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dioxide_carbonite

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  1. I got everything working on the first try somehow. Thanks for the help! Now let's hope it can do what I wanted. I'm guessing it's not supposed to give an error trying to open items, or has that not been added yet?
  2. I did, but I guess I needed to build it again? It seems to be working now after rebuilding. Edit: but it is missing the FE10 stuff I tried copying over it from the earlier one, but it wouldn't show up. Edit again: Went and got a fresh install, and now I'm getting 2 errors. Yes I rebuilt again and double checked the requirements.txt file. $ python paragon/ui/main.py Traceback (most recent call last): File "paragon/ui/main.py", line 5, in <module> from paragon.model.configuration import Configuration File "/home/[REDACTED]/Downloads/paragon-main/venv/lib/python3.8/site-packages/paragon/model/configuration.py", line 6, in <module> import pydantic ModuleNotFoundError: No module named 'pydantic'
  3. I tried both "python" and "python3" and got the same error from paragon-main.
  4. $ python main.py Traceback (most recent call last): File "main.py", line 5, in <module> from paragon.model.configuration import Configuration ModuleNotFoundError: No module named 'paragon' I tried the super simple "import paragon", but that just moved the error up to that line.
  5. Sorry if this is obvious (I've never successfully built an application though tried a few times), but I'm stuck on this error: I believe I did the previous steps correctly to get this part to even fire (required a restart).
  6. Well, I was hoping that with my knowledge of the shop file and forge file I would be able to add or replace things offered in the forge (why do we never get offered El tomes?!), but that doesn't appear to be the case. From what I've gathered, the structure seems to be: MDV_<Type> IID_<Name> MIK_<Weapon Type> (example: MDV_IR for Iron, IID_Ironsword, MIK_SW for Sword). To confirm this, I tried adding the wind edge into the forge. I didn't know this at first, so I just put it into the first empty spot. Turns out that was the spot for the slim sword, and I could see "slim" in the forge then got a crash. I saw there's a "thrown" section (which is for the javelin and handaxe), so I tried putting it there thinking I was clever. No dice. I also tried changing Fire to Elfire, and that also resulted in a crash. "Iron Blade is iron" I thought to myself before getting another crash... So I don't know if the MDV is the problem here (and there aren't any extra ones), or if there's something else looking for it to be the specific item it is. Searching the whole shop file just for say "iron sword" sounds like torture, so I'd rather avoid that. I think I've gone through the thread and did find some helpful info on page 1, but that was for switching the forge with another chapter's forge which doesn't help here. If anyone knows anything about changing the contents of the forge, please let me know. In the screenshot, "0xAF76" is the IID for the Wind Edge.
  7. I tried to edit my original post, but I guess there's a timer on that. ANYWAY. Something that was really confusing me is that the item ID changes in every file, so you can't reference other files to find the ID you need for this file. So for example in the FE10Data.cms file, the address for the Iron Sword is 0x2AC66 while the address for the Iron Sword in shopitem_h.bin is 0xAC31 then you'd need to subtract 20 from both for the ID. In the attached image, you can see when I search for 0xAC11 in the same column is 0xABD5 and 0xAB92 which are the Iron Lance and Iron Axe respectively. I wasn't really expecting them to be offset like that (and was expecting them to be back to back), but that was why I was having a bit of trouble finding them once I got the other IDs. It goes <item ID> <0x> <item ID> which just happened to line them up in columns, but there are others in the same row. Hopefully this post helps somebody else.
  8. I'm feeling really stupid right now, but how do I know the internal ID of the time? I've tried searching for all the columns inside the shop file, and none of them return anything. I saw some other posts about changing items, but I couldn't figure anything out. I know the pointers point to addresses (like where the item name is), but that didn't help me much. I'm looking to edit the contents of the forge, and I'm lost. I know I'm in the right file (shopitem_h.bin), and I've successfully edited item stats, stat caps, and character growths before; but somehow this is eluding me. I am aware the forge contents are listed on a chapterly basis, so I might just edit the 4-5 forge and point everything at that.
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