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IrohDW

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  1. As far as I know that is how Paragon works. The problem is that the default files the chapter editor makes when opening it are not the same as the game's original files, which causes unintended behavior and crashes.
  2. I couldn't have done it without your help, thank you. Using game patching instead of cia modding means that making a change to the game has gone from taking 30 minutes down to 2. I can debug issues like this a lot faster as a result. I did some more digging and figured out the crash was made because I changed Walhart's stats. The file causing the crash is: data\dispos\019.bin.lz. Hope that helps it get fixed. Also, the issue where changing chapter data makes a landscape file that overwrites the chapter's landscapes with a blank one still needs fixing. It seems the chapter editor is generating unnecessary files that are causing unintended effects or crashes. For now I'm using a batch file to remove the unneeded files.
  3. I didn't know about that. Game patching is WAY easier than what I was doing. Unfortunately I'm still getting the crash after pressing A at the Stage Complete! screen at the end of chapter 19. It only occurs if game patching is on, so it must be coming from a file Paragon has modified, and not the rom itself. I'll post another crash dump for posterity. Edit: on a hunch, I decided to delete 019.bin.lz because I don't need to change that chapter's data. I removed the file from the data/dispos, data/person, data/terrain, and map/data directories, and the crash is GONE! Chapter 19 Crash After %22Stage Complete!%22 text.dmp
  4. I'm on a 2DS using Luma CFW. I converted my cartridge into a CIA so I can run the game on my SD Card. I've been using DotNet 3DS Toolkit to convert changes from Paragon into a CIA and installing it with FBI. I use checkpoint to restore my save each time I install a new CIA.
  5. Thanks for the help, I've extracted the rom using your method. How to I put the modified files back into the installed ROM? Does GM9 do that or do I need to reinstall the game with a modified CIA?
  6. I've run into a problem. When I use DotNet.3DS.Toolkit.v1.4.6 to build my changes into a CIA file, I get a warning saying that HeaderNCCH6.bin, HeaderNCCH2.bin, and LogoLZ.bin are missing. I believe this is the cause of the random crashes I've discussed earlier here. For some reason the crashes at the end of chapters occur on my 2DS, but not on Citra. Perhaps the emulator doesn't use the missing files and an actual 2DS does? I've attempted to solve this by extracting roms from many different sources to find the files, but to no success. How do I get the missing files? I'd really appreciate some insight on the proper methods and tools to extract and rebuild ROMs. HackingToolkit 9DS V9, HackingToolkit 9DS V12, and DotNet.3DS.Toolkit.v1.4.6 each get me different results when extracting the same ROM, which is very confusing.
  7. I've had another crash, this time immediately after pressing A at the Stage Complete! screen on chapter 19. The only chapter relevant data I changed is Walhart's stats. This time I've attached a crash dump, I hope it helps pin down the cause of the issue. crash_dump_00000001.dmp
  8. Deleting the landscape directory worked. Thanks for addressing my issue. Something else worth mentioning is that when I first started using Paragon, some change I made with it caused the game to crash on chapter 7 immediately after pressing A when the chapter ends. I have no idea what caused this, but I ended up fixing it by deleting my project, starting a new one, and manually reentering everything on a fresh ROM. My best guess is that either my changes to staff experience I mentioned in my previous post or Spotpass character growth rates (Emmeryn, Walhart, etc.) caused the problem. Those are the only 2 sets of changes I didn't add to my rom when I restarted the project.
  9. I love the editor so far, but I've run into a problem. For some reason Chapter 9 in awakening has a screwed up background during battles on all tiles except for forts. I never did any edits on backgrounds, so I don't know how to fix it. The only thing I edited in the chapter data is Tharja's starting equipment. Also, I've discovered that the second byte in the Unknown 2 section of the item editor is the experience that the item provides if it is a staff.
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