a few criticisms, though. Degel: You know that you can promote her directly from Knight into Great Knight, correct? You don't have to go through Cavalier. I guess I understand if you want to grab that Discipline skill but, frankly, it's might not be worth the experience and change seal required to get it as, by using your character's weapons, you will (eventually) get them to max rank, with or without Discipline. Also, Discipline becomes useless after you have maxed out your weapon skills. Selena: The Dark Knight's strength cap is a bit low (38) when compared to other classes and the Dark Knight doesn't have anything to make up the difference. Sol and Life Absorb will help to keep her healthy, it's true, but don't expect her to ever really dish out a lot of damage. One thing you might consider is making Ronku a Swordsmaster instead of an Assassin so that he can pass down Astra. Astra is a wonderful ability with a MUCH higher activation rate than Lethality. Astra could probably work to take out an enemy on it's own, making it much better in the long run than Lethality. Noire: She will die. There is no question. While Vengeance will be ridiculously powerful at low HP, the fact is that you CANNOT rely upon Miracle to save a unit. (Especially since Miracle CANNOT activate more than once in a row. If the unit already has 1 HP, Miracle WILL NOT work.) Not to mention the fact that an enemy can simply attack her before she has a chance to fight back. Really, if you wanted to make a risky, low-HP unit, you'd be better served to include Vantage, as it will allow you to attack before the enemy. Nn: The pairing of Fredrick and Nono is a good one. However, I'm curious as to why you would go through the trouble to Reclass Fredrick from a Great Knight to a Paladin. In order to even get to Paladin, you would have had to get Fredrick to level 10, then use a change seal. By that point, you would have learned Luna (which, IMO, is a MUCH better ability than Defender... Especiallly for Nn who has NO attack skills...) Having a large chance to halve the enemy's defense is a whole lot better than having a meager +1 to your stats, especially since you have to be doubled to even get the bonus. Other than that, I can't see any large problems. Good luck on your team.
  4. Okay, I've reworked my builds in order to make them much more cost and time efficient, while still retaining potential for post-game reclassing. Note that it might not be feasible to use ALL of them at once but if I WAS going to use all of them, this is the setup I would use. In addition, I have included a counter that shows the TOTAL amount of change/ master seals required (Both Parents and Child included) in order to get the child up to the level specified. Unfortunately, only skills were considered in the matches, as I don't really know how stats and growths affect children. Please tell me what you think. Wood (Swordsmaster) Azure (Berserker) Brady (Sage) Cynthia (Falcon Knight) Degel (General) Selena (Hero) Jerome (Dragon Knight) Chambray (Taguel) Loran (Dark Knight) Noire (Sniper) Nn (Manakete) Lucina (Great Lord/ Paladin) Mark (M) (Grandmaster/ Swordsmaster/ Assassin)
  5. It's probably because everyone wants to get that "Uber" team filled with units that have excellent skills, which often requires a lot of class swapping. Only after creating the teams do people stop to think about how difficult it really is to get them. I'm going to try to find a "happy medium" of units that can exist as good units with minimum grinding, and then become excellent units post-game when they have time to class-swap some more. I'll post a dumbed down version of these pairings for pre-endgame, or maybe switch some of the parentage around a little to make them more accessible.
  6. Here are my adjustments. Cynthia (Falcon Knight) Chambray (Taguel)
  7. Wah. I didn't notice that. Thanks for the heads up, I'll have to rework it, then. (I hate that they made Krom and Sumia so limited in their supports...) And with Krom being taken by MU, that means that Sumia only has three options... And none of them can give Cynthia Bow Slayer... I'll probably end up pairing her with Gaia instead. I'll also have to come up with an easier route in order to have them ready for endgame, and then just get them to the levels I have here in the post-game.
  8. I've been thinking long and hard about how I'm going to prepare my second generation characters for the English release of Awakening. While I know that, due to the sheer amount of options for pairings, there is no way to establish a true "Ideal", I have come up with combinations that I feel might lend well to the character's strengths. Also, I feel that these all appear to be likely matches. However, this is done with limited knowledge of the storyline. All my information came from the page here on Serenes forest and many rely upon the class sets inherited from the father. If possible, I'd like everyone to take a look and tell me what they think. The main flaw with this setup is that I can see right away is that it will require vast amounts of experience and grinding. I'd like everyone's input on that as well. Key: Name of Child (Final Class) Mother (Class): (Skill inherited) Father (Class): (Skill Inherited) Hair Color Path of promotion: Final Skill set: Brief Description Wood (Swordsmaster) Azure (Berserker) Brady (Sorcerer) Cynthia (Falcon Knight) Degel (General) Selena (Battle Cleric) Jerome (Dragon Knight) Chambray (Taguel) Loran (Dark Knight) Noire (Sniper) Nn (Manakete) And finally: the main two units of this set: Lucina (Paladin) Mark (M) (Assassin) My last three units (which I will not give a description for) are: My Unit (F) (Grandmaster) Krom (Demon Fighter) Liz (Bride) And that would round the number of Units up to 16. So, what do you think? Have any opinions or see any flaws?
  9. Elgray

    Mask Help

    Wow. That's actually pretty good! I wasn't expecting anyone to actually put the effort into trying to fix it, so thank you for that. Looking at it now, though, I think I'm going to try to go back and make it look a little less attached with just a hint of the mouth and nose evident. Because right now, like my original, it looks like it's completely skintight which wasn't exactly what I was going for. No idea how to make it work, but I'm sure I'll flail helplessly figure it out. Still can't find the portraits that people are referencing but, oh well.
  10. Wah. I've been in the very early stages of making an "updated" version of FE6 recently, only to find out that I wasn't the only one! Oh, well. From the way yours sounds, we both had different ideas on how to do it. I'm a lousy hacker, so I have no doubt that I won't be able to input some of the features you're talking about. (There's also the fact that I'm less likely to actually finish it.) Anyway, I'd like to play it to see what you've accomplished, but I can't seem to find the download link. All I could find was the promotion early patch. Do you have a version up?
  11. Elgray

    Mask Help

    Ok, would there be any way you could post a link to that portrait so I can see what it looks like? I'd like to see how he did it.
  12. Yeah, that's what I'm doing. That program is pretty cool.
  13. Elgray

    Mask Help

    Hey, I'm kind of an amateur spriter and I've recently been working on a face mask for Chad below, inspired by a mask seen on one of Nayr's sprites (pictured at right). I think that it's not too bad, but something about it seems... off. I can't put my finger on it... Does anyone see anything particularly wrong about it or have any advice for making it look better? Also, I was planning on trying to make it look as if his mouth was moving underneath the fabric (for the talking frames). Any ideas?
  14. So, since there is so much free space in the rom, my best bet would be to simply insert the maps as new custom maps and use the Event Reference module (which I just found) to change the offsets to the new maps, expanding the rom as needed. All right. Got it. Thanks.
  15. Hey there! I'm new to this forum but I used to hang around on FEU/SOS a while back. Anyway, the place is kind of dead right now, so I was advised to ask hacking questions here. I'm having my first pass at map editing using Mappy working on the maps from FE6. My goal is to expand all of the existing maps, adding new areas. I used BwdYeti's mappy converter and the map images from the FE6 area of this site to create replicas of the maps, ripe for editing. Even though this is my first time at editing maps, I'm confident I can figure it out by following the tutorials. However, the one I was reading says that you need to either: A) Have an event reference module for nightmare in order to assign the maps or... B) know the reference offsets in order to edit the map into the game in hex. I can't seem to find any event module for FE6, nor do I know the offset for the chapters. Could anyone help me out here? Also, do I really need to add new reference pointers? Is there any way I could get the new maps to, I don't know, OVERWRITE the old ones in some way? After all, they're the same maps, only slightly altered.
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