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Ooga booga

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  1. Asura from Asura's Wrath! A character that capcom seems to sometimes just forget exists and it's a bit sad honestly. Neutral B: quick blasts of air that he sends out by simply punching the air, it doesn't stun from far away but it quickly stacks up damage and slowly charges his burst meter! ( That'll be explained at the end.) Side B: Asura quickly dashes towards his opponent with his fist clenched before sending them flying with a punch to the gut! A quick move but has negative frames on shield but does a lot of shield damage and even is a good kill move or combo ender. This also builds up his meter! Down B: It may be odd but this will be a counter command grab, only working for melee attacks as it'll just cancel every other projectile. When hit Asura will grab them by the head and jump up before slamming them down into the ground, it actually just leaves them laying on thw ground without a chance to tech, so it would be a good way to put you opponent into a combo of just overall bad position, while also building up 10% of his meter! This also does 1.75x of what attack hits him. Up B: This will be pretty much a better double jump, he raises his fists and punches the air, creating a shockwave that cam spike and has 3 times the height boost of a normal jump. He doesn't enter freefall either. This is something that shot him into orbit in his game. Jab: His hold in jab will be a simple three hit combo done with his fists, having only 2 frames of wind up for the first hit. His rapid jab will just be a barrage of punches that slowly build up meter, but can cancel into his side b and neutral b. Forward smash: instead of a punch Asura pulls his leg back to send a straight kick that can be angled at his enemy, being decently low but having high kill power, not too far behind Gannondorf's, charging 7% of his meter. Down Smash: Asura leans forward while bringing his arms to his stomach before jolting back and swinging his arms open with a yell, letting a burst of red energy. Not a good kill move but it's fast and actually restores 13% of his meter. Up smash: pretty much little Macs up smash but with more oomph behind it, restoring 9% of meter. Forward tilt: a quick jab followed by a heavy headbutt, doing good shield damage but only restoring 3% meter. Down tilt: A quick leg sweep that'll send the opponents slightly into the air, being safe on shield and leads to combos. 5% meter is restored. Up tilt: A super quick uppercut that can lead to every move he has besides forward smash, letting this be a good combo tool and for easy kill confirms. This actually doesn't restore any meter at all. Neutral air: He pretty much does his down smash but in the air and on a smaller scale, being his main combo tool in the air for how fast it is and a good meter filler by restoring 8% each time. Forward air: he brings his fast back to only send on a quick jab followed by a heavy axe kick, this will spike at higher percentages and can even drag down to continue his combo! 6% meter for each hit. Down air: Asura looks down and thrusts both of his fists downwards, creating a heavy version of his air blasts. His fists will spike at any percent while the air blast will only push down instead of spike until 120%. 10% meter gained for this attack! Back air: He quickly turns around to puch behind him, sending a small air blast out rather quickly, faster than villager's but not as strong. This restores 5% no matter what part hits, and his fist is a sweetspot that can kill at 80. Up air: Asura quickly sends a kick upwards followed by another one, a quick two hit move that can drag down while also being a good damage stacker! 3% meter restored for each hit. Pummel: Asura simply knees his opponent as he holds their head. Forward throw: Asura tosses his opponent up and punches them forward, dealing good damage and even being a good kill throw. 10% Back throw: Asura does a quick turn around and tosses his enemy over his shoulder onto the ground, leaving them unable to move for a few frames, not doing much damage or knockback but a good combo starter and long re grab chains. 7% Down throw: Asura will throw his opponent down before sending a straight punch towards their head, doing tons of damage but doesn't get much off of it. 15% Up throw: He keeps hold of his enemy's head and twirls around before barely throwing them up before sending a uppercut to their torso, Again good amount of damage and even a kill throw, but gets nothing off of it. Final Smash: Asura will let out a burst of orange energy and if the opponent is hit they'll be sent to a gray void with black water being their only solid ground as Asura will slowly being walking to them from a distance before shouting, " I won't forgive you... For making my daughter cry!" All of the black marks on his body bursts with orange energy as he leaps towards the ones caught in the final smash and sends a strong punch towards their head, and when he finishes his punch and massive beam of red energy comes out from the other side of the enemy before going back to the stage. This move kills stupidly early but has short range, but multiple moves do combo into it, so when he has it I'd suggest playing careful. Burst Meter: This is Asura's passive as a meter will be above his percentage, being white no matter what color you choose, amd upon filling all of his black markings burst with orange energy and give him a huge boost for 10 seconds! He gains 50% more damage, 50% more movement speed, 75% more air speed, 10% damage reduction, stunning projectiles, a insta shield break side B, and a little better up b and double jump. Down taunt: Asura goes a bit limp before standing back up while saying, " Not yet!" With a angry tone. Side taunt: He clenches his fists as he states, " I'm not through with you yet!" With again his angry tone. Up taunt: Asura stands up straight and looks to where the opponent is and speaks, " Just who do you think you are?" In a angry tone but more quiet. ( And that's all!)
  2. Asura from Asura's Wrath! A character that capcom seems to sometimes just forget exists and it's a bit sad honestly. Neutral B: quick blasts of air that he sends out by simply punching the air, it doesn't stun from far away but it quickly stacks up damage and slowly charges his burst meter! ( That'll be explained at the end.) Side B: Asura quickly dashes towards his opponent with his fist clenched before sending them flying with a punch to the gut! A quick move but has negative frames on shield but does a lot of shield damage and even is a good kill move or combo ender. This also builds up his meter! Down B: It may be odd but this will be a counter command grab, only working for melee attacks as it'll just cancel every other projectile. When hit Asura will grab them by the head and jump up before slamming them down into the ground, it actually just leaves them laying on thw ground without a chance to tech, so it would be a good way to put you opponent into a combo of just overall bad position, while also building up 10% of his meter! This also does 1.75x of what attack hits him. Up B: This will be pretty much a better double jump, he raises his fists and punches the air, creating a shockwave that cam spike and has 3 times the height boost of a normal jump. He doesn't enter freefall either. This is something that shot him into orbit in his game. Jab: His hold in jab will be a simple three hit combo done with his fists, having only 2 frames of wind up for the first hit. His rapid jab will just be a barrage of punches that slowly build up meter, but can cancel into his side b and neutral b. Forward smash: instead of a punch Asura pulls his leg back to send a straight kick that can be angled at his enemy, being decently low but having high kill power, not too far behind Gannondorf's, charging 7% of his meter. Down Smash: Asura leans forward while bringing his arms to his stomach before jolting back and swinging his arms open with a yell, letting a burst of red energy. Not a good kill move but it's fast and actually restores 13% of his meter. Up smash: pretty much little Macs up smash but with more oomph behind it, restoring 9% of meter. Forward tilt: a quick jab followed by a heavy headbutt, doing good shield damage but only restoring 3% meter. Down tilt: A quick leg sweep that'll send the opponents slightly into the air, being safe on shield and leads to combos. 5% meter is restored. Up tilt: A super quick uppercut that can lead to every move he has besides forward smash, letting this be a good combo tool and for easy kill confirms. This actually doesn't restore any meter at all. Neutral air: He pretty much does his down smash but in the air and on a smaller scale, being his main combo tool in the air for how fast it is and a good meter filler by restoring 8% each time. Forward air: he brings his fast back to only send on a quick jab followed by a heavy axe kick, this will spike at higher percentages and can even drag down to continue his combo! 6% meter for each hit. Down air: Asura looks down and thrusts both of his fists downwards, creating a heavy version of his air blasts. His fists will spike at any percent while the air blast will only push down instead of spike until 120%. 10% meter gained for this attack! Back air: He quickly turns around to puch behind him, sending a small air blast out rather quickly, faster than villager's but not as strong. This restores 5% no matter what part hits, and his fist is a sweetspot that can kill at 80. Up air: Asura quickly sends a kick upwards followed by another one, a quick two hit move that can drag down while also being a good damage stacker! 3% meter restored for each hit. Pummel: Asura simply knees his opponent as he holds their head. Forward throw: Asura tosses his opponent up and punches them forward, dealing good damage and even being a good kill throw. 10% Back throw: Asura does a quick turn around and tosses his enemy over his shoulder onto the ground, leaving them unable to move for a few frames, not doing much damage or knockback but a good combo starter and long re grab chains. 7% Down throw: Asura will throw his opponent down before sending a straight punch towards their head, doing tons of damage but doesn't get much off of it. 15% Up throw: He keeps hold of his enemy's head and twirls around before barely throwing them up before sending a uppercut to their torso, Again good amount of damage and even a kill throw, but gets nothing off of it. Final Smash: Asura will let out a burst of orange energy and if the opponent is hit they'll be sent to a gray void with black water being their only solid ground as Asura will slowly being walking to them from a distance before shouting, " I won't forgive you... For making my daughter cry!" All of the black marks on his body bursts with orange energy as he leaps towards the ones caught in the final smash and sends a strong punch towards their head, and when he finishes his punch and massive beam of red energy comes out from the other side of the enemy before going back to the stage. This move kills stupidly early but has short range, but multiple moves do combo into it, so when he has it I'd suggest playing careful. Burst Meter: This is Asura's passive as a meter will be above his percentage, being white no matter what color you choose, amd upon filling all of his black markings burst with orange energy and give him a huge boost for 10 seconds! He gains 50% more damage, 50% more movement speed, 75% more air speed, 10% damage reduction, stunning projectiles, a insta shield break side B, and a little better up b and double jump. Down taunt: Asura goes a bit limp before standing back up while saying, " Not yet!" With a angry tone. Side taunt: He clenches his fists as he states, " I'm not through with you yet!" With again his angry tone. Up taunt: Asura stands up straight and looks to where the opponent is and speaks, " Just who do you think you are?" In a angry tone but more quiet. ( And that's all!)
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